Difference between revisions of "Powerhouse"
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{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = official |
− | | file-name | + | | map-game-type = Control Point |
+ | | map-file-name = cp_powerhouse | ||
| map-image = Cp powerhouse.png | | map-image = Cp powerhouse.png | ||
+ | | map-released = {{Patch name|7|2|2015}} | ||
+ | | map-released-major = Gun Mettle Update | ||
| map-environment = Industrial | | map-environment = Industrial | ||
| map-setting = Daylight, sunny | | map-setting = Daylight, sunny | ||
− | | map-deep-water | + | | map-has-deep-water = yes |
− | | map-health | + | | map-pickups-health-small = 7 |
− | | map-health | + | | map-pickups-health-medium = 8 |
− | | map-health | + | | map-pickups-health-large = 2 |
− | | map-ammo | + | | map-pickups-ammo-small = 3 |
− | | map-ammo | + | | map-pickups-ammo-medium = 10 |
− | | map-ammo | + | | map-pickups-ammo-large = 2 |
+ | | map-has-bots = yes | ||
}} | }} | ||
− | |||
− | |||
− | |||
+ | {{Quotation|'''Powerhouse''' publicity blurb|The densely-packed, fast-paced Powerhouse is TF2's first three-point CP map. Commit wasteful crimes against nature in the environmentally conscious shadow of a clean, renewable energy source!}} | ||
+ | '''Powerhouse''' is a symmetrical three point [[Control Point (game mode)|Control Point]] map introduced in the [[Gun Mettle Update]]. It is set in a hydroelectric power plant. | ||
== Locations == | == Locations == | ||
− | + | {{HelpfulOverviewNote}} | |
=== Control Points 1 & 3 === | === Control Points 1 & 3 === | ||
− | + | * '''Control Points''': The control points are in the center of a large, open turbine room, and beside it is respawn of the point's corresponding team. | |
− | * '''Control Points''': The control points are in the center of a large turbine room, and | + | * '''Control Room''': The control room is a room with terminals above the turbine room with the control points. The room area provides access to one route that leads to the control point. There are doorways through on the top, and on the bottom. Inside are a max Health and Ammo kit. |
− | * '''Control Room''': The control room is a room with terminals above the turbine room with the control points. The room area | ||
* '''Launch Pad room''': The large hall that leads to the control room and the outside. Contains three exits: To the right, a small tunnel to the front left, and the far left. There is also a medium Health and Ammo kit. | * '''Launch Pad room''': The large hall that leads to the control room and the outside. Contains three exits: To the right, a small tunnel to the front left, and the far left. There is also a medium Health and Ammo kit. | ||
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=== Control Point 2 === | === Control Point 2 === | ||
− | |||
* '''Control Point''': The control point is located on a platform above the drainage ditch. It is accessible from the team oriented ramps, and from the water. | * '''Control Point''': The control point is located on a platform above the drainage ditch. It is accessible from the team oriented ramps, and from the water. | ||
* '''Team Sides''': On both sides of the ditch are concrete paths with barriers for cover. On both sides there are medium Health and Ammo kits. | * '''Team Sides''': On both sides of the ditch are concrete paths with barriers for cover. On both sides there are medium Health and Ammo kits. | ||
+ | * '''Battlements''': Each team has their respective building which overlooks the entire middle area. | ||
* '''Water''': There is a small drainage ditch that is deep enough to drown in. The only way back up if the player falls in is from the ramp to the control point. | * '''Water''': There is a small drainage ditch that is deep enough to drown in. The only way back up if the player falls in is from the ramp to the control point. | ||
* '''End of Paths''': At the end of the paths is a platform with barrels for cover, as well as small Health and Ammo kits. By the control point is a narrow path to walk across. | * '''End of Paths''': At the end of the paths is a platform with barrels for cover, as well as small Health and Ammo kits. By the control point is a narrow path to walk across. | ||
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</gallery> | </gallery> | ||
+ | == Helpful overview == | ||
+ | [[File:Powerhouse overview with lines.png|600px|left|Powerhouse's locations]] | ||
+ | <big>1.End of paths | ||
+ | 2.Team sides | ||
+ | 3.Chokepoint | ||
+ | 4.Launch Pad room | ||
+ | 5.Control room | ||
+ | |||
+ | Red diagonal lines: Red spawn | ||
+ | Blue diagonal lines: Blu spawn | ||
+ | |||
+ | Purple circle: Middle/second point | ||
+ | Green circles: First/third points</big> | ||
+ | |||
+ | {{clr}} | ||
== Strategy == | == Strategy == | ||
− | |||
{{main|Community Powerhouse strategy}} | {{main|Community Powerhouse strategy}} | ||
+ | {{community strategy stub link}} | ||
== Control Point timing == | == Control Point timing == | ||
− | |||
{{Control Point Timing/Official Map|MAP = powerhouse|ROW = 2}} | {{Control Point Timing/Official Map|MAP = powerhouse|ROW = 2}} | ||
Line 60: | Line 76: | ||
== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
* Added Powerhouse to the game. | * Added Powerhouse to the game. | ||
Line 75: | Line 92: | ||
* Teleport blockers near spawn entrances. | * Teleport blockers near spawn entrances. | ||
* Fixed prop collisions on some models. | * Fixed prop collisions on some models. | ||
+ | |||
+ | '''{{Patch name|3|2|2021}}''' | ||
