Difference between revisions of "Engineer"
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*1 [[General achievements|General achievement]]. | *1 [[General achievements|General achievement]]. | ||
|} | |} | ||
+ | |||
+ | ==Update history== | ||
+ | {{update history|'''[[September 20, 2007 Patch]]''' | ||
+ | * Fixed [[sentry]] muzzleflashes not drawing unless sentry was near the map origin | ||
+ | |||
+ | '''[[September 26, 2007 Patch]]''' | ||
+ | * Fixed bug with placement of [[teleporters]] that could result in players being unable to move | ||
+ | |||
+ | '''[[October 5, 2007 Patch]]''' | ||
+ | * Fixed [[teleporter]]/spawn doorway exploit | ||
+ | |||
+ | '''[[October 25, 2007 Patch]]''' | ||
+ | * Engineer [[buildings]] now explode when the Engineer dies during sudden death | ||
+ | * The Engineer's "build X" commands will now behave properly when bound directly to keys | ||
+ | |||
+ | '''[[November 7, 2007 Patch]]''' | ||
+ | * Fixed a bug in scoring Engineer [[building]] destruction | ||
+ | * Engineers no longer earn points for using their own [[teleporters]] | ||
+ | |||
+ | '''[[December 20, 2007 Patch]]''' | ||
+ | * Fixed the [[teleporter]]'s player shaped [[particles]] not drawing | ||
+ | * {{Undocumented}} Fixed model [[exploit]] in stage one allowing [[Sentry Gun]]/[[Teleporter]] to be placed behind chain link fence on [[Dustbowl]] | ||
+ | |||
+ | '''[[January 7, 2008 Patch]]''' | ||
+ | * Fixed Engineer [[building]] in [[exploit]] areas on final caps in Well | ||
+ | |||
+ | '''[[February 14, 2008 Patch]]''' | ||
+ | * Added server log entry for [[buildings]] destroyed by their owner | ||
+ | * Fixed [[Sentry Gun]] shadows being clipped | ||
+ | * '''[[Dustbowl]]''' | ||
+ | ** Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and [[Sentry Gun]] fire | ||
+ | ** Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them | ||
+ | |||
+ | '''[[February 28, 2008 Patch]]''' | ||
+ | * {{Undocumented}} Added protection against [[voice command]] spamming. Dramatic reduction in [[Teleporters]] needed | ||
+ | * {{Undocumented}} Changed Engineer [[buildings]] to detonate when a player disconnects instead of blinking out | ||
+ | * {{Undocumented}} Fixed Engineer being able to detonate buildings that are being [[sapped]] | ||
+ | * {{Undocumented}} Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]] | ||
+ | |||
+ | '''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]]) | ||
+ | * Fixed "times used" entry in [[teleporters]] maxing out at 32 | ||
+ | * For mapmakers | ||
+ | ** Mapmakers can now place Engineer [[buildings]] directly into a map, with an option for them to be invulnerable | ||
+ | |||
+ | '''[[July 1, 2008 Patch]]''' | ||
+ | * Fixed buffed health not decaying properly after being healed by a [[Dispenser]] | ||
+ | |||
+ | '''[[July 29, 2008 Patch]]''' | ||
+ | * Added a gear symbol behind the health bar for Engineer [[buildings]], in both target IDs and freeze panels | ||
+ | |||
+ | '''[[December 11, 2008 Patch]]''' | ||
+ | * The Engineer's [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is | ||
+ | * The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded | ||
+ | |||
+ | '''[[December 15, 2008 Patch]]''' | ||
+ | * Added new [[teleporter]] sounds for upgrade levels 2 and 3 | ||
+ | * Fixed Engineers being able to upgrade the bomb cart's [[dispenser]] found in [[Payload]] levels | ||
+ | * Fixed bomb cart's dispenser being solid to players and projectiles | ||
+ | |||
+ | '''[[January 28, 2009 Patch]]''' | ||
+ | * Added upgrade progress and levels to Engineer HUD panel for all [[buildings]] | ||
+ | * Fixed [[teleporter]] entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit | ||
+ | |||
+ | '''[[February 2, 2009 Patch]]''' | ||
+ | * Fixed bug in [[teleporter]] logic that allowed engineers to build teleporters with HUGE health values | ||
+ | |||
+ | '''[[February 24, 2009 Patch]]''' ([[Scout Update]]) | ||
+ | * Added new sounds for upgraded [[Teleporters]] | ||
+ | |||
+ | '''[[March 5, 2009 Patch]]''' | ||
+ | ([[Junction|CP_Junction]]) | ||
