Difference between revisions of "Short Circuit"
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The Short Circuit does not require reloading and instead draws ammunition directly from the Engineer's metal supply. Primary fire unleashes a short-ranged burst of electrical energy at the same rate as the [[Pistol]], which deals 10 damage to enemies at the expense of 5 [[metal]]. Despite its looks, the burst only deals damage at point blank and becomes harmless at range. | The Short Circuit does not require reloading and instead draws ammunition directly from the Engineer's metal supply. Primary fire unleashes a short-ranged burst of electrical energy at the same rate as the [[Pistol]], which deals 10 damage to enemies at the expense of 5 [[metal]]. Despite its looks, the burst only deals damage at point blank and becomes harmless at range. | ||
− | Secondary fire fires an orb of electricity that slowly travels forward and destroys all enemy [[projectile]]s in its path. Each shot costs 65 metal and has a 0.5 second delay between each shot. Unlike most projectiles, the energy orb has limited range and can hit targets multiple times. Each hit dealing 15 damage and the first victim usually being dealt 35 damage. If the player has less than 65 metal, secondary fire will not work. Similar to many other projectiles, Pyros can reflect the energy orbs. If the energy orb hit the opposite team's orb, both energy orbs will be destroyed. | + | Secondary fire fires an orb of electricity that slowly travels forward and destroys all enemy [[projectile]]s in its path. Each shot costs 65 metal and has a 0.5 second delay between each shot. Unlike most projectiles, the energy orb has limited range and can hit targets multiple times. Each hit dealing 15 damage and the first victim usually being dealt 35 damage. If the player has less than 65 metal, secondary fire will not work. Similar to many other projectiles, Pyros can reflect the energy orbs. If the energy orb hit the opposite team's orb, both energy orbs will be destroyed. If the player uses the secondary fire whilst in close extremely proximity to an enemy, the engineer can perform a blast jump almost equal in power to a [[rocket jump]]. |
When the Short Circuit is the active weapon, the Engineer cannot move buildings. Both primary and secondary fire are also unable to damage enemy [[building]]s, operate [[Water|underwater]], or deal full [[critical hits]] through any means other than against stunned [[Merasmus]]. | When the Short Circuit is the active weapon, the Engineer cannot move buildings. Both primary and secondary fire are also unable to damage enemy [[building]]s, operate [[Water|underwater]], or deal full [[critical hits]] through any means other than against stunned [[Merasmus]]. |
Revision as of 23:32, 26 April 2018
“ | That wasn't even close.
Click to listen
— The Engineer destroying projectiles
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” |
The Short Circuit is a promotional secondary weapon for the Engineer. It is a futuristic electrical device consisting of two probes and rubber sealing, with two large, thick yellow cables extending from a black base piece, connected to a clamp bolted shut over one of the probes. Two orange and grey shell-like pieces extended out over the base and part of the rubber sealing, appearing to be parts of the Engineer's rubber glove. The weapon replaces the Engineer's right arm.
The Short Circuit does not require reloading and instead draws ammunition directly from the Engineer's metal supply. Primary fire unleashes a short-ranged burst of electrical energy at the same rate as the Pistol, which deals 10 damage to enemies at the expense of 5 metal. Despite its looks, the burst only deals damage at point blank and becomes harmless at range.
Secondary fire fires an orb of electricity that slowly travels forward and destroys all enemy projectiles in its path. Each shot costs 65 metal and has a 0.5 second delay between each shot. Unlike most projectiles, the energy orb has limited range and can hit targets multiple times. Each hit dealing 15 damage and the first victim usually being dealt 35 damage. If the player has less than 65 metal, secondary fire will not work. Similar to many other projectiles, Pyros can reflect the energy orbs. If the energy orb hit the opposite team's orb, both energy orbs will be destroyed. If the player uses the secondary fire whilst in close extremely proximity to an enemy, the engineer can perform a blast jump almost equal in power to a rocket jump.
When the Short Circuit is the active weapon, the Engineer cannot move buildings. Both primary and secondary fire are also unable to damage enemy buildings, operate underwater, or deal full critical hits through any means other than against stunned Merasmus.
