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− | {{DISPLAYTITLE:Bitchbowl}} | + | {{trans}} |
| | | |
| + | |
| + | {{DISPLAYTITLE:Dustbowl}} |
| {{Map infobox | | {{Map infobox |
− | | game-type=Control Point | + | | map-status = official |
− | | file-name=cp_dustbowl | + | | map-game-type = Control Point (attack/defend) |
− | | map-image=TF2 Dustbowl Map.jpg | + | | map-file-name = cp_dustbowl |
− | | map-mul08-07-2010, 14:01 | + | | map-image = TF2 Dustbowl Map.jpg |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| + | | map-released = {{Patch name|10|10|2007|date-only=yes}} |
| + | | map-released-major = Launch |
| + | | map-has-n-stages = 3 |
| + | | map-environment = Deserto |
| + | | map-setting = Dia, ensolarado |
| + | | map-hazards = [[Environmental death/pt-br#Crushing|Esmagamento]] |
| + | | map-has-pyrovision = yes |
| + | | map-pickups-health-small = 7 |
| + | | map-pickups-health-medium = 8 |
| + | | map-pickups-health-large = 10 |
| + | | map-pickups-ammo-small = 4 |
| + | | map-pickups-ammo-medium = 12 |
| + | | map-pickups-ammo-large = 7 |
| + | | map-has-bots = yes |
| + | }} |
| | | |
− | Locked ConVar: sv_showanimstate
| + | {{Quotation|'''O Engineer''' sobre o calor do deserto|Estou queimando.|sound=Engineer autoonfire03.wav|en-sound=yes}} |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
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− | Locked ConVar: mp_facefronttime
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− | Locked ConVar: mp_ik
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− | Locked ConVar: sv_netvisdist
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− | Locked ConVar: sv_suppress_viewpunch
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− | Locked ConVar: sv_force_transmit_ents
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− | Locked ConVar: sv_optimizedmovement
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− | Locked ConVar: sv_stopspeed
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− | Locked ConVar: sv_maxspeed
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− | Locked ConVar: sv_accelerate
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− | Locked ConVar: sv_airaccelerate
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− | Locked ConVar: sv_wateraccelerate
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− | Locked ConVar: sv_waterfriction
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− | Locked ConVar: sv_footsteps
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− | Locked ConVar: sv_rollspeed
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− | Locked ConVar: sv_rollangle
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− | Locked ConVar: sv_friction
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− | Locked ConVar: sv_bounce
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− | Locked ConVar: sv_maxvelocity
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− | Locked ConVar: sv_stepsize
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− | Locked ConVar: sv_backspeed
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− | Locked ConVar: sv_waterdist
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− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
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− | Locked ConVar: sv_pushaway_max_force
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− | Locked ConVar: sv_pushaway_clientside
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− | Locked ConVar: sv_pushaway_player_force
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− | Locked ConVar: sv_pushaway_max_player_force
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− | Locked ConVar: sv_unlag
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− | Locked ConVar: sv_maxunlag
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− | Locked ConVar: sv_lagflushbonecache
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− | Locked ConVar: sv_unlag_fixstuck
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− | Locked ConVar: sv_unlag_debug
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− | Locked ConVar: sv_pushaway_clientside_size
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− | Locked ConVar: mp_capstyle
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− | Locked ConVar: mp_blockstyle
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− | Locked ConVar: mp_capdeteriorate_time
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− | Locked ConVar: mp_showroundtransitions
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− | Locked ConVar: mp_showcleanedupents
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− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
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− | Locked ConVar: item_quality_chance_common
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− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
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− | Locked ConVar: sv_ignore_hitboxes
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− | Locked ConVar: anim_showstate
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− | Locked ConVar: anim_showstatelog
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− | Locked ConVar: mp_showgestureslots
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− | Locked ConVar: mp_slammoveyaw
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− | Locked ConVar: steamworks_show_uploads
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− | Locked ConVar: tf_maxspeed
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− | Locked ConVar: tf_showspeed
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− | Locked ConVar: tf_avoidteammates
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− | Locked ConVar: tf_solidobjects
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− | Locked ConVar: tf_clamp_back_speed
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− | Locked ConVar: tf_clamp_back_speed_min
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− | Locked ConVar: tf_scout_air_dash_count
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− | Locked ConVar: tf_force_holidays_off
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− | Locked ConVar: tf_caplinear
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− | Locked ConVar: tf_stalematechangeclasstime
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− | Locked ConVar: tf_arena_force_class
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− | Locked ConVar: tf_arena_change_limit
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− | Locked ConVar: mp_waitingforplayers_time
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− | Locked ConVar: tf_gamemode_arena
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− | Locked ConVar: tf_gamemode_cp
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− | Locked ConVar: tf_gamemode_ctf
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− | Locked ConVar: tf_gamemode_payload
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− | Locked ConVar: tf_bot_count
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− | Locked ConVar: tf_obj_gib_velocity_min
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− | Locked ConVar: tf_obj_gib_velocity_max
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− | Locked ConVar: tf_obj_gib_maxspeed
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− | Locked ConVar: tf_obj_upgrade_per_hit
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− | Locked ConVar: object_verbose
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− | Locked ConVar: obj_damage_factor
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− | Locked ConVar: obj_child_damage_factor
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− | Locked ConVar: tf_fastbuild
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− | Locked ConVar: tf_obj_ground_clearance
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− | Locked ConVar: tf_obj_damage_tank_achievement_amount
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− | Locked ConVar: tf_sentrygun_damage
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− | Locked ConVar: tf_sentrygun_mini_damage
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− | Locked ConVar: tf_sentrygun_ammocheat
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− | Locked ConVar: tf_sentrygun_newtarget_dist
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− | Locked ConVar: tf_sentrygun_metal_per_shell
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− | Locked ConVar: tf_sentrygun_metal_per_rocket
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− | Locked ConVar: tf_sentrygun_notarget
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− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
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− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
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− | Locked ConVar: tf_teleporter_fov_start
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− | Locked ConVar: tf_teleporter_fov_time
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− | Locked ConVar: tf_playerstatetransitions
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− | Locked ConVar: tf_weapon_ragdoll_velocity_min
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− | Locked ConVar: tf_weapon_ragdoll_velocity_max
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− | Locked ConVar: tf_weapon_ragdoll_maxspeed
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− | Locked ConVar: tf_damageforcescale_other
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− | Locked ConVar: tf_damageforcescale_self_soldier_rj
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− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
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− | Locked ConVar: tf_damagescale_self_soldier
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− | Locked ConVar: tf_damage_lineardist
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− | Locked ConVar: tf_damage_range
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− | Locked ConVar: tf_feign_death_damage_scale
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− | Locked ConVar: tf_max_voice_speak_delay
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− | Locked ConVar: tf_spy_invis_time
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− | Locked ConVar: tf_spy_invis_unstealth_time
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− | Locked ConVar: tf_spy_max_cloaked_speed
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− | Locked ConVar: tf_max_health_boost
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− | Locked ConVar: tf_invuln_time
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− | Locked ConVar: tf_player_movement_stun_time
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− | Locked ConVar: tf_soldier_buff_pulses
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− | Locked ConVar: tf_boost_drain_time
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− | Locked ConVar: tf_damage_events_track_for
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− | Locked ConVar: tf_useparticletracers
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− | Locked ConVar: tf_spy_cloak_consume_rate
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− | Locked ConVar: tf_spy_cloak_regen_rate
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− | Locked ConVar: tf_spy_cloak_no_attack_time
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− | Locked ConVar: tf_scout_energydrink_regen_rate
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− | Locked ConVar: tf_scout_energydrink_consume_rate
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− | Locked ConVar: tf_scout_energydrink_activation
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− | Locked ConVar: tf_feign_death_duration
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− | Locked ConVar: tf_cheapobjects
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− | Locked ConVar: tf_scout_stunball_base_duration
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− | Locked ConVar: tf_scout_stunball_base_speed
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− | Locked ConVar: sv_proj_stunball_damage
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− | Locked ConVar: tf_scout_stunball_ball_regen_rate
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− | Locked ConVar: tf_scout_bat_launch_delay
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− | Locked ConVar: tf_flamethrower_velocity
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− | Locked ConVar: tf_flamethrower_drag
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− | Locked ConVar: tf_flamethrower_float
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− | Locked ConVar: tf_flamethrower_flametime
