Difference between revisions of "Pistol"

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{{Weapon infobox
+
{{Item infobox
| weapon-slot = [[Secondary]]
+
| type          = weapon
| used-by = [[Scout]], [[Engineer]]
+
| image        = Pistol.png
| level-and-type = Level 1 Pistol
+
| 3d-image-1    = Pistol
| weapon-image = Pistol.png
+
| 3d-image-2    = Pistol Festive
| ammo-loaded = 12
+
| 3d-button-1  = default
| ammo-carried = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
+
| 3d-button-2  = colored_pair
| display-loadout-stats = yes
+
| 3d-viewname-1 = Default
| backpack-image = pistol
+
| 3d-viewname-2 = Festivized
| availability = Standard
+
| used-by       = {{used by|Scout|Engineer}}
 +
| slot          = secondary
 +
| availability  = {{avail|stock|crate23-strange|crate42-strange|case93|case94|case99|case100|contract|warpaint}}
 +
| marketable    = yes
 +
| numbered      = no
 +
| medieval      = no
 +
| ammo-loaded   = 12
 +
| ammo-carried = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
 +
| reload        = Clip
 +
| loadout       = yes
 +
  | quality    = Normal
 +
  | item-kind  = {{item kind|Pistol}}
 +
  | item-level  = 1
 
}}
 
}}
{{Quotation|'''The Scout'''|'''Bang!''' I make it look ''easy''!|sound=Scout_award12.wav}}
 
  
The '''Pistol''' is the secondary weapon for the [[Scout]] and [[Engineer]] classes. Its accuracy, while not exceptional, is superior to that of the [[Scattergun]] or [[Shotgun]].  It is useful for hitting targets at medium or long range or as a last ditch effort when the primary weapon is out of ammunition. The Pistol is very useful for destroying [[Stickybomb Launcher|Sticky bombs]] and taking out unsupervised [[Sentry Gun]]s from outside of their range. The Pistol suffers from medium damage falloff, despite being a single-projectile weapon, and combined with its relatively weak damage per hit, is often neglected by many players. However, when fired at maximum speed, this weapon is formidable in the hands of an experienced player, and has an extremely fast reload speed. In combination with the [[First blood]] buff, the Pistol is an incredibly lethal tool that can kill any enemy, overhealed or otherwise, in a single magazine. Like the [[Revolver]] and [[Submachine Gun|SMG]], the Pistol fires a single, perfectly-accurate shot before 'bullet spread' goes into effect, so long as the player has waited at least 1.25 seconds since firing the last shot.
+
{{Other uses|this=the stock secondary weapon shared by the Scout and Engineer|for=other pistols|Pistol (disambiguation)}}
  
==Damage==
+
{{Quotation|'''The Scout'''|'''Bang!''' I make it look ''easy''!|sound=Scout award12.wav}}
* Base: 15
 
* Max Ramp Up: 150% (22 damage)
 
* Max Fall Off: 50% (8 damage)
 
* Point Blank: 20-22
 
* Medium Range: 10-15
 
* Long Range: 8-9
 
* [[Mini-crit]]: 20
 
* [[Critical hit]]: 45
 
  
Medium range is defined as length of the main resupply door to the opposite wall on the upper level of [[2Fort]].  Long range is defined as the length from battlement to battlement on [[2Fort]]. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
+
The '''Pistol''' is the default [[Weapons#Secondary|secondary weapon]] for the [[Scout]] and [[Engineer]]. It is a stylized semi-automatic {{botignore|pistol}} with a hair trigger that fires bullets from a magazine.
  
==Function times==
+
The Pistol boasts only a small amount of damage per hit, however, its high rate of fire makes its overall damage output relatively substantial if multiple consecutive shots are landed. In addition, its accuracy, while not entirely exceptional, is superior to that of the [[Scattergun]] or [[Shotgun]]. This makes it useful for fights that take place outside of the primary weapon's effective range, to finish off retreating targets, or as a backup weapon when the primary weapon is out of ammunition. The accuracy also makes it ideal for destroying [[Stickybomb Launcher|Stickybombs]] and taking out unsupervised [[Sentry Gun]]s outside their firing range.
* Attack Interval: 0.17 (6 rounds/second)
 
* Reload: 1.36 (Engineer) or 1.25 (Scout)
 
* Spread Recovery: 1.25
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
==Related Achievements==
+
The Pistol operates similarly when used by both classes, however, the Scout is able to reload his Pistol slightly faster than the Engineer, whilst the Engineer carries substantially more ammunition to the point where running out of bullets is simply not a concern.
  
