Difference between revisions of "Engineer"

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(Basic strategy)
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* Use the [[build tool]] to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
 
* Use the [[build tool]] to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
 
* You need [[metal]] to build, repair, and upgrade your Buildings. Collect fallen weapons or remains of buildings to get more metal.
 
* You need [[metal]] to build, repair, and upgrade your Buildings. Collect fallen weapons or remains of buildings to get more metal.
* Hit your [[Sentry Gun]] with your [[Wrench]] to upgrade it with metal. Each level adds more health and firepower.
+
* Hit a building with your wrench to use metal to increase its level (Max of 3). Each level will make the building stronger, increasing firepower, recharge rate, or heal rate of your buildings. Hitting a building with your wrench while it's constructing will increase the rate at which it builds.
 
* Build [[Dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.
 
* Build [[Dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.
 
* Build [[Teleporters]] to help your team get to key locations with ease.
 
* Build [[Teleporters]] to help your team get to key locations with ease.

Revision as of 20:38, 28 September 2012


Engineer
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Engineer.png
Basic Information
Icon: Leaderboard class engineer.png
Type: Defensive
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 100%
(See Speed below for further details)
Meet the Engineer
EngineerVidSplash.png

The Engineer is a soft-spoken, amiable Texan with an interest in all things mechanical. He specializes in constructing and maintaining Buildings that provide support to his team, rather than fighting at the front lines. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammo of nearby teammates, and Teleporters that quickly transport players from point A to point B.

Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies, a good Engineer must keep his gear under a watchful eye and under repair with his Wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and haul constructed buildings to redeploy them in more favorable locations.

The Engineer is voiced by Grant Goodeve.

Bio

Health

Main articles: Health, Overheal


Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276
Leaderboard class pyro.png Pyro 175 260 220
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295
Leaderboard class heavy.png Heavy 300 450 376
Under the effects of the Dalokohs Bar or Fishcake 350 500 426
With the Fists of Steel equipped 300 390 346
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 350 440 396
Leaderboard class engineer.png Engineer 125 185 158
With the Gunslinger equipped 150 225 189
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176
Leaderboard class sniper.png Sniper 125 185 158
Leaderboard class spy.png Spy 125 185 158
With the Big Earner equipped 100 150 126
With Conniver's Kunai equipped 70 105 89
Maximum overheal from Conniver's Kunai backstabs N/A 210 N/A

Theoretical value. Overheal does not exceed 150% of the classes' maximum health.


Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class engineer.png Engineer
100 %
90 %
33 %
80 %
Hauling a building
90 %
81 %
30 %
72 %

Basic strategy

Main articles: Engineer tips, Engineer strategy
Engineerava.jpg


  • Use the build tool to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
  • You need metal to build, repair, and upgrade your Buildings. Collect fallen weapons or remains of buildings to get more metal.
  • Hit a building with your wrench to use metal to increase its level (Max of 3). Each level will make the building stronger, increasing firepower, recharge rate, or heal rate of your buildings. Hitting a building with your wrench while it's constructing will increase the rate at which it builds.
  • Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
  • Build Teleporters to help your team get to key locations with ease.
  • Keep an eye out for enemy Spies attaching Sappers to your Buildings. Use your Wrench to remove Sappers.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Frontier Justice
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png Stores 2 guaranteed critical shots for every Sentry Gun kill.

Pictogram plus.png Stores 1 guaranteed critical shot for every Sentry Gun kill assist.
Pictogram info.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
Pictogram minus.png Has half the normal clip size.
Pictogram minus.png No random Critical hits.
Pictogram minus.png Revenge crits are lost on death.

Widowmaker
Promotional / Craft
Widowmaker
Killicon widowmaker.png ∞ / 6 6 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png On hit: damage dealt is returned as ammo.

Pictogram plus.png +10% damage to the same target as your sentry.
Pictogram plus.png No reload necessary.
Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: -30 metal.

Pomson 6000
Craft
Pomson 6000
Killicon pomson 6000.png 4 Base: 60

Crit: 180

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.