+ | * Fixed an [[exploit]] where Engineers could build a teleporter exit in an invalid area | ||
+ | |||
+ | '''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]]) | ||
+ | * Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each [[ammo]] type) on each use, based on the level of the dispenser | ||
+ | * Added hat [[Mining Light]] | ||
+ | |||
+ | '''[[May 29, 2009 Patch]]''' | ||
+ | * Added the userid of the player who built the teleporter to the "player_teleported" event | ||
+ | |||
+ | '''[[June 23, 2009 Patch]]''' | ||
+ | * Added log entries for player extinguished events using the [[Dispenser]] | ||
+ | * Fixed [[teleporters]] not being build-able in some places where they should be (such as within the pit at the end of [[Badwater Basin]]) | ||
+ | |||
+ | '''[[August 13, 2009 Patch]]''' ([[Classless Update]]) | ||
+ | * Engineers wrenching a [[teleporter]] will repair the other end as well, and remove [[Sappers]] from both if they exist | ||
+ | * Fixed [[sentries]] firing at a fully [[cloaked]] [[Spy]] if they're still the closest target | ||
+ | * {{Undocumented}} Added new hat bodygroups to the Engineer | ||
+ | * Added hats: [[Engineer's Cap]], [[Texas Slim's Dome Shine]] and [[Texas Ten Gallon]] | ||
+ | |||
+ | '''[[August 31, 2009 Patch]]''' | ||
+ | * Fixed being able to burn players/[[buildings]] that are in the water while standing outside the [[water]] | ||
+ | * Fixed server log not listing [[telefrag]] kills as weapon "telefrag" | ||
+ | |||
+ | '''[[October 29, 2009 Patch]]''' ([[Haunted Halloween Special]]) | ||
+ | * The update of CTF, Arena, and KOTH versions of [[Sawmill]] | ||
+ | ** Fixed [[Engineer]] exploit | ||
+ | |||
+ | '''[[December 7, 2009 Patch]]''' | ||
+ | * Fixed [[dispenser]] not healing players at the correct rate if it's upgraded while the players are already touching the dispenser | ||
+ | |||
+ | '''[[January 6, 2010 Patch]]''' | ||
+ | * Changes to the TF [[Bots]] | ||
+ | ** General bot improvements | ||
+ | *** Engineers use their shotgun properly | ||
+ | |||
+ | '''[[January 13, 2010 Patch]]''' | ||
+ | * Added backstab death animation | ||
+ | |||
+ | '''[[February 3, 2010 Patch]]''' | ||
+ | * with the map update [[Doublecross|CTF_DoubleCross]] | ||
+ | ** Changed to prevent [[Engineer|Engineers]] from building on top of the shack in each base | ||
+ | |||
+ | '''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]]) | ||
+ | * Added hat: [[Hotrod]] | ||
+ | |||
+ | '''[[April 15, 2010 Patch]]''' | ||
+ | * Added a new weapon: the Lugermorph | ||
+ | |||
+ | '''[[April 28, 2010 Patch]]''' | ||
+ | * Bot changes | ||
+ | ** Fixed a behavior loop with Engineer metal gathering | ||
+ | * Fixed a permanent overheal exploit involving Dispensers | ||
+ | * Killing yourself with your own [[Sentry Gun]] no longer increments the Sentry Gun's kill counter | ||
+ | |||
+ | '''[[April 29, 2010 Patch]]''' ([[119th Update]]) | ||
+ | * Fixed the [[Teleporters|teleporter exit]] using the wrong [[Particle effects|particle effect]] | ||
+ | * Fixed Teleporters not reverting to level 1 when their other side is destroyed | ||
+ | * Fixed Engineers & [[Spies]] being able to circumvent build restrictions | ||
+ | |||
+ | '''[[April 30, 2010 Patch]]''' | ||
+ | * Fixed the Engineer being able to build more than 1 of each type of building | ||
+ | * Fixed old Engineer build keybinds not working with the new system | ||
+ | |||
+ | '''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]]) | ||
+ | * Added hat: [[Safe'n'Sound]] | ||
+ | |||
+ | '''[[July 1, 2010 Patch]]''' | ||
+ | * Added Engineer to the list of classes that can equip [[Lugermorph|Max's Pistol]] | ||
+ | |||
+ | '''[[July 8, 2010 Patch]]''' ([[Engineer Update]]) | ||
+ | * Added The [[Frontier Justice]]. | ||
+ | * Added The [[Wrangler]]. | ||
+ | * Added The [[Gunslinger]]. | ||
+ | * Added The [[Southern Hospitality]]. | ||
+ | * Added 35 [[Engineer achievements]]. | ||
+ | * Engineers can now pickup & move their [[buildings]]. | ||
+ | * Added Engineer [[main menu]] music. | ||
+ | * {{Undocumented}} | ||
+ | ** Added several new [[Engineer responses]], including [[domination]] lines | ||
