Difference between revisions of "Three-Rune Blade"

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{{recent addition}}
 
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
 
| image            = Three-Rune Blade.png
 
| image            = Three-Rune Blade.png
| used-by          = [[Scout]]
+
| kill-icon-2      = bleed
 +
| used-by          = {{used by|Scout}}
 
| slot            = melee
 
| slot            = melee
| released        = [[May 12, 2011 Patch]]
+
| released        = {{Patch name|5|12|2011}}
| availability    = [[Promotional items|Promotional]], Craft
+
| availability    = {{avail|craft|promotional-expired}}
| trade            = no
+
| trade            = yes
 +
| marketable      = yes
 +
| numbered        = no
 
| loadout          = yes
 
| loadout          = yes
   | loadout-prefix = none
+
   | prefix         = none
   | quality        = genuine
+
   | item-kind      = {{item kind|Sword}}
   | level         = Level 10 Sword
+
   | item-level     = 10
   | att-1-positive = On Hit: Bleed for 5 seconds
+
   | att-1-positive = {{attribute|BleedingDuration|5}}
   | att-2-negative = On Miss: Hit yourself. Idiot.
+
   | att-2-negative = {{attribute|HitSelfOnMiss}}
 
}}
 
}}
{{quotation|'''The Scout'''|You morons are about to catch a real beatin'!|sound=Scout_taunts17.wav}}
 
The '''Three-Rune Blade''' is a [[Promotional items|promotional]] [[melee]] weapon for the [[Scout]]. It is an ornate silver sword with a curved crossguard, a worn brown hilt and a pommel in the shape of a wolf's head.
 
  
The Three-Rune Blade functions the same way as the [[Boston Basher]].
+
{{Quotation|'''The Scout''' on sword deaths|Man, your skull's so soft you're makin' this easy!|sound=Scout misc04.wav}}
  
This weapon was awarded to players who preordered ''[[The Witcher 2]]'' before May 17, 2011.
+
The '''Three-Rune Blade''' is a [[Promotional items|promotional]] [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is an ornate silver sword with a curved cross guard, a worn brown grip, and a pommel in the shape of a wolf's head.
 +
 
 +
This weapon functions identically to the [[Boston Basher]].
 +
 
 +
This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[The Witcher 2: Assassins of Kings]]'' on [[Steam]] before May 17, 2011.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
 +
| identical          = [[Boston Basher]]
 +
| damagetype        = Melee
 +
| rangetype          = Melee
 
| damage            = yes
 
| damage            = yes
| identical          = [[Boston Basher]]
+
 
 
|  base              = 35
 
|  base              = 35
|  point blank      = 30-40
 
 
|  crit              = 105
 
|  crit              = 105
|  minicrit          = 40-54
+
|  minicrit          = 47
 
|  bleeding          = {{tooltip|8 / s|4 / tick}}<br/>40 total
 
|  bleeding          = {{tooltip|8 / s|4 / tick}}<br/>40 total
|  bleeding minicrit = {{tooltip|10.8 / s|5.4 / tick}}<br/>54 total
+
|  bleeding minicrit = {{tooltip|10 / s|5 / tick}}<br/>50 total
|  selfdamage        = 13 + {{tooltip|bleeding|40 damage}}<br>53 total
+
|  selfdamage        = 18 + {{tooltip|bleeding|40 damage}}<br>58 total
  
 
| function times    = yes
 
| function times    = yes
Line 38: Line 44:
 
|  bleeding time    = 5 s
 
|  bleeding time    = 5 s
 
}}
 
}}
 +
 +
{{Weapon Demonstration}}
 +
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 +
=== Blueprint ===
 +
{{Blueprint|autoresult = Scout melee}}
  
 
== Update history ==
 
== Update history ==
'''[[May 12, 2011 Patch]]'''
+
{{Update history|
* {{undocumented}} The Three-Rune Blade was added to the game.
+
'''{{Patch name|5|12|2011}}'''
 +
* {{Undocumented}} The Three-Rune Blade was added to the game.
 +
 
 +
'''{{Patch name|5|13|2011}}'''
 +
* Fixed the Three-Rune Blade crashing a [[Servers|server]] when equipped.
 +
 
 +
'''{{Item schema|5|15|2011}}'''
 +
* The Three-Rune Blade now uses the [[Eyelander]]'s sound effects.
  