Pictogram plus.png Does not require ammo (replaced with an ammo meter).
Pictogram plus.png Projectile cannot be deflected.
Pictogram plus.png On Hit: Victim loses up to 10% Medigun charge.
Pictogram plus.png On Hit: Victim loses up to 20% cloak.
Pictogram minus.png Deals only 20% damage to buildings.
Pictogram minus.png Has a 33% smaller clip size.

Rescue Ranger
Craft
Rescue Ranger
Killicon rescue ranger.png 4 16 Base: 40

Crit: 120

Pictogram plus.png Alt-Fire: Use 100 metal to pick up buildings from long range.

Pictogram plus.png Fires a special bolt that can repair friendly buildings.
Pictogram minus.png -34% clip size.
Pictogram minus.png -50% max primary ammo on wearer.
Pictogram minus.png Self mark for death on building pick up, and a few seconds after redeployment.
Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Stock
Pistol
Killicon pistol.png 12 200 Base: 15

Crit: 45
[6 rounds / sec.]

Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png Pictogram info.png Killed enemies suffer a distinctive death by incineration.
Wrangler
Unlock
Wrangler
Killicon wrangler.png N/A N/A N/A Pictogram info.png Enables manual control of own Sentry Gun.

Pictogram plus.png The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
Pictogram plus.png The Sentry Gun gains a shield which blocks 66% of incoming damage.
Pictogram minus.png Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active.
Pictogram minus.png Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.

Giger Counter
Uncrate
Giger Counter
Killicon giger counter.png
Short Circuit
Promotional / Craft
Short Circuit
Killicon short circuit.png 5 200 Base: 10

Crit: N/A

Pictogram plus.png No reload necessary.

Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: –5 metal.
Pictogram minus.png No random critical hits.
Pictogram minus.png Cannot pick up buildings when active.
Pictogram minus.png Cannot be crit-boosted.
Pictogram minus.png -93% damage to enemy buildings.
Pictogram info.png Alt-Fire:

Pictogram plus.png Launches a projectile-consuming energy ball.
Pictogram minus.png -65 metal per shot


Melee

Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Sappers.

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Wrench
Stock
Wrench
Killicon wrench.png N/A N/A Base: 65

Crit: 195

Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Golden Wrench
Distributed
Golden Wrench
Killicon golden wrench.png Limited item from the Engineer Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Gunslinger
Unlock
Gunslinger
Killicon gunslinger.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.
Compared to a level one Sentry:
Pictogram plus.png Build speed increased by 150%.
Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal).
Pictogram plus.png +35% faster rotation.
Pictogram plus.png +50% faster firing speed.
Pictogram minus.png -33% health.
Pictogram minus.png -50% damage.
Pictogram info.png For more information, go here.

Pictogram plus.png Increases maximum health by 25 points.
Pictogram plus.png Guarantees a Critical hit on a third consecutive punch.
Pictogram minus.png No random Critical hits.

Killicon gunslinger triple punch.png
Southern Hospitality
Craft
Southern Hospitality
Killicon southern hospitality.png N/A N/A Base: 65

Crit: 195

Bleeding:
8 / sec. × 5 secs.

Pictogram plus.png On hit: causes opponent to bleed for 5 seconds.

Pictogram minus.png +20% fire vulnerability.
Pictogram minus.png No random Critical hits.

Jag
Craft
Jag
Killicon jag.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png Construction hit speed boost increased by 30%.

Pictogram plus.png +15% faster firing speed.
Pictogram minus.png -20% slower repair rate.
Pictogram minus.png –25% damage penalty.
Pictogram minus.png –33% damage penalty vs buildings.

Eureka Effect
Craft
Eureka Effect
Killicon eureka effect.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Press reload key to either teleport to your spawn area or teleporter exit.

Pictogram plus.png -50% metal cost when constructing or upgrading teleporters.
Pictogram minus.png Construction hit speed boost decreased by 50%.
Pictogram minus.png 20% less metal from Dispensers and Pickups.


Attack taunt

EngyGuitarSmash.png Associated item DescriptionKill Icon
Main article: Dischord

The Engineer takes out his trusty guitar, plays a chord, and then smashes the area in front of him with it.