+ | ** 'Wrenching' a [[Sentry Gun]] now upgrades, repairs and restores ammunition all at once per [[Wrench]] hit, prioritizing repairs and upgrading if not in possession of enough metal | ||
+ | ** Sentry Guns now have laser sights to accommodate use of the Wrangler | ||
+ | ** Introduced a unique switching animation for the Engineer's Shotgun and [[Frontier Justice]]. Previously he used the same switching animation for the Pyro, Heavy and Soldier. | ||
+ | ** The [[Golden Wrench]] could no longer be randomly found via crafting | ||
+ | ** Added a new arm bodygroup to the Engineer model | ||
+ | ** [[Lugermorph]] given it's own [[kill icon]] | ||
+ | |||
+ | '''[[July 9, 2010 Patch]]''' | ||
+ | * Fixed an exploit that allowed Engineers to build level 2/3 [[Mini sentry|mini sentries]] | ||
+ | * Fixed a bug that allowed sapped buildings to be picked up by the Engineer | ||
+ | * Fixed a bug where [[Wrangler|Wrangled]] level 3 [[Sentry|sentryguns]] would still fire rockets when they were out of ammo | ||
+ | * The Wrangler no longer shows the [[shotgun|shotgun's]] ammo count | ||
+ | * Engineers can no longer pick up buildings while stunned or in loser state | ||
+ | * Fixed Engineer shotgun and [[pistol]] not using team skins for the Engineer's arms | ||
+ | * Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun | ||
+ | * The [[Gunslinger]] 3 hit combo now only increments the combo count when hitting enemy players | ||
+ | * Achievement fixes: | ||
+ | ** The "Rio Grind" achievement limit is now correctly set to 50 | ||
+ | ** Fixed a typo in Six-String Stinger achievement name | ||
+ | ** Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself | ||
+ | ** Fixed getting the Six-String Stinger achievement without playing the guitar | ||
+ | ** Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized" | ||
+ | |||
+ | '''[[July 13, 2010 Patch]]''' | ||
+ | * [[Coldfront|CP_Coldfront]] | ||
+ | ** Fixed a couple Engineer [[building]] [[Exploit|exploits]] | ||
+ | * Fixed players picking up buildings before a round has started | ||
+ | * Fixed an exploit where Engineers could create level 3 [[Mini sentry|mini-sentries]] | ||
+ | |||
+ | '''[[July 19, 2010 Patch]]''' | ||
+ | * Fixed a problem with not being able to pick-up buildings in [[Arena|Arena mode]] | ||
+ | * Fixed an exploit that allowed team kills with [[Wrangler|Wrangled]] [[sentries]] | ||
+ | * Fixed a bug where teleporters could be given more than their normal amount of health | ||
+ | * TF Bot Changes | ||
+ | ** Fixed [[Engineer]] bot infinite build-destroy behavior loop regression | ||
+ | ** Fixed bot behavior issue resulting in bot pile-ups near level 3 [[teleporter]] entrances | ||
+ | ** Bots no longer consider sapped sentries a dangerous threat | ||
+ | ** Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement | ||
+ | |||
+ | '''[[August 17, 2010 Patch]]''' | ||
+ | * Updated Engineer startup music | ||
+ | |||
+ | '''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]]) | ||
+ | * {{Undocumented}} The [[Frontier Justice]] now works correctly with critical boosts | ||
+ | * {{Undocumented}} [[Texas Slim's Dome Shine]] now shows up when using the "Inspect" key on allies | ||
+ | |||
+ | '''[[October 6, 2010 Patch]]''' | ||
+ | * Fixed the [[wrench]] number for the [[Golden Wrench]] not displaying properly | ||
+ | * The [[Texas Ten Gallon|Cowboy Hat]] and [[Engineer's Cap]] paint effects are more noticeable | ||
+ | |||
+ | '''[[October 8, 2010 Patch]]''' | ||
+ | * Made the [[Golden Wrench]] nameable | ||
+ | |||
+ | '''[[October 12, 2010 Patch]]''' | ||
+ | * Fixed some viewmodel [[bugs]] with the Lugermorph | ||
+ | |||
+ | '''[[October 18, 2010 Patch]]''' | ||
+ | * Fixed a [[sentry gun]] [[exploit]] that let [[Engineer]]s build multiple sentries | ||
+ | * Fixed Engineers being able to build level 3 [[Mini Sentry|mini-sentries]] using [[The Wrangler]] | ||
+ | |||
+ | '''[[October 19, 2010 Patch]]''' | ||
+ | * Fixed another [[sentry gun]] [[exploit]] that let [[Engineers]] build multiple sentries | ||
