Difference between revisions of "Hassle Castle"

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{{Map infobox
 
{{Map infobox
   | game-type       = Payload
+
   | map-status                  = community
   | file-name       = pl_hasslecastle
+
  | map-game-type               = Payload
   | map-image       = Pl hasslecastle.png
+
   | map-file-name               = pl_hasslecastle
   | developer      = {{Steamid|76561198070255590|Smiley The Smile}}
+
   | map-image                   = Pl hasslecastle.png
   | map-environment = Halloween
+
   | map-released                = {{Patch name|10|1|2020}}
   | map-setting    = Night
+
  | map-released-major          = Scream Fortress 2020
 +
  | map-hazards                = [[Skeletons]], [[Pitfall]]s
 +
  | map-has-magic-spells        = yes
 +
   | map-environment             = Halloween
 +
   | map-setting                 = Night
 +
  | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/5533879
 +
  | map-pickups-health-small    = 5
 +
  | map-pickups-health-medium  = 7
 +
  | map-pickups-health-large    = 1
 +
  | map-pickups-ammo-small      = 1
 +
  | map-pickups-ammo-medium     = 15
 +
  | map-pickups-ammo-large      = 1
 +
  | map-pickups-special-pumpkin = yes
 +
  | map-has-bots                = yes
 
}}
 
}}
  
'''Hassle Castle''' is a [[Payload]] map included with the [[Scream Fortress 2020]] update. The map is a community-made [[Halloween|Halloween-themed]] version of [[Upward]].
+
{{Quotation|'''Hassle Castle''' publicity blurb|RED found out about Frankenstein's shenanigans and had a brilliant idea to resurrect Redmond Mann and get their jobs back. ...Little did they know, that the BLU team found out about this whole thing too, albeit a few days later, and had exactly the same idea. ...Will they bring their leader back to life, or will RED prevent them from doing that?<br>You decide!}}
  
Hassle Castle is single-stage map, similar in design and layout to [[Upward]], with multiple [[control point (objective)|control points]] in one round, unlike [[Gold Rush]] and [[Thunder Mountain]], featuring three short stages with 2-3 control points.
+
'''Hassle Castle''' is a [[Steam Workshop|community-created]] [[Payload]] map included with the [[Scream Fortress 2020]] update. It takes place in and around [[w:Victor Frankenstein|Frankenstein]]'s castle, located at the top of a mountain.
  
Hassle Castle was [https://steamcommunity.com/sharedfiles/filedetails/?id=1185816939 contributed] to the [[Steam Workshop]].
+
Hassle Castle was [https://steamcommunity.com/sharedfiles/filedetails/?id=1185816939 contributed] to the Steam Workshop.
 +
 
 +
== Magic Spells ==
 +
While this map has no Rare [[magic spells]], it does have many regular magic spell pickup locations that respawn ''every 10 seconds'', and even more that {{botignore|spawn}} with skeletons, making this map a spell-slinging spectacle. Three of these are located within the first [[BLU]] spawn.
 +
 
 +
== Skeletons ==
 +
Groups of [[skeletons]] spawn at every point capture. Additional groups of skeletons spawn as the cart passes two other locations; the coffin under the tracks in the Mine and the end of the Wooden Bridge.
  
 
== Locations ==
 
== Locations ==
* '''Payload Track''': The Payload track loops around the entire map, starting at the BLU base and ending at the RED base, close to but inaccessible from the start of the map.
+
{{HelpfulOverviewNote}}
 +
=== Checkpoint A ===
 +
*'''Cart start''': The cart starts in front of the BLU spawn's middle exit. To reach the first checkpoint, the cart needs to go through a gap in the cliff and pass a small house.
 +
*'''Roof''': BLU's right spawn exit is actually a long building extending deep into the map. Both teams can stand on top of the roof. Players who position themselves on the roof gain an overview of the entire area before the slope.
 +
*'''Behind roof''': There is an area even more right of the roof itself. This area is not really behind the roof, but it is rather barren and mostly hidden by the roof, so one could say that "it is behind the roof".
 +
*'''Slope''': The area leading to checkpoint A is split in two by the "slope", a rather large hill spanning from the top of the stairs to the edge of the map. The area in front of the slope contains the first stretches of the track, while the area behind the slope contains the house and the first checkpoint itself. There is a small gap in the slope through which the cart passes in order to get to the other side of the slope.
 +
*'''House''': Right behind the slope is a small, two-story house. The house is positioned adjacent to checkpoint A.
 +
*'''Cliff''': Opposite the house, right across from checkpoint A is a small cliff hugging the border of the map. One could say that the cliff is an extension of the slope.
  
