Difference between revisions of "Pistol"

From Team Fortress Wiki
Jump to: navigation, search
(Removed unnecessary bug entry.)
m
 
(295 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
 
{{Item infobox
 
{{Item infobox
| type         = weapon
+
| type         = weapon
| image       = Pistol.png
+
| image         = Pistol.png
| used-by     = [[Scout]], [[Engineer]]
+
| 3d-image-1    = Pistol
| slot         = secondary
+
| 3d-image-2    = Pistol Festive
| availability = Stock
+
| 3d-button-1  = default
| ammo-loaded = 12
+
| 3d-button-2  = colored_pair
| ammo-carried = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
+
| 3d-viewname-1 = Default
| reload       = Clip
+
| 3d-viewname-2 = Festivized
| loadout     = yes
+
| used-by       = {{used by|Scout|Engineer}}
   | quality   = Normal
+
| slot         = secondary
   | level     = Level 1 Pistol
+
| availability = {{avail|stock|crate23-strange|crate42-strange|case93|case94|case99|case100|contract|warpaint}}
 +
| marketable    = yes
 +
| numbered      = no
 +
| medieval      = no
 +
| ammo-loaded   = 12
 +
| ammo-carried = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
 +
| reload       = Clip
 +
| loadout       = yes
 +
   | quality     = Normal
 +
   | item-kind  = {{item kind|Pistol}}
 +
  | item-level = 1
 
}}
 
}}
{{Quotation|'''The Scout'''|'''Bang!''' I make it look ''easy''!|sound=Scout_award12.wav}}
 
  
The '''Pistol''' is the secondary weapon for the [[Scout]] and [[Engineer]] classes. It is a typical Pistol sidearm, apart from being fully automatic, that fires bullets from a cartridge magazine.
+
{{Other uses|this=the stock secondary weapon shared by the Scout and Engineer|for=other pistols|Pistol (disambiguation)}}
  
The weapon's accuracy, while not exceptional, is superior to that of the [[Scattergun]] or [[Shotgun]], making it useful for hitting targets at medium or long range or when the primary weapon is out of ammunition. The accuracy also makes it very useful for destroying [[Stickybomb Launcher|Sticky bombs]] and taking out unsupervised [[Sentry Gun]]s from outside of their firing range.
+
{{Quotation|'''The Scout'''|'''Bang!''' I make it look ''easy''!|sound=Scout award12.wav}}
  
The Pistol suffers from medium damage falloff, and combined with its relatively weak damage per hit, it is often neglected by many players. However, due to its firing speed and fast reload, this weapon is formidable in the hands of an experienced player.  
+
The '''Pistol''' is the default [[Weapons#Secondary|secondary weapon]] for the [[Scout]] and [[Engineer]]. It is a stylized semi-automatic {{botignore|pistol}} with a hair trigger that fires bullets from a magazine.
  
In combination with the [[First Blood]] buff or [[Critical hits|Crit boost]], the Pistol is an incredibly lethal tool that can kill any enemy, over-healed or otherwise, in a single magazine.  
+
The Pistol boasts only a small amount of damage per hit, however, its high rate of fire makes its overall damage output relatively substantial if multiple consecutive shots are landed. In addition, its accuracy, while not entirely exceptional, is superior to that of the [[Scattergun]] or [[Shotgun]]. This makes it useful for fights that take place outside of the primary weapon's effective range, to finish off retreating targets, or as a backup weapon when the primary weapon is out of ammunition. The accuracy also makes it ideal for destroying [[Stickybomb Launcher|Stickybombs]] and taking out unsupervised [[Sentry Gun]]s outside their firing range.
  
Like the [[Revolver]] and [[Submachine Gun|SMG]], the Pistol fires a single, perfectly-accurate shot before 'bullet spread' goes into effect, so long as the player has waited at least 1.25 seconds since firing the last shot.
+
The Pistol operates similarly when used by both classes, however, the Scout is able to reload his Pistol slightly faster than the Engineer, whilst the Engineer carries substantially more ammunition to the point where running out of bullets is simply not a concern.
  
