Difference between revisions of "Scout"
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{{Quotation|'''The Scout''' on himself|Grass grows, birds fly, sun shines, and brother, I hurt people.|sound=Meetscout.wav}} | {{Quotation|'''The Scout''' on himself|Grass grows, birds fly, sun shines, and brother, I hurt people.|sound=Meetscout.wav}} | ||
− | A fast running, fast talking, and fast killing kid from Boston with a penchant for baseball and grievous bodily harm, the '''Scout''' flies like a butterfly and stings like a Shotgun blast to the face. The fastest of all the classes, his speed and ability to [[double jump]] will leave slower opponents spinning in circles. This, coupled with his [[Scattergun]], [[Shortstop]] or the [[Force-A-Nature]], makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty [[Sandman]] to [[stun]] opponents with long-range baseballs, | + | A fast running, fast talking, and fast killing kid from Boston with a penchant for baseball and grievous bodily harm, the '''Scout''' flies like a butterfly and stings like a Shotgun blast to the face. The fastest of all the classes, his speed and ability to [[double jump]] will leave slower opponents spinning in circles. This, coupled with his [[Scattergun]], [[Shortstop]] or the [[Force-A-Nature]], makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty [[Sandman]] to [[stun]] opponents with long-range baseballs, equip his [[Bonk! Atomic Punch]] to make a getaway without taking damage, or drink the [[Crit-a-Cola]] to take out threats in seconds. He can also use his [[Mad Milk]] to douse out teammates on fire, giving him a support role as well. |
The Scout is an ideal choice if you need an objective done quickly; capturing points and moving carts twice as fast as his teammates and spiriting the enemy Intelligence away before they even know he's there. His petite stature and swiftness makes him a befitting class to provide distractions. | The Scout is an ideal choice if you need an objective done quickly; capturing points and moving carts twice as fast as his teammates and spiriting the enemy Intelligence away before they even know he's there. His petite stature and swiftness makes him a befitting class to provide distractions. |
Revision as of 18:45, 6 November 2010
Scout | |
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Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 125 / 185 110 / 165 with the Sandman equipped 150 / 225 with the Special Delivery item set |
Speed: | 133% |
Meet the Scout | |
“ | Grass grows, birds fly, sun shines, and brother, I hurt people.
Click to listen
— The Scout on himself
|
” |
A fast running, fast talking, and fast killing kid from Boston with a penchant for baseball and grievous bodily harm, the Scout flies like a butterfly and stings like a Shotgun blast to the face. The fastest of all the classes, his speed and ability to double jump will leave slower opponents spinning in circles. This, coupled with his Scattergun, Shortstop or the Force-A-Nature, makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty Sandman to stun opponents with long-range baseballs, equip his Bonk! Atomic Punch to make a getaway without taking damage, or drink the Crit-a-Cola to take out threats in seconds. He can also use his Mad Milk to douse out teammates on fire, giving him a support role as well.
The Scout is an ideal choice if you need an objective done quickly; capturing points and moving carts twice as fast as his teammates and spiriting the enemy Intelligence away before they even know he's there. His petite stature and swiftness makes him a befitting class to provide distractions.
The Scout is voiced by Nathan Vetterlein [1].
