Difference between revisions of "Soldier"

From Team Fortress Wiki
Jump to: navigation, search
m (Added Rumor.)
m (Undo edit by Mind Games (Talk) (1099660) Please don't add rumors or speculation)
Line 14: Line 14:
  
 
The Soldier is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm1653371/ Rick May].
 
The Soldier is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm1653371/ Rick May].
He is also rumored to be thought after as [http://www.imdb.com/character/ch0003741/ Sergeant Hartman].
 
  
 
__ToC__
 
__ToC__

Revision as of 16:23, 30 July 2012

Soldier
https://wiki.teamfortress.com/w/images/6/68/Soldier_RED_3D.jpg?t=201504220057283007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/c/c1/Soldier_BLU_3D.jpg?t=201504220056523007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/a/a4/Soldier_%C3%9CberCharged_RED_3D.jpg?t=201504220056373007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/a/a7/Soldier_%C3%9CberCharged_BLU_3D.jpg?t=201504220056223007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7
Soldier.png
Basic Information
Icon: Leaderboard class soldier.png
Type: Offensive
Health: 200 /Medic emblem RED.png300
Speed: 80%
(See Speed below for further details)
Meet the Soldier
SoldierVidSplash.png
If fighting is sure to result in victory, then you must fight!
The Soldier on the art of war

The Soldier is a crazed patriot from America's heartland. Tough and well-armed, he's versatile, capable on both offense and defense, and a great starter class to get familiar with the game.

The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health. This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the Scout's double jump.

The two grenades on the Soldier's character model cannot be used unless the player finishes the Kamikaze taunt, which can only be used when the Equalizer is equipped.

The Soldier is voiced by Rick May.

Bio

Speed

Main article: Speed
Modifier Speed
Standard
80 .0%
Equipped with the Escape Plan at above 80% HP.
80 .0%
Equipped with the Escape Plan between 60% and 80% HP.
88 .0%
Equipped with the Escape Plan between 40% and 60% HP.
96 .0%
Equipped with the Escape Plan between 20% and 40% HP.
112 .0%
Equipped with the Escape Plan at 20% HP or below.
128 .0%
Boosted with the Disciplinary Action.
112 .0%
Charging with the Cow Mangler 5000.
26 .7%

Basic strategy

Main articles: Soldier tips, Soldier strategy
Soldierava.jpg
  • You can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground.
  • Crouching and jumping simultaneously while aiming at the ground will propel you farther at the cost of more self-damage.
  • Aim rockets at enemy's feet to ensure they can't avoid the explosion damage.
  • Make sure you keep your Rocket Launcher loaded. Hit R to reload it at any time.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 Base: 90

Crit: 270

Original
Promotional / Craft
Original
Killicon original.png Pictogram info.png  Rockets fly straight down the crosshair from the center of the screen.
Direct Hit
Unlock
Direct Hit
Killicon direct hit.png Base: 112

Crit: 338

Pictogram plus.png Has 80% faster rocket speed.

Pictogram plus.png Deals 25% more damage.
Pictogram plus.png Guarantees mini-crit damage on opponents sent airborne by an explosion, grapple hook, or enemy attack.
Pictogram minus.png Has 70% smaller splash damage radius.

Black Box
Craft
Black Box
Killicon black box.png 3 Base: 90

Crit: 270

Pictogram plus.png On hit: restores up to 20 health points.

Pictogram minus.png Has a 25% smaller clip size.

Rocket Jumper
Craft
Rocket Jumper
N/A 4 60 Base: 0

Crit: 0

Pictogram plus.png +200% max primary ammo on wearer.

Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png -100% damage penalty.
Pictogram minus.png No random critical hits.
Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK.

Liberty Launcher
Craft
Liberty Launcher
Killicon liberty launcher.png 5 20 Base: 68

Crit: 203

Pictogram plus.png +25% clip size.

Pictogram plus.png Has 40% faster rocket speed.
Pictogram plus.png -25% blast damage from rocket jumps.
Pictogram minus.png -25% damage penalty.