+ | * Fixed Engineers being able to build level 3 [[Mini Sentry|mini-sentries]] using The [[The Wrangler|Wrangler]] for real this time | ||
+ | |||
+ | '''[[October 27, 2010 Patch]]''' ([[Scream Fortress]]) | ||
+ | * {{Undocumented}} Added the [[Hotrod]] to the store | ||
+ | |||
+ | '''[[November 3, 2010 Patch]]''' | ||
+ | * Fixed Engineer's being able to build under the final [[Control Point|capture point]] in [[Mann Manor]] | ||
+ | |||
+ | '''[[November 19, 2010 Patch]]''' | ||
+ | * Fixed a [[Frontier Justice]] exploit that let Engineers have infinite crits for their current life/round | ||
+ | * {{Undocumented}} [[Lugermorph]]s obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage | ||
+ | |||
+ | '''[[December 2, 2010 Patch]]''' | ||
+ | * Fixed Engineers being able to destroy sapped [[buildings]] by issuing the command directly in the console | ||
+ | * Made the following hats paintable: [[Safe'n'Sound]] | ||
+ | |||
+ | '''[[December 17, 2010 Patch]]''' ([[Australian Christmas]]) | ||
+ | * [[Sentries]] no longer track [[Your Eternal Reward]] Spies after they backstab someone | ||
+ | * Added new weapon: '[[The Jag]]' | ||
+ | * Added new hat: '[[Industrial Festivizer]]' and '[[Buckaroos Hat]]' | ||
+ | |||
+ | '''[[December 21, 2010 Patch]]''' | ||
+ | * The following hats are now paintable or have had their paintability improved: [[Buckaroos Hat]] | ||
+ | |||
+ | '''[[January 7, 2011 Patch]]''' | ||
+ | * Updated the material for the [[Jag]] | ||
+ | |||
+ | '''[[January 10, 2011 Patch]]''' | ||
+ | * Added the [[Sentry_Gun#Combat_Mini-Sentry_Gun|mini-sentry]] kill icon | ||
+ | |||
+ | '''[[January 19, 2011 Patch]]''' | ||
+ | * Fixed the Engineer [[PDA]] view models (build/destroy) having Red skins while on the Blue team. | ||
+ | * Fixed the [[mini-sentry]] [[HUD]] not playing the alert sound when the sentry is sapped or low on ammo | ||
+ | |||
+ | '''[[February 3, 2011 Patch]]''' | ||
+ | * Engineers who hit teammate's [[Sentry Gun|sentry guns]] with their [[wrench]] now get kill assists from that sentry. | ||
+ | * Made the [[Jag]] [[Gift Wrap|gift wrappable]] | ||
+ | |||
+ | '''[[February 14, 2011 Patch]]''' | ||
+ | * {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the [[Gunslinger]] | ||
+ | |||
+ | '''[[February 14, 2011 Patch]]''' | ||
+ | * | ||
+ | |||
+ | '''[[March 10, 2011 Patch]]''' ([[Shogun Pack]]) | ||
+ | * Fixed the "Best Little Slaughterhouse in Texas" [[Engineer achievement]] not counting [[Wrangler]] and [[Mini-Sentry]] kills | ||
+ | |||
+ | '''[[March 11, 2011 Patch]]''' | ||
+ | * Fixed the [[Frontier Justice |revenge crit]] label not being localized correctly | ||
+ | |||
+ | '''[[March 15, 2011 Patch]]''' | ||
+ | * Crafting recipe for the following weapons changed [[Jag]] | ||
+ | |||
+ | '''[[April 5, 2011 Patch]]''' | ||
+ | * {{Undocumented}} Turned quality of some Vintage Lugermorphs to unique | ||
+ | |||
+ | '''[[April 7, 2011 Patch]]''' | ||
+ | * Added new hats: [[Big Country]], [[Professor's Peculiarity]] and [[Googly Gazer]] | ||
+ | * Added new misc: [[Teddy Roosebelt]] | ||
+ | * {{undocumented}} Added [[Professor's Peculiarity]] | ||
+ | |||
+ | '''[[April 14, 2011 Patch]]''' ([[Hatless Update]]) | ||
+ | * Added 3 new training courses for the Engineer | ||
+ | * Added "[[styles]]" for the: [[Googly Gazer]] | ||
+ | * Updated the Googly Gazer to be paintable | ||
+ | * Replaced the no-[[crit]] attribute with -25% damage on the following: The [[Gunslinger]], The [[Southern Hospitality]] | ||
+ | * [[Bot]] changes: | ||
+ | ** Engineer bots are better at moving their sentry gun nest as the scenario changes | ||
+ | * {{Undocumented}} Modified the [[Googly Gazer|Googly Gazer]]'s default textures | ||
+ | |||
+ | '''[[April 15, 2011 Patch]]''' | ||
+ | * {{Undocumented}} Replaced the -25% damage attribute with no-[[crit]] on the following weapons: | ||
+ | ** [[Gunslinger]] and [[Southern Hospitality]] | ||
+ | |||
+ | '''[[April 20, 2011 Patch]]''' | ||
+ | * Added more instructions to the Engineer [[Training mode|training]] regarding metal resources | ||
+ | |||
+ | '''[[April 28, 2011 Patch]]''' | ||
+ | * Added [[Hetman's Headpiece]] | ||