{|
+
Like the [[SMG]] and the [[Revolver]], the Pistol fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy, allowing the player to fire another perfectly accurate shot.
|[[Image:Gun down.png|64px]]
+
 
|''' Gun Down '''
+
== Damage and function times ==
Destroy an active sentry gun using your pistol.
+
{{Damage table
|}
+
| type            = [[Hitscan]]
 +
| damagetype      = Bullet
 +
| rangetype        = Ranged
 +
 
 +
| damage          = yes
 +
|  base            = 15
 +
|  fall off        = {{tooltip|8|Long range}}
 +
|  ramp up        = {{tooltip|22|Point blank}}
 +
|  pellet spread  = 50
 +
|  crit            = 45
 +
|  minicrit        = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}}
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.15 s
 +
|  reload          = <!--
 +
--><div style="float:left">{{cl|Scout}}:</div> 1.005 s<br/><!--
 +
--><div style="float:left">{{cl|Engineer}}:</div> 1.035 s
 +
|  spread recovery = 1.25 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Pistol}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Class link|Scout}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Scout|Gun Down}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|12|11|2008}}'''
 +
* The Pistol can now break apart the [[Demoman]]'s stickybombs.
 +
 
 +
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 +
* The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
 +
 
 +
'''{{Patch name|7|9|2010}}'''
 +
* Fixed Engineer's Pistol not using team skins for the Engineer's arms.
 +
 
 +
'''{{Patch name|10|6|2010}}'''
 +
* Fixed this weapon being unequipable due to customizations.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* {{Undocumented}} Pistols using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent.
 +
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong [[bodygroup]] when having a renamed Pistol equipped with the [[Gunslinger]].
 +
 
 +
'''{{Item schema|7|12|2011}}'''
 +
* Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Pistol models to use the {{code|c_models}} system.
 +
 
 +
'''{{Patch name|10|8|2015}}'''
 +
* Updated [[Scout]]'s Pistol animation.
 +
 
 +
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 +
* Added [[Festivizer|Festivized]] variant.
 +
}}
 +
 
 +
== Unused content ==
 +
* An unused alternative backpack icon exists in the game files, under the {{code|backpack/weapons/w_models}} path. The used variant is located at {{code|backpack/weapons/c_models}}.
  
 
== Trivia ==
 
== Trivia ==
*Neither the hammer nor slide on the Pistol model move when the gun is fired, even in world view. In fact,the Pistol's firing animation is just a recoil.
+
* The Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite all classes holding it right-handed. A right-handed Pistol has the ejection port on its right side to prevent ejected casings from striking the user.
*A community-made pack exists that makes the Pistol look and sound like the Scout's scrapped weapon, the [[Nailgun]].
 
*Another change after the Engineer update is the loss of model and animation quality in the engineer's pistol.  The ejection port is no longer sunken in (like the scout's pistol).  It is just a texture.  Also, the magazine no longer leaves nor enters the gun during the reload animation, the Engineer just slaps the bottom of the gun.
 
*When the [[Engineer]] reloads, it appears he simply slaps on the new magazine. Careful observation or a large field of view reveals that the magazine simply falls out during the first few frames of the reload animation.
 
*The closest real-life equivalent to the Pistol is the [http://world.guns.ru/handguns/hg23-e.htm PSM], the featherweight Soviet self-defense Pistol firing a tiny 5.45mm cartridge and not intended for any serious use beyond point blank range.
 
*The Pistol shares similarities to the [http://en.wikipedia.org/wiki/Walther_PP Walther PP Series].
 
*At point blank range, the Pistol is much more powerful than the Bat, and assuming you wouldn't get a Crit it is usually more effective than the Wrench as an Engineer. But due to the scarce ammo the Scout carries and the Wrench's high Crit rate, this is not recommended.
 
* The [[Shotgun]], Pistol, and [[Pain Train]] are the only weapons in the game to be used by more than one class.
 
*While the Pistol behaves like an automatic firearm, the user is simply pulling the trigger very quickly.  Originally, players could fire faster by rapidly tapping the mouse, but now fires as fast as holding the primary fire down.
 
*When the Scout reloads, he flips the Pistol around and slots in the new magazine mid-flip. This is not only nearly impossible, but also extremely dangerous as there would possibly still be a round in the chamber. Fortunately, accidental discharges are not simulated ingame.
 
*The Engineer holds the Pistol with one hand, whilst the Scout holds it with two hands. However, if the Engineer is running backwards while firing, he will hold it with both hands in world view.
 
*The Scout wields (and reloads) the Pistol differently in first-person than in the world view. To the player, his left hand is clenched beneath the magazine, but to everybody else he's holding it normally with both hands.
 
  
 
== Gallery ==
 
== Gallery ==
 +
{{Tabs
 +
| noalign = 1
 +
| width = 90%
 +
| title = {{common string|Gallery}}
 +
| orientation = horizontal
 +
| icon1 = {{class name|Scout}}
 +
| icon2 = {{class name|Engineer}}
 +
| icon3 = {{common string|Other}}
 +
| content1 = <nowiki></nowiki>
 +
<gallery>
 +
File:Pistol Scout 1st person.png|First-person view.
 +
File:Festive Pistol Scout 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Festive Pistol Scout 1st person BLU.png|[[BLU]] Festivized variant.
 +
</gallery>
 +
| content2 = <nowiki></nowiki>
 +
<gallery>
 +
File:Pistol Engineer 1st person.png|First-person view.
 +
File:Pistol Engineer with Gunslinger 1st person red.png|RED first-person view with the [[Gunslinger]] equipped.
 +
File:Pistol Engineer with Gunslinger 1st person blu.png|BLU first-person view with the Gunslinger equipped.
 +
File:Festive Pistol Engineer 1st person RED.png|RED Festivized variant.
 +
File:Festive Pistol Engineer 1st person BLU.png|BLU Festivized variant.
 +
File:Festive Pistol Engineer with Gunslinger 1st person RED.png|RED Festivized variant with the Gunslinger equipped.
 +
File:Festive Pistol Engineer with Gunslinger 1st person BLU.png|BLU Festivized variant with the Gunslinger equipped.
 +
</gallery>
 +
| content3 = <nowiki></nowiki>
 
