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− | {{DISPLAYTITLE:Bitchbowl}} | + | {{DISPLAYTITLE:Dustbowl}} |
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| {{Map infobox | | {{Map infobox |
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| | file-name=cp_dustbowl | | | file-name=cp_dustbowl |
| | map-image=TF2 Dustbowl Map.jpg | | | map-image=TF2 Dustbowl Map.jpg |
− | | map-mul08-07-2010, 14:01 | + | | map-multiple-stages = 3 |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| + | | map-environment = Deserto |
− | | + | | map-setting = Luz do dia, ensolarado |
− | Locked ConVar: sv_showanimstate
| + | | map-health-pickups-small = 7 |
− | Locked ConVar: sv_showanimstate_log
| + | | map-health-pickups-medium = 8 |
− | Locked ConVar: mp_feetyawrate
| + | | map-health-pickups-large = 10 |
− | Locked ConVar: mp_facefronttime
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− | Locked ConVar: mp_ik
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− | Locked ConVar: sv_netvisdist
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− | Locked ConVar: sv_suppress_viewpunch
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− | Locked ConVar: sv_force_transmit_ents
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− | Locked ConVar: sv_optimizedmovement
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− | Locked ConVar: sv_stopspeed
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− | Locked ConVar: sv_maxspeed
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− | Locked ConVar: sv_accelerate
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− | Locked ConVar: sv_airaccelerate
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− | Locked ConVar: sv_wateraccelerate
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− | Locked ConVar: sv_waterfriction
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− | Locked ConVar: sv_footsteps
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− | Locked ConVar: sv_rollspeed
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− | Locked ConVar: sv_rollangle
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− | Locked ConVar: sv_friction
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− | Locked ConVar: sv_bounce
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− | Locked ConVar: sv_maxvelocity
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− | Locked ConVar: sv_stepsize
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− | Locked ConVar: sv_backspeed
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− | Locked ConVar: sv_waterdist
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− | Locked ConVar: sv_pushaway_force
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− | Locked ConVar: sv_pushaway_min_player_speed
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− | Locked ConVar: sv_pushaway_max_force
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− | Locked ConVar: sv_pushaway_clientside
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− | Locked ConVar: sv_pushaway_player_force
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− | Locked ConVar: sv_pushaway_max_player_force
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− | Locked ConVar: sv_unlag
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− | Locked ConVar: sv_maxunlag
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− | Locked ConVar: sv_lagflushbonecache
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− | Locked ConVar: sv_unlag_fixstuck
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− | Locked ConVar: sv_unlag_debug
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− | Locked ConVar: sv_pushaway_clientside_size
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− | Locked ConVar: mp_capstyle
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− | Locked ConVar: mp_blockstyle
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− | Locked ConVar: mp_capdeteriorate_time
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− | Locked ConVar: mp_showroundtransitions
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− | Locked ConVar: mp_showcleanedupents
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− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
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− | Locked ConVar: item_quality_chance_rare
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− | Locked ConVar: item_quality_chance_common
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− | Locked ConVar: tf_obj_build_rotation_speed
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− | Locked ConVar: tf_obj_max_attach_dist
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− | Locked ConVar: sv_ignore_hitboxes
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− | Locked ConVar: anim_showstate
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− | Locked ConVar: anim_showstatelog
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− | Locked ConVar: mp_showgestureslots
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− | Locked ConVar: mp_slammoveyaw
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− | Locked ConVar: steamworks_show_uploads
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− | Locked ConVar: tf_maxspeed
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− | Locked ConVar: tf_showspeed
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− | Locked ConVar: tf_avoidteammates
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− | Locked ConVar: tf_solidobjects
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− | Locked ConVar: tf_clamp_back_speed
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− | Locked ConVar: tf_clamp_back_speed_min
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− | Locked ConVar: tf_scout_air_dash_count
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− | Locked ConVar: tf_force_holidays_off
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− | Locked ConVar: tf_caplinear
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− | Locked ConVar: tf_stalematechangeclasstime
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− | Locked ConVar: tf_arena_force_class
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− | Locked ConVar: tf_arena_change_limit
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− | Locked ConVar: mp_waitingforplayers_time
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− | Locked ConVar: tf_gamemode_arena
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− | Locked ConVar: tf_gamemode_cp
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− | Locked ConVar: tf_gamemode_ctf
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− | Locked ConVar: tf_gamemode_payload
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− | Locked ConVar: tf_bot_count
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− | Locked ConVar: tf_obj_gib_velocity_min
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− | Locked ConVar: tf_obj_gib_velocity_max
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− | Locked ConVar: tf_obj_gib_maxspeed
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− | Locked ConVar: tf_obj_upgrade_per_hit