* '''Path to the Mine''': The start of the cart's journey begins with a small incline up a hill and wooden paths built to carry the bomb to the first control point. This area focuses on open combat focused down from the hills and balcony's on RED's defensive line.
+
=== Checkpoint B ===
 +
*'''Hill''': There is a very large hill spanning all the way from checkpoint A to checkpoint B. This hill is not particularly high, but it is very long as mentioned earlier.
 +
*'''Tunnel''': There is a large tunnel complex dug out through the aforementioned hill. The tunnel is also the place where the cart passes to get to the second checkpoint. The entrance to this tunnel begins just a few meters after the first checkpoint, and the exit is also just a few meters before the second checkpoint. Players in the tunnel are shielded from players up above them on the hill. However, whoever controls the hill also controls the exit from the tunnel.
 +
*'''Flanking cliff''': One part of the tunnel branches out to the outer edge of the hill where it "breaks" outside to the edge of the map. From there on, a small cliff (which emerges from the tunnel), slithers its way up while hugging the right side of the hill.
 +
*'''Rocks''': There is a group of rocks located in the middle of the hill, these rocks split the hill in two.
 +
*'''B hut''': There is a small hut which sits right across from the tunnel exit and is positioned right next to checkpoint B.
 +
*'''Platform''': Just as the [[RED]] team exits their first spawn, they find themselves on a small elevated platform sitting just behind the checkpoint.
 +
*'''Apartments''': There is a two-story building sitting on the left of the checkpoint overlooking it.
  
* '''Mine''': After the first control point, the cart track drops into a shallow mine below the balconies defending A. RED must focus their attention on the mine and ground level, otherwise BLU players will be able to [[Ambushing|flank]] RED by either route. This area offers perfect flanking opportunities for [[Spy|Spies]] as the area has the mine entrances, the ground level route and a thin side route.
+
=== Checkpoint C ===
 +
*'''Sewers''': There is a small sewer system located right beneath the first RED spawn.
 +
*'''Spiraling bridge''': After capturing the second checkpoint, the cart cruises for a little while until it finds itself in front of a bridge which crosses a large gap. However, this bridge is not like any bridge; it spirals upwards like a spiral staircase. Once the cart has "climbed up" this bridge, it finds itself practically right in front of the third checkpoint.
 +
*'''Under bridge''': There is a small pathway sneaking its way under the spiral bridge toward the C hut.
 +
*'''C hut''': A small hut is positioned on the right side of the checkpoint.
 +
*'''Balcony''': There is an elevated ledge located right across the C hut or on the left of checkpoint C.
  
* '''Wooden Bridge''': After the second control point, there is a thin wooden bridge which hangs over a small sewer door leading into the RED base. It offers a good flanking route for BLU before B is captured as well as offering areas for [[Scout]]s and Spies to recover and hide. Like the pathway along the cliffside this wooden bridge is mostly void of battle.
+
=== Checkpoint D ===
 +
*'''Valley''': After the cart has "climbed up" the spiral bridge and reached the third checkpoint, it now strolls through a valley to the final area of the map.
 +
*'''Final area''': A huge area encompassing the final RED spawn, pit, and the across buildings.
 +
*'''Pit''': A hole right in the center of the final area in which the cart is supposed to be thrown.
 +
*'''Across buildings''': A set of buildings sitting opposite of the RED spawn room right across the pit.
 +
 +
<gallery widths=140px heights=80px>
 +
File:HassleCastle1.png|First Checkpoint
 +
File:HassleCastle2.png|Second Checkpoint
 +
File:HassleCastle3.png|Third Checkpoint
 +
File:HassleCastle4.png|Final Terminus
 +
</gallery>
  