Cow Mangler 5000
Craft
Cow Mangler 5000
Killicon cow mangler 5000.png 4 Base: 90

Charged shot: 122

Crit: 122-151

Afterburn:
8 / sec. × 6 secs.

Pictogram plus.png  Does not use ammo (replaced with an ammo meter).

Pictogram minus.png  No random critical hits.
Pictogram minus.png  Deals only 20% damage to buildings.
Pictogram minus.png  Mini-crits whenever it would normally crit.
Pictogram info.png  Secondary fire is a charged shot that:

Pictogram plus.png Mini-crits players.
Pictogram plus.png Causes enemies to suffer afterburn for 6 seconds.
Pictogram plus.png Disables buildings for 4 seconds.
Pictogram minus.png Empties entire ammo meter.
Pictogram minus.png Cannot be used unless ammo meter is full.
Killicon fire.png
Beggar's Bazooka
Craft
Beggar's Bazooka
Killicon beggar's bazooka.png 3 20 Base: 90

Crit: 270

Pictogram plus.png Hold Fire to load up to three rockets.

Pictogram plus.png Release Fire to unleash the barrage at 223% increased fire rate.
Pictogram minus.png +3 degrees random projectile deviation.
Pictogram minus.png Overloading the chamber will cause a misfire.
Pictogram minus.png Cannot collect ammo from dispensers while active.
Pictogram minus.png -20% less explosion radius.

Air Strike
Craft
Air Strike
Killicon air strike.png 4-8 Base: 76

Crit: 230

Pictogram plus.png -15% damage from rocket jumps.

Pictogram plus.png Increased attack speed while blast jumping.
Pictogram plus.png Clip size increased on kill (up to +4).
Pictogram minus.png -15% damage penalty.
Pictogram minus.png -10% explosion radius.
Pictogram minus.png -20% explosion radius while blast jumping.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Buff Banner
Unlock
Buff Banner
N/A N/A N/A N/A Pictogram info.png Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.

Pictogram plus.png At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits.

Gunboats
Craft
Gunboats
N/A N/A N/A N/A Pictogram plus.png Grants 60% less self-damage from rocket jumping.

Pictogram info.png This doesn't affect fall damage.
Pictogram info.png Grants its abilities passively, does not need to be selected first in order to apply the ability.

Battalion's Backup
Craft
Battalion's Backup
N/A N/A N/A N/A Pictogram info.png Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.

Pictogram plus.png At 100% charge, using it grants player and nearby teammates 10 seconds of:

Immunity to Critical damage.
Raises resistance to damage by 35%.
Raises resistance to Sentry Gun by 50% (does not stack with previous).

Pictogram plus.png Passively increases max health by 20 points (220 total) on wearer.

Concheror
Promotional / Craft
Concheror
N/A N/A N/A N/A Pictogram info.png Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.

Pictogram plus.png While the buff is active, for 10 seconds the user and nearby teammates:

Have their movement speed boosted.
Are healed for 35% of the damage they deal.

Pictogram plus.png Passively grants a health regeneration depending on recent damage taken; max is +4.

Mantreads
Craft
Mantreads
Killicon mantreads.png N/A N/A N/A Pictogram plus.png –75% reduction in push force taken from enemy damage.

Pictogram plus.png Deals 3x falling damage to the player you land on.
Pictogram plus.png -75% reduction in airblast vulnerability.
Pictogram plus.png  200% increased air control when blast jumping.
Pictogram info.png Grants its abilities passively, does not need to be selected first in order to apply the ability.

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png 20% faster weapon switch-to speed.

Pictogram plus.png 15% faster weapon switch-from speed.
Pictogram plus.png Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Pictogram info.png Mini-crits only take affect within 5 seconds of deploying this weapon.

Pictogram minus.png Has 34% smaller clip size.

Righteous Bison
Promotional / Craft
Righteous Bison
Killicon righteous bison.png 4 Base: 20

Crit: 60

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.

Pictogram plus.png Does not use ammo (replaced with an ammo meter).
Pictogram plus.png Projectile penetrates enemy targets.
Pictogram plus.png Projectiles cannot be deflected.
Pictogram minus.png Deals only 20% damage to buildings.
Pictogram minus.png Has a 33% smaller clip size.