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− | Locked ConVar: object_verbose
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− | Locked ConVar: obj_damage_factor
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− | Locked ConVar: obj_child_damage_factor
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− | Locked ConVar: tf_fastbuild
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− | Locked ConVar: tf_obj_ground_clearance
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− | Locked ConVar: tf_obj_damage_tank_achievement_amount
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− | Locked ConVar: tf_sentrygun_damage
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− | Locked ConVar: tf_sentrygun_mini_damage
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− | Locked ConVar: tf_sentrygun_ammocheat
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− | Locked ConVar: tf_sentrygun_newtarget_dist
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− | Locked ConVar: tf_sentrygun_metal_per_shell
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− | Locked ConVar: tf_sentrygun_metal_per_rocket
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− | Locked ConVar: tf_sentrygun_notarget
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− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
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− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
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− | Locked ConVar: tf_teleporter_fov_start
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− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
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− | Locked ConVar: tf_weapon_ragdoll_velocity_min
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− | Locked ConVar: tf_weapon_ragdoll_velocity_max
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− | Locked ConVar: tf_weapon_ragdoll_maxspeed
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− | Locked ConVar: tf_damageforcescale_other
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− | Locked ConVar: tf_damageforcescale_self_soldier_rj
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− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
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− | Locked ConVar: tf_damagescale_self_soldier
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− | Locked ConVar: tf_damage_lineardist
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− | Locked ConVar: tf_damage_range
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− | Locked ConVar: tf_feign_death_damage_scale
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− | Locked ConVar: tf_max_voice_speak_delay
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− | Locked ConVar: tf_spy_invis_time
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− | Locked ConVar: tf_spy_invis_unstealth_time
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− | Locked ConVar: tf_spy_max_cloaked_speed
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− | Locked ConVar: tf_max_health_boost
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− | Locked ConVar: tf_invuln_time
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− | Locked ConVar: tf_player_movement_stun_time
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− | Locked ConVar: tf_soldier_buff_pulses
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− | Locked ConVar: tf_boost_drain_time
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− | Locked ConVar: tf_damage_events_track_for
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− | Locked ConVar: tf_useparticletracers
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− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
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− | Locked ConVar: tf_spy_cloak_no_attack_time
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− | Locked ConVar: tf_scout_energydrink_regen_rate
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− | Locked ConVar: tf_scout_energydrink_consume_rate
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− | Locked ConVar: tf_scout_energydrink_activation
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− | Locked ConVar: tf_feign_death_duration
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− | Locked ConVar: tf_cheapobjects
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− | Locked ConVar: tf_scout_stunball_base_duration
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− | Locked ConVar: tf_scout_stunball_base_speed
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− | Locked ConVar: sv_proj_stunball_damage
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− | Locked ConVar: tf_scout_stunball_ball_regen_rate
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− | Locked ConVar: tf_scout_bat_launch_delay
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− | Locked ConVar: tf_flamethrower_velocity
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− | Locked ConVar: tf_flamethrower_drag
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− | Locked ConVar: tf_flamethrower_float
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− | Locked ConVar: tf_flamethrower_flametime
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− | Locked ConVar: tf_flamethrower_vecrand
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− | Locked ConVar: tf_flamethrower_maxdamagedist
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− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
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− | Locked ConVar: tf_flamethrower_velocityfadestart
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− | Locked ConVar: tf_flamethrower_velocityfadeend
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− | Locked ConVar: tf_flamethrower_burst_zvelocity
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− | Locked ConVar: tf_flamethrower_burstammo
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− | Locked ConVar: tf_grenadelauncher_chargescale
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− | Locked ConVar: tf_grenadelauncher_livetime
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− | Locked ConVar: tf_grenadelauncher_min_contact_speed
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− | Locked ConVar: tf_grenade_forcefrom_bullet
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− | Locked ConVar: tf_grenade_forcefrom_buckshot
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− | Locked ConVar: tf_grenade_forcefrom_blast
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− | Locked ConVar: tf_grenade_force_sleeptime
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− | Locked ConVar: tf_pipebomb_force_to_move
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− | Locked ConVar: tf_pipebomb_deflect_reset_time
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− | Locked ConVar: tf_sniper_jar_regen_rate
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− | Locked ConVar: weapon_medigun_damage_modifier
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− | Locked ConVar: weapon_medigun_construction_rate