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− | Locked ConVar: tf_flamethrower_vecrand
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− | Locked ConVar: tf_flamethrower_maxdamagedist
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− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
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− | Locked ConVar: tf_flamethrower_velocityfadestart
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− | Locked ConVar: tf_flamethrower_velocityfadeend
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− | Locked ConVar: tf_flamethrower_burst_zvelocity
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− | Locked ConVar: tf_flamethrower_burstammo
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− | Locked ConVar: tf_grenadelauncher_chargescale
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− | Locked ConVar: tf_grenadelauncher_livetime
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− | Locked ConVar: tf_grenadelauncher_min_contact_speed
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− | Locked ConVar: tf_grenade_forcefrom_bullet
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− | Locked ConVar: tf_grenade_forcefrom_buckshot
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− | Locked ConVar: tf_grenade_forcefrom_blast
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− | Locked ConVar: tf_grenade_force_sleeptime
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− | Locked ConVar: tf_pipebomb_force_to_move
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− | Locked ConVar: tf_pipebomb_deflect_reset_time
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− | Locked ConVar: tf_sniper_jar_regen_rate
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− | Locked ConVar: weapon_medigun_damage_modifier
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− | Locked ConVar: weapon_medigun_construction_rate
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− | Locked ConVar: weapon_medigun_charge_rate
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− | Locked ConVar: weapon_medigun_chargerelease_rate
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− | Locked ConVar: tf_medigun_lagcomp
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− | Locked ConVar: mp_forceactivityset
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− | Locked ConVar: tf_grenade_show_radius
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− | Locked ConVar: tf_grenade_show_radius_time
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− | Locked ConVar: tf_meleeattackforcescale
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− | Locked ConVar: tf_rocket_show_radius
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− | Locked ConVar: sv_instancebaselines
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− | Locked ConVar: sv_useexplicitdelete
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− | Locked ConVar: cl_interpolate
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− | Locked ConVar: dbg_demofile
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− | Locked ConVar: r_entity
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− | Locked ConVar: sv_stressbots
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− | Locked ConVar: sv_sendtables
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− | Locked ConVar: sv_creationtickcheck
| |
| | | |
− | Some of them can be funny:
| + | '''Dustbowl''' é um mapa de [[Control Point (game mode)/pt-br#Ataque/Defesa|Pontos de Controle de Ataque/Defesa]] e uma recriação do mapa de [[Team Fortress Classic/pt-br|''Team Fortress Classic'']] de mesmo nome. Ele e {{map link|Gravel Pit}} foram os primeiros mapas de Ataque/Defesa para [[Team Fortress 2/pt-br|''Team Fortress 2'']] e foi um dos 6 mapas iniciais incluídos com o lançamento do jogo. Dustbowl é o único mapa para o qual um [[Dustbowl (Training)/pt-br|modo de treinamento]] foi criado. |
| | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| + | Em Dustbowl, o objetivo dos atacantes (a equipe [[BLU/pt-br|BLU]]) é vencer uma série de estágios a fim de vencer o mapa. Em cada estágio, os atacantes devem capturar dois [[Control point (objective)/pt-br|pontos de controle]], A e B, de posse dos defensores (a equipe [[RED/pt-br|RED]]). O ponto A deve ser capturado antes que os atacantes possam avançar capturar o ponto B. A contagem regressiva do mapa aumenta em 4 minutos e 30 segundos para cada captura e, uma vez que um ponto é capturado, ele é bloqueado e não pode ser retomado pelos defensores. |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
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− | with these cvars you can make air battles like in FF :)
| |
| | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| + | Assim como todos os mapas de Ataque/Defesa, a BLU joga como os atacantes enquanto a RED joga como os defensores. {{map link|Egypt}} e {{map link|Gorge}} compartilham um desenho similar ao de Dustbowl. |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
| + | == Vídeo de introdução == |
| + | {{youtube|YJ1olXe1Feo}} |
| | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| + | == Locais == |
− | McFlurry
| + | {{HelpfulOverviewNote}} |
− | 09-18-2010, 22:46
| + | As direções são descritas da perspectiva da BLU. |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
| | | |
− | public Plugin:myinfo =
| + | === Estágio 1, Ponto A === |
− | {
| + | [[File:Dustbowl_stage_one.png|thumb|150px|right|Detalhes do estágio 1.]] |
− | name = "Locked Cvar Unlocker",
| + | [[File:Dustbowl s1c1.jpg|thumb|150px|right|Dustbowl, 1º estágio, ponto A.]] |
− | author = "bl4nk(Small edit by McFlurry)",
| + | [[File:Dustbowl s1c2.jpg|thumb|150px|right|Dustbowl, 1º estágio, ponto B.]] |
− | description = "lists locked cvars",
| + | O ponto de controle A fica dentro de um prédio pequeno à esquerda. |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
| | | |
− | public OnMapStart()
| + | * '''Base BLU''': Possui 3 saídas: esquerda, meio e direita. A saída esquerda tem um armário de reabastecimento e uma rampa que leva à saída. A saída esquerda é particularmente vulnerável a ataques inimigos. |
− | {
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− | decl String:name[64];
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− | new Handle:cvar, bool:isCommand, flags;
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− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
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− | if (cvar == INVALID_HANDLE)
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− | {
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− | return;
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− | }
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− | do
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− | {
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− | if(isCommand || !(flags & FCVAR_LAUNCHER))
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− | {
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− | continue;
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− | }
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− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
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− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
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− | {
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− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
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− | }
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− | CloseHandle(cvar);
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− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
− | Locked ConVar: sv_showanimstate
| + | * '''Vale''': O caminho longo e reto a partir da porta do meio da base leva direto à porta dos fundos do ponto de controle A. |
− | Locked ConVar: sv_showanimstate_log
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− | Locked ConVar: mp_feetyawrate
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− | Locked ConVar: mp_facefronttime
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− | Locked ConVar: mp_ik
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− | Locked ConVar: sv_netvisdist
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− | Locked ConVar: sv_suppress_viewpunch
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− | Locked ConVar: sv_force_transmit_ents
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− | Locked ConVar: sv_optimizedmovement
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− | Locked ConVar: sv_stopspeed
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− | Locked ConVar: sv_maxspeed
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− | Locked ConVar: sv_accelerate
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− | Locked ConVar: sv_airaccelerate
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− | Locked ConVar: sv_wateraccelerate
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− | Locked ConVar: sv_waterfriction
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− | Locked ConVar: sv_footsteps
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− | Locked ConVar: sv_rollspeed
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− | Locked ConVar: sv_rollangle
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− | Locked ConVar: sv_friction
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− | Locked ConVar: sv_bounce
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− | Locked ConVar: sv_maxvelocity
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− | Locked ConVar: sv_stepsize
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− | Locked ConVar: sv_backspeed
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− | Locked ConVar: sv_waterdist
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− | Locked ConVar: sv_pushaway_force
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− | Locked ConVar: sv_pushaway_min_player_speed
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− | Locked ConVar: sv_pushaway_max_force
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− | Locked ConVar: sv_pushaway_clientside
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− | Locked ConVar: sv_pushaway_player_force
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− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
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− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
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− | Locked ConVar: tf_clamp_back_speed
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− | Locked ConVar: tf_clamp_back_speed_min
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− | Locked ConVar: tf_scout_air_dash_count
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− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
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− | Locked ConVar: tf_obj_gib_velocity_min
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− | Locked ConVar: tf_obj_gib_velocity_max
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− | Locked ConVar: tf_obj_gib_maxspeed
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− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
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− | Locked ConVar: obj_damage_factor
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− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
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− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
| | | |
− | Some of them can be funny:
| + | * '''Galpão Esquerdo''': Próximo à porta da esquerda, um galpão pequeno com uma porta abriga um kit médico e uma caixa de munição grandes. O caminho leva direto à entrada frontal do prédio do ponto de controle. Uma escada leva ao telhado do galpão. |
| | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| + | * '''Galpão Direito''': Perto da porta da direita, um galpão pequeno de duas portas contém um kit médico e uma caixa de munição grandes. |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
| | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| + | * '''Ponto de Controle A''': O Ponto de Controle A fica abrigado dentro de um prédio pequeno. Ele contém um kit médico e uma caixa de munição grandes. Escadas levam a um túnel de mina, o qual possui um kit médico grande e leva ao Ponto de Controle B. O prédio possui duas portas e uma sacada. |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
| + | * '''Entradas do Túnel''': O túnel possui 3 entradas que levam a um sistema de túneis que levam ao Ponto de Controle B. A entrada principal, acessível do nível do chão, se divide para a esquerda e para a direita. Uma terceira entrada só é acessível pelo prédio guardando o Ponto de Controle A. |
| | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| + | <gallery widths=150px heights=90px> |
− | McFlurry
| + | File:Dustbowl1.png|O Vale. |
− | 09-18-2010, 22:46
| + | File:Dustbowl2.png|O Galpão Direito. |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| + | File:Dustbowl3.png|Vista interna do prédio do ponto de controle. |
− | #include <sourcemod>
| + | </gallery> |
| | | |
− | public Plugin:myinfo =
| + | === Estágio 1, Ponto B === |
− | {
| + | * '''Túnel Superior''': Acessado do prédio do ponto de controle A, ele possui duas saídas. Uma saída é um portão de mão única que fornece acesso ao Ponto de Controle B e a segunda saída é desbloqueada, situada mais para trás, com alguns baldes e pneus servido de cobertura. A caverna contém um kit médico e uma caixa de munição médios. |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
| | | |
− | public OnMapStart()
| + | * '''Túnel Esquerdo''': Pegar o caminho esquerdo da bifurcação do túnel principal fornece um caminho direto até o Ponto de Controle B. |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do | |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
− | Locked ConVar: sv_showanimstate
| + | * '''Túnel Direito''': Pegar o caminho direito da bifurcação do túnel principal leva a uma caverna espaçosa com saídas em dois andares. A saída superior leva à Ponte, enquanto a saída inferior é um caminho direto até o Ponto de Controle. Ele contém um kit médico e uma caixa de munição médios. |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
| | | |
− | Some of them can be funny:
| + | * '''Ponte''': Uma ponte que leva da saída superior da caverna direita até o portão bloqueando a caverna esquerda. Há uma entrada para o prédio do Ponto de Controle à esquerda do final da ponte. |
| | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| + | * '''Plataforma''': Há um prédio plano de madeira do lado direito oposto ao túnel e após a ponte. É possível subir no telhado deste prédio para obter uma vista do ponto B. Há também algumas caixas de madeira de cobertura. |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
| | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| + | * '''Ponto de Controle B''': O Ponto de Controle B também fica abrigado dentro de um prédio. Ele contém um kit médico e uma caixa de munição pequenos e é acessado diretamente da saída do meio da caverna. À esquerda do ponto de controle fica um corredor estreito com uma saída no nível do chão e uma saída acima de uma escada que dá no portão de mão única à esquerda. |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
| + | * '''Telhado da Base''': O telhado acima da base RED é dividido em duas partes conectadas pela ponte dos Snipers e possui um kit médico e uma caixa de munição pequenos em um dos lados. |
| | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| + | * '''Base RED''': A Base RED tem uma saída central localizada diretamente em frente (ou levemente à esquerda/direita, dependendo de onde os jogadores nascem). A saída central fica entre dois armários de reabastecimento. Esses tipos de base são vulneráveis a ''spam'' inimigo, visto que só têm 1 saída. A base RED fica virada para o lado oposto ao campo de batalha e os jogadores devem fazer uma curva em U para alcançá-lo, adicionando certa demora a suas defesas. |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
| | | |
− | public Plugin:myinfo =
| + | <gallery widths=150px heights=90px> |
− | {
| + | File:Dustbowl4.png|Saídas do Túnel Superior. |
− | name = "Locked Cvar Unlocker",
| + | File:Dustbowl5.png|A Plataforma. |
− | author = "bl4nk(Small edit by McFlurry)",
| + | File:Dustbowl6.png|Estágio 1, Ponto de Controle B. |
− | description = "lists locked cvars",
| + | File:Dustbowl7.png|O Telhado da Base. |
− | version = "1.0.1",
| + | </gallery> |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
| | | |
− | public OnMapStart()
| + | === Estágio 2, Ponto A === |
− | {
| + | [[File:Dustbowl stage two.png|thumb|150px|right|Detalhes do estágio 2.]] |
− | decl String:name[64];
| + | [[File:Dustbowl s2c1.jpg|thumb|150px|right|Dustbowl, 2º estágio, ponto A.]] |
− | new Handle:cvar, bool:isCommand, flags;
| + | [[File:Dustbowl s2c2.jpg|thumb|150px|right|Dustbowl, 2º estágio, ponto B.]] |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| + | O primeiro ponto fica no topo de um prédio à esquerda (perspectiva da BLU). |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do | |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
− | Locked ConVar: sv_showanimstate
| + | * '''Base BLU''': Um prédio pequeno que dá no Túnel. A equipe BLU ocupa a base RED do primeiro estágio. |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
| | | |
− | Some of them can be funny:
| + | * '''Túnel''': Duas entradas emergem da base, uma levando à esquerda e uma à direita. Os defensores podem entrar livremente após os portões do tempo de preparação se abrirem. |
| | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| + | * '''Galpão''': No lado direito ficam dois kit médicos e caixas de munição grandes. A escada nos fundos leva ao telhado do prédio. |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
| | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| + | * '''Prédio do Ponto de Controle''': O ponto de controle fica no topo do segundo andar do prédio. O segundo andar possui uma cabana pequena que contém um kit médico grande e uma caixa de munição média. O primeiro andar tem uma sala pequena e aberta de frente para a base BLU com um kit médico e uma caixa de munição médios. Ela tem duas portas e também pode ser entrada através de uma janela e através de caixas localizadas na frente à esquerda e pneus nos fundos à esquerda. |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
| + | * '''Escritório''': Os fundos desta área. Há duas salas, sendo que a da direita contém um kit médico médio e uma caixa de munição grande. A segunda sala possui uma janela voltada para o Túnel. |
| | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| + | * '''Placa''': Um kit médico grande e uma caixa de munição pequena se encontram à esquerda do Escritório. |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
| | | |
− | public Plugin:myinfo =
| + | * '''Saídas''': Uma à esquerda e uma à direita, ambas levando ao ponto B. |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
| | | |
− | public OnMapStart()
| + | <gallery widths=150px heights=90px> |
− | {
| + | File:Dustbowl8.png|O Galpão com suprimentos. |
− | decl String:name[64];
| + | File:Dustbowl10.png|Vista interna do prédio do ponto de controle. |
− | new Handle:cvar, bool:isCommand, flags;
| + | File:Dustbowl18.png|Ponto A do estágio 2. |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| + | File:Dustbowl11.png|A Placa. |
− | if (cvar == INVALID_HANDLE)
| + | File:Dustbowl9.png|O Escritório. |
− | {
| + | File:Dustbowl12.png|As Saídas. |
− | return;
| + | </gallery> |
− | }
| |
− | do | |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
− | Locked ConVar: sv_showanimstate
| + | === Estágio 2, Ponto B === |
− | Locked ConVar: sv_showanimstate_log
| + | O segundo ponto de controle fica em uma plataforma perto da base RED. |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
| | | |
− | Some of them can be funny:
| + | * '''O Túnel da Mina''': Um túnel longo e estreito que começa atrás e à direita do prédio do Escritório. Pode-se dizer que esta é a entreada esquerda para a área do ponto B. |
| | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| + | * '''Túneis Duplos''': Dois túneis curtos paralelos um ao outro. |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
| | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| + | * '''Túnel com Portão''': Bifurcando-se dos Túneis Duplos à esquerda fica o Túnel com Portão. É um túnel com um portão de mão única ao final. |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
| + | * '''O Portão''': À extrema direita das saídas duplas fica um portão de mão única através de outro túnel. Há um kit médico grande ao final, perto do portão. |
| | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| + | * '''O Pátio''': A área aberta fora dos Túneis Duplos e a saída do túnel de mina longo, situado perto do prédio do meio. |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
| | | |
− | public Plugin:myinfo =
| + | * '''Prédio do Meio''': Um prédio grande no meio da área do Pátio. O segundo andar contém dois kits médicos e caixas de munição médios. Um corredor no nível do chão passa pelo prédio e dá no outro lado, diretamente em frente ao ponto de controle final. Há também um caminho ao redor do lado de fora com algumas pedras, atrás das quais fica um kit médico grande. |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
| | | |
− | public OnMapStart()
| + | * '''Ponto de Controle B''': O ponto de controle fica em uma plataforma perto da base dos defensores e é acessível por escadas do outro lado. |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do | |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
− | Locked ConVar: sv_showanimstate
| + | * '''Prédio da Base RED''': A base da equipe RED defensora, atrás do ponto de controle. A estrutura desta base é idêntica à da base RED no estágio 1. |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
| | | |
− | Some of them can be funny:
| + | <gallery widths=150px heights=90px> |
| + | File:Dustbowl13.png|Saída do Túnel de Mina e dos Túneis Duplos. |
| + | File:Dustbowl14.png|Saída do Túnel com Portão. |
| + | File:Dustbowl15.png|Ponto B do estágio 2. |
| + | </gallery> |
| | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| + | === Estágio 3, Ponto A === |
− | sv_proj_stunball_damage - the damage by sandman's ball
| + | [[File:Dustbowl stage three.png|thumb|150px|right|Detalhes do estágio 3 (arquivo grande).]] |
− | tf_scout_air_dash_count - the number of scout jumps
| + | [[File:Dustbowl s3c1.jpg|thumb|150px|right|Dustbowl, 3º estágio, ponto A.]] |
− | with these cvars you can make air battles like in FF :)
| + | [[File:Dustbowl s3c2.jpg|thumb|150px|right|Dustbowl, 3º estágio, ponto B.]] |
| + | The first control point is on a platform straight across from BLU's exit. RED has a shortcut from one of their spawn rooms to this point. This shortcut is sealed once BLU captures this point. |
| | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| + | * '''BLU Spawn''': This spawn occupies the RED Spawn from Stage 2. Upon leaving, players can take an immediate right turn and go up a long corridor to the right-hand locked gate, or take either the left or the right stairs. Both will lead to the double gate exits. |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
| + | * '''Three Exits''': Left, Middle, and Right all behind gates that open at the start of the round defenders can then move towards spawn. |
| | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| + | * '''Pillbox''': A small building containing a large Ammo and small Health pack. The building stands between the gates and the control point and has two wide windows which look toward the double gates. |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
| | | |
− | public Plugin:myinfo =
| + | * '''Control point A''': Located at the back of the area on a slightly raised platform. |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
| | | |
− | public OnMapStart()
| + | * '''Loading Dock''': A ledge at the end of the defenders' shortcut to control point A. Once the first control point has been taken, the doorway from RED’s spawn is locked. |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
− | Locked ConVar: sv_showanimstate
| + | <gallery widths=150px heights=90px> |
− | Locked ConVar: sv_showanimstate_log
| + | File:Dustbowl16.png|Exit of Blu spawn |
− | Locked ConVar: mp_feetyawrate
| + | File:Dustbowl17.png|Pillbox |
− | Locked ConVar: mp_facefronttime
| + | File:Dustbowl19.png|Stage 3, control point A |
− | Locked ConVar: mp_ik
| + | </gallery> |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
| | | |
− | Some of them can be funny:
| + | === Estágio 3, Ponto B === |
| + | The final control point is the base of a launch pad, under a rocket, in the center of RED's base. |
| | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| + | * '''The Alleys''': These are the narrow alleyways that lead from control point A to control point B. They consist of two levels, with the main road having no Health or Ammo packs, and the side rooms on the upper level having two small Health and medium Ammo packs. |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :) | |
| | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| + | * '''Downstairs''': Side doorway leading down underneath the base and into the valley under control point B area. |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
| + | * '''The Balcony House''': Has a bridge over the alley and a small Health and large Ammo pack. It faces control point B. |
| | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| + | * '''The Sniper House''': Opposite the Balcony House. Has a medium Health and large Ammo pack on the second level. On the first level, there is a bunker with windows facing down the long alley. There are two doors, one in the alley, the other at the back. These can be accessed from outside by defenders via a tiny ledge. |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
| | | |
− | public Plugin:myinfo =
| + | * '''Equipment Room''': In front of the control point, a long room with an Ammo pack at the front and a medium Health pack in the back. Accessible by stairs. |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
| | | |
− | public OnMapStart()
| + | * '''The Valley''': Located underneath the final bridge, the Valley has one entrance, and a flight of stairs leading up to the bridge. |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
− | Locked ConVar: sv_showanimstate
| + | * '''Control point B''': This is the final control point for this map and is situated between RED's two spawn exits, underneath a large rocket. |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
| | | |
− | Some of them can be funny:
| + | * '''RED Spawn''': There are two individual RED spawns that are único in design from its last two RED spawns in stages one and two respectively. One spawn is located to the left of control point B, and one on the right. The one on the left is significantly larger than the right RED spawn and has two different exits. One, which is in front of the RED team is the shortcut to control point A. The other exit spirals around and leads to Control Point B. The right RED sala de renascimento is shaped like a rectangular prism, then has a curve to its only single exit. There are equal chances that the RED team player can spawn in any of these two locations. See the image "Map Overview" to see the interiors of the spawns. |
| + | <gallery widths=150px heights=90px> |
| | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| + | File:Dustbowl20.png|Alleys |
− | sv_proj_stunball_damage - the damage by sandman's ball
| + | File:Dustbowl24.png|Downstairs |
− | tf_scout_air_dash_count - the number of scout jumps
| + | File:Dustbowl21.png|The Balcony House |
− | with these cvars you can make air battles like in FF :)
| + | File:Dustbowl23.png|Inside view of sniper house |
| + | File:Dustbowl22.png|Stage 3, control point B |
| + | </gallery> |
| | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| + | == {{common string|Helpful overview}} == |
− | spunkster21
| + | [[File:Dustbowl overview with lines.png|left|Os locais de Dustbowl.|750px]] |
− | 08-08-2010, 07:39
| + | <small>1.Right Exit Shed |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| + | 2.Canyon |
| + | 3.Left Exit Shed |
| + | 4.Platform |
| + | 5.Bridge |
| + | 6.Tunnels |
| + | 7.Dugout |
| + | 8.Large Shed |
| + | 9.Control Point Building |
| + | 10.The Office |
| + | 11.Mining Tunnel |
| + | 12.Double Tunnels |
| + | 13.Gated Tunnel |
| + | 14.Courtyard |
| + | 15.Middle Building |
| + | 16.Pillbox |
| + | 17.Loading Dock |
| + | 18.Alleys |
| + | 19.Valley |
| | | |
| + | Red/blue diagonal lines: Red/Blu first spawn |
| + | Red/blue double diagonal lines: Red/Blu second spawn |
| + | Red/blue double diagonal lines w/ a rectangle: Red/Blu third spawn |
| + | (Red '''and''' blue diagonal lines indicate that that room was once a Red spawnroom before becoming the Blu's second, third... spawn.) |
| | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| + | Red circle: First capture point Stage 1 |
− | McFlurry
| + | Blue circle: Second capture point Stage 1 |
− | 09-18-2010, 22:46
| + | Green circle: First capture point Stage 2 |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| + | Black circle: Second capture point Stage 2 |
− | #include <sourcemod>
| + | Yellow circle: First capture point Stage 3 |
| + | White circle: Second/final capture point Stage 3</small> |
| + | {{clr}} |
| | | |
− | public Plugin:myinfo =
| + | == {{common string|Strategy}} == |
− | { | + | {{map strategy link|Dustbowl|main=yes}} |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | }; | |
| | | |
− | public OnMapStart()
| + | == Tempos dos pontos de controle == |
− | {
| + | Todos os pontos de controle têm os mesmo tempos de captura. |
− | decl String:name[64];
| + | {{Control Point Timing/Official Map}} |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | { | |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | { | |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } | |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01 | |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
− | Locked ConVar: sv_showanimstate
| + | == {{common string|Related achievements}} == |
− | Locked ConVar: sv_showanimstate_log
| + | === {{Achiev type link|general}} === |
− | Locked ConVar: mp_feetyawrate
| + | {{Achievement table |
− | Locked ConVar: mp_facefronttime
| + | | {{Show achievement|General|Impenetrable Defense}} |
− | Locked ConVar: mp_ik
| + | | {{Show achievement|General|World Traveler}} |
− | Locked ConVar: sv_netvisdist
| + | }} |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | { | |
− | return;
| |
− | }
| |
− | do
| |
− | { | |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } | |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01 | |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | { | |
− | return;
| |
− | }
| |
− | do
| |
− | { | |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | } | |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01 | |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | { | |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | { | |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | { | |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | { | |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } | |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01 | |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | { | |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | { | |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | } | |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags)); | |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } | |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | }; | |
| | | |
− | public OnMapStart()
| + | == {{common string|Update history}} == |
− | { | + | {{Update history| |
− | decl String:name[64];
| + | '''{{Patch name|10|2|2007}}''' |
− | new Handle:cvar, bool:isCommand, flags;
| + | * Fixed players being able to use spectator points in Dustbowl that were not in play. |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | { | |
− | return;
| |
− | }
| |
− | do
| |
− | { | |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | { | |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | { | |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } | |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01 | |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
− | Locked ConVar: sv_showanimstate
| + | '''{{Patch name|10|25|2007}}''' |
− | Locked ConVar: sv_showanimstate_log
| + | * Fixed issues on Dustbowl that could occur when a server emptied in the middle of a round. |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
| | | |
− | Some of them can be funny:
| + | '''{{Patch name|12|20|2007}}''' |
| + | * Now waits until either team wins fully before changing to another map on server timelimit expiring. |
| + | * Teams now score a point per captured control point, rather than per sub round. |
| + | * Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point. |
| + | * Fixed gaps in stage gates that allowed Snipers to kill defenders during setup. |
| + | * Fixed several model and brush perch exploits in stage three. |
| + | * Added stair access to the upper area in stage three after the first cap. |
| + | * Limited line-of-sight at the first control point in stage 3 to remove a [[Griefing|griefable]] Sniper spot. |
| + | * {{Undocumented}} Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence. |
| | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| + | '''{{Patch name|12|21|2007}}''' |
− | sv_proj_stunball_damage - the damage by sandman's ball
| + | * Fixed the problem with {{code|mp_maxrounds}} not correctly counting the number of rounds for Dustbowl after the scoring change. |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
| | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| + | '''{{Patch name|2|14|2008}}''' |
− | spunkster21
| + | * Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and Sentry Gun fire. |
− | 08-08-2010, 07:39
| + | * Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip. |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| + | * Fixed a gap behind stage 1, cap 1 house. |
| + | * Fixed a high perch on stage 1, cap 1 house roof. |
| + | * Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier). |
| + | * Fixed a few places where rockets/Demoman pipes could pass through non-solid models. |
| + | * Sealed up a gap over stage 1 lower startgate. |
| + | * Clipped off tall windows in stage 3 to prevent Sentry Guns from being built behind them. |
| | | |
| + | '''{{Patch name|3|20|2008}}''' |
| + | * Updated Dustbowl with several exploit fixes. |
| | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| + | '''{{Patch name|2|23|2012}}''' |
− | McFlurry
| + | * Adjusted Blue team's {{code|func_respawnroom}} in stage 1 to be flush against the door. |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
| | | |
− | public Plugin:myinfo =
| + | '''{{Patch name|7|10|2013}}''' |
− | {
| + | * Fixed players building in Blu's first spawn |
− | name = "Locked Cvar Unlocker",
| + | * Fixed players shooting through rocks in stage 2 |
− | author = "bl4nk(Small edit by McFlurry)",
| + | * Fixed collision in tunnels in stage 2 |
− | description = "lists locked cvars",
| + | * Fixed textures not displaying properly in [[Pyroland|Pyrovision]] |
− | version = "1.0.1",
| + | * Fixed lighting on cliff faces |
− | url = "http://forums.alliedmods.net/"
| + | * Fixed skybox error in stage 3 |
− | };
| + | * Fixed players getting killed through the ceiling under stage 2 cap 1 |
| + | * Adjusted ceiling height in stage 3 tunnel for better clearance |
| + | * Cleaned up prop collision |
| | | |
− | public OnMapStart()
| + | '''{{Patch name|3|5|2014}}''' |
− | { | + | * Fixed Red team's stage 1 spawn door pushing players in the air. |
− | decl String:name[64];
| + | * Fixed collision on windows, props, and rooflines. |
− | new Handle:cvar, bool:isCommand, flags;
| + | * Fixed floating props. |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| + | * Fixed players building inside the alternate exit from the Red spawn in stage 3. |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | } | |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
| | | |
− | Locked ConVar: sv_showanimstate
| + | '''{{Patch name|4|24|2014}}''' |
− | Locked ConVar: sv_showanimstate_log
| + | * Fixed players standing in sky over the beginning of stage 1. |
− | Locked ConVar: mp_feetyawrate
| + | * Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them. |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
| | | |
− | Some of them can be funny:
| + | '''{{Patch name|9|10|2015}}''' |
| + | * {{Undocumented}} Added [[saucers]] and posters to Dustbowl. |
| | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| + | '''{{Patch name|11|25|2015}}''' |
− | sv_proj_stunball_damage - the damage by sandman's ball
| + | * {{Undocumented}} Removed [[saucers]] and posters from Dustbowl. |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
| | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| + | '''{{Patch name|3|28|2018}} #1''' |
− | spunkster21
| + | * Fixed Pyros shooting through the stage 3 doors. |
− | 08-08-2010, 07:39
| + | * Updated some entities that were disabled but shouldn't have been (func_nobuilds, soundscapes, powerlines in the 3dskybox). |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | { | |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | { | |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | } | |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags)); | |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }e = 10
| |
− | | map-ammo-pickups-small = 4
| |
− | | map-ammo-pickups-medium = 12
| |
− | | map-ammo-pickups-large = 7
| |
| }} | | }} |
| | | |
− | '''Dustbowl''' é um mapa de Ponto de Controle de [[Game mode/pt-br#Attack/Defend|Ataque/Defesa]], e um remake subsequente do mapa homônimo de [[Team Fortress Classic/pt-br|Team Fortress Classic]]. Ele e [[Gravel Pit/pt-br|Gravel Pit]] foram os primeiros mapas de Ponto de Controle com Ataque/Defesa para [[Team Fortress 2/pt-br|Team Fortress 2]], além de também ter sido um dos seis mapas iniciais incluídos com o lançamento do jogo. Dustbowl é o único mapa no qual um modo de treinamento foi criado.