+ | |||
+ | '''[[May 5, 2011 Patch]]''' ([[Replay Update]]) | ||
+ | * Added new hats: [[Western Wear]] and [[Ol' Geezer]] | ||
+ | * [[Hetman's Headpiece]] made craftable, tradeable, and paintable | ||
+ | * Hetman's Headpiece was added to the list of hats that can be unusual | ||
+ | * [[Sentry Gun]]s now properly target the [[Horseless Headless Horsemann]] as an enemy | ||
+ | |||
+ | '''[[June 23, 2011 Patch]]''' | ||
+ | * [[Training]] improvements: | ||
+ | ** Added ammo instruction to [[Engineer]] training | ||
+ | }} | ||
== Bugs == | == Bugs == |
Revision as of 03:46, 26 June 2011
Engineer | |
---|---|
https://wiki.teamfortress.com/w/images/6/6a/Engineer_RED_3D.jpg?1701892894.7820912764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/b/ba/Engineer_BLU_3D.jpg?1701892968.0050982764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/c/c7/Engineer_%C3%9CberCharged_RED_3D.jpg?1701893063.8601082764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/8/85/Engineer_%C3%9CberCharged_BLU_3D.jpg?1701893175.0577572764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15 | |
Basic Information | |
Icon: | |
Type: | Defensive |
Health: | 125 / 185 150 / 225 with the Gunslinger equipped |
Speed: | 100% 75% while hauling a building |
Meet the Engineer | |
“ | Hey look, buddy. I'm an engineer—that means I solve problems.
Not problems like 'What is beauty?' because that would fall within the purview of your conundrums of philosophy. I solve practical problems. — The Engineer on his profession.
|
” |
The Engineer, real name Dell Conagher, is a soft-spoken, amiable Texan with an interest in all things mechanical, and chooses to construct and maintain Buildings that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that replenishes the health and ammo of nearby teammates, and Teleporters that quickly transport his teammates to the fray.
However, the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies; a good Engineer must keep his gear under a watchful eye and in good repair with his Wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, combined with the assistance of his helpful hardware, make him more than capable of holding his own in a fight.
The Engineer is also capable of hauling buildings which he has already constructed and redeploying them in new locations at the cost of a lower footspeed and the inability to use weapons while carrying them. Buildings are vulnerable during the hauling process, as they will be destroyed if the Engineer is killed; they also need some time to redeploy after being hauled.
The Engineer is voiced by Grant Goodeve.
Contents
Bio
|
Basic strategy
- Use the build tool to place Sentry Guns, Dispensers, and Teleporters.
- You need metal to build, repair, and upgrade your Buildings. Collect fallen weapons to get more metal.
- Hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower.
- Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
- Build Teleporters to help your team reach the front line faster.
- Keep an eye out for enemy Spies attaching Sappers to your Buildings. Use your Wrench to remove Sappers.
- Pyros are a good friend. They can help remove Sappers from Buildings using the Homewrecker or the Maul.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60
Crit: 180 |
||
Unlock Frontier Justice |
3 | 32 | Base: 60
Crit: 180 |
Stores 2 guaranteed critical shots for every Sentry Gun kill. Stores 1 guaranteed critical shot for every Sentry Gun assist. Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition. Has half the normal clip size. No random Critical hits. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Pistol |
12 | 200 | Base: 15
Crit: 45 |
||
Promotional Lugermorph |
12 | 200 | Base: 15
Crit: 45 |
Same as the Pistol's specs. | |
Unlock Wrangler |
N/A | N/A | N/A |
Enables manual control of own Sentry Gun. The Sentry Gun gains double firing rate and a laser pointer to assist in aiming. The Sentry Gun gains a shield which blocks 66% of incoming damage. Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds. |
Melee
Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Electro Sappers.