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− | Locked ConVar: weapon_medigun_charge_rate
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− | Locked ConVar: weapon_medigun_chargerelease_rate
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− | Locked ConVar: tf_medigun_lagcomp
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− | Locked ConVar: mp_forceactivityset
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− | Locked ConVar: tf_grenade_show_radius
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− | Locked ConVar: tf_grenade_show_radius_time
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− | Locked ConVar: tf_meleeattackforcescale
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− | Locked ConVar: tf_rocket_show_radius
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− | Locked ConVar: sv_instancebaselines
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− | Locked ConVar: sv_useexplicitdelete
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− | Locked ConVar: cl_interpolate
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− | Locked ConVar: dbg_demofile
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− | Locked ConVar: r_entity
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− | Locked ConVar: sv_stressbots
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− | Locked ConVar: sv_sendtables
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− | Locked ConVar: sv_creationtickcheck
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− | | |
− | Some of them can be funny:
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− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
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− | author = "bl4nk(Small edit by McFlurry)",
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− | description = "lists locked cvars",
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− | version = "1.0.1",
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− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
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− | decl String:name[64];
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− | new Handle:cvar, bool:isCommand, flags;
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− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
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− | if (cvar == INVALID_HANDLE)
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− | {
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− | return;
| |
− | }
| |
− | do
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− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
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− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
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− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
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− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
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− | CloseHandle(cvar);
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− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
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− | Locked ConVar: sv_showanimstate_log
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− | Locked ConVar: mp_feetyawrate
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− | Locked ConVar: mp_facefronttime
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− | Locked ConVar: mp_ik
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− | Locked ConVar: sv_netvisdist
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− | Locked ConVar: sv_suppress_viewpunch
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− | Locked ConVar: sv_force_transmit_ents
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− | Locked ConVar: sv_optimizedmovement
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− | Locked ConVar: sv_stopspeed
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− | Locked ConVar: sv_maxspeed
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− | Locked ConVar: sv_accelerate
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− | Locked ConVar: sv_airaccelerate
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− | Locked ConVar: sv_wateraccelerate
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− | Locked ConVar: sv_waterfriction
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− | Locked ConVar: sv_footsteps
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− | Locked ConVar: sv_rollspeed
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− | Locked ConVar: sv_rollangle
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− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
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− | Locked ConVar: sv_maxvelocity
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− | Locked ConVar: sv_stepsize
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− | Locked ConVar: sv_backspeed
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− | Locked ConVar: sv_waterdist
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− | Locked ConVar: sv_pushaway_force
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− | Locked ConVar: sv_pushaway_min_player_speed
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− | Locked ConVar: sv_pushaway_max_force
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− | Locked ConVar: sv_pushaway_clientside
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− | Locked ConVar: sv_pushaway_player_force
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− | Locked ConVar: sv_pushaway_max_player_force
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− | Locked ConVar: sv_unlag
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− | Locked ConVar: sv_maxunlag
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− | Locked ConVar: sv_lagflushbonecache
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− | Locked ConVar: sv_unlag_fixstuck
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− | Locked ConVar: sv_unlag_debug
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− | Locked ConVar: sv_pushaway_clientside_size
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− | Locked ConVar: mp_capstyle
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− | Locked ConVar: mp_blockstyle
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− | Locked ConVar: mp_capdeteriorate_time
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− | Locked ConVar: mp_showroundtransitions
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− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
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− | Locked ConVar: item_quality_chance_rare
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− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
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− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do | |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }e = 10
| |
| | map-ammo-pickups-small = 4 | | | map-ammo-pickups-small = 4 |
| | map-ammo-pickups-medium = 12 | | | map-ammo-pickups-medium = 12 |