Difference between revisions of "Scout"
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* On hit slows down enemy players by 40% for 0.5 seconds. | * On hit slows down enemy players by 40% for 0.5 seconds. | ||
* Uses Pistol ammo (draws from same ammo pool as Pistol). | * Uses Pistol ammo (draws from same ammo pool as Pistol). | ||
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− | * Any damage done to enemies covered in milk restores 75% of the damage to the | + | * Any damage done to enemies covered in milk restores 75% of the damage to the player's health. |
* Nullifies [[Cloak]] on enemy Spies | * Nullifies [[Cloak]] on enemy Spies | ||
* Extinguishes [[fire]] on wielder and allied players. | * Extinguishes [[fire]] on wielder and allied players. |
Revision as of 23:21, 10 October 2010
Scout | |
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Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 125 / 185 110 / 165 with the Sandman equipped 150 / 225 with the Special Delivery item set |
Speed: | 133% |
Meet the Scout | |
“ | Grass grows, birds fly, sun shines, and brother, I hurt people.
Click to listen
— The Scout on himself
|
” |
A fast running, fast talking and smack talking kid from Boston with a penchant for baseball and grievous bodily harm, the Scout flies like a butterfly and stings like a Shotgun blast to the face. The fastest of all the classes, his speed and ability to double jump will leave slower opponents spinning. This, coupled with his Scattergun , Shortstop or Force-A-Nature shotguns, makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty Sandman to Stun opponents with long-range baseballs, or equip his Bonk! Atomic Punch to make a getaway without taking damage.
The Scout is an ideal choice if you need an objective done quickly; capturing points and moving carts twice as fast as his teammates and spiriting the enemy Intelligence away before they even know he's there. His petite stature and swiftness makes him a befitting class to provide distractions.
With the addition of Mad Milk, the Scout now posesses a strong team support role. The 'Mad Milk', like the Jarate, is a thrown 'team-support' item that allows for a more effective rush by fellow team mates. It can also be used to put out fire on friendly players, and identify cloaked Spies.
Contents
Bio
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Basic Strategy
- Jump again in mid-air to change direction, and avoid enemy fire.
- You capture control points twice as fast as other classes.
- You're most effective when you stay moving and use your speed to your advantage.
- Your Scattergun is lethal at point blank range.
- Your Pistol is great for picking off enemies at a distance.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Standard |
Scattergun | 6 | 32 | Base: 60
Crit: 180 |
|
Unlock |
Force-A-Nature | 2 | 32 | Base: 65
Crit: 194 |
Scattergun alternative:
|
Craft |
Shortstop | 4 | 36 | Base: 48
Crit: 144 |
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Secondary
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Standard |
Pistol | 12 | 36 | Base: 15
Crit: 45 |
|
Sam & Max variant |
Lugermorph | 12 | 36 | Base: 15
Crit: 45 |
|
Unlock |
Bonk! Atomic Punch | 1 | ∞ | N/A |
|
Craft |
Crit-a-Cola | 1 | ∞ | N/A |
|
Craft |
Mad Milk | 1 | ∞ | N/A |
Melee
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Standard |
Bat | N/A | N/A | Base: 35
Crit: 105 |
|
Unlock |
Sandman | Bat: N/A | Bat: N/A | Bat:
|
|
Ball: 1 | Ball: ∞ | Ball:
| |||
Craft |
Holy Mackerel | N/A | N/A | Base: 35
Crit: 105 |
|
Taunt attack
Attack | Weapon | Duration | Damage | |
---|---|---|---|---|
File:Item icon home run.png Melee |
Home Run | Sandman |
5 seconds |
|
Item sets
The Scout has one item set. The Special Delivery
When all four pieces of the set are worn, the set provides this additional bonus:
- +25 max health on wearer
Hats
|
Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Scout achievements
|
Trivia
- His personality is that of a narcissist.
- The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU base contains photos documenting their "activities".
- The Scout is one of two classes with no emblem on their sleeves, the other being the Spy.
- The excited Scout mascot in the Force-A-Nature ad [1] also appears in slightly altered form as the icon for the 'You'll Feel a Little Prick' Medic Achievement.
- The Scout wears a left-handed Batter's Helmet, despite being a right-handed batter, most likely because he already wears the headset on his left ear.
- The Scout seems to be aware he is in a game, as indicated by 3 of his dialouge lines:
- "No otha' class gonna do dat!", the only time a class has actually referred to themselves as a class.
- "This map ain't big enough for the two of us!", the only time a class has referred to the battle ground they are on as a map.
- "Yeah, I dare ya, ragequit! C'mon, make us both happy!"
- The Scout's right eye is at the position 1.337 on the X-axis.
- The Submachine Gun for the Sniper was originally intended for the Scout.
- The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout (the closest weapon to it now is the Medic's Syringe Gun). This makes the Scout the only class to have their primary weapon changed twice in production.
- After players noted a resemblance between the Scout and TV pitchman Vince Offer, several players requested that Valve add a reference to this in-game. With the release of the Scout update, lines such as "If you order now, I'll throw in an extra beatin', absolutely free" and "No other class is gonna do that" were added to the game files.
- The Scout has the same voice actor as the "Church Guy" character in Valve title Left 4 Dead. The voices used by Nathan Vetterlein for both characters are strikingly similar.
- For a very long time, there was a bug that would cause the Scout's legs to disjoint crazily during a Double-Jump. Valve finally fixed the "Crazy Bacon Legs" bug in January 2010. [2]
- The Scout is (Besides possibly the Pyro) the youngest class in the game.
- The Scout is the only class whose voice is unchanged when doing a domination response to a random class. For example, the Spy talks with a much darker voice.
- According to the Jarate comic from the Sniper update, the Scout likes tacos.
- The Spy claims the Scout is a virgin in his domination lines. Considering the nature and age of the Scout, this may be true or it may be just banter as Spy is from the opposing team.
- The Scout and the Pyro are the only classes without visible stubble.
- The Scout's symbol (a talaria, or winged shoe/sandal) is a reference to Hermes; the messenger of the gods in Greek mythology.
- It's a feasible theory that Scout may very well be tainted with some form of disease in the future from his indulgence in Bonk! Atomic Punch, an irradiated drink.
- The Scout is currently the class with the most secondary unlocks in the game.
- The Scout is the only class to have a taunt shared by both a primary and secondary weapon.
- The Scout is one of the three classes without eyewear, the other two being the Heavy and the Spy.
See also
- Scout scripts
- Scout strategy
- How to play the Scout
- Scout Match-ups
- Scout voice commands
- Scout Responses
- Scout taunts
- Scout Rush
- Scout's mother
- List of references (Scout)
External links
- The Scout Update
- TF2 Official Blog- Okay, this does not look good here. Umm...
- TF2 Official Blog- Hey good job, there, hardhat
- TF2 Official Blog- That's what I'm talking about!
- TF2 Official Blog- Better Late Than Never
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