| + | == {{common string|Bugs}} == |
| + | * Nas versões de console, Snipers e outras classes são capazes de atirar através das grades e eliminar inimigos (veja [[Differences between platforms/pt-br|Diferenças entre as plataformas]]). |
| + | * Dentro dos portões duplos da base BLU no estágio 3 entre os dois portões, stickies explodidas junto à parede do lado de fora matam jogadores do lado de dentro. |
| + | * O ruído de projetor presente na sala de reabastecimento RED final é reproduzido de forma inconsistente. |
| + | * Jogadores são capazes de atirar através das portas das bases se ficarem diretamente em frente a elas. |
| | | |
− | Em Dustbowl, a meta dos atacantes ([[BLU/pt-br|BLU]]) é sair ganhando por uma série de estágios para poder vencer o mapa. Dentro de cada estágio, os atacantes devem capturar dois [[control points/pt-br|pontos de controle]], A e B, que estão tomados pelos ([[RED/pt-br|RED]]). O Ponto A deve ser capturado antes de os atacantes poderem assaltar o ponto B. A contagem do tempo é aumentada para cada captura de ponto, e, uma vez que o ponto é capturado, ele é fechado e não pode ser retomado pelos defensores.
| + | == {{common string|Trivia}} == |
| + | * Devido ao mapa estar no jogo desde o lançamento, Dustbowl era inicialmente considerado um mapa de [[Control Point (game mode)/pt-br|Pontos de Controle]], mas foi posteriormente alterado para [[Attack/Defend/pt-br|Ataque/Defesa]]. |
| + | * Dustbowl é um dos mapas desenhados com base em mapas que já existiam em [[Team Fortress Classic/pt-br|''Team Fortress Classic'']], os outros sendo {{map link|2Fort}}, {{map link|Well|Well (Control Point)}} e {{map link|Badlands|Badlands (Control Point)}}. A jogabilidade da versão original era similar ao modo Capture a Bandeira unilateral, em que um jogador na equipe BLU deve levar uma bandeira aos pontos de controle da equipe RED, com apenas um ponto de controle por estágio. |
| + | * Os vários barris espalhados pelo mapa são móveis e quebram em pedaços quando atacados. |
| + | * A chaminé perto do foguete para de emitir fumaça em certo ponto no estágio 3. |
| + | * Dustbowl foi o mapa apresentado na cena de encerramento de ''[[Meet the Heavy/pt-br|Conheça o Heavy]]'', com uma cena quase idêntica reaparecendo em ''[[Meet the Sandvich/pt-br|Conheça o Sandviche]]''. A área mostrada é a área do lado de fora da base BLU no primeiro estágio. |
| + | * Os logos da companhia Cornwell espalhados pelo mapa são uma referência a Dean Cornwell, um artista que serviu de forte inspiração para o estilo visual de ''Team Fortress 2''.<ref>''Jason Mitchell'', [[Moby Francke/pt-br|Moby Francke]], [[Dhabih Eng/pt-br|Dhabih Eng]], [https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf {{tooltip|Illustrative Rendering in ''Team Fortress 2''|Renderização Ilustrativa em Team Fortress 2}}] {{lang icon|en}} (2007), recuperado em 23 de outubro de 2010.</ref> |
| + | * Dustbowl aparece em ''[[Worms Reloaded/pt-br|Worms Reloaded]]'' como um dos fortes. |
| + | * [[w:pt:Dust Bowl|''Dust Bowl'']] ("tijela de poeira") foi uma crise econômica que ocorreu nos anos 1930 no centro-oeste dos Estados Unidos e Canadá. |
| + | * De acordo com o Selo de Bronze na página da {{update link|Tough Break Update}}, Dustbowl foi onde surgiu a [[w:pt:Pneumoconiose|pneumoconiose]], uma doença causada por inalar poeira conhecida por causar tosse, inflamação pulmonar e cicatrizes/engrossamento dos tecidos conectivos dos pulmões. |
| | | |
− | Como todos os mapas de Ataque/Defesa, os BLU são os atacantes enquanto os RED são os defensores. [[Egypt/pt-br|Egypt]] e [[Gorge/pt-br|Gorge]] compartilham de um design similar a Dustbowl.
| + | == {{common string|Gallery}} == |
| + | {{botignore| |
| | | |
− | == Vídeo de Introdução == | + | === Artes conceituais === |
− | {{youtube|YJ1olXe1Feo}}
| + | <gallery> |
| + | File:Desert concept.jpg|Conceito ambiental de Dustbowl. |
| + | File:Dustbowl concept2.jpg|Conceito ambiental de Dustbowl. |
| + | </gallery> |
| | | |
− | == Objetivo == | + | === Pré-lançamento === |
− | O BLU ataca e deve capturar ambos os pontos (A e B) em todos os três estágios para vencer a partida. O RED deve impedir o BLU de alcançar essa meta.
| + | <gallery> |
| + | File:Dustbowl concept.jpg|Uma das primeiras versões de Dustbowl. |
| + | File:0000002575.1920x1080.jpg|Versão antiga da área do ponto A do estágio 1. |
| + | File:Dustbowl old roots.jpg|Saídas antigas para o ponto B do estágio 1. |
| + | File:Dustbowlunusedcaveroom p3build.jpg|Saída não utilizada do ponto B do estágio 1. |
| + | File:Dustbowlunusedcaveroom2 p3build.png|Saída não utilizada do ponto B do estágio 1, parte de cima da escada. |
| + | File:Dustbowlunuseddropdown.png|Saída não utilizada do ponto B do estágio 1, queda para a segunda entrada da casa. |
| + | File:Dustbowl unused dropdown exit.png|Saída não utilizada do ponto B do estágio 1, vista da segunda entrada da casa. |
| + | File:0000002574.1920x1080.jpg|Exterior antigo do prédio perto do ponto B do estágio 1. |
| + | File:Dustbowl old control point1b.png|Local antigo do ponto B do estágio 1. |
| + | File:DustbowlunusedspawnSDK.png|Bases não utilizadas sob o ponto A do estágio 2. |
| + | File:Dustbowl old control point3b.png|Plataforma não utilizada do ponto B do estágio 3. |
| + | </gallery> |
| | | |
− | == Localizações == | + | === Lançamento === |
− | Observe que as vistas são todas da perspectiva do time BLU após sair do spawn
| + | <gallery> |
− | | + | File:Dustbowl BLU Team Starting Spawn.jpg|A base BLU inicial localizada no estágio 1. |
− | ===Estágio 1, Ponto A===
| + | File:Dustbowl - BLU Forward Spawn 1 and RED Spawn 1.jpg|Base RED do estágio 1 e RED do estágio 2. |
− | Ponto de Controle A dentro de uma construção pequena à esquerda.
| + | File:Dustbowl - BLU Forward Spawn 2 and RED Spawn 2.jpg|Base RED do estágio 2 e BLU do estágio 3. |
− | | + | File:Dustbowl - RED Spawn 3a.jpg|Uma das bases RED do estágio 3. |
− | [[Image:Dustbowl s1c1.jpg|thumb|Dustbowl, primeiro estágio, ponto A]]
| + | File:Dustbowl - RED Spawn 3b.jpg|Uma das bases RED do estágio 3. |
− | * '''spawn dos Atacantes''': Três saídas – Esquerda, Meio e Direita. Defensores podem atirar para dentro do spawn.
| + | File:Smissmas 2013 Bulletin Board.png|O quadro de avisos na área da base RED inicial/segunda base BLU desde a atualização {{update link|Smissmas 2013}}. |
− | | + | </gallery> |
− | * '''Desfiladeiro''': A passagem longa e reta da porta do meio do spawn leva direto à porta de trás do Ponto de Controle A.
| |
− |
| |
− | * '''Celeiro Principal''': Ao lado da porta da esquerda, contém um Health e um pacote de munição grandes. A passagem leva direto para a entrada frontal do edifício do Ponto de Controle. Tem uma entrada.
| |
− |
| |
− | * '''Celeiro Lateral''': Perto da porta da direita do spawn, contém munição e health médios. Tem duas entradas.