B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A N/A Pictogram info.png Allows player to activate a parachute whilst midair, slowing their descent.
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shovel
Stock
Shovel
Killicon shovel.png N/A N/A Base: 65

Crit: 195

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Equalizer
Unlock
Equalizer
Killicon equalizer.png N/A N/A Base:

33–107

Crit:
Base

Pictogram info.png When weapon is active:
Pictogram plus.png Damage increase as user's remaining health decreases.
Pictogram minus.png -90% less healing from Medic sources.
Pain Train
Craft
Pain Train
Killicon pain train.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Increases user's capture rate by 1 for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Half-Zatoichi
Promotional / Craft
Half-Zatoichi
Killicon half-zatoichi.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png 50% longer melee range.

Pictogram plus.png On kill: heals 50% of user's base health.
Pictogram minus.png No random critical hits.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

Disciplinary Action
Craft
Disciplinary Action
Killicon disciplinary action.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png 70% longer melee range.

Pictogram plus.png On hit ally: boosts player's speed for 3 seconds and boosts ally's speed for 2 seconds.
Pictogram minus.png Deals 25% less damage.

Market Gardener
Craft
Market Gardener
Killicon market gardener.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Deals crits while the wielder is rocket jumping.

Pictogram minus.png 20% slower firing speed.
Pictogram minus.png No random critical hits.

Escape Plan
Craft
Escape Plan
Killicon escape plan.png N/A N/A Base: 65

Crit: 195

Pictogram info.png When weapon is active:
Pictogram plus.png Movement speed increase as user's remaining health decreases.
Pictogram minus.png User takes mini-crits when weapon is active, and for 3 seconds after switching away.
Pictogram minus.png -90% less healing from Medic sources.


Taunt Attack

Soldiergrenadekill.png Associated item DescriptionKill Icon
Main article: Kamikaze
The Soldier tosses away his Equalizer, cracks his knuckles, takes a grenade off of his belt, sets it, thrusts his fist in the air, and explodes, killing himself and any nearby enemies, buildings included. If the player has the Lumbricus Lid equipped, the soldier will complete the taunt with the "Hallelujah" music short playing. Upon successful taunt, the kill icon displayed is different (Displayed underneath normal icon to the right).
  • Killicon grenade (taunt).png
  • Killicon hhg.png

Item sets

Main article: Item sets
The Tank Buster
Backpack The Tank Buster Bundle.png
Effect

Leave a Calling Card on your victims

Main article: Item sets
The General's Formals
Item icon World War Wednesday Bundle.png
Effect

No effect

Main article: Item sets
The Airborne Armaments
Item icon World War Wednesday Bundle.png
Effect

No effect

Main article: Item sets
Dr. Grordbort's Victory Pack
Item icon Dr. Grordbort's Victory Pack.png
Effect

No effect

Main article: Item sets
The Tin Soldier
Item icon Tin Soldier.png
Effect

Enables additional voice responses
Allows the Soldier to perform the Robot Dance taunt.

Cosmetic items

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Soldierava.jpg Buffed red soldier.jpg Buffed blu soldier.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Soldier achievements

Update history

October 25, 2007 Patch
  • Fixed rocket explosions being able to impart damage through thin ceilings.

December 20, 2007 Patch

  • Fixed Rocket trail effects sometimes existing permanently in world.

February 14, 2008 Patch

  • Dustbowl
    • Fixed a few places where rockets could pass through non-solid models.

February 28, 2008 Patch

  • Class balancing
    • Reduced Soldier's maximum rocket reserve ammo from 36 to 16.

June 19, 2008 Patch (Pyro Update)

  • Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps.

July 29, 2008 Patch

  • Fixed rockets being able to fire through grates at round starts.

December 11, 2008 Patch

  • Added smoke to the feet of a rocket jumping Soldier.

February 2, 2009 Patch

  • Increased Soldier primary ammo count from 16 to 20.