'''[[May 13, 2011 Patch]]'''
+
'''{{Patch name|5|19|2011}}'''
* Fixed this item crashing a [[server]] when equipped.
+
* Updated the Three-Rune Blade so it can be [[Crafting|crafted]] and [[Trading|traded]].
  
'''May 15, 2011 [Remote Item Schema Update]'''
+
'''{{Patch name|6|3|2011}}'''
* This item now uses the [[Eyelander]] sound effects.
+
* Added community contributed response rules to the Three-Rune Blade.
  
'''[[May 18, 2011 Patch]]'''
+
'''{{Patch name|6|8|2011}}'''
* Updated the Three-Rune Blade so it can be crafted and traded.
+
* Updated the Three-Rune Blade's [[kill icon]]; the weapon now faces the victim.
  
==Bugs==
+
'''{{Patch name|3|1|2012}}'''
* This weapon has slight clipping problems with the Scout's hand.
+
* Added missing forces for Three-Rune Blade.
 +
}}
 +
 
 +
== Bugs ==
 +
* When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.<ref>game/shared/tf/tf_weaponbase_melee.cpp:L302-306, L732-734</ref>
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Three-Rune Blade 1st person.png|First-person view.
+
File:Three-Rune Blade 1st person.png|First-person view
File:Witcher2promo.PNG|Steam announcement for ''The Witcher 2'''s promotion.
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File:Witcher2promo.PNG|Steam announcement for ''The Witcher 2: Assassin of Kings'' promotion.
 
</gallery>
 
</gallery>
 +
 +
== References ==
 +
<references/>
  
 
== See also ==
 
== See also ==
* [[Hero's Tail]]
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* [[Basic Scout strategy#Boston Basher + reskins|Three-Rune Blade strategy]]
* [[Sign of the Wolf's School]]
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* [[Jumping#Basher Jump|Basher jump]]
 
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* ''[[The Witcher 2: Assassins of Kings]]''
  
{{Promo nav}}
+
{{Promo Nav}}
 +
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
  
 +
[[Category:Reskins]]
 
[[Category:Witcher 2 promotional items]]
 
[[Category:Witcher 2 promotional items]]

Latest revision as of 17:28, 3 June 2024

Man, your skull's so soft you're makin' this easy!
The Scout on sword deaths

The Three-Rune Blade is a promotional melee weapon for the Scout. It is an ornate silver sword with a curved cross guard, a worn brown grip, and a pommel in the shape of a wolf's head.

This weapon functions identically to the Boston Basher.

This item was awarded in Genuine quality to players who pre-ordered The Witcher 2: Assassins of Kings on Steam before May 17, 2011.

Damage and function times

See also: Damage
Identical to: Boston Basher
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10 / s
50 total
Self-damage 18 + bleeding
58 total
Function times
Attack interval 0.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Scout Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Sandman.png Item icon Holy Mackerel.png Item icon Boston Basher.png Item icon Candy Cane.png
Item icon Sun-on-a-Stick.png Item icon Fan O'War.png Item icon Three-Rune Blade.png Item icon Atomizer.png
Item icon Unarmed Combat.png Item icon Wrap Assassin.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

Update history

May 12, 2011 Patch
  • [Undocumented] The Three-Rune Blade was added to the game.

May 13, 2011 Patch

  • Fixed the Three-Rune Blade crashing a server when equipped.

May 15, 2011 [Item schema update]

  • The Three-Rune Blade now uses the Eyelander's sound effects.

May 19, 2011 Patch

June 3, 2011 Patch

  • Added community contributed response rules to the Three-Rune Blade.

June 8, 2011 Patch

  • Updated the Three-Rune Blade's kill icon; the weapon now faces the victim.

March 1, 2012 Patch

  • Added missing forces for Three-Rune Blade.

Bugs

  • When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.[1]

Gallery

References

  1. game/shared/tf/tf_weaponbase_melee.cpp:L302-306, L732-734

See also