+ | * Added a round timer to {{code|cp_powerhouse}}. | ||
+ | |||
+ | '''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]]) | ||
+ | * Added missing menu_photos images for {{code|cp_powerhouse}}.}} | ||
== Bugs == | == Bugs == | ||
Line 83: | Line 106: | ||
== Trivia == | == Trivia == | ||
− | *In both team's bases, there are multiple references to outer space in the Team Fortress 2 universe. | + | * In both team's bases, there are multiple references to outer space in the Team Fortress 2 universe. |
− | **Behind both team's spawns is a room filled with rockets similar to the ones seen in the bases at [[Granary (Control Point)|Granary]]. | + | ** Behind both team's spawns is a room filled with rockets similar to the ones seen in the bases at [[Granary (Control Point)|Granary]]. |
− | **To the side of the rocket room is a metallic room with a lone spherical chair similar to the aesthetics of [[Asteroid]]. | + | ** To the side of the rocket room is a metallic room with a lone spherical chair similar to the aesthetics of [[Asteroid]]. |
− | **At the center of each base is a closed launch pad with a rocket inside prepped for launch, and above a partly opened roof shutter. | + | ** At the center of each base is a closed launch pad with a rocket inside prepped for launch, and above a partly opened roof shutter. |
− | **In each team's spawn rooms, there are cubes of some unknown metallic ore, similar to those seen on Asteroid, next to the trash cans. | + | ** In each team's spawn rooms, there are cubes of some unknown metallic ore, similar to those seen on Asteroid, next to the trash cans. |
− | *In the control room near the team oriented control point is a computer terminal and bulletin board with several references. | + | * In the control room near the team oriented control point is a computer terminal and bulletin board with several references. |
− | **On the terminal, there is a launch sequence code "111....1". This is a code said by [[Soldier]] in [[Meet the Spy]]. | + | ** On the terminal, there is a launch sequence code "111....1". This is a code said by [[Soldier]] in [[Meet the Spy]]. |
− | **On both the terminal and the bulletin board, there are references to [[Non-player characters#Poopy Joe|Poopy Joe]]. | + | ** On both the terminal and the bulletin board, there are references to [[Non-player characters#Poopy Joe|Poopy Joe]]. |
− | **The bulletin board has a newspaper referencing the Apollo 11 Moon landing. | + | ** The bulletin board has a newspaper referencing the Apollo 11 Moon landing. |
− | **The terminal says "Capacity: Lolololol", referencing "Copyright Lolololol", a phrase commonly seen on the title cards of the [[Meet the Team]] videos. | + | ** The terminal says "Capacity: Lolololol", referencing "Copyright Lolololol", a phrase commonly seen on the title cards of the [[Meet the Team]] videos. |
− | ***The UI layout of the terminal is a reference to the computer terminals from the 1979 movie ''Alien''. | + | *** The UI layout of the terminal is a reference to the computer terminals from the 1979 movie ''Alien''. |
− | *Development of Powerhouse actually started in 2007, but was left unfinished. Around the time [[Gun Mettle Update| Gun Mettle]] was being worked on, however, the original developer decided to finish and publish the map.<ref>[https://www.youtube.com/watch?t=666&v=0P8Ubkn_a6Y Uncle Dane - I Visited Valve]</ref> | + | * Development of Powerhouse actually started in 2007, but was left unfinished. Around the time [[Gun Mettle Update| Gun Mettle]] was being worked on, however, the original developer decided to finish and publish the map.<ref>[https://www.youtube.com/watch?t=666&v=0P8Ubkn_a6Y Uncle Dane - I Visited Valve]</ref> |
− | *There are multiple hidden and unfinished areas on the map. This includes a waterfall, a dam-like structure, and seemingly-scrapped rooms connected to the last points on each building. | + | * There are multiple hidden and unfinished areas on the map. This includes a waterfall, a dam-like structure, and seemingly-scrapped rooms connected to the last points on each building. |
− | **In between both bases, where the waterfall is, there are hidden doors leading to unfinished battlements and rooms. | + | ** In between both bases, where the waterfall is, there are hidden doors leading to unfinished battlements and rooms. |
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
File:Powerhouse Asteroid Room.png|The secret room in the style of Asteroid. | File:Powerhouse Asteroid Room.png|The secret room in the style of Asteroid. | ||
Line 112: | Line 135: | ||
File:Powerhouse dam.jpg|The most striking area of the unused back section of the map. | File:Powerhouse dam.jpg|The most striking area of the unused back section of the map. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Gun Mettle Update Nav}} | {{Gun Mettle Update Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Latest revision as of 21:33, 20 July 2024
Powerhouse | |
---|---|
Basic Information | |
Map type: | Control Point |
File name: | cp_powerhouse
|
Released: | July 2, 2015 Patch (Gun Mettle Update) |
Developer(s): | Valve |
Map Info | |
Environment: | Industrial |
Setting: | Daylight, sunny |
Deep Water: | Yes |
Bot support: | Yes |
Map Items | |
Health Kits: | ×7 • ×8 • ×2 |
Ammo Boxes: | ×3 • ×10 • ×2 |
Map Photos | |
Map Overview | |
“ | The densely-packed, fast-paced Powerhouse is TF2's first three-point CP map. Commit wasteful crimes against nature in the environmentally conscious shadow of a clean, renewable energy source!
