Difference between revisions of "Scout"

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{{Quotation|'''The Scout''' on himself|Grass grows, birds fly, sun shines, and brother, I hurt people.|sound=Meetscout.wav}}
 
{{Quotation|'''The Scout''' on himself|Grass grows, birds fly, sun shines, and brother, I hurt people.|sound=Meetscout.wav}}
  
A fast running, fast talking, and fast killing kid from Boston with a penchant for baseball and grievous bodily harm, the '''Scout''' flies like a butterfly and stings like a Shotgun blast to the face. The fastest of all the classes, his speed and ability to [[double jump]] will leave slower opponents spinning in circles. This, coupled with his [[Scattergun]], [[Shortstop]] or the [[Force-A-Nature]], makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty [[Sandman]] to [[stun]] opponents with long-range baseballs, or equip his [[Bonk! Atomic Punch]] to make a getaway without taking damage. He can also use his [[Mad Milk]] to douse out teammates on fire, giving him a support role as well.
+
A fast running, fast talking, and fast killing kid from Boston with a penchant for baseball and grievous bodily harm, the '''Scout''' flies like a butterfly and stings like a Shotgun blast to the face. The fastest of all the classes, his speed and ability to [[double jump]] will leave slower opponents spinning in circles. This, coupled with his [[Scattergun]], [[Shortstop]] or the [[Force-A-Nature]], makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty [[Sandman]] to [[stun]] opponents with long-range baseballs, equip his [[Bonk! Atomic Punch]] to make a getaway without taking damage, or drink the [[Crit-a-Cola]] to take out threats in seconds. He can also use his [[Mad Milk]] to douse out teammates on fire, giving him a support role as well.
  
 
The Scout is an ideal choice if you need an objective done quickly; capturing points and moving carts twice as fast as his teammates and spiriting the enemy Intelligence away before they even know he's there. His petite stature and swiftness makes him a befitting class to provide distractions.  
 
The Scout is an ideal choice if you need an objective done quickly; capturing points and moving carts twice as fast as his teammates and spiriting the enemy Intelligence away before they even know he's there. His petite stature and swiftness makes him a befitting class to provide distractions.  

Revision as of 18:45, 6 November 2010

Scout
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Scout.png
Basic Information
Icon: Leaderboard class scout.png
Type: Offensive
Health: 125 / 185
110 / 165 with the Sandman equipped
150 / 225 with the Special Delivery item set
Speed: 133%
Meet the Scout
ScoutVidSplash.png
Grass grows, birds fly, sun shines, and brother, I hurt people.
The Scout on himself

A fast running, fast talking, and fast killing kid from Boston with a penchant for baseball and grievous bodily harm, the Scout flies like a butterfly and stings like a Shotgun blast to the face. The fastest of all the classes, his speed and ability to double jump will leave slower opponents spinning in circles. This, coupled with his Scattergun, Shortstop or the Force-A-Nature, makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty Sandman to stun opponents with long-range baseballs, equip his Bonk! Atomic Punch to make a getaway without taking damage, or drink the Crit-a-Cola to take out threats in seconds. He can also use his Mad Milk to douse out teammates on fire, giving him a support role as well.

The Scout is an ideal choice if you need an objective done quickly; capturing points and moving carts twice as fast as his teammates and spiriting the enemy Intelligence away before they even know he's there. His petite stature and swiftness makes him a befitting class to provide distractions.

The Scout is voiced by Nathan Vetterlein [1].

Bio

Basic Strategy

Template:Basic strategy

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Standard
Scattergun 6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature 2 32 Base: 65

Crit: 194
[5.4 dmg. × 12 pellets]

Scattergun alternative:

Pictogram plus.png On hit applies an enhanced knockback effect that propels enemies backwards and/or the user in the opposite direction if airborne. Allows the user to perform a triple jump.

Pictogram plus.png Has 50% faster firing speed.

Pictogram plus.png Has 2 (20%) more pellets per shot.

Pictogram minus.png Has a two-thirds (66%) smaller clip size.

Pictogram minus.png Deals 10% less damage.

Pictogram minus.png Reloads very slowly; if one shot is unused before reloading it is lost.