March 13, 2009 Patch

May 21, 2009 Patch (Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

August 17, 2009 Patch

September 15, 2009 Patch

  • Compensated by increasing the radius of grenades, stickies, and rockets to 50% of what they lost at the corners of the OBB.
  • Rocket radius change: 121->146.

December 10, 2009 Patch

December 17, 2009 Patch (WAR! Update)

December 18, 2009 Patch

December 22, 2009 Patch

  • Fixed inconsistent Rage generation with the Buff Banner.
  • Fixed the player keeping their rage setting when the Buff Banner isn't equipped.
  • Fixed the Buff Banner not working when +reload has been forced in console.
  • Fixed the Direct Hit Mini-Critting enemies submerged in water.
  • Updated the Gunboats to absorb damage from any self-inflicted rocket blast that doesn't hurt another player.
  • Achievement fixes
    • Fixed the "Ride of the Valkartie" Soldier achievement being earned by Soldiers on the defending team.

January 6, 2010 Patch

  • Soldier Rage bar no longer resets when touching a resupply cabinet.
  • Achievement fixes
    • Changed the requirements for the "Medals of Honor" Soldier achievement.
    • Fixed an issue that affected several achievements requiring the use of the Equalizer.
  • Changes to the TF Bots
    • Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them.

January 13, 2010 Patch

  • Changed the Direct hit to only minicrit enemies that have been launched into the air by an explosion.
  • Increased the rate of the Soldier's Rage generation by 40%.
  • Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 10.
  • Fixed rockets not being removed if they explode in func_nogrenades zones.
  • Fixed the Gunboats absorbing damage from the Soldier's Kamikaze.
  • Recoil/Reload force added for the Direct hit rocket launcher.
  • More defined flesh hit force added for the Equalizer pick axe.
  • Added appropriate trumpet forces for BLU Buff Banner.
  • Added appropriate trumpet forces for RED Buff Banner.

January 27, 2010 Patch

  • Changed the main menu background to randomly use the Red, Blue, and Soldier background images.

March 18, 2010 Patch (First Community Contribution Update)

April 15, 2010 Patch

  • Reduced the damage bonus the Equalizer receives as the player loses health.

April 28, 2010 Patch

  • Added jiggle bones to The Buff Banner.
  • Bot changes
    • Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy.
  • Fixed a case where Gunboats didn't apply their damage reduction properly.

April 30, 2010 Patch

May 20, 2010 Patch (Second Community Contribution Update)

June 10, 2010 Patch (Mac Update)

July 8, 2010 Patch (Engineer Update)

  • The Gunboats now reduce self-damage by 60% (was 75%).

August 25, 2010 Patch

  • [Undocumented] Added a new hat: the Lumbricus Lid.
    • Added an unused unique sound for the Kamikaze taunt while equipped with the Lumbricus Lid.
  • [Undocumented] Added a new grenade bodygroup to the Soldier model.

August 26, 2010 Patch

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

October 8, 2010 Patch

October 12, 2010 Patch

October 20, 2010 Patch

  • Trading changes
  • [Undocumented] Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint.

October 27, 2010 Patch (Scream Fortress)

November 19, 2010 Patch

  • Fixed the shotgun reload animations for the Soldier looping endlessly.

December 2, 2010 Patch

  • Made the following hats paintable: Sergeant's Drill Hat.
  • Fixed a lighting problem with a couple of the Soldier’s hats.

December 17, 2010 Patch (Australian Christmas)

December 22, 2010 Patch

  • The Rocket Jumper now has no max health penalty, and have damage vulnerabilities instead.

January 3, 2011 Patch

February 28, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

March 15, 2011 Patch

  • Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.
  • Fixed the Soldier taunts not working correctly when the Half-Zatoichi is the active weapon.
  • Fixed the Concheror animations not always playing correctly for players on the Blue team.
  • Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.

March 21, 2011 Patch

April 7, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance.
  • Item changes:
    • Equalizer Tuned high-end damage range so it's no longer possible to one-shot certain classes also Suppress the Medic call effect while active.
    • Battalion's Backup Reduced rage generation rate by 50%.
    • Concheror Damage-to-health conversion increased to 35% (from 20%).
  • Bot changes:
    • Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range.

