Difference between revisions of "Short Circuit"

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   | loadout-prefix = none
 
   | loadout-prefix = none
 
   | level          = Level 5 Robot Arm
 
   | level          = Level 5 Robot Arm
   | att-1-positive = On Fire: Generates an electrical field that destroys<br />projectiles and damages enemies in front of the player.
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   | att-1-positive = Alt-Fire: -15 ammo, destroy projectiles
  | att-2-positive = Consumes 15 ammo per projectile destroyed.
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   | att-2-positive = No reload necessary
   | att-3-positive = No reload necessary
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   | att-3-negative = No random critical hits
   | att-4-negative = No random critical hits
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   | att-4-negative = Per Shot: -5 ammo
   | att-5-negative = Per Shot: -5 ammo
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   | att-5-negative = Uses metal for ammo
   | att-6-negative = Uses metal for ammo
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   | att-7-negative = No metal from dispensers when active.
 
 
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{{Quotation|'''The Engineer''' destroying projectiles|That wasn't even close.|sound=Engineer_cheers04.wav}}
 
{{Quotation|'''The Engineer''' destroying projectiles|That wasn't even close.|sound=Engineer_cheers04.wav}}

Revision as of 19:20, 4 July 2015

That wasn't even close.
The Engineer destroying projectiles

The Short Circuit is a promotional secondary weapon for the Engineer. It is a futuristic electrical device consisting of two probes and rubber sealing, with two large, thick yellow cables extending from a black base piece, connected to a clamp bolted shut over one of the probes. Two orange and grey shell-like pieces extended out over the base and part of the rubber sealing, appearing to be parts of the Engineer's rubber glove. The weapon replaces the Engineer's right arm.

This weapon fires a burst of electrical energy that deals damage to enemies at the expense of 5 metal and destroys enemy projectiles within a 75 degree radius at the expense of 15 metal. If the player has between 15 and 20 metal and fires at a projectile, all the remaining metal will be consumed; if the player has less than 15 the projectile will not be destroyed and only 5 metal will be deducted. It also does very minor damage to enemies within the area of effect. The weapon's electrical arcs are capable of hitting multiple projectiles in a single shot, but do not hit cloaked Spies. Although unable to operate underwater, damage buildings, or deal critical hits through any means (Except a stunned Merasmus), the Short Circuit does not require reloading and instead draws ammunition directly from the Engineer's metal supply.

Enemies killed by the Short Circuit suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.

An Engineer wielding the Short Circuit cannot collect metal from Dispensers (including Payload carts) until he switches to a different weapon.

This item was awarded in Genuine quality to players who pre-ordered Deus Ex: Human Revolution before August 26, 2011.

The kill icon for the Short Circuit was contributed by 76561197997182322.

Damage and function times

See also: Damage
Damage and function times
Shot type Area of Effect
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% 10
Critical 21
Mini-crit 13-14
Function times
Attack interval 0.15 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Scrap Metal Gunslinger Short Circuit
Item icon Reclaimed Metal.png + Item icon Scrap Metal.png + Item icon Gunslinger.png = Item icon Short Circuit.png
Class Token - Engineer Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Wrangler.png Item icon Short Circuit.png

As a crafting ingredient

Reclaimed Metal Righteous Bison Short Circuit Pomson 6000
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Short Circuit.png = Item icon Pomson 6000.png

Related achievements

Leaderboard class engineer.png Engineer

How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.

Update history

August 18, 2011 Patch (Manno-Technology Bundle)
  • The Short Circuit was added to the game.

August 23, 2011 Patch

  • Fixed the Short Circuit attacking friendly projectiles.
  • Fixed the Short Circuit being hidden when the Engineer taunts.

January 11, 2012 Patch

  • [Undocumented] The Short Circuit was added to the crafting blueprint for the Pomson 6000.

February 9, 2012 Patch

  • [Undocumented] The Short Circuit now makes robotic noises when moved around in the backpack.

April 17, 2012 Patch

  • Fixed projectiles not being cleared if they were blocked by buildings or other projectiles.
  • Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies.

July 10, 2013 Patch

  • Changed attributes:
    • Ammo cost reduced when an attack destroys a projectile.
    • Ammo cost of firing reduced to -18 metal.
    • [Undocumented] Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player.
    • [Undocumented] Increased firing speed by +25%.
  • [Undocumented] The Short Circuit's muzzle now emits a spark effect when fired.
  • [Undocumented] Fixed attack arcing to nearby teammates as if they were enemies.

July 12, 2013 Patch

  • Updated the Short Circuit description to match the updated gameplay.

November 12, 2013 Patch

December 20, 2013 Patch

  • Changed attributes:
    • Attack speed up greatly.
    • Ammunition cost has been lowered to 5 metal per attack.
    • Players and Buildings are only targeted if in range and in front of attacking player.
  • Improved visual effects.

January 9, 2014 Patch

  • Changed attributes:
    • Damage lowered.
    • Consumes 15 metal per projectile destroyed.
    • Can no longer fire underwater.
    • Fixed a bug with orphaned particles.

January 23, 2014 Patch

  • Fixed the Short Circuit particles not always being removed on player death.
  • Updated the Short Circuit to use the Engineer's melee taunt.

February 7, 2014 Patch

  • Changed attribute:
    • Added No longer gain metal from Dispensers when active.

September 10, 2014 Patch

  • Fixed the Short Circuit creating its firing effects when being deployed.

Trivia

  • During development, the Short Circuit was going to be a minigun that opened up from Engineer's glove. Valve, however, told the creator they wanted a less-powerful electric based weapon, so it was changed to the current design.[1]
  • A short circuit is a malfunction in a circuit that allows a current to travel on an unintended path.
  • The filenames for this weapon's sounds within the VPK files reference Lawrence Barrett, a character from the Deus Ex: Human Revolution title known for his gun-arm.

Gallery

References

See also