Shortstop
Craft
Shortstop 4 36 Base: 48

Crit: 144
[12 dmg. × 4 pellets]

Pictogram plus.png On hit slows down enemy players by 40% for 0.5 seconds.

Pictogram plus.png Has 78% faster firing speed.

Pictogram plus.png Has a fast clip-based reload.

Pictogram minus.png Has 6 (60%) fewer pellets per shot.

Pictogram minus.png Has a one-third (33%) smaller clip size.

Pictogram minus.png Uses Pistol ammo (draws from same ammo pool as Pistol).

Secondary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Standard
Pistol 12 36 Base: 15

Crit: 45
[6 rounds / sec.]

Item icon Lugermorph.png
Promotional
Lugermorph 12 36 Base: 15

Crit: 45
[6 rounds / sec.]

Item icon Bonk! Atomic Punch.png
Unlock
Bonk! Atomic Punch 1 ∞ (24 seconds recharge time) N/A
  • When used the player is immune to all damage but isn't able to attack. Knockback still affects him.
  • The effect lasts 6 seconds then has to recharge over about 24 seconds to be used again.
Item icon Crit-a-Cola.png
Craft
Crit-a-Cola 1 ∞ (24 seconds recharge time) N/A
  • When used all damage dealt and damage taken are Mini-Crits.
  • The effect lasts 6 seconds then has to recharge over about 24 seconds to be used again.
Mad Milk
Craft
Mad Milk 1 ∞ (24 seconds recharge time) N/A
  • Any damage done to enemies covered in milk restores 75% of the damage to the player's health.
  • Nullifies Cloak on enemy Spies.
  • Extinguishes fire on wielder and allied players.
  • Has a 24 second recharge time.

Melee

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Bat.png
Standard
Bat N/A N/A Base: 35

Crit: 105

Item icon Sandman.png
Unlock
Sandman Bat:
N/A
Bat:
N/A
Bat:
Base: 35
Crit: 105

Pictogram plus.png With secondary fire launches a baseball that stuns the enemy between 1–8 seconds, depending on ascending distance. The baseball has a recharge over 15 seconds, or can be picked up from the ground after launch.
Pictogram minus.png Lowers maximum health by 15 points.

Ball:
1
Ball:
Ball:
Base: 15
Crit: 45
Item icon Holy Mackerel.png
Craft
Holy Mackerel N/A N/A Base: 35

Crit: 105

  • Broadcasts every successful hit on an enemy player over the death-notice area (purely cosmetic feature).
  • Kills are labelled as "FISH-KILL!" in the death-notice area (purely cosmetic feature).

Taunt attack

Scouttaunt4.PNG Associated item DescriptionKill Icon
See also: Home Run

The Scout points to the sky, winds up and swings his bat.

If an enemy is successfully hit, a loud "Bonk!" is heard, followed by a round of applause.
  • Killicon grand slam.png

Item sets

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Scoutava.jpg Buffed red scout.jpg Buffed blu scout.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Scout achievements

Trivia

Hot Dog!
  • It is possible that the Scout knows he is in a video game, hence "yeah I dare ya', Ragequit" and "This map ain't big enough for the two of us!"
  • It is possible Scout never found out about red Spy and his mom's activities.
  • The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU base contains photos documenting their 'activities'.
  • The Scout is one of two classes with no emblem on their sleeves, the other being the Spy.
  • The excited Scout mascot in the Force-A-Nature ad [1] also appears in slighty altered form as the icon for the 'You'll Feel a Little Prick' Medic achievement.
  • The Scout wears a left-handed Batter's Helmet, despite being a right-handed batter, most likely because he already wears the headset on his left ear.
  • The Scout's "No otha' class gonna do dat!" line is the only time a class has actually referred to themselves as a class.
  • The Scout's line "This map ain't big enough for the two of us" is the only time a class referred the battle ground they are on as a map.
  • The Scout's right eye is at the position 1.337 on the X-axis.
  • The Submachine Gun for the Sniper was originally intended for the Scout.
  • The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout (the closest to it now is the Medic's Syringe Gun). This makes the Scout the only class to have their primary weapon changed twice in production.

See also

References

  1. a b IMDB: Nathan Vetterlein, retrieved October 15, 2010.
  2. a b Scout Trading Card
  3. a b Team Fortress 2 Trailer 2, released in September 2006.

External links