(Smash sound 1)
(Smash sound 2)
(Smash sound 3)
  • Killicon guitar smash.png
EngyGunslinger.png Associated item DescriptionKill Icon
Main article: Organ Grinder
The Engineer revs his Gunslinger, starts spinning it, and thrusts it forward. Upon being hit, the enemy player will be stunned, and then gibbed.
  • Killicon arm blender.png

PDA

Weapon Notes / Special abilities
PDA Build
Standard
Primary PDA

Construction PDA

Pictogram info.png Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.

PDA Destroy
Standard
Secondary PDA

Destruction PDA

Pictogram info.png Allows the player to destroy his Sentry, Dispenser, and both Teleporters.

Item sets

Main article: Item sets
The Brundle Bundle
Item icon Brundle Bundle.png
Effect

Engineer's vocalizations are 145% higher pitch.

Main article: Item sets
Dr. Grordbort's Brainiac Pack
Item icon The Brainiac Pack Bundle.png
Effect

No effect

Buildings

Main article: Buildings
Image Building Level Cost Health Damage Per Second/Replenish/Recharge
Sentries.png
Slot one
Sentry Gun One 130 150 Bullets average DPS: 64
No rockets
Two 330 180 Bullets average DPS: 128
No rockets
Three 530 216 Bullets average DPS: 128
Rockets (on direct hit): 100
Red Mini Sentry.png
Slot one (With Gunslinger equipped)
Combat Mini-Sentry Gun N/A 100 100 Average DPS: 48
Dispensers.png
Slot two
Dispenser One 100 150 Health: 10/sec
Ammo: 20%/sec
Metal: 40/5 sec
Two 300 180 Health: 15/sec
Ammo: 30%/sec
Metal: 50/5 sec
Three 500 216 Health: 20/sec
Ammo: 40%/sec
Metal: 60/5 sec
RED Teleporter.png
Slot three and four
Teleporter Entrance
Teleporter Exit
One 125 150 Recharge: 10 sec
Two 325 180 Recharge: 5 sec
Three 525 216 Recharge: 3 sec

Cosmetic items

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Engineerava.jpg Buffed red engineer.jpg Buffed blu engineer.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Engineer achievements

Update history

September 20, 2007 Patch
  • Fixed sentry muzzleflashes not drawing unless sentry was near the map origin.

September 26, 2007 Patch

  • Fixed bug with placement of teleporters that could result in players being unable to move.

October 5, 2007 Patch

October 25, 2007 Patch

  • Engineer buildings now explode when the Engineer dies during sudden death.
  • The Engineer's "build X" commands will now behave properly when bound directly to keys.

November 7, 2007 Patch

  • Fixed a bug in scoring Engineer building destruction.
  • Engineers no longer earn points for using their own teleporters.

December 20, 2007 Patch

January 7, 2008 Patch

February 14, 2008 Patch

  • Added server log entry for buildings destroyed by their owner.
  • Fixed Sentry Gun shadows being clipped.
  • Dustbowl
    • Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and Sentry Gun fire.
    • Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them.

February 28, 2008 Patch

  • [Undocumented] Added protection against voice command spamming. Dramatic reduction in Teleporters needed.
  • [Undocumented] Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
  • [Undocumented] Fixed Engineer being able to detonate buildings that are being sapped.
  • [Undocumented] Fixed potential client crash for players being healed by a Medic or Dispenser.

April 29, 2008 Patch (Gold Rush Update)

  • Fixed "times used" entry in teleporters maxing out at 32.
  • For mapmakers.
    • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable.

July 1, 2008 Patch

  • Fixed buffed health not decaying properly after being healed by a Dispenser.

July 29, 2008 Patch

  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels.

December 11, 2008 Patch

  • The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is.
  • The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded.

December 15, 2008 Patch

  • Added new teleporter sounds for upgrade levels 2 and 3.
  • Fixed Engineers being able to upgrade the bomb cart's dispenser found in Payload levels.
  • Fixed bomb cart's dispenser being solid to players and projectiles.

January 28, 2009 Patch

  • Added upgrade progress and levels to Engineer HUD panel for all buildings.
  • Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit.

February 2, 2009 Patch

  • Fixed bug in teleporter logic that allowed engineers to build teleporters with huge health values.

