Difference between revisions of "Lugermorph"

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*The name "Lugermorph" is a portmanteau of the words "Luger", the name of the Pistol which the Lugermorph's design is based on, and "Lagomorpha", the taxonomic order of which rabbits are a part.
 
*The name "Lugermorph" is a portmanteau of the words "Luger", the name of the Pistol which the Lugermorph's design is based on, and "Lagomorpha", the taxonomic order of which rabbits are a part.
 
* The weapon's in-game description is a reference to a mystery and running joke in the Sam & Max games: where does Max keep his gun? The answer to which is "None of your damn business." As if to add to the reference, there was originally a problem with the drop system where the weapon would be removed from the backpack when the game was closed, and put back in when the game was active.
 
* The weapon's in-game description is a reference to a mystery and running joke in the Sam & Max games: where does Max keep his gun? The answer to which is "None of your damn business." As if to add to the reference, there was originally a problem with the drop system where the weapon would be removed from the backpack when the game was closed, and put back in when the game was active.
*This weapon is obtainable again by obtaining it through a bonus round in Poker Night at the Inventory.
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 14:37, 4 November 2010

Template:Targeted Template:Weapon infobox

Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
— Official Description

The Lugermorph (Max's Pistol) is a secondary weapon for the Scout and the Engineer. It's a reskin of the Pistol, and has no unique stats. The weapon was given to players who bought Sam & Max: The Devil's Playhouse within the first week of its release. It is also obtainable via bonus rounds in Poker Night at the Inventory. It is based off of the titular Max's Pistol. For more information, see the Pistol article.

Damage

See also: Damage
  • Base: 15
  • Max Ramp Up: 150% (22 damage)
  • Max Fall Off: 50% (8 damage)
  • Point Blank: 20-22
  • Medium Range: 10-15
  • Long Range: 8-9
  • Mini-Crit: 20
  • Critical hit: 45

Medium range is defined as length of the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.17 (6 rounds/second)
  • Reload: 1.25 (Scout)
  • Spread Recovery: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Demonstration

Previous Changes

  • Originally, this gun could only be used by the Scout. In the July 1st, 2010 update, it was made available for use with the Engineer.
  • The kill icon for the Lugermorph was originally the same as the Pistol. This was changed to it's current kill icon in the July 8, 2010 patch.

Trivia

  • The Lugermorph's model is based off of what looks like a Template:W, a German Pistol.
  • The name "Lugermorph" is a portmanteau of the words "Luger", the name of the Pistol which the Lugermorph's design is based on, and "Lagomorpha", the taxonomic order of which rabbits are a part.
  • The weapon's in-game description is a reference to a mystery and running joke in the Sam & Max games: where does Max keep his gun? The answer to which is "None of your damn business." As if to add to the reference, there was originally a problem with the drop system where the weapon would be removed from the backpack when the game was closed, and put back in when the game was active.

Gallery

See also

External links