| |
− |
| |
− | * '''Edifício do Ponto de Controle “A”''': Contém uma Health e Munição grandes. Escadas levam a um túnel de mineração que tem um Health grande e levam ao Ponto de Controle B. Tem duas entradas, além de janelas altas e sacada.
| |
− | | |
− | * '''Saídas''' Túnel à esquerda, túnel à direita e túnel de mineração (em cima).
| |
− | | |
− | ===Estágio 1, Ponto B===
| |
− | O Ponto de Controle B é novamente dentro de uma construção à esquerda.
| |
− |
| |
− | [[Image:Dustbowl s1c2.jpg|thumb|Dustbowl, primeiro estágio, ponto B]]
| |
− | | |
− | * '''Caminho da caverna''': 3 passagens por túneis levam à segunda área.
| |
− | | |
− | #O Segundo piso do Túnel de Mineração de cima leva a uma porta de um caminho só (ela abre para quem está dentro do túnel, mas não para quem está fora) e saída de pneus acima e à esquerda do Ponto de Controle B. Contém um kit de Health médio e um Pacote de Munição.
| |
− | #Nível do Chão no túnel da esquerda, atrás do Ponto de Controle A.
| |
− | #Túnel da direita levando a caverna grande (caverna da direita) com saídas superiores e inferiores. Contém um kit de Health médio e um pacote de Munição grande.
| |
− |
| |
− | A ponte vai da saída superior da caverna do lado direito até o portão do túnel de mineração do lado esquerdo.
| |
− |
| |
− | * '''Edifício do ponto B''': Contém um pacote de Health e Munição pequenos.
| |
− |
| |
− | * '''Teto do Sniper''': Localizado sobre o spawn dos defensores. É dividido em duas partes conectadas pela ponte do Sniper, e tem um Health e munição pequenos de um lado.
| |
− | | |
− | * '''Spawn dos Defensores''': O ponto de spawn dos (time RED). Localiza-se abaixo do teto do Sniper.
| |
− | | |
− | ===Estágio 2, Ponto A===
| |
− | O primeiro ponto está no topo de uma construção à esquerda (da perspectiva do BLU).
| |
− | | |
− | [[Image:Dustbowl s2c1.jpg|thumb|Dustbowl, segundo estágio, ponto A]]
| |
− | | |
− | * '''Spawn do BLU''': Esta é uma construção pequena que se debruça sobre a Cova.
| |
− | | |
− | * '''Cova''': Duas entradas emergem do spawn, uma levando à esquerda e outra, à direita. Defensores estão livres para entrar depois que as portas do setup abrem.
| |
− |
| |
− | * '''Celeiro Grande''': Do lado direito estão dois pacotes de Health e Munição. A escadaria atrás leva ao teto da construção.
| |
− | | |
− | * '''Edifício do Ponto de Controle''': O Ponto de controle fica no topo do Segundo nível do edifício. Esse segundo nível tem uma pequena barraca que contém um Health e Munição grandes. O primeiro piso tem uma sala pequena e aberta que dá de cara para o spawn do BLU, com um pacote médio de Health e Munição. Tem duas entradas, e pode também ser acessada por uma janela e através de caixotes localizados na frente e à esquerda ou através de pneus, atrás e à esquerda.
| |
− |
| |
− | * '''O Escritório''': Fica atrás dessa área. Há duas salas: a da direita tem um pacote de Munição grande e outro de Health médio. A segunda sala tem uma janela que dá de cara para a cova.
| |
| | | |
− | * '''Poste de Sinalização''': Um Health grande e uma Munição média se localizam à esquerda do Escritório.
| + | === Imagens promocionais === |
− | | + | <gallery> |
− | * '''Saídas''': Uma à esquerda e outra à direita, ambas levando ao ponto B.
| + | File:Worms reloaded tf2 heavy fort.jpg|O {{cl|Heavy}} e Dustbowl como um forte jogável em ''[[Worms Reloaded/pt-br|Worms Reloaded]]''. |
− |
| |
− | ===Estágio 2, Ponto B=== | |
− | | |
− | O segundo ponto de controle fica em uma plataforma próxima ao spawn do RED.
| |
− | | |
− | [[Image:Dustbowl s2c2.jpg|thumb|Dustbowl, segundo estágio, ponto B]]
| |
− | | |
− | * '''O Túnel de Mineração''': Um túnel longo e estreito que começa na parte traseira à direita do edifício do escritório.
| |
− |
| |
− | * '''As saídas duplas''': Estes dois túneis estão localizados paralelamente um ao outro; o túnel da esquerda leva a portas duplas, e o da direita leva às duas portas ou ao portão.
| |
− |
| |
− | * '''O Portão''': Bem à direita das saídas duplas está um portão de um caminho só, acessado por outro túnel. Há um pacote de Health grande no final, perto da grade.
| |
− | | |
− | * '''O Pátio''': A area aberta logo na parte de fora das saídas duplas e da saída do túnel de mineração comprido. Situa-se próxima à construção do meio.
| |
− | | |
− | * '''A Construção do Meio''': Uma construção grande no meio da área do pátio. No Segundo piso tem dois pacotes médios de Health e Munição. Um corredor no térreo atravessa a construção e sai do outro lado, diretamente à frente do ponto de controle final. Há também uma passagem por fora com algumas rochas grandes.
| |
− | * '''Ponto de Controle B''': O ponto de controle está assentado sobre uma plataforma que fica próxima ao spawn dos defensores e é acessível por escadas de cada lado.
| |
− |
| |
− | * '''Edifício do Spawn do RED''': É o ponto de spawn pro time defensor, RED, e fica atrás do ponto de controle.
| |
− |
| |
− | ===Estágio 3, Ponto A===
| |
− | O primeiro ponto de controle fica numa plataforma diretamente do outro lado da saída do BLU.
| |
− | | |
− | O RED tem um atalho de uma de suas salas de spawn para esse ponto. Esse atalho é fechado assim que o BLU capturar esse ponto.
| |
− | | |
− | [[Image:Dustbowl s3c1.jpg|thumb|Dustbowl, terceiro estágio, ponto A.]]
| |
− | | |
− | * '''Três Saídas''': Esquerda, Meio e Direita, todos os portões traseiros que abrem no início da rodada podem ser acessados pelos defensores e faze-los ir até o spawn do BLU.
| |
− | | |
− | * '''spawn do BLU''': Ao sair, os jogadores podem virar imediatamente à direita e subir um longo corredor até o portão fechado da direita, ou usar as escadas da direita ou da esquerda. Ambas levam às saídas do portão duplo.
| |
− |
| |
− | * '''A Doca de Carga''': Uma pequena construção contendo um pacote de Munição grande e um de Health pequeno. A construção fica entre os portões e o ponto de controle e tem uma ampla janela da qual se vê os portões duplos.
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− | | |
− | * '''Ponto de controle A''': Localizado na parte de trás da área em uma plataforma um pouco elevada.
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− | | |
− | * '''O Elevado''': Um elevado no fim do atalho dos defensores pro ponto A. Quando o primeiro ponto de controle é tomado, a entrada do spawn do RED é trancada.
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− | | |
− | ===Estágio 3, Ponto B===
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− | O ponto de controle final fica na base de uma plataforma de lançamento, sob um foguete, no centro da base do RED.
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− | | |
− | [[Image:Dustbowl s3c2.jpg|thumb|Dustbowl, terceiro estágio, ponto B.]]
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− | | |
− | * '''Os Becos''': São as passagens estreitas que vão do ponto de controle A ao ponto de controle B. Consistem em dois níveis, com a rota principal não tendo health ou munição, e as salas laterais no andar de cima tendo alguns pacotes de health e munição.
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− |
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− | * '''Térreo''': Entrada lateral que leva pra parte de baixo da base até o vale embaixo da área do ponto de controle B.
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− | | |
− | * '''A Casa da Sacada''': Tem uma ponte por sobre o beco e pacotes pequenos de health e munição. Dá de cara para o ponto de controle B.
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− | | |
− | * '''A Casa do Sniper''': Do lado oposto da Casa da Sacada. Tem um pacote de Health médio e um de Munição grande no segundo piso. No primeiro piso, há uma trincheira com janelas olhando a parte baixa do longo beco. Há duas portas, uma no beco, outra nos fundos. Elas podem ser acessadas pelo lado de fora por defensores por um pequeno aclive.
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− |
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− | * '''Ponto de Controle B''': Esse é o ponto de controle final para o mapa e está situado entre as duas saídas de spawn do RED, embaixo de um foguete grande.
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− |
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− | * '''Spawn do RED''': Tem saídas levando a cada um dos lados do ponto de controle B.
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− | | |
− | * '''Sala de Equipamentos''': Em frente ao ponto de controle, uma sala comprida com um pacote de Munição na frente e um pacote de Health médio nos fundos. Acessível por escadas.
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− | | |
− | * '''O Vale''': Localizado sob a ponte final, o Vale tem uma entrada, e um lance de escadas levando à ponte.