* '''Spiral Bridge''': After the Payload moves across the Wooden Bridge and up a small incline, it arrives at a spiral wooden bridge leading up to the final level of the map. It features automatic cart rollbacks which make the cart roll backwards if it is not being pushed by BLU team. After the struggle up the ramps, BLU are able to capture Point C and move on to the final sections of the map.
+
== Helpful overview ==
 +
[[File:Hassle Castle overview with lines.png|Hassle Castle's locations|left|500px]]
 +
1.Roof
 +
2.Behind Roof
 +
3.Slope
 +
4.Slope
 +
5.House
 +
6.Cliff
 +
7.Hill
 +
8.Rocks
 +
9.Flanking cliff
 +
10.B hut
 +
11.Apartments
 +
12.Platform
 +
13.Balcony
 +
14.Spiraling bridge
 +
15.Under bridge
 +
16.C hut
 +
17.Valley
 +
18.Across buildings
  
* '''Roadway''': At the top of the spiral bridge is a small, open track that the cart must be pushed along. The area is surrounded by a few flank routes. This area is usually rather easy for BLU to push the cart along as RED will normally not put up much resistance; this is because this zone gives RED time to build up their defences on the final point. RED teams [[Scout]]s and [[Soldier]]s however will usually appear to try and slow the carts progress along the track by getting a few kills, slowing the BLU teams cap speed.
+
Blue/red diagonal lines: BLU/RED first spawn
 +
  Blue/red double diagonal lines: BLU/RED second spawn
 +
Blue/red double diagonal lines w/ a circle: BLU/RED third spawn
  
* '''Final Control Point''': Around the corner from the third control point lies the heart of RED base. A group of large buildings surrounding a wide hole in the ground. Once the cart arrives in the area it must be pushed up a small wooden incline before it can be dropped into the Final Control Point pit. Once the cart drops into the hole, BLU team wins the round and the cart's bomb will explode as soon as it hits the ground, destroying the center of the mountain base. This area features balconies and underground areas which RED can use to their defensive advantage. It also features windows and balconies connecting to buildings captured by BLU when the third control point is taken, these can be used to BLU's offensive advantage.
+
Yellow circle: First checkpoint
 +
White circle: Second checkpoint
 +
Dark red circle: Third checkpoint
 +
Green circle: Final checkpoint and the Pit
  
 +
{{clr}}
 
== Strategy ==
 
== Strategy ==
 +
{{Community strategy stub link}}
 
{{main|Community Hassle Castle strategy}}
 
{{main|Community Hassle Castle strategy}}
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|10|1|2020}}''' ([[Scream Fortress XII]])
+
{{Update history|
 +
'''{{Patch name|10|1|2020}}''' ([[Scream Fortress 2020]])
 
* Added Hassle Castle to the game.
 
* Added Hassle Castle to the game.
 +
 +
'''{{Patch name|10|8|2020}}'''
 +
* Added occluders to improve optimization.
 +
* Added a spell book near the first RED spawn and the first BLU spawn.
 +
* Brightened up some areas.
 +
* Fixed some texture misalignments.
 +
* Reduced the saturation of purple spell book patches.
 +
* Changed the ending when BLU wins.
 +
* Fixed the arrow signs not changing near the first RED spawn.
 +
* Fixed an out-of-bounds exploit near the first point.
 +
* Fixed an out-of-bounds exploit in the second BLU spawn.
 +
* Fixed an out-of-bounds exploit near the cliff at the second-to-last point.
 +
* Changed the doors in the second BLU and the first RED spawn rooms to standard ones.
 +
* Fixed a displacement error near the entrance to the last point.
 +
* Moved the resupply cabinet from the second BLU spawn out of the wall.
 +
* Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round."
 +
* Fixed some texture errors.
 +
* Brightened up the map.
 +
* General improvements.
 +
 +
'''{{Patch name|10|9|2020}}'''
 +
* Fixed BLU players spawning in the wrong spawn room.
 +
* Fixed Engineers building Teleporters the first BLU spawn room.
 +
* General improvements.
 +
 +
'''{{Patch name|10|15|2020}}'''
 +
* Fixed more out-of-bounds exploits.
 +
* Improved clipping.
 +
* General improvements.
 +
 +
'''{{Patch name|10|11|2022}} #1'''
 +
* Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap.
 +
* Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams.
 +
}}
 +
 +
== Bugs ==
 +
* Players are able to get on top of the tree on Slope, where they can walk and build.
  