Contents
Bio
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Basic Strategy
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Standard |
Scattergun | 6 | 32 | Base: 60
Crit: 180 |
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Unlock |
Force-A-Nature | 2 | 32 | Base: 65
Crit: 194 |
Scattergun alternative:
On hit applies an enhanced knockback effect that propels enemies backwards and/or the user in the opposite direction if airborne. Allows the user to perform a triple jump. Has 50% faster firing speed. Has 2 (20%) more pellets per shot. Has a two-thirds (66%) smaller clip size. Deals 10% less damage. Reloads very slowly; if one shot is unused before reloading it is lost. |
Craft |
Shortstop | 4 | 36 | Base: 48
Crit: 144 |
On hit slows down enemy players by 40% for 0.5 seconds. Has 78% faster firing speed. Has a fast clip-based reload. Has 6 (60%) fewer pellets per shot. Has a one-third (33%) smaller clip size. Uses Pistol ammo (draws from same ammo pool as Pistol). |
Secondary
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Standard |
Pistol | 12 | 36 | Base: 15
Crit: 45 |
|
Promotional |
Lugermorph | 12 | 36 | Base: 15
Crit: 45 |
|
Unlock |
Bonk! Atomic Punch | 1 | ∞ (24 seconds recharge time) | N/A |
|
Craft |
Crit-a-Cola | 1 | ∞ (24 seconds recharge time) | N/A |
|
Craft |
Mad Milk | 1 | ∞ (24 seconds recharge time) | N/A |
Melee
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Standard |
Bat | N/A | N/A | Base: 35
Crit: 105 |
|
Unlock |
Sandman | Bat:
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Bat:
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Bat:
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With secondary fire launches a baseball that stuns the enemy between 1–8 seconds, depending on ascending distance. The baseball has a recharge over 15 seconds, or can be picked up from the ground after launch. |
Ball:
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Ball:
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Ball:
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Craft |
Holy Mackerel | N/A | N/A | Base: 35
Crit: 105 |
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Taunt attack
Associated item | Description | Kill Icon | |
---|---|---|---|
See also: Home Run
The Scout points to the sky, winds up and swings his bat. If an enemy is successfully hit, a loud "Bonk!" is heard, followed by a round of applause. |
Item sets
The Special Delivery | |
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Effect |
Leave a Calling Card on your victims |
Hats
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Scout achievements
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Trivia
- After players noted a resemblance between the Scout and TV pitchman Vince Offer, several players requested that Valve add a reference to this in-game. With the release of the Scout update, lines such as "If you order now, I'll throw in a second beatin', absolutely free." and "No otha' class' gonna do dat!" were added to the game files.[citation needed]****
- The Scout's voice actor, Nathan Vetterlein, also provides the voice for the "Church Guy" character in Valve title Left 4 Dead.[1]
- It is possible that the Scout knows he is in a video game, hence "yeah I dare ya', Ragequit" and "This map ain't big enough for the two of us!"
- It is possible Scout never found out about red Spy and his mom's activities.
- The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU base contains photos documenting their 'activities'.
- The Scout is one of two classes with no emblem on their sleeves, the other being the Spy.
- The excited Scout mascot in the Force-A-Nature ad [1] also appears in slighty altered form as the icon for the 'You'll Feel a Little Prick' Medic achievement.
- The Scout wears a left-handed Batter's Helmet, despite being a right-handed batter, most likely because he already wears the headset on his left ear.
- The Scout's "No otha' class gonna do dat!" line is the only time a class has actually referred to themselves as a class.
- The Scout's line "This map ain't big enough for the two of us" is the only time a class referred the battle ground they are on as a map.
- The Scout's right eye is at the position 1.337 on the X-axis.
- The Submachine Gun for the Sniper was originally intended for the Scout.
- The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout (the closest to it now is the Medic's Syringe Gun). This makes the Scout the only class to have their primary weapon changed twice in production.
See also
- Scout scripts
- Basic Scout strategy
- Community Scout strategy
- How to play the Scout
- Scout Match-ups
- Scout voice commands
- Scout Responses
- Scout taunts
- Scout Rush
- Scout's mother
- List of references (Scout)
- Scout (Classic)
References
- ↑ a b IMDB: Nathan Vetterlein, retrieved October 15, 2010.
- ↑ a b Scout Trading Card
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- The Scout Update
- TF2 Official Blog- Okay, this does not look good here. Umm...
- TF2 Official Blog- Hey good job, there, hardhat
- TF2 Official Blog- That's what I'm talking about!
- TF2 Official Blog- Better Late Than Never
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