Difference between revisions of "Scout"

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*The Scout and Pyro are the only classes without stubble.
 
*The Scout and Pyro are the only classes without stubble.
 
*To the Scout has a total of 24 unlocks, with 4 unlockable weapons, 1 promotional item, 6 Scout hats, 8 All-Class hats and 5 All-Class misc items.
 
*To the Scout has a total of 24 unlocks, with 4 unlockable weapons, 1 promotional item, 6 Scout hats, 8 All-Class hats and 5 All-Class misc items.
**Additionally, The Scout is the first class to have three weapon unlocks for a specific slot. And is one of two classes to have so, the other is the Demoman.
+
**Additionally, The Scout is the first class to have three weapon unlocks for a specific slot. And is one of three classes to have so, the others are the Demoman and the Engineer.
 
*In the group picture that the camera in every Meet the Team trailer zooms out to with the ending flourish, the Scout is the only Offensive class wielding a melee weapon.
 
*In the group picture that the camera in every Meet the Team trailer zooms out to with the ending flourish, the Scout is the only Offensive class wielding a melee weapon.
 
*During the Mac Update comic, the Scout tries to impress [[Non-player characters#Trent and Jessica|Jessica]].
 
*During the Mac Update comic, the Scout tries to impress [[Non-player characters#Trent and Jessica|Jessica]].

Revision as of 16:24, 30 July 2010

Scout
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Scout.png
Basic Information
Icon: Leaderboard class scout.png
Type: Offensive
Health: 125
(110 with the Sandman equipped)
(185 when buffed by a Medic,
165 with the Sandman equipped)
Speed: 133%
Meet the Scout
ScoutVidSplash.png
Grass grows, birds fly, sun shines, and brotha, I hurt people.
The Scout on himself

A fast-running and fast-talking kid from Boston with a penchant for baseball and grievous bodily harm, the Scout flies like a butterfly and stings like a Shotgun blast to the face. The fastest of all the classes, his speed and ability to Double Jump will leave slower opponents spinning. This, coupled with his Scattergun or Force-A-Nature shotguns, makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty Sandman to Stun opponents with long-range Baseballs.

The Scout is an ideal choice if you need an objective done quickly; capturing points and moving carts twice as fast as his teammates and spiriting the enemy Intelligence away before they even know he's there.


Bio

Basic Strategy

Main articles: Scout tips, Scout strategy
Scoutava.jpg
  • Jump in mid-air to change direction, and avoid enemy fire.
  • You capture control points twice as fast as other classes.
  • You're most effective when you stay moving and use your speed to your advantage.
  • Strafing augments the natural advantage given by your speed.
  • Flanking enemies gives you plenty of opportunities to cause havoc.
  • Your Scattergun is lethal at point blank range, often killing in one or two hits.
  • Your Pistol is great for picking off enemies at a distance.

Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Scattergun
Standard
Scattergun 6 32 Base/Max: 60/105
Crit:180
Force-A-Nature
Unlock
Force-A-Nature 2 32 Base/Max: 65/113
Crit:194
Enhanced knockback effect: Propels enemies backwards when hit and/or propels the user in the opposite direction when fired while airbourne. With double the firing speed of the Scattergun the FAN has a clip size of only 2 shells, as opposed to the 6 of the Scattergun.

Secondary

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Pistol
Standard
Pistol 12 36 Base: 15
Crit: 45 [6 rounds/sec]
Item icon Lugermorph.png
Sam & Max variant
Lugermorph 12 36 Base: 15
Crit: 45 [6 rounds/sec]
Same specs as Pistol.
Item icon Bonk! Atomic Punch.png
Unlock
Bonk! Atomic Punch 1 ∞ (6sec duration, 24sec cooldown) N/A Makes user immune to all damage for a short while. Bonk! must recharge before it can be used again. Player can not attack while invincible. Player is still affected by knockback.
Item icon Crit-a-Cola.png
Drop
Crit-A-Cola 1 ∞ (6sec duration, 24sec cooldown) N/A During the 6-second effect, all attacks fired are Mini-Crits, and all damage taken by the player is Mini-Crit damage.

Melee

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Item icon Bat.png
Standard
Bat N/A N/A Base: 35
Crit: 105 [about 2 hits per second]
Item icon Sandman.png
Unlock
Sandman 1 ∞ (15sec ball respawn) Base: 35 (Ball: 5-15)
Crit: 105 (Ball: 45) [about 2 hits per second]
Launches a Baseball at enemy, Stunning them between 1–8 seconds (depending on ascending distance). -15 hp on wearer (110 hp total).