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Wrench |
N/A | N/A | Base: 65
Crit: 195 |
||
Promotional Golden Wrench |
N/A | N/A | Base: 65
Crit: 195 |
Limited item from the Engineer Update. | |
Unlock Gunslinger |
N/A | N/A | Base: 65 1
Crit: 195 1 |
Replaces standard Sentry Gun with Combat Mini-Sentry Gun. Increases maximum health by 25 points. Guarantees a Critical hit on a third consecutive punch. No random Critical hits. | |
Craft Southern Hospitality |
N/A | N/A | Base: 65 Crit: 195 |
On hit causes opponent to bleed for 5 seconds. Raises fire vulnerability by 20%. No random Critical hits. | |
Craft Jag |
N/A | N/A | Base: 49 Crit: 146 |
+30% Faster construction rate. -25% Damage done. | |
Distributed Saxxy |
N/A | N/A | Base: 65
Crit: 195 |
Limited item from the Replay Update. |
Taunt Attack
Associated item | Description | Kill icon | |
---|---|---|---|
Main article: Dischord
The Engineer takes out his trusty guitar, plays a chord, then smashes the area in front of him. |
Associated item | Description | Kill icon | |
---|---|---|---|
Main article: Organ Grinder
The Engineer revs his Gunslinger which starts spinning, then thrusts it forward. |
PDA
Weapon | Notes / Special abilities |
---|---|
Standard Primary PDA Build Tool |
Allows the player to build one of the Engineer's buildings. |
Standard Primary PDA Destroy Tool |
Allows the player to demolish one of the Engineer's own buildings. |
Buildings
Image | Building | Level | Cost | Health | Damage Per Second/Replenish/Recharge |
---|---|---|---|---|---|
Slot one |
Sentry Gun | One | 130 | 150 | Bullets average DPS: 64 No rockets |
Two | 330 | 180 | Bullets average DPS: 128 No rockets | ||
Three | 530 | 216 | Bullets average DPS: 128 Rockets (on direct hit): 100 | ||
Slot one |
Combat Mini-Sentry Gun | N/A | 100 | 100 | Average DPS: 48 |
Slot two |
Dispenser | One | 100 | 150 | Health: 10/sec Ammo: 20%/sec Metal: 40/5 sec |
Two | 300 | 180 | Health: 15/sec Ammo: 30%/sec Metal: 50/5 sec | ||
Three | 500 | 216 | Health: 20/sec Ammo: 40%/sec Metal: 60/5 sec | ||
Slot three and four |
Teleporter Entrance Teleporter Exit |
One | 125 | 150 | Recharge: 10 sec |
Two | 325 | 180 | Recharge: 5 sec | ||
Three | 525 | 216 | Recharge: 3 sec |
Hats
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Engineer achievements
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Update history
- Fixed sentry muzzleflashes not drawing unless sentry was near the map origin
- Fixed bug with placement of teleporters that could result in players being unable to move
- Fixed teleporter/spawn doorway exploit
- Engineer buildings now explode when the Engineer dies during sudden death
- The Engineer's "build X" commands will now behave properly when bound directly to keys
- Fixed a bug in scoring Engineer building destruction
- Engineers no longer earn points for using their own teleporters
- Fixed the teleporter's player shaped particles not drawing
- [Undocumented] Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence on Dustbowl
- Added server log entry for buildings destroyed by their owner
- Fixed Sentry Gun shadows being clipped
- Dustbowl
- Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and Sentry Gun fire
- Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
- [Undocumented] Added protection against voice command spamming. Dramatic reduction in Teleporters needed
- [Undocumented] Changed Engineer buildings to detonate when a player disconnects instead of blinking out
- [Undocumented] Fixed Engineer being able to detonate buildings that are being sapped
- [Undocumented] Fixed potential client crash for players being healed by a Medic or Dispenser
April 29, 2008 Patch (Gold Rush Update)
- Fixed "times used" entry in teleporters maxing out at 32
- For mapmakers
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
- Fixed buffed health not decaying properly after being healed by a Dispenser
- Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Added new teleporter sounds for upgrade levels 2 and 3
- Fixed Engineers being able to upgrade the bomb cart's dispenser found in Payload levels
- Fixed bomb cart's dispenser being solid to players and projectiles
- Added upgrade progress and levels to Engineer HUD panel for all buildings
- Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
- Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
February 24, 2009 Patch (Scout Update)
- Added new sounds for upgraded Teleporters
March 5, 2009 Patch (CP_Junction)
- Fixed an exploit where Engineers could build a teleporter exit in an invalid area
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
- Added hat Mining Light
- Added the userid of the player who built the teleporter to the "player_teleported" event
- Added log entries for player extinguished events using the Dispenser
- Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
August 13, 2009 Patch (Classless Update)
- Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
- Fixed sentries firing at a fully cloaked Spy if they're still the closest target
- [Undocumented] Added new hat bodygroups to the Engineer
- Added hats: Engineer's Cap, Texas Slim's Dome Shine and Texas Ten Gallon
- Fixed being able to burn players/buildings that are in the water while standing outside the water
- Fixed server log not listing telefrag kills as weapon "telefrag"
October 29, 2009 Patch (Haunted Halloween Special)