February 24, 2009 Patch (Scout Update)

March 5, 2009 Patch (CP_Junction)

  • Fixed an exploit where Engineers could build a teleporter exit in an invalid area.

May 21, 2009 Patch (The Sniper vs. Spy Update)

  • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser.
  • Added hat Mining Light.

May 29, 2009 Patch

  • Added the userid of the player who built the teleporter to the "player_teleported" event.

June 23, 2009 Patch

  • Added log entries for player extinguished events using the Dispenser.
  • Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin).

August 13, 2009 Patch (Classless Update)

August 31, 2009 Patch

  • Fixed being able to burn players/buildings that are in the water while standing outside the water.
  • Fixed server log not listing telefrag kills as weapon "telefrag".

October 29, 2009 Patch (Haunted Halloween Special)

  • Updated the CTF, Arena, and KOTH versions of Sawmill.

December 7, 2009 Patch

  • Fixed dispenser not healing players at the correct rate if it's upgraded while the players are already touching the dispenser.

January 6, 2010 Patch

  • Changes to the TF Bots.
    • General bot improvements.
      • Engineers use their shotgun properly.

January 13, 2010 Patch

  • Added backstab death animation.

February 3, 2010 Patch

March 18, 2010 Patch (First Community Contribution Update)

April 15, 2010 Patch

  • Added weapon: the Lugermorph.

April 28, 2010 Patch

  • Bot changes
    • Fixed a behavior loop with Engineer metal gathering.
  • Fixed a permanent overheal exploit involving Dispensers.
  • Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.

April 29, 2010 Patch (119th Update)

  • Fixed the teleporter exit using the wrong particle effect.
  • Fixed Teleporters not reverting to level 1 when their other side is destroyed.
  • Fixed Engineers & Spies being able to circumvent build restrictions.

April 30, 2010 Patch

  • Fixed the Engineer being able to build more than 1 of each type of building.
  • Fixed old Engineer build keybinds not working with the new system.

May 20, 2010 Patch (Second Community Contribution Update)

July 1, 2010 Patch

  • Added Engineer to the list of classes that can equip Max's Pistol.

July 8, 2010 Patch (Engineer Update)

July 9, 2010 Patch

  • Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
  • Fixed a bug that allowed sapped buildings to be picked up by the Engineer.
  • Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
  • The Wrangler no longer shows the shotgun's ammo count.
  • Engineers can no longer pick up buildings while stunned or in loser state.
  • Fixed Engineer shotgun and pistol not using team skins for the Engineer's arms.
  • Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
  • Achievement fixes:
    • The "Rio Grind" achievement limit is now correctly set to 50.
    • Fixed a typo in Six-String Stinger achievement name.
    • Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
    • Fixed getting the Six-String Stinger achievement without playing the guitar.
    • Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".

July 13, 2010 Patch

July 19, 2010 Patch

  • Fixed a problem with not being able to pick-up buildings in Arena mode.
  • Fixed an exploit that allowed team kills with Wrangled Sentry Guns.
  • Fixed a bug where teleporters could be given more than their normal amount of health.
  • TF Bot Changes
    • Fixed Engineer bot infinite build-destroy behavior loop regression.
    • Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances.
    • Bots no longer consider sapped sentries a dangerous threat.
    • Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement.

August 17, 2010 Patch

  • Updated Engineer startup music.

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

October 8, 2010 Patch

October 12, 2010 Patch

  • Fixed some viewmodel bugs with the Lugermorph.

October 18, 2010 Patch

October 19, 2010 Patch

October 27, 2010 Patch (Scream Fortress)

  • [Undocumented] Added the Hotrod to the store.

November 3, 2010 Patch

November 19, 2010 Patch

  • Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
  • [Undocumented] Lugermorphs obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage.

December 2, 2010 Patch

  • Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
  • Made the following hats paintable: Safe'n'Sound.

December 17, 2010 Patch (Australian Christmas)

December 21, 2010 Patch

  • The following hats are now paintable or have had their paintability improved: Buckaroos Hat.

January 7, 2011 Patch

  • Updated the material for the Jag.

January 10, 2011 Patch

January 19, 2011 Patch

  • Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
  • Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.