 
== Trivia ==
 
== Trivia ==
*Hassle Castle was originally named "Frankenstein's Castle", but was renamed before being officially released.
+
* There is a green signage in several places written in alchemical symbols that reads "frankenstein crypt" when deciphered.
 +
<!-- Please do not add trivia about the name of the map unless proof is provided. Thank you. -->
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:Hassle Castle Workshop image.jpg|Steam Workshop thumbnail for Hassle Castle.
 +
</gallery>
  
 
{{Scream Fortress 2020 Nav}}
 
{{Scream Fortress 2020 Nav}}
 
{{Halloween Map Nav}}
 
{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 02:43, 22 August 2024

Hassle Castle
Pl hasslecastle.png
Basic Information
Map type: Payload
File name: pl_hasslecastle
Released: October 1, 2020 Patch
(Scream Fortress XII)
Variants: Upward
Developer(s): Smiley The Smile
Map Info
Environment: Halloween
Setting: Night
Hazards: Skeletons, Pitfalls
Magic spells: Yes
Bot support: Yes
Map Items
Healthico.png Health Kits: Healthbar.png ×5  •  Healthpie.png ×7  •  
Health Cauldron.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×1   •   Mediumammo.png ×15   •  
Largeammo.png ×1
TF2 crosshair.png Special: Pumpkin.png
Map Photos
Loading screen photos.
Map Overview
Hassle Castle overview.png
Map Stamp
Item icon Map Stamp - Hassle Castle.png
Supporters Leaderboard
RED found out about Frankenstein's shenanigans and had a brilliant idea to resurrect Redmond Mann and get their jobs back. ...Little did they know, that the BLU team found out about this whole thing too, albeit a few days later, and had exactly the same idea. ...Will they bring their leader back to life, or will RED prevent them from doing that?
You decide!
Hassle Castle publicity blurb

Hassle Castle is a community-created Payload map included with the Scream Fortress 2020 update. It takes place in and around Frankenstein's castle, located at the top of a mountain.

Hassle Castle was contributed to the Steam Workshop.

Magic Spells

While this map has no Rare magic spells, it does have many regular magic spell pickup locations that respawn every 10 seconds, and even more that spawn with skeletons, making this map a spell-slinging spectacle. Three of these are located within the first BLU spawn.

Skeletons

Groups of skeletons spawn at every point capture. Additional groups of skeletons spawn as the cart passes two other locations; the coffin under the tracks in the Mine and the end of the Wooden Bridge.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Checkpoint A

  • Cart start: The cart starts in front of the BLU spawn's middle exit. To reach the first checkpoint, the cart needs to go through a gap in the cliff and pass a small house.
  • Roof: BLU's right spawn exit is actually a long building extending deep into the map. Both teams can stand on top of the roof. Players who position themselves on the roof gain an overview of the entire area before the slope.
  • Behind roof: There is an area even more right of the roof itself. This area is not really behind the roof, but it is rather barren and mostly hidden by the roof, so one could say that "it is behind the roof".
  • Slope: The area leading to checkpoint A is split in two by the "slope", a rather large hill spanning from the top of the stairs to the edge of the map. The area in front of the slope contains the first stretches of the track, while the area behind the slope contains the house and the first checkpoint itself. There is a small gap in the slope through which the cart passes in order to get to the other side of the slope.
  • House: Right behind the slope is a small, two-story house. The house is positioned adjacent to checkpoint A.
  • Cliff: Opposite the house, right across from checkpoint A is a small cliff hugging the border of the map. One could say that the cliff is an extension of the slope.

