Difference between revisions of "Three-Rune Blade"
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| slot = melee | | slot = melee | ||
| released = {{Patch name|5|12|2011}} | | released = {{Patch name|5|12|2011}} | ||
− | | availability = {{avail|promotional-expired | + | | availability = {{avail|craft|promotional-expired}} |
| trade = yes | | trade = yes | ||
| marketable = yes | | marketable = yes | ||
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}} | }} | ||
− | {{Quotation|'''The Scout''' | + | {{Quotation|'''The Scout''' slashing his enemies with a sword|[mock Kung fu sound effects]|sound=Scout_taunt_nun_83.wav}} |
The '''Three-Rune Blade''' is a [[Promotional items|promotional]] [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is an ornate silver sword with a curved cross guard, a worn brown grip, and a pommel in the shape of a wolf's head. | The '''Three-Rune Blade''' is a [[Promotional items|promotional]] [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is an ornate silver sword with a curved cross guard, a worn brown grip, and a pommel in the shape of a wolf's head. | ||
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== Bugs == | == Bugs == | ||
− | * When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.<ref>game/shared/tf/tf_weaponbase_melee.cpp: | + | * When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.<ref>[https://github.com/ValveSoftware/source-sdk-2013/blob/aea94b32cbefeba5d16ef6fc70eff9508cf11673/src/game/shared/tf/tf_weaponbase_melee.cpp#L300 src/game/shared/tf/tf_weaponbase_melee.cpp:L300-304,L739-741] Retrieved 1 March 2025</ref> |
== Gallery == | == Gallery == |
Latest revision as of 14:49, 1 March 2025
“ | [mock Kung fu sound effects]
Click to listen
— The Scout slashing his enemies with a sword
|
” |
The Three-Rune Blade is a promotional melee weapon for the Scout. It is an ornate silver sword with a curved cross guard, a worn brown grip, and a pommel in the shape of a wolf's head.
This weapon functions identically to the Boston Basher.
This item was awarded in Genuine quality to players who pre-ordered The Witcher 2: Assassins of Kings on Steam before May 17, 2011.
Contents
Damage and function times
See also: Damage
Identical to: Boston Basher
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-crit | 47 | |
Bleeding | 8 / s 40 total | |
Bleeding (mini-crit) | 10 / s 50 total | |
Self-damage | 18 + bleeding 58 total | |
Function times | ||
Attack interval | 0.5 s | |
Bleeding duration | 5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
See also: Crafting
Blueprint
Class Token - Scout | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
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+ | ![]() |
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Update history
May 12, 2011 Patch
- [Undocumented] The Three-Rune Blade was added to the game.
- Fixed the Three-Rune Blade crashing a server when equipped.
May 15, 2011 [Item schema update]
- The Three-Rune Blade now uses the Eyelander's sound effects.
- Added community contributed response rules to the Three-Rune Blade.
- Updated the Three-Rune Blade's kill icon; the weapon now faces the victim.
- Added missing forces for Three-Rune Blade.
Bugs
- When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.[1]
Gallery
References
- ↑ src/game/shared/tf/tf_weaponbase_melee.cpp:L300-304,L739-741 Retrieved 1 March 2025
See also
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