February 3, 2011 Patch

February 14, 2011 Patch

  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.

March 10, 2011 Patch (Shogun Pack)

March 11, 2011 Patch

March 15, 2011 Patch

  • Crafting recipe for the following weapons changed Jag.

April 5, 2011 Patch

  • [Undocumented] Turned quality of some Vintage Lugermorphs to unique.

April 7, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Added 3 new training courses for the Engineer.
  • Added "styles" for the: Googly Gazer.
  • Updated the Googly Gazer to be paintable.
  • Replaced the no-crit attribute with -25% damage on the following: The Gunslinger, The Southern Hospitality.
  • Bot changes:
    • Engineer bots are better at moving their sentry gun nest as the scenario changes.
  • [Undocumented] Modified the Googly Gazer's default textures.

April 15, 2011 Patch

April 20, 2011 Patch

  • Added more instructions to the Engineer training regarding metal resources.

April 28, 2011 Patch

May 5, 2011 Patch (Replay Update)

June 23, 2011 Patch

July 1, 2011 Patch (Summer Camp Sale)

July 18, 2011 Patch

August 3, 2011 Patch

August 18, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

December 1, 2011 Patch

December 15, 2011 Patch (Australian Christmas 2011)

December 16, 2011 Patch

  • Fixed the Frontier Justice getting infinite crits.
  • Fixed an exploit with The Eureka Effect where the effects could activate without taunting in high-lag situations.

December 19, 2011 Patch

  • Fixed the Stocking Stuffer candy cane using the incorrect material.

December 21, 2011 Patch

  • Fixed hearing the deny sound while rotating a sentry during placement.
  • Added draw/recoil/reload/crit forces for the Pomson 6000.

January 11, 2012 Patch

February 2, 2012 Patch

February 9, 2012 Patch

February 14, 2012 Patch

April 10, 2012 Patch

  • Fixed a bug that allowed buildings to be built in nobuild/respawn volumes

April 17, 2012 Patch

  • Updated the Short Circuit
    • Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
    • Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies
  • Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer
  • Added the Texas Half-Pants
  • Fixed being able to place buildings in nobuild zones
  • [Undocumented] Engineer Buildings are no longer destroyed by the Payload cart.

May 10, 2012 Patch

  • Fixed a bug that allowed buildings to be built in nobuild/respawn volumes.

June 11, 2012 Patch

August 2, 2012 Patch

  • Fixed Engineer training shotgun and pistol images being swapped

August 15, 2012 Patch (Mann vs. Machine)

  • [Undocumented] Added new voice lines to Engineer

September 4, 2012 Patch

  • Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters in Mvm_Mannworks

Trivia

  • The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
  • The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the Loose Canon and True Meaning comics.
  • The Engineer designed and built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
  • The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game, known as Phong on the Valve Developer Community. Furthermore, the equation can be referenced in page five of Illustrative Rendering in TF2
  • The first BLU team Engineer resembled Template:W, armed with a bag of blueprints instead of a PDA.
  • The song the Engineer plays during Meet the Engineer is titled "More Gun". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band Template:W.
  • A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as the Engineer from Team Fortress Classic looks on proudly and pats him on the shoulder.
  • A large cutout of the Engineer makes an appearance in Template:W as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
  • The Engineer's hardhat is wearable by the Support class of Monday Night Combat.
  • In Poker Night at the Inventory, an image of the Engineer's disguise mask can be seen on the lower half of the Spy Jack of Diamonds cards in the "Poker Night" and "Poker Night Alternative" decks, respectively.
  • The Engineer, alongside the Pyro, Heavy, and Medic, is one of four Team Fortress 2-based Familiars in Template:W.
  • The Engineer's uniform is wearable by the Combat Girl in Super Monday Night Combat.
  • The Engineer's name is a tribute to the novel Conagher by Template:W, an author of whom Valve writers Erik Wolpaw and Jay Pinkerton are fans. [1]

Gallery


Related merchandise

See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.
  2. This change was then undone in an item schema change on February 10|2012. (OPTF2 Schema Tracker, February 10|2012|20:48:02 (UTC))

External links