==Damage==
+
Like the [[SMG]] and the [[Revolver]], the Pistol fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy, allowing the player to fire another perfectly accurate shot.
{{See also|Damage}}
 
* Base: 15
 
* Max Ramp Up: 150% (22 damage)
 
* Max Fall Off: 50% (8 damage)
 
* Point Blank: 20-22
 
* Medium Range: 10-15
 
* Long Range: 8-9
 
* [[Mini-Crit]]: 20
 
* [[Critical hit]]: 45
 
  
Medium range is defined as length of the main resupply door to the opposite wall on the upper level of [[2Fort]].  Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
+
== Damage and function times ==
 +
{{Damage table
 +
| type            = [[Hitscan]]
 +
| damagetype      = Bullet
 +
| rangetype        = Ranged
  
==Function times==
+
| damage          = yes
* Attack Interval: 0.17 (6 rounds/second)
+
|  base            = 15
* Reload: 1.36 (Engineer) or 1.25 (Scout)
+
|  fall off        = {{tooltip|8|Long range}}
* Spread Recovery: 1.25
+
|  ramp up        = {{tooltip|22|Point blank}}
All times are in seconds. Times are approximate and determined by community testing.
+
|  pellet spread  = 50
 +
|  crit            = 45
 +
|  minicrit        = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}}
  
{{Weapon Demonstration|7QcO3smSo8w}}
+
| function times  = yes
 +
|  attack interval = 0.15 s
 +
|  reload          = <!--
 +
--><div style="float:left">{{cl|Scout}}:</div> 1.005 s<br/><!--
 +
--><div style="float:left">{{cl|Engineer}}:</div> 1.035 s
 +
|  spread recovery = 1.25 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
  
==Related Achievements==
+
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Pistol}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
  
===Scout===
+
== Related achievements ==
 +
=== {{Class link|Scout}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Scout|Gun Down}}
 
| 1 = {{Show achievement|Scout|Gun Down}}
 
}}
 
}}
  
==Previous Changes==
+
== Update history ==
===[[August 13, 2009 Patch|August 13, 2009]]===
+
{{Update history|
*The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
+
'''{{Patch name|12|11|2008}}'''
 +
* The Pistol can now break apart the [[Demoman]]'s stickybombs.
 +
 
 +
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 +
* The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
 +
 
 +
'''{{Patch name|7|9|2010}}'''
 +
* Fixed Engineer's Pistol not using team skins for the Engineer's arms.
 +
 
 +
'''{{Patch name|10|6|2010}}'''
 +
* Fixed this weapon being unequipable due to customizations.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* {{Undocumented}} Pistols using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent.
 +
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong [[bodygroup]] when having a renamed Pistol equipped with the [[Gunslinger]].
 +
 
 +
'''{{Item schema|7|12|2011}}'''
 +
* Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Pistol models to use the {{code|c_models}} system.
 +
 
 +
'''{{Patch name|10|8|2015}}'''
 +
* Updated [[Scout]]'s Pistol animation.
  
== Bugs ==
+
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
*Neither the hammer nor slide on the Pistol model move when the gun is fired, even in world view. In fact, the Pistol's firing animation is just a recoil.
+
* Added [[Festivizer|Festivized]] variant.
*When the Scout reloads, the player view shows him flipping the Pistol around and slotting in the new magazine mid-flip. This is not shown in the world view. Furthermore, such reloading is extremely dangerous as there may still be a live round in the chamber.  
+
}}
*When the Engineer reloads, he puts the magazine in backwards and without removing the previous magazine.
 
  
 
== Trivia ==
 
== Trivia ==
*The closest real-life equivalent to the Pistol is the [http://world.guns.ru/handguns/hg/rus/psm-e.html PSM], the featherweight Soviet self-defense Pistol firing a tiny 5.45mm cartridge and not intended for any serious use beyond point blank range. The Pistol also shares similarities to the [[wikipedia:Walther PP|Walther PP Series]].
+
* The Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite all classes holding it right-handed. A right-handed Pistol has the ejection port on its right side to prevent ejected casings from striking the user.
*The Engineer's Pistol has the most carried ammo in the game, even exceeding that of the Pyro's [[Flamethrower]]s and the Heavy's [[Minigun]]s.
 