- Fixed dispenser not healing players at the correct rate if it's upgraded while the players are already touching the dispenser
- Changes to the TF Bots
- General bot improvements
- Engineers use their shotgun properly
- General bot improvements
- Added backstab death animation
- with the map update CTF_DoubleCross
- Changed to prevent Engineers from building on top of the shack in each base
March 18, 2010 Patch (First Community Contribution Update)
- Added hat: Hotrod
- Added a new weapon: the Lugermorph
- Bot changes
- Fixed a behavior loop with Engineer metal gathering
- Fixed a permanent overheal exploit involving Dispensers
- Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter
April 29, 2010 Patch (119th Update)
- Fixed the teleporter exit using the wrong particle effect
- Fixed Teleporters not reverting to level 1 when their other side is destroyed
- Fixed Engineers & Spies being able to circumvent build restrictions
- Fixed the Engineer being able to build more than 1 of each type of building
- Fixed old Engineer build keybinds not working with the new system
May 20, 2010 Patch (Second Community Contribution Update)
- Added hat: Safe'n'Sound
- Added Engineer to the list of classes that can equip Max's Pistol
July 8, 2010 Patch (Engineer Update)
- Added The Frontier Justice.
- Added The Wrangler.
- Added The Gunslinger.
- Added The Southern Hospitality.
- Added 35 Engineer achievements.
- Engineers can now pickup & move their buildings.
- Added Engineer main menu music.
- [Undocumented]
- Added several new Engineer responses, including domination lines
- 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal
- Sentry Guns now have laser sights to accommodate use of the Wrangler
- Introduced a unique switching animation for the Engineer's Shotgun and Frontier Justice. Previously he used the same switching animation for the Pyro, Heavy and Soldier.
- The Golden Wrench could no longer be randomly found via crafting
- Added a new arm bodygroup to the Engineer model
- Lugermorph given it's own kill icon
- Fixed an exploit that allowed Engineers to build level 2/3 mini sentries
- Fixed a bug that allowed sapped buildings to be picked up by the Engineer
- Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo
- The Wrangler no longer shows the shotgun's ammo count
- Engineers can no longer pick up buildings while stunned or in loser state
- Fixed Engineer shotgun and pistol not using team skins for the Engineer's arms
- Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun
- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players
- Achievement fixes:
- The "Rio Grind" achievement limit is now correctly set to 50
- Fixed a typo in Six-String Stinger achievement name
- Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself
- Fixed getting the Six-String Stinger achievement without playing the guitar
- Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized"
- CP_Coldfront
- Fixed players picking up buildings before a round has started
- Fixed an exploit where Engineers could create level 3 mini-sentries
- Fixed a problem with not being able to pick-up buildings in Arena mode
- Fixed an exploit that allowed team kills with Wrangled sentries
- Fixed a bug where teleporters could be given more than their normal amount of health
- TF Bot Changes
- Fixed Engineer bot infinite build-destroy behavior loop regression
- Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
- Bots no longer consider sapped sentries a dangerous threat
- Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
- Updated Engineer startup music
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] The Frontier Justice now works correctly with critical boosts
- [Undocumented] Texas Slim's Dome Shine now shows up when using the "Inspect" key on allies
- Fixed the wrench number for the Golden Wrench not displaying properly
- The Cowboy Hat and Engineer's Cap paint effects are more noticeable
- Made the Golden Wrench nameable
- Fixed some viewmodel bugs with the Lugermorph
- Fixed a sentry gun exploit that let Engineers build multiple sentries
- Fixed Engineers being able to build level 3 mini-sentries using The Wrangler
- Fixed another sentry gun exploit that let Engineers build multiple sentries
- Fixed Engineers being able to build level 3 mini-sentries using The Wrangler for real this time
October 27, 2010 Patch (Scream Fortress)
- [Undocumented] Added the Hotrod to the store
- Fixed Engineer's being able to build under the final capture point in Mann Manor
- Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round
- [Undocumented] Lugermorphs obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage
- Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console
- Made the following hats paintable: Safe'n'Sound
December 17, 2010 Patch (Australian Christmas)
- Sentries no longer track Your Eternal Reward Spies after they backstab someone
- Added new weapon: 'The Jag'
- Added new hat: 'Industrial Festivizer' and 'Buckaroos Hat'
- The following hats are now paintable or have had their paintability improved: Buckaroos Hat
- Updated the material for the Jag
- Added the mini-sentry kill icon
- Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
- Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo
- Engineers who hit teammate's sentry guns with their wrench now get kill assists from that sentry.