April 28, 2011 Patch

May 5, 2011 Patch (Replay Update)

May 12, 2011 Patch

May 25, 2011 Patch

June 3, 2011 Patch

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

June 10, 2011 Patch

  • Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a Spy using the Dead Ringer.

June 14, 2011 Patch

June 23, 2011 Patch (Über Update)

June 28, 2011 Patch

July 1, 2011 Patch

July 20, 2011 Patch

July 22, 2011 Patch

  • Improved the impact sounds for the Cow Mangler 5000’s projectiles.
  • Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison.
  • Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
  • Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison.
  • Added charge shot force for the Cow Mangler 5000.
  • Cow Mangler 5000 changes
    • Fixed the charged shot sometimes doing more damage than intended.[3].
    • Fixed a bug that caused the projectiles to stay in the world after a team change.
    • Slowed reload rate by 5%.
  • [Undocumented].
    • Changed Half-Zatoichi Description "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
    • Changed Cow Mangler 5000 Description "This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec".
    • Changed Righteous Bison Description "This weapon fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets".
    • "This weapon deals reduced damage to buildings." is now "Deals only 20% damage to buildings".
    • "This weapon's projectiles cannot be deflected." is now "Projectile cannot be deflected".

July 26, 2011 Patch

July 27, 2011 Patch

July 28, 2011 Patch

  • Fixed a damage calculation in the Mantreads on Linux server, which could cause a physics crash.

August 2, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

November 2, 2011 Patch

  • Added a taunt for the Tin Soldier set.
  • Fixed the Soldier's melee dare response rules.

December 1, 2011 Patch

  • [Undocumented] Changed description of the Pocket Medic to be "Pocket Buddy" rather than a "Badge".

December 15, 2011 Patch (Australian Christmas 2011)

December 23, 2011 Patch

  • [Undocumented] Added "glasses" equip region to the Brain Bucket

January 11, 2012 Patch

January 17, 2012 Patch

  • Fixed the Lucky Shot not hiding the base Soldier helmet

January 26, 2012 Patch

February 2, 2012 Patch

February 9, 2012 Patch

March 1, 2012 Patch

March 15, 2012 Patch

  • Fixed Soldier buffs and rage meters not always being reset.

May 31, 2012 Patch

  • Updated The Rocket Jumper.
    • Added unique materials and models.
    • Removed damage penalties.
    • Added the inability to carry the intelligence.

June 11, 2012 Patch

  • Fixed the Gentle Manne's Service Medal not being drawn when equipped.
  • [Undocumented] The Gentle Manne's Service Medal now makes small metal sounds in the backpack.

June 27, 2012 Patch (Pyromania Update)

June 28, 2012 Patch

  • Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring .

Bugs

  • If a Primary weapon is fired when the player is initially spawned into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.
    • If the "Auto Reload" option was enabled and started reloading while taunting, the continuous loop of the reload animation will occur.
  • If you taunt as you reload a primary weapon (other than the Cow Mangler 5000) a rocket will blink in and out of the Soldier's hand.
  • Shooting with a Soldier weapon followed by a quick weapon switch will result in the sound being cut off. This excludes melee weapons.

Trivia

  • The Soldier has made several posts on the Official Blog, often referring to the Team Fortress 2 team as "The Powers That Be".
  • In Poker Night at the Inventory, an image of the Soldier makes a cameo as the King of Spades & Clubs in the "Team Fortress 2" deck.
    • He is also mentioned in a Heavy idle response line; "You are like sleeping Soldier who just stands at base instead of running to point!"
  • The first BLU team Soldier resembled Template:W.
  • In Worms: Reloaded, the Soldier's helmet is one of the hats selectable for the player's worms.
  • The Soldier's uniform and Rocket Launcher are usable by Megabeth in Super Monday Night Combat.

Gallery


Related merchandise

See also

References

  1. WAR! Comic, page 16.
  2. a b Team Fortress 2 Trailer 2, released in September 2006.
  3. The charged shot no longer has increased base damage.

External links