<gallery>
 
<gallery>
File:Pistol Scout 1st person cropped.png|[[Scout]] 1st person view.
+
File:Pistol concept.jpg|Concept art of the Pistol.
File:Pistol Scout 1st person.png|[[Scout]] Full 1st person view.
+
File:Pistol concept2.jpg|Concept art of the Pistol.
File:Pistol Engineer 1st person cropped.png|[[Engineer ]] 1st person view.
+
File:Pistol concept3.jpg|Concept art of the Pistol.
File:Pistol Engineer 1st person.png|[[Engineer ]] Full 1st person view.
+
Standard icon Pistol.png|Icon from the TF2 DIY kit.
File:Pistol Engineer with Gunslinger 1st person red cropped.png|[[Engineer]] RED 1st person view with [[Gunslinger]].
+
Unused Backpack Pistol w_model.png|Unused Pistol backpack icon.
File:Pistol Engineer with Gunslinger 1st person red.png|[[Engineer]] Full RED 1st person view [[Gunslinger]].
 
File:Pistol Engineer with Gunslinger 1st person blu cropped.png|[[Engineer]] BLU 1st person view with [[Gunslinger]].
 
File:Pistol Engineer with Gunslinger 1st person blu.png|[[Engineer]] Full BLU 1st person view [[Gunslinger]].
 
 
</gallery>
 
</gallery>
 +
}}
  
 
== See also ==
 
== See also ==
 +
* [[Basic Scout strategy#Pistol + reskins|Pistol strategy (Scout)]]
 +
* [[Basic Engineer strategy#Pistol + reskins|Pistol strategy (Engineer)]]
 +
* [[Festive weapons]]
  
*[[Scout strategy#Pistol|Scout's Pistol Strategy]]
+
{{Standard Weapons Nav}}
*[[Engineer strategy#Pistol|Engineer's Pistol Strategy]]
+
{{Allweapons Nav}}
 
 
 
 
{{AllWeapons Nav}}
 
<br/>
 
 
{{Scout Nav}}
 
{{Scout Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}
{{Languages}}
 
 
__NOTOC__
 
[[Category:Secondary weapons]]
 

Latest revision as of 15:21, 21 December 2024

This article is about the stock secondary weapon shared by the Scout and Engineer. For other pistols, see Pistol (disambiguation).
Bang! I make it look easy!
The Scout

The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.

The Pistol boasts only a small amount of damage per hit, however, its high rate of fire makes its overall damage output relatively substantial if multiple consecutive shots are landed. In addition, its accuracy, while not entirely exceptional, is superior to that of the Scattergun or Shotgun. This makes it useful for fights that take place outside of the primary weapon's effective range, to finish off retreating targets, or as a backup weapon when the primary weapon is out of ammunition. The accuracy also makes it ideal for destroying Stickybombs and taking out unsupervised Sentry Guns outside their firing range.

The Pistol operates similarly when used by both classes, however, the Scout is able to reload his Pistol slightly faster than the Engineer, whilst the Engineer carries substantially more ammunition to the point where running out of bullets is simply not a concern.

Like the SMG and the Revolver, the Pistol fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy, allowing the player to fire another perfectly accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Pellet spread 50:1
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.15 s
Reload 1.005 s
1.035 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Update history

December 11, 2008 Patch
  • The Pistol can now break apart the Demoman's stickybombs.

August 13, 2009 Patch (Classless Update)

  • The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.

July 9, 2010 Patch

  • Fixed Engineer's Pistol not using team skins for the Engineer's arms.

October 6, 2010 Patch

  • Fixed this weapon being unequipable due to customizations.

February 14, 2011 Patch

  • [Undocumented] Pistols using Name or Description Tags now properly use the c_model equivalent.
  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the Gunslinger.

July 12, 2011 [Item schema update]

June 18, 2014 Patch (Love & War Update)

  • Converted the Pistol models to use the c_models system.

October 8, 2015 Patch

  • Updated Scout's Pistol animation.

December 21, 2016 Patch (Smissmas 2016)

Unused content

  • An unused alternative backpack icon exists in the game files, under the backpack/weapons/w_models path. The used variant is located at backpack/weapons/c_models.

Trivia

  • The Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite all classes holding it right-handed. A right-handed Pistol has the ejection port on its right side to prevent ejected casings from striking the user.

Gallery

[hide]Gallery
  • Scout
  • Engineer
  • Other
show;hide

See also