- Made the Jag gift wrappable
- [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger
March 10, 2011 Patch (Shogun Pack)
- Fixed the "Best Little Slaughterhouse in Texas" Engineer achievement not counting Wrangler and Mini-Sentry kills
- Fixed the revenge crit label not being localized correctly
- Crafting recipe for the following weapons changed Jag
- [Undocumented] Turned quality of some Vintage Lugermorphs to unique
- Added new hats: Big Country, Professor's Peculiarity and Googly Gazer
- Added new misc: Teddy Roosebelt
- [Undocumented] Added Professor's Peculiarity
April 14, 2011 Patch (Hatless Update)
- Added 3 new training courses for the Engineer
- Added "styles" for the: Googly Gazer
- Updated the Googly Gazer to be paintable
- Replaced the no-crit attribute with -25% damage on the following: The Gunslinger, The Southern Hospitality
- Bot changes:
- Engineer bots are better at moving their sentry gun nest as the scenario changes
- [Undocumented] Modified the Googly Gazer's default textures
- [Undocumented] Replaced the -25% damage attribute with no-crit on the following weapons:
- Added more instructions to the Engineer training regarding metal resources
- Added Hetman's Headpiece
May 5, 2011 Patch (Replay Update)
- Added new hats: Western Wear and Ol' Geezer
- Hetman's Headpiece made craftable, tradeable, and paintable
- Hetman's Headpiece was added to the list of hats that can be unusual
- Sentry Guns now properly target the Horseless Headless Horsemann as an enemy
Bugs
- The Engineer's gloves will always be orange in First Person view whatever the team is (orange for RED, yellow for BLU.).
Trivia
- The Engineer is the shortest class in the game.
- The Beta Engineer was previously designed to be much taller.
- The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
- The Engineer rarely removes his welding goggles. In fact the only official time his naked eyes were revealed was in the "Loose Canon" comic.
- The character model actually has the goggles as part of his face. There are no official modeled eyeballs underneath them.
- The Engineer designed and built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
- The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game, known as Phong on the Valve Developer Community.
- The Engineer's counterpart in the original team of mercenaries BLU hired was supposedly Template:W, armed with a bag of blueprints instead of a PDA.
- The song the Engineer plays during Meet the Engineer is titled "More Gun", which is based on "Someone Else's Song" and was originally written by Jeff Tweedy of the American Country band Template:W.
- A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as the Engineer from Team Fortress Classic looks on proudly and pats him on the shoulder. This picture does create an inconsistency, as the Team Fortress Classic takes place in a more futuristic setting, whereas Team Fortress 2 takes place in 1968.
- The Engineer makes an appearance as a large cutout upon one of the forts in Template:W. The rest of the fort is comprised of recognizable parts of 2Fort. The Engineer's hardhat and goggles are also a selectable hat for the player's worms.
- The Engineer's voice actor and the Soldier's voice actor have both voiced the character Template:W from Nintendo's Template:W series: Grant Goodeve (the Engineer) in Template:W, and Rick May (the Soldier) in Template:W.
- The Support class of Monday Night Combat has a promo item of the Engineer's hardhat and the Medic's backpack named "Doctor Dispenser".
Related merchandise
- Sentry1.jpg
See also
- Meet the Engineer
- Metal
- Engineer match-ups
- Anti-Engineer Strategy
- Engineer taunts
- Engineer responses
- Engineer voice commands
- Basic Engineer strategy
- Community Engineer strategy
- List of references (Engineer)
- Sentry Gun jump
- Engineer (Classic)
References
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Engineer page on the Official TF2 Website
- The Engineer Update
- TF2 Official Blog - Loose Canon
- Comic: Loose Canon
- 119th Update! - Coming soon teaser
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