Difference between revisions of "Short Circuit"
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| availability = {{avail|promotional|drop|craft|purchase|collectors}} | | availability = {{avail|promotional|drop|craft|purchase|collectors}} | ||
| numbered = yes | | numbered = yes | ||
− | | ammo-loaded = 1 per | + | | ammo-loaded = 1 per 15 [[Metal]] |
− | | ammo-carried = 200 Metal (allows | + | | ammo-carried = 200 Metal (allows 14 uses) |
| reload = No Reload | | reload = No Reload | ||
| loadout = yes | | loadout = yes |
Revision as of 20:35, 15 January 2014
“ | That wasn't even close.
Click to listen
— The Engineer destroying projectiles
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” |
The Short Circuit is a promotional secondary weapon for the Engineer. It is a futuristic electrical device consisting of two probes and rubber sealing, that replaces the Engineer's right arm.
This weapon fires a burst of electrical energy that deals damage to enemies at the expense of 5 metal and destroys enemy projectiles within a 75 degree radius at the expense of 15 metal. If the player has less than 15 metal and fires, the remaining metal will be consumed. It also does very minor damage to enemies within the area of effect. The weapon's electrical arcs are capable of hitting multiple projectiles in a single shot, but do not hit cloaked Spies. Although unable to operate underwater or deal critical hits through any means, the Short Circuit does not require reloading and instead draws ammunition directly from the Engineer's metal supply.
Enemies killed by the Short Circuit suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.
This item was awarded in Genuine quality to players who pre-ordered Deus Ex: Human Revolution before August 26, 2011.
The kill icon for the Short Circuit was contributed by Template:Steam profile link.
Contents
Damage and function times
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: None added |
Damage and function times | ||
---|---|---|
Shot type | Area of Effect | |
Damage | ||
Base damage | 100% | 10 |
Mini-crit | 13-14 | |
Function times | ||
Attack interval | 0.15 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Scrap Metal | Gunslinger | Short Circuit | |||
+ | + | = |
Class Token - Engineer | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Reclaimed Metal | Righteous Bison | Short Circuit | Pomson 6000 | |||
+ | + | = |
Related achievements
Engineer
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Update history
- The Short Circuit was added to the game.
- Fixed the Short Circuit attacking friendly projectiles.
- Fixed the Short Circuit being hidden when the Engineer taunts.
- [Undocumented] This item was added to the crafting blueprint for the Pomson 6000.
- [Undocumented] The Short Circuit now makes robotic noises when moved around in the backpack.
- Fixed projectiles not being cleared if they were blocked by buildings or other projectiles.
- Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies.
- Changed attributes:
- Ammo cost reduced when an attack destroys a projectile.
- Ammo cost of firing reduced to -18 metal.
- [Undocumented] Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player.
- [Undocumented] Increased firing speed by +25%.
- [Undocumented] The weapon's muzzle now emits a spark effect when fired.
- [Undocumented] Fixed attack arcing to nearby teammates as if they were enemies.
- Updated the Short Circuit description to match the updated gameplay.
- Added Collector's quality.
- Changed attributes:
- Attack speed up greatly.
- Ammunition cost has been lowered to 5 metal per attack.
- Players and Buildings are only targeted if in range and in front of attacking player.
- Improved visual effects.
- Changed attributes:
- Damage lowered.
- Consumes 15 metal per projectile destroyed.
- Can no longer fire underwater.
- Fixed a bug with orphaned particles.
Bugs
- If the player is killed while firing the Short Circuit, the particle effects will persist in the player's client through the respawn process, until the user changes teams.
Trivia
- During development, the Short Circuit was going to be a minigun that opened up from Engineer's glove. Valve, however, told the creator they wanted a less-powerful electric based weapon, so it was changed to the current design.[1]
- A short circuit is a malfunction in a circuit that allows a current to travel on an unintended path.
- The filenames for this weapon's sounds within the VPK files reference Lawrence Barrett, a character from the Deus Ex: Human Revolution title known for his gun-arm.
Gallery
References
See also
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