— Powerhouse publicity blurb
|
” |
Powerhouse is a symmetrical three point Control Point map introduced in the Gun Mettle Update. It is set in a hydroelectric power plant.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
Control Points 1 & 3
- Control Points: The control points are in the center of a large, open turbine room, and beside it is respawn of the point's corresponding team.
- Control Room: The control room is a room with terminals above the turbine room with the control points. The room area provides access to one route that leads to the control point. There are doorways through on the top, and on the bottom. Inside are a max Health and Ammo kit.
- Launch Pad room: The large hall that leads to the control room and the outside. Contains three exits: To the right, a small tunnel to the front left, and the far left. There is also a medium Health and Ammo kit.
Control Point 2
- Control Point: The control point is located on a platform above the drainage ditch. It is accessible from the team oriented ramps, and from the water.
- Team Sides: On both sides of the ditch are concrete paths with barriers for cover. On both sides there are medium Health and Ammo kits.
- Battlements: Each team has their respective building which overlooks the entire middle area.
- Water: There is a small drainage ditch that is deep enough to drown in. The only way back up if the player falls in is from the ramp to the control point.
- End of Paths: At the end of the paths is a platform with barrels for cover, as well as small Health and Ammo kits. By the control point is a narrow path to walk across.
Helpful overview
1.End of paths 2.Team sides 3.Chokepoint 4.Launch Pad room 5.Control room Red diagonal lines: Red spawn Blue diagonal lines: Blu spawn
Purple circle: Middle/second point Green circles: First/third points
Strategy
Main article: Community Powerhouse strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Control Point 1 and 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control Point 2 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Related achievements
See also: Obtaining Powerhouse achievements
Powerhouse has 5 map-specific achievements.
|
|
Update history
July 2, 2015 Patch #1 (Gun Mettle Update)
- Added Powerhouse to the game.
- Updated the collision geometry for the turbines in Powerhouse.
- Fixed incorrect cube maps on Powerhouse.
October 28, 2015 Patch (Scream Fortress 2015)
- Updated Powerhouse to fix a couple places where players could stand on top of doorways.
- Teleport blockers near spawn entrances.
- Fixed prop collisions on some models.
- Added a round timer to
cp_powerhouse
.
July 18, 2024 Patch #1 (Summer 2024 Update)
- Added missing menu_photos images for
cp_powerhouse
.
Bugs
- The intro screens for the map state that the winning team is the first to cap all five points, while the map only has 3.
- A dev texture exists near the drainage pipe platform. It can be seen on the last concrete indention to the wall on BLU's side.
- It is possible to explosive jump into the rafters at each team's final control point.
- Glass is missing from RED’s final, whereas the window in blue has detail and glass.
Trivia
- In both team's bases, there are multiple references to outer space in the Team Fortress 2 universe.
- Behind both team's spawns is a room filled with rockets similar to the ones seen in the bases at Granary.
- To the side of the rocket room is a metallic room with a lone spherical chair similar to the aesthetics of Asteroid.
- At the center of each base is a closed launch pad with a rocket inside prepped for launch, and above a partly opened roof shutter.
- In each team's spawn rooms, there are cubes of some unknown metallic ore, similar to those seen on Asteroid, next to the trash cans.
- In the control room near the team oriented control point is a computer terminal and bulletin board with several references.
- On the terminal, there is a launch sequence code "111....1". This is a code said by Soldier in Meet the Spy.
- On both the terminal and the bulletin board, there are references to Poopy Joe.
- The bulletin board has a newspaper referencing the Apollo 11 Moon landing.
- The terminal says "Capacity: Lolololol", referencing "Copyright Lolololol", a phrase commonly seen on the title cards of the Meet the Team videos.
- The UI layout of the terminal is a reference to the computer terminals from the 1979 movie Alien.
- Development of Powerhouse actually started in 2007, but was left unfinished. Around the time Gun Mettle was being worked on, however, the original developer decided to finish and publish the map.[1]
- There are multiple hidden and unfinished areas on the map. This includes a waterfall, a dam-like structure, and seemingly-scrapped rooms connected to the last points on each building.
- In between both bases, where the waterfall is, there are hidden doors leading to unfinished battlements and rooms.
Gallery
References
|