Enemies killed by the Short Circuit's primary or secondary fire suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance that opponents will perform a specific disintegration animation if killed in this way.
This item was awarded in Genuine quality to players who pre-ordered Deus Ex: Human Revolution before August 26, 2011.
The kill icon for the Short Circuit was contributed by Ani .
Contents
Damage and function times
Primary Fire
Damage and function times | ||
---|---|---|
Shot type | Area of Effect | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 10 |
Critical | 21 | |
Mini-crit | 14 | |
Function times | ||
Attack interval | 0.15 s | |
Values are approximate and determined by community testing. |
Secondary Fire
Damage and function times | ||
---|---|---|
Shot type | Area of Effect | |
Damage type | Projectile | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-crit | 61 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Note: This demostration has been out of date since March 28, 2018 Patch #1
Crafting
Blueprint
Reclaimed Metal | Scrap Metal | Gunslinger | Short Circuit | |||
+ | + | = |
Class Token - Engineer | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Reclaimed Metal | Righteous Bison | Short Circuit | Pomson 6000 | |||
+ | + | = |
Related achievements
Engineer
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Update history
- The Short Circuit was added to the game.
- Fixed the Short Circuit attacking friendly projectiles.
- Fixed the Short Circuit being hidden when the Engineer taunts.
- [Undocumented] The Short Circuit was added to the crafting blueprint for the Pomson 6000.
- [Undocumented] The Short Circuit now makes robotic noises when moved around in the backpack.
- Fixed projectiles not being cleared if they were blocked by buildings or other projectiles.
- Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies.
- Changed attributes:
- Ammo cost reduced when an attack destroys a projectile.
- Ammo cost of firing reduced to -18 metal.
- [Undocumented] Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player.
- [Undocumented] Increased firing speed by +25%.
- [Undocumented] The Short Circuit's muzzle now emits a spark effect when fired.
- [Undocumented] Fixed attack arcing to nearby teammates as if they were enemies.
- Updated the Short Circuit description to match the updated gameplay.
- Added Collector's quality.
- Changed attributes:
- Attack speed up greatly.
- Ammunition cost has been lowered to 5 metal per attack.
- Players and Buildings are only targeted if in range and in front of attacking player.
- Improved visual effects.
- Changed attributes:
- Damage lowered.
- Consumes 15 metal per projectile destroyed.
- Can no longer fire underwater.
- Fixed a bug with orphaned particles.
- Fixed the Short Circuit particles not always being removed on player death.
- Updated the Short Circuit to use the Engineer's melee taunt.
- Changed attribute:
- Added No longer gain metal from Dispensers when active.
- Fixed the Short Circuit creating its firing effects when being deployed.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire.
- Cannot pick up buildings when the Short Circuit is deployed.
- Fixed missing secondary attack animations for the Short Circuit.
July 7, 2016 Patch (Meet Your Match Update)
- Changed attribute:
- Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf).
- Fixed the Short Circuit causing lag compensation problems on the server.
- Updated the description for the Short Circuit to match the current behavior.
- Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball. Requires 65 metal.
- Fixed the Short Circuit still performing its old area-of-effect attack when firing.
- Fixed the Short Circuit orb not changing particle color after being deflected
- Fixed the Short Circuit orb not being able to destroy rockets/grenades during the first 0.25 seconds of their lifetime
Bugs
- The alt-fire will Haul for approximately 2/3 of a second after weapon switch, instead of destroying projectiles.
- If the player picks up another dropped secondary weapon with the Short Circuit equipped, the Engineer's right hand will always remain invisible regardless of what weapon that player is using until the player re-equips the Short Circuit.
- The secondary fire uses the generic skull in the kill feed.
Trivia
- During development, the Short Circuit was going to be a minigun that opened up from Engineer's glove. Valve, however, told the creator they wanted a less-powerful electric based weapon, so it was changed to the current design.[1]
- A short circuit is a malfunction in a circuit that allows a current to travel on an unintended path.
- The filenames for this weapon's sounds within the VPK files reference Lawrence Barrett, a character from the Deus Ex: Human Revolution title known for his gun-arm.
Gallery
References
See also
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