Difference between revisions of "Lugermorph"

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*The Lugermoprh, along with the [[Big Kill]] and [[Max's Severed Head]], are all tradable.
 
*The Lugermoprh, along with the [[Big Kill]] and [[Max's Severed Head]], are all tradable.
 
*Currently a glitch exists where the weapon will be suspended in front of the player's view when in use and will not move, whilst the Engineer's hand proceeds to perform regular animations without it.
 
*Currently a glitch exists where the weapon will be suspended in front of the player's view when in use and will not move, whilst the Engineer's hand proceeds to perform regular animations without it.
 +
*Another glitch exists when the Lugermorph is equipped as a Scout, the model will not appear in first person. The hand animations continue to work.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 20:45, 9 October 2010

Template:Weapon infobox

Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
— Official Description

The Lugermorph (Max's Pistol) is a secondary weapon for the Scout and the Engineer. It's a reskin of the Pistol, and has no unique stats. The weapon was given to players who bought Sam & Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's Pistol. For more information, see the Pistol article.

Damage

See also: Damage
  • Base: 15
  • Max Ramp Up: 150% (22 damage)
  • Max Fall Off: 50% (8 damage)
  • Point Blank: 20-22
  • Medium Range: 10-15
  • Long Range: 8-9
  • Mini-Crit: 20
  • Critical hit: 45

Medium range is defined as length of the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.17 (6 rounds/second)
  • Reload: 1.25 (Scout)
  • Spread Recovery: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Previous Changes

  • Originally, this gun could only be used by the Scout. In the July 1st, 2010 update, it was made available for use with the Engineer.
  • The kill icon for the Lugermorph was originally the same as the Pistol. This was changed to it's current kill icon in the July 8, 2010 patch.

Trivia

  • The Lugermorph's model is based off of what looks like a P08 Luger, a German Pistol.
  • The name "Lugermorph" is a portmanteau of the words "Luger", the name of the Pistol which the Lugermorph's design is based on, and "Lagomorpha", the taxonomic order of which rabbits are a part.
  • The weapon's in-game description is a reference to a mystery and running joke in the Sam & Max games: where does Max keep his gun?
  • Taunting with the Lugermorph will cause the Engineer to use the regular Pistol taunt, but the extra length on the barrel makes him blow onto the side of the Pistol.
  • The Lugermorph is one of the only three loadout weapons that can not be crafted. The other two are the Big Kill and the Golden Wrench.
  • The Lugermorph, along with the Big Kill, were the first weapons that were considered unlocks, that shared the same stats with their classes default weapon.
  • The Lugermoprh, along with the Big Kill and Max's Severed Head, are all tradable.
  • Currently a glitch exists where the weapon will be suspended in front of the player's view when in use and will not move, whilst the Engineer's hand proceeds to perform regular animations without it.
  • Another glitch exists when the Lugermorph is equipped as a Scout, the model will not appear in first person. The hand animations continue to work.

Gallery

See also

External links