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− | | |
− | ==Estratégia==
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− | | |
− | ===Equilíbrio do Time===
| |
− | Como em qualquer mapa, [[ÜberCharge/pt-br| ÜberCharge]] e trabalho em equipe são cruciais para avançar até a vitória ou prevenir-se da derrota.
| |
− | | |
− | Vá para as páginas individuais de estratégia para maiores informações sobre como jogar com as classes.
| |
− |
| |
− | ===Geral===
| |
− | | |
− | ;Atacantes
| |
− | * Teleporters são muito úteis para capturar o segundo ponto.
| |
− | * Engineers são os mais úteis no ataque do segundo ponto de cada estágio.
| |
− | * Spies podem se esgueirar nas linhas inimigas enquanto camuflados, e então capturar o ponto antes de que eles se dêem conta.
| |
− |
| |
− | ;Defensores
| |
− | * Defensores têm tempos muito maiores de respawn comparados aos atacantes.
| |
− | * Proteja o Segundo ponto, e fique de olho nas [[Back cap/pt-br|capturas do Spy]].
| |
− | * Teleporters são benéficos para a defender eficientemente o primeiro ponto.
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− | | |
− | | |
− | ===Estágio 1, Ponto A===
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− | | |
− | ;Atacantes
| |
− | *ÜberCharges do lado esquerdo podem chegar ao Ponto de Controle antes do fim. Os jogadores podem querer subir imediatamente as escadas para evitar tiros da Sentry Gun, que podem atrapalhá-los na porta. Por causa do ambiente fechado, um ataque de Pyro é bem eficaz aqui, particularmente se o [[Compression blast/pt-br|airblast]] for usado para limpar o caminho.
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− | | |
− | *Sentry Guns no edifício do ponto de captura podem ser eliminadas usando [[Soldier/pt-br | Soldiers]] e [[Demoman/pt-br|Demomen]] para atirar nas janelas pelo lado de fora.
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− | | |
− | *Jogadores procurando por saídas desprotegidas podem se comunicar com o time para permitir um ataque eficaz em ambas as áreas.
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− |
| |
− | *a Terceira saída (a do lado direito), sendo a mais distante do ponto de controle, é frequentemente ignorada. Classes com armas de longo alcance podem atirar no ponto de controle com relativa facilidade.
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− | | |
− | [[Image:Dustbowl corner.png|thumb|Esquina do Engineer.]]
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− | | |
− | | |
− | ;Defensores
| |
− | *O ataque tem apenas três saídas disponíveis: controlar e observar todos esses “gargalos” (chokepoints no original em inglês, espaços estreitos que podem ser fechados) é vital. Os pontos de observação nos celeiros, aclives e pináculos dão vantagem em relação à altura. Quaisquer avanços feitos pelo ataque às saídas devem ser avisados aos outros jogadores.
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− |
| |
− | *Sentry Guns ficam melhor posicionadas dentro do sala do ponto de controle no primeiro lance de escadas e na ponte bem na entrada, por volta de uma unidade (polegada) embaixo das escadas. Isso cobre o ponto da mesma forma que a Sentry Gun da esquina, mas sem ficar tão suscetível a Pyros.
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− | | |
− | ===Estágio 1, Ponto B===
| |
− | ;Atacantes
| |
− | *O Ponto B deveria ser alcançado imediatamente depois da captura do primeiro ponto. Defensores estão frequentemente dispersos ou mortos e Sentry Guns estão no Nível 1. [[Scout/pt-br|Scout]]s são ideis para usar a velocidade deles nesse mapa.
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− | | |
− | *Uma base avançada no túnel de mineração provê passagem fácil para a base do inimigo pelo portão de um caminho só. Uma sentry é recomendável para prevenir emboscadas de Demomen e Soldiers nesse local. Soldiers e outras classes de longo alcance podem eliminar Sentry Guns atrás da caixa d’água, nesse ângulo atrás do portão de um caminho só.
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− | | |
− | | |
− | ;Defensores
| |
− | *Uma base montada no túnel de mineração depois da captura do Ponto A pode frequentemente atrasar o time atacante em alguns minutos preciosos.
| |
− |
| |
− | *Como qualquer mapa de Ponto de Controle, qualquer classe defensiva pode proteger o ponto de [[Back cap/pt-br|capturas de Spy]] e corridas de Scout.
| |
− | | |
− | *Controle as entradas para impedir avanços sendo coordenados em todas as três frentes.
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− | | |
− | *[[Sentry gun/pt-br|Sentry Gun]]s bem posicionadas são essenciais para defender esse ponto, e podem ser colocadas na rampa em frente ao ponto, ao lado do silo, ou dentro do edifício que abriga o ponto. Um [[ÜberCharge/pt-br| ÜberCharge]] coordenado pode, entretanto, limpar o ponto rapidamente - dependendo de quantas Sentry Guns estão posicionadas no local.
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− | | |
− | | |
− | ===Estágio 2, Ponto A===
| |
− | ;Atacantes
| |
− | A cova atrai uma porrada de explosivos e tiros de Sentry Gun. As defesas estarão mais vulneráveis no começo; o tempo de respawn mais rápido permite que a pressão seja imposta continuamente
| |
− | | |
− | *Tente limitar o tempo que os defensores têm setup ou ajuste.
| |
− | | |
− | *Se os defensores obtém controle da cova, não se esqueça da entrada à esquerda.
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− |
| |
− | *Medidas anti-spam (ataque massivo dos defensores) como [[Bonk! Atomic Punch/pt-br|Bonk]], ÜberCharges e airblasts podem ajudar a abrir um caminho.
| |
− | | |
− | *O edifício à direita é uma ótima area para se organizar devido a seus kits de Saúde e Munição e pela proteção. Use a passagem que passa por trás e ataque os defensores de cima do teto.
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− | | |
− | ;Defensores
| |
− | *Os jogue de volta: tiros explosivos podem rapidamente preencher a área da cova, tornando muito difícil atravessá-la.
| |
− | | |
− | *O posicionamento dos Engineers são eficazes no edifício do control point e no topo da barraca sobre a cova.
| |
− | | |
− | *A cova é um ponto ideal para barrar ataques usando Spies e outras classes especializadas em combates a curta distância, como Pyros e Heavies.
| |
− | | |
− | | |
− | ===Estágio 2, Ponto B===
| |
− | | |
− | ;Notas
| |
− | *Esse ponto é apontado como um dos mais difíceis de tomar, principalmente devido à sua distância do ponto de spawn, levando a corridas solitárias descoordenadas somadas à facilidade com que duas ou três Sentry Guns podem fechar a área que rodeia o ponto de controle.
| |
− | | |
− | ;Atacantes
| |
− | *Procure em toda parte por construções de Engineer, incluindo embaixo do ponto de controle e atrás do bloco do Escritório, no ponto A.
| |
− |
| |
− | *Defenda a area próxima ao bloco do Escritório, para prevenir ser flanqueado ou ser empurrado ainda mais para trás.
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− | | |
− | *Teleporters deveriam ser posicionados ao lado do edifício do escritório. É um longo caminho do respawn até esse ponto, o que pode remover a vantagem dos atacantes no respawn.
| |
− | | |
− | * O pináculo de rochas e o portão de um caminho só são as áreas comuns para organizer ataques coordenados. É sempre a melhor opção combinar essas incursões com ataques pelo meio e pelo outro lado.
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− | | |
− | *Subjugar as defesas ao redor do ponto de controle é a chave. Aplicam-se as técnicas usais de ÜberCharges, sappear e atacar à distância. Atacantes precisam estar cientes do knockback (rebote), airblast e dispersão por explosivos. Não se esqueça de capturar o ponto enquanto as defesas estão sendo derrubadas.
| |
− | | |
− | | |
− | ;Defensores
| |
− | *Você precisa segurar o pináculo de rochas e a area sob a saída do primeiro túnel. Se atacantes se estabilizarem por trás das rochas, eles podem atacar o ponto de controle e qualquer equipamento por lá sem punição correspondente.
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− |
| |
− | *Sentry Guns podem ser usadas para controlar a area ao redor do ponto da controle, e explosivos podem ser usados para segurar ou controlar a elevação acima.
| |
− |
| |
− | *Spies e ÜberCharges são ameaças maiores; contudo, fazer airblasts e checagem de Spies com Pyros, enquanto exasperante para os atacantes, são um acompanhamento ideal para as Dispensers inevitáveis nessa área.
| |
− | | |
− | *Tente não empurrar o time atacante de volta para a sala de spawn deles. Isso não é apenas não recomendável, como também frequentemente resulta em uma embaraçosa [[Back cap/pt-br|captura de Spy]].
| |
− | | |
− | ===Estágio 3, Ponto A===
| |
− | ;Atacantes
| |
− | *Desobstrua o lado esquerdo. Defensores à esquerda podem cobrir toda a zona de captura por detrás do pavilhão. Se uma incursão é feita do lado esquerdo, uma captura é normalmente iminente. Defensores não podem cobrir toda a área do ponto de captura do lado direito, fazendo com que [[Back cap/pt-br|capturas de Spy]] sejam possíveis assim que o lado esquerdo esteja desobstruído.
| |
− | | |
− | *Lançar explosivos pelas janelas pode ajudar a eliminar os defensores; Sentry Guns também podem ser construídas através daquelas janelas para surpreender os defensores.
| |
− | | |
− | *[[Dispenser/pt-br|Dispenser]]s e [[Teleporter/pt-br|Teleporter]]s próximos às linhas de frente vão ajudar o time atacante a manter a pressão.
| |
− | | |
− | ;Defensores
| |
− | *Use o atalho: Um [[spawn point/pt-br|ponto de spawn]] tem uma porta que se abre para um atalho para o primeiro ponto. Note que jogadores indo por essa porta enquanto os atacantes capturam o ponto vão morrer com o fechamento da porta.