  
 
== Gallery ==
 
== Gallery ==
 +
{{Tabs
 +
| noalign = 1
 +
| width = 90%
 +
| title = {{common string|Gallery}}
 +
| orientation = horizontal
 +
| icon1 = {{class name|Scout}}
 +
| icon2 = {{class name|Engineer}}
 +
| icon3 = {{common string|Other}}
 +
| content1 = <nowiki></nowiki>
 +
<gallery>
 +
File:Pistol Scout 1st person.png|First-person view.
 +
File:Festive Pistol Scout 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Festive Pistol Scout 1st person BLU.png|[[BLU]] Festivized variant.
 +
</gallery>
 +
| content2 = <nowiki></nowiki>
 +
<gallery>
 +
File:Pistol Engineer 1st person.png|First-person view.
 +
File:Pistol Engineer with Gunslinger 1st person red.png|RED first-person view with the [[Gunslinger]] equipped.
 +
File:Pistol Engineer with Gunslinger 1st person blu.png|BLU first-person view with the Gunslinger equipped.
 +
File:Festive Pistol Engineer 1st person RED.png|RED Festivized variant.
 +
File:Festive Pistol Engineer 1st person BLU.png|BLU Festivized variant.
 +
File:Festive Pistol Engineer with Gunslinger 1st person RED.png|RED Festivized variant with the Gunslinger equipped.
 +
File:Festive Pistol Engineer with Gunslinger 1st person BLU.png|BLU Festivized variant with the Gunslinger equipped.
 +
</gallery>
 +
| content3 = <nowiki></nowiki>
 
<gallery>
 
<gallery>
File:Pistol Scout 1st person.png|[[Scout]] First person view.
+
File:Pistol concept.jpg|Concept art of the Pistol.
File:Pistol Engineer 1st person cropped.png|[[Engineer]] First person view.
+
File:Pistol concept2.jpg|Concept art of the Pistol.
File:Pistol Engineer with Gunslinger 1st person red cropped.png|RED [[Engineer]] first person view with the [[Gunslinger]].
+
File:Pistol concept3.jpg|Concept art of the Pistol.
File:Pistol Engineer with Gunslinger 1st person blu cropped.png|BLU [[Engineer]] first person view with the [[Gunslinger]].
+
Standard icon Pistol.png|Icon from the TF2 DIY kit.
 
</gallery>
 
</gallery>
 +
}}
  
 
== See also ==
 
== See also ==
*[[Scout strategy#Pistol .2F Lugermorph|Scout's Pistol strategy]]
+
* [[Basic Scout strategy#Pistol + reskins|Pistol strategy (Scout)]]
*[[Engineer strategy#Pistol .2F Lugermorph|Engineer's Pistol strategy]]
+
* [[Basic Engineer strategy#Pistol + reskins|Pistol strategy (Engineer)]]
 +
* [[Festive weapons]]
  
{{Allweapons Nav}}<br/>
+
{{Standard Weapons Nav}}
 +
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}

Latest revision as of 16:03, 3 June 2024

This article is about the stock secondary weapon shared by the Scout and Engineer. For other pistols, see Pistol (disambiguation).
Bang! I make it look easy!
The Scout

The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.

The Pistol boasts only a small amount of damage per hit, however, its high rate of fire makes its overall damage output relatively substantial if multiple consecutive shots are landed. In addition, its accuracy, while not entirely exceptional, is superior to that of the Scattergun or Shotgun. This makes it useful for fights that take place outside of the primary weapon's effective range, to finish off retreating targets, or as a backup weapon when the primary weapon is out of ammunition. The accuracy also makes it ideal for destroying Stickybombs and taking out unsupervised Sentry Guns outside their firing range.

The Pistol operates similarly when used by both classes, however, the Scout is able to reload his Pistol slightly faster than the Engineer, whilst the Engineer carries substantially more ammunition to the point where running out of bullets is simply not a concern.

Like the SMG and the Revolver, the Pistol fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy, allowing the player to fire another perfectly accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Pellet spread 50:1
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.15 s
Reload 1.005 s
1.035 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Update history

December 11, 2008 Patch
  • The Pistol can now break apart the Demoman's stickybombs.

August 13, 2009 Patch (Classless Update)

  • The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.

July 9, 2010 Patch

  • Fixed Engineer's Pistol not using team skins for the Engineer's arms.

October 6, 2010 Patch

  • Fixed this weapon being unequipable due to customizations.

February 14, 2011 Patch

  • [Undocumented] Pistols using Name or Description Tags now properly use the c_model equivalent.
  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the Gunslinger.

July 12, 2011 [Item schema update]

June 18, 2014 Patch (Love & War Update)

  • Converted the Pistol models to use the c_models system.

October 8, 2015 Patch

  • Updated Scout's Pistol animation.

December 21, 2016 Patch (Smissmas 2016)

Trivia

  • The Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite all classes holding it right-handed. A right-handed Pistol has the ejection port on its right side to prevent ejected casings from striking the user.

Gallery

[hide]Gallery
  • Scout
  • Engineer
  • Other
show;hide

See also