Checkpoint B

  • Hill: There is a very large hill spanning all the way from checkpoint A to checkpoint B. This hill is not particularly high, but it is very long as mentioned earlier.
  • Tunnel: There is a large tunnel complex dug out through the aforementioned hill. The tunnel is also the place where the cart passes to get to the second checkpoint. The entrance to this tunnel begins just a few meters after the first checkpoint, and the exit is also just a few meters before the second checkpoint. Players in the tunnel are shielded from players up above them on the hill. However, whoever controls the hill also controls the exit from the tunnel.
  • Flanking cliff: One part of the tunnel branches out to the outer edge of the hill where it "breaks" outside to the edge of the map. From there on, a small cliff (which emerges from the tunnel), slithers its way up while hugging the right side of the hill.
  • Rocks: There is a group of rocks located in the middle of the hill, these rocks split the hill in two.
  • B hut: There is a small hut which sits right across from the tunnel exit and is positioned right next to checkpoint B.
  • Platform: Just as the RED team exits their first spawn, they find themselves on a small elevated platform sitting just behind the checkpoint.
  • Apartments: There is a two-story building sitting on the left of the checkpoint overlooking it.

Checkpoint C

  • Sewers: There is a small sewer system located right beneath the first RED spawn.
  • Spiraling bridge: After capturing the second checkpoint, the cart cruises for a little while until it finds itself in front of a bridge which crosses a large gap. However, this bridge is not like any bridge; it spirals upwards like a spiral staircase. Once the cart has "climbed up" this bridge, it finds itself practically right in front of the third checkpoint.
  • Under bridge: There is a small pathway sneaking its way under the spiral bridge toward the C hut.
  • C hut: A small hut is positioned on the right side of the checkpoint.
  • Balcony: There is an elevated ledge located right across the C hut or on the left of checkpoint C.

Checkpoint D

  • Valley: After the cart has "climbed up" the spiral bridge and reached the third checkpoint, it now strolls through a valley to the final area of the map.
  • Final area: A huge area encompassing the final RED spawn, pit, and the across buildings.
  • Pit: A hole right in the center of the final area in which the cart is supposed to be thrown.
  • Across buildings: A set of buildings sitting opposite of the RED spawn room right across the pit.

Helpful overview

Hassle Castle's locations
1.Roof
2.Behind Roof
3.Slope
4.Slope
5.House
6.Cliff
7.Hill
8.Rocks
9.Flanking cliff
10.B hut
11.Apartments
12.Platform
13.Balcony
14.Spiraling bridge
15.Under bridge
16.C hut
17.Valley
18.Across buildings 
Blue/red diagonal lines: BLU/RED first spawn
Blue/red double diagonal lines: BLU/RED second spawn
Blue/red double diagonal lines w/ a circle: BLU/RED third spawn
Yellow circle: First checkpoint
White circle: Second checkpoint
Dark red circle: Third checkpoint
Green circle: Final checkpoint and the Pit

Strategy

Main article: Community Hassle Castle strategy

Update history

October 1, 2020 Patch (Scream Fortress 2020)
  • Added Hassle Castle to the game.

October 8, 2020 Patch

  • Added occluders to improve optimization.
  • Added a spell book near the first RED spawn and the first BLU spawn.
  • Brightened up some areas.
  • Fixed some texture misalignments.
  • Reduced the saturation of purple spell book patches.
  • Changed the ending when BLU wins.
  • Fixed the arrow signs not changing near the first RED spawn.
  • Fixed an out-of-bounds exploit near the first point.
  • Fixed an out-of-bounds exploit in the second BLU spawn.
  • Fixed an out-of-bounds exploit near the cliff at the second-to-last point.
  • Changed the doors in the second BLU and the first RED spawn rooms to standard ones.
  • Fixed a displacement error near the entrance to the last point.
  • Moved the resupply cabinet from the second BLU spawn out of the wall.
  • Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round."
  • Fixed some texture errors.
  • Brightened up the map.
  • General improvements.

October 9, 2020 Patch

  • Fixed BLU players spawning in the wrong spawn room.
  • Fixed Engineers building Teleporters the first BLU spawn room.
  • General improvements.

October 15, 2020 Patch

  • Fixed more out-of-bounds exploits.
  • Improved clipping.
  • General improvements.

October 11, 2022 Patch #1

  • Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap.
  • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams.

Bugs

  • Players are able to get on top of the tree on Slope, where they can walk and build.

Trivia

  • There is a green signage in several places written in alchemical symbols that reads "frankenstein crypt" when deciphered.

Gallery