| |
− | | |
− | *Construa saídas de Teleporter na area do atalho: Se os atacantes capturarem o ponto, a porta do atalho fechará. Tendo os Engineers montado Teleporters anteriormente, contudo, os jogadores ainda podem se teletransportar para aquela área. A saída da porta é um lugar excelente para uma Sentry Gun.
| |
− | | |
− | ===Estágio 3, Ponto B===
| |
− | ;Atacantes
| |
− | *Dê uma limpa na porta de spawn fechada do RED: As saídas de Teleporter do RED podem permanecer nessa area mesmo depois que o primeiro ponto é capturado. É melhor limpar a área para ficar a salvo de ataques surpresa por trás. Sempre confirme isso com o time em caso de mão-de-obra serem ser necessária em outro lugar.
| |
− | | |
− | *É um longo caminho a percorrer a partir do respawn, então Teleporters são necessários. Uma base avançada pode ajudar a segurar a linha depois que as passagens forem desobstruídas.
| |
− | | |
− | *Avançar pela linha final aqui é muito difícil e frequentemente os jogos estancam nessa barreira final graças a avanços descoordenados feitos por um número insuficiente de jogadores. Comunique-se com o time para coordenar ataques.
| |
− | | |
− | *[[ÜberCharge/pt-br| ÜberCharge]]s são o mais importante para esse ponto, para romper a enxurrada de investidas dos defensores.
| |
− | | |
− | | |
− | ;Defensores
| |
− | *Defenda o ultimo ponto; não avance demais.
| |
− | | |
− | *Use o túnel para [[ambush/pt-br|emboscar]] um time que ataca posicionando-se no meio daquela área quando se chega no vale. O time irá encarar (espera-se) a direção oposta.
| |
− | | |
− | *O último ponto de captura é onde a [[Wrangler/pt-br|Wrangler]] brilha. Uma Sentry Gun com saúde alta e alcance ilimitado se constitui em vitória quase garantida contra times descoordenados.
| |
− |
| |
− | *Posicionando uma Sentry e um [[Teleporter/pt-br|Teleporter]] nos degraus da Sala de Equipamentos pode ser algo incrivelmente poderoso. Apenas fique ligado em [[Pyros/pt-br|Pyros]] com ÜberCharge.
| |
− | | |
− | *Use O Vale para se esgueirar na luta principal e eliminar inimigos. Posicionar um bloqueio aqui pode ser útil, já que a área é propensa a não ter defesa no calor da batalha.
| |
− | | |
− | *[[Demomen/pt-br|Demomen]] e [[Kritzkrieg/pt-br|Kritzkrieg]] funcionam bem no corredor estreito entre os Pontos A e B.
| |
− | | |
− | ===Posicionamentos da Sentry Gun===
| |
− | *Posições da [[Sentry Gun/pt-br|Sentry Gun]] em Dustbowl:
| |
− | <gallery widths=150px heights=80px>
| |
− | File:2iu6-1c.png|Primeiro estágio, primeiro ponto
| |
− | File:2iu6-1d.png|Primeiro estágio, segundo ponto
| |
− | File:2iu6-1e.png|Segundo estágio, primeiro ponto
| |
− | File:2iu6-1f.png|Segundo estágio, segundo ponto
| |
− | File:2iu6-1g.png|Terceiro estágio
| |
| </gallery> | | </gallery> |
− |
| |
− | == Conquistas relacionadas ==
| |
− | === [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements/pt-br|Gerais]] ===
| |
− | {{Achievement table
| |
− | |{{Show achievement|General|Impenetrable Defense}}
| |
− | |{{Show achievement|General|World Traveler}}
| |
| }} | | }} |
| | | |
− | == Histórico de Atualizações == | + | == {{common string|See also}} == |
− | '''[[October 2, 2007 Patch/pt-br|Atualização de 2 de outubro de 2007]]'''
| + | * [[Dustbowl (Training)/pt-br|Dustbowl (Treinamento)]] |
− | * Conserto de jogadores podendo usar os pontos de espectador que não estavam no jogo em Dustbowl.
| + | * [[Dustbowl (Classic)/pt-br|Dustbowl (Classic)]] |
− | '''[[October 25, 2007 Patch/pt-br|Atualização de 25 de outubro de 2007]]'''
| |
− | * Conserto de problemas em Dustbowl que poderiam ocorrer quando um servidor esvaziava no meio de uma rodada.
| |
− | '''[[December 20, 2007 Patch/pt-br|Atualização de 20 de dezembro de 2007]]'''
| |
− | * Agora espera-se até que cada time vença completamente antes de mudar para outro mapa no término do tempo-limite do servidor.
| |
− | * Os times agora fazem um ponto por ponto de controle capturado, antes de ganhar por uma sub rodada.
| |
− | * Prevenção de Demomen poderem lançar granadas nos becos do estágio três enquanto estavam parados no ponto de captura final.
| |
− | * Conserto de lacunas nos portões do estágio que permitiam a Snipers matar defensores durante o setup.
| |
− | * Conserto de vários modelos e exploits de brush perch no estágio 3.
| |
− | * Adição de acesso por escadas na área superior no terceiro estágio, depois do primeiro ponto de captura.
| |
− | * Limitação do campo de visão no primeiro ponto de controle no estágio 3 para remover local preocupante para o Sniper.
| |
− | * Conserto de exploit de modelo no estágio um que permitia Sentry Gun/Teleporter serem posicionados atrás da corrente da cerca de ligação. | |
− | '''[[December 21, 2007 Patch/pt-br|Atualização de 21 de dezembro de 2007]]'''
| |
− | * Conserto do problema com o mp_maxrounds não contar corretamente o número de rodadas para Dustbowl depois das mudanças na pontuação.
| |
− | '''[[February 14, 2008 Patch/pt-br|Atualização de 14 de fevereiro de 2008]]'''
| |
− | * Adição de um novo ponto de acesso aos portões de ataque no estágio 2 (suspenso à esquerda do spawn), permitindo aos atacantes um caminho para alcançar a rota da esquerda sem serem subjugados pelo ataque dos defensores ou das Sentry Guns.
| |
− | * Conserto de uma lacuna no estágio 3, ponto 1 que permitia a um jogador se mexer acima do corte do “teto”.
| |
− | * Conserto de uma lacuna atrás da casa do estágio 1, ponto 1.
| |
− | * Conserto de um perch alto no teto da casa no estágio 1, ponto 1.
| |
− | * Conserto de um perch que oferecia visão de texturas não-desenhadas e imagem de fundo (barreira de pedras do estágio 1, ponto 2).
| |
− | * Conserto de alguns lugares onde rockets/pipes do Demoman podiam atravessar modelos não-sólidos.
| |
− | * Fechamento de uma lacuna sobre o portão de início inferior no estágio 1.
| |
− | * Retirada de janelas altas no estágio 3 para prevenir Sentry Guns serem construídas por trás delas.
| |
− | '''[[March 20, 2008 Patch/pt-br|Atualização de 20 de março de 2008]]'''
| |
− | * Atualização de Dustbowl com vários consertos de exploit.
| |
| | | |
− | ==Bugs== | + | == {{common string|References}} == |
− | * Nas versões para console, Snipers e outras classes podem atirar através das grades e eliminar inimigos (ver [[Differences between platforms/pt-br|Diferenças entre plataformas]]).
| + | <references/> |
− | * Dentro dos portões duplos do spawn do BLU no estágio 3, entre os dois portões, stickies explodidas no lado de fora da parede vão matar aqueles que estiverem parados próximos a essa parede no lado de dentro.
| |
− | | |
− | ==Curiosidades==
| |
− | * Dustbowl é um dos mapas desenhados depois de mapas já existentes de [[Team Fortress Classic/pt-br|Team Fortress Classic]], sendo os outros [[2Fort/pt-br|2Fort]], [[Well/pt-br|Well]] e [[Badlands/pt-br|Badlands]]. A jogabilidade da versão original era similar ao Capture a Bandeira de um só lado, no qual um jogador do time BLU devia pegar a bandeira dos pontos de controle do time RED, com apenas um ponto de controle por estágio.
| |
− | * Dustbowl foi o mapa que apareceu na cena final de ''[[Meet the Heavy/pt-br|Meet the Heavy]]'', com a mesma cena aparecendo em ''[[Meet the Sandvich/pt-br|Meet the Sandvich]]''. A área em questão é aquela bem na saída do spawn do BLU no primeiro estágio.
| |
− | *As logomarcas da companhia The Cornwell pelo mapa são uma provável referência a Dean Cornwell, um artista que inspirou fortemente o design visual de Team Fortress 2..<ref>''Jason Mitchell'', ''Moby Francke'', ''Dhabih Eng'', [http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Illustrative Rendering in ''Team Fortress 2''] (2007), retrieved 2010-10-23.</ref>
| |
− | *O ultimo ponto de captura de Dustbowl aparece como um mapa de fundo na versão de TF2 para Xbox 360.
| |
| | | |
− | == Tempo de Captura ==
| + | {{Maps Nav}} |
− | Todos os pontos de controle têm os mesmos tempos de captura.
| |
− | {{Control Point Timing/Official Map}} | |
− | | |
− | ==Ver Também==
| |
− | *[[Dustbowl (Training)/pt-br|Dustbowl (Training)]]
| |
− | *[[Dustbowl (Classic)/pt-br|Dustbowl (Classic)]]
| |
− | *[[:Category:Dustbowl images]]
| |
− | | |
− | ==Notas e Referências==
| |
− | <references/>
| |
| | | |
− | {{Maps nav}}
| + | [[Category:Quickplay maps/pt-br]] |