Taunt Attack

Attack Weapon Duration Damage
File:Item icon home run.png
Melee
Home Run Sandman 5 seconds 500 (Instant kill)

Hats

Main article: Hats
Original Classless Community Hatless
Batter's Helmet Bonk Helm Ye Olde Baker Boy Troublemaker's Tossle Cap Whoopee Cap Baseball Bill's Sports Shine
Backpack Batter's Helmet.png
Backpack Bonk Helm.png
Backpack Ye Olde Baker Boy.png
Backpack Troublemaker's Tossle Cap.png
Backpack Whoopee Cap.png
Backpack Baseball Bill's Sports Shine.png


Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Scoutava.jpg Buffed red scout.jpg Buffed blu scout.jpg
Get TF2 avatars on Steam: Original

Achievements

Main article: Scout achievements

Scout pack: 35 achievements, 3 milestones.


Trivia

Hot Dog!
  • The Scout is voiced by Nathan Vetterlein.
  • The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU base contains photos documenting their...activities.
  • The Scout is one of two classes with no emblem on their sleeves, the other being the Spy.
  • The excited Scout mascot in the Force-A-Nature ad [1] also appears in slightly altered form as the icon for the 'You'll Feel a Little Prick' Medic achievement.
  • The Scout mascot mentioned above wears his earpiece over his right ear, not his left like his game counterpart.
  • The Scout wears a left-handed Batter's Helmet, despite being a right-handed batter, most likely because he already wears the headset on his left ear.
  • The Scout's "No otha' class gonna do dat!" line is the only time a class has actually referred to themselves as a class.
    • The Scout's line "This map ain't big enough for the two of us" is the only time a class has referred to the battle ground they are on as a map.
  • The Scout's right eye is at the position 1.337 on the X-axis.
  • The Submachine Gun for the Sniper was originally intended for the Scout.
    • The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout (the closest weapon to it now is the Medic's Syringe Gun). This makes the Scout the only class to have their primary weapon changed twice in production.
R.I.P. Crazy Legs
The Scout looks on at the PCs
  • After players noted a resemblance between the Scout and TV pitchman Vince Offer, several players requested that Valve add a reference to this in-game. With the release of the Scout update, lines such as "If you order now, I'll throw in an extra beatin', absolutely free" and "No other class is gonna do that" were added to the game files.
  • The Scout has the same voice actor as the "Church Guy" character in Valve title Left 4 Dead. The voices used by Nathan Vetterlein for both characters are strikingly similar.
  • For a very long time, there was a bug that would cause the Scout's legs to disjoint crazily during a Double-Jump. Valve finally fixed the "Crazy Legs" bug in January 2010. [2]
  • The Scout is the youngest class in the game.
  • The Scout is the only class whose voice is unchanged when doing a domination response to a random class. For example, the Spy talks with a much darker voice.
  • The Scout repeatedly breaks the fourth wall, most notably when he tells his domination victims to rage quit.
  • According to the Jarate comic from the Sniper update, the Scout likes tacos.
  • The Spy claims the Scout is a virgin in his domination lines. Considering the nature and age of the Scout, this may be true.
  • The Scout and Pyro are the only classes without stubble.
  • To the Scout has a total of 24 unlocks, with 4 unlockable weapons, 1 promotional item, 6 Scout hats, 8 All-Class hats and 5 All-Class misc items.
    • Additionally, The Scout is the first class to have three weapon unlocks for a specific slot. And is one of three classes to have so, the others are the Demoman and the Engineer.
  • In the group picture that the camera in every Meet the Team trailer zooms out to with the ending flourish, the Scout is the only Offensive class wielding a melee weapon.
  • During the Mac Update comic, the Scout tries to impress Jessica.
  • The Scout's symbol- a shoe with a wing on it- is a reference to Mercury; the winged footed messenger in Roman mythology.
  • The Scout is the only class without a freeze-cam related Achievement.
    • He is, however, the only class that requires one specific map in order to unlock an Achievement. (Quick Hook requires the player to be on Well.)
  • The Scout has had a number of his Achievement conditions changed since the Scout Update's initial release.
    • The Achievements changed include "Retire the Runner" (which required the player to kill another Scout suffering from post-Bonk! slowdown; this was changed because that side effect has since been removed), and "The Big Hurt" (which required the player to stun ÜberCharged opponents; this was changed because the ability to stun invincible opponents with the Sandman has also been removed).

See also

External links