Difference between revisions of "Powerhouse"
(→Trivia) |
|||
Line 83: | Line 83: | ||
== Trivia == | == Trivia == | ||
− | *In both team's bases, there are | + | *In both team's bases, there are back rooms with Asteroid assets. |
− | **Behind both team's spawns is a room filled with | + | **Behind both team's spawns is a room filled with warheads. |
− | **To the side of the rocket room is a metallic room with a lone spherical chair | + | **To the side of the rocket room is a metallic room with a lone spherical chair used in [[Asteroid]]. |
**At the center of each base is a closed launch pad with a rocket inside prepped for launch, and above a partly opened roof shutter. | **At the center of each base is a closed launch pad with a rocket inside prepped for launch, and above a partly opened roof shutter. | ||
**In each team's spawn rooms, there are cubes of some unknown metallic ore, similar to those seen on Asteroid, next to the trash cans. | **In each team's spawn rooms, there are cubes of some unknown metallic ore, similar to those seen on Asteroid, next to the trash cans. | ||
Line 91: | Line 91: | ||
**On the terminal, there is a launch sequence code "111....1". This is a code said by [[Soldier]] in [[Meet the Spy]]. | **On the terminal, there is a launch sequence code "111....1". This is a code said by [[Soldier]] in [[Meet the Spy]]. | ||
**On both the terminal and the bulletin board, there are references to [[Non-player characters#Poopy Joe|Poopy Joe]]. | **On both the terminal and the bulletin board, there are references to [[Non-player characters#Poopy Joe|Poopy Joe]]. | ||
− | **The bulletin board has a newspaper referencing the Apollo 11 Moon landing. | + | **The bulletin board has a newspaper referencing the Apollo 11 Moon landing, which happens around the same time TF2 takes place. |
**The terminal says "Capacity: Lolololol", referencing "Copyright Lolololol", a phrase commonly seen on the title cards of the [[Meet the Team]] videos. | **The terminal says "Capacity: Lolololol", referencing "Copyright Lolololol", a phrase commonly seen on the title cards of the [[Meet the Team]] videos. | ||
− | ***The UI layout of the terminal is | + | ***The UI layout of the terminal is identical to one of the computer screens from ''Alien''. |
*Development of Powerhouse actually started in 2007, but was left unfinished. Around the time Gun Mettle was being worked on, however, the original developer of the Map decided to finish it, and publish it. | *Development of Powerhouse actually started in 2007, but was left unfinished. Around the time Gun Mettle was being worked on, however, the original developer of the Map decided to finish it, and publish it. | ||
Revision as of 00:46, 24 April 2017
Powerhouse | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
“ | The densely-packed, fast-paced Powerhouse is TF2's first three-point CP map. Commit wasteful crimes against nature in the environmentally conscious shadow of a clean, renewable energy source!
— Powerhouse Publicity Blurb
|
” |
Powerhouse is a symmetrical three point Control Point map introduced in the Gun Mettle Update. It is set in a hydroelectrical power plant.
Contents
Locations
Control Points 1 & 3
- Control Points: The control points are in the center of a large turbine room, and behind it is respawn of the point's corresponding team.
- Control Room: The control room is a room with terminals above the turbine room with the control points. The room area is the only way into the control points. There are doorways through on the top, and on the bottom. Inside are a max Health and Ammo kit.
- Launch Pad room: The large hall that leads to the control room and the outside. Contains three exits: To the right, a small tunnel to the front left, and the far left. There is also a medium Health and Ammo kit.
Control Point 2
- Control Point: The control point is located on a platform above the drainage ditch. It is accessible from the team oriented ramps, and from the water.
- Team Sides: On both sides of the ditch are concrete paths with barriers for cover. On both sides there are medium Health and Ammo kits.
- Water: There is a small drainage ditch that is deep enough to drown in. The only way back up if the player falls in is from the ramp to the control point.
- End of Paths: At the end of the paths is a platform with barrels for cover, as well as small Health and Ammo kits. By the control point is a narrow path to walk across.
Strategy
Main article: Community Powerhouse strategy
Control Point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Control Point 1 and 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control Point 2 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Related achievements
See also: Obtaining Powerhouse achievements
Powerhouse has 5 map-specific achievements.
|
|
Update history
July 2, 2015 Patch #1 (Gun Mettle Update)
- Added Powerhouse to the game.
- Updated the collision geometry for the turbines in Powerhouse.
- Fixed incorrect cube maps on Powerhouse.
October 28, 2015 Patch (Scream Fortress 2015)
- Updated Powerhouse to fix a couple places where players could stand on top of doorways.
- Teleport blockers near spawn entrances .
- Fixed prop collisions on some models.
Bugs
- The intro screens for the map state that the winning team is the first to cap all five points, while the map only has 3.
- A dev texture exists near the drainage pipe platform. It can be seen on the last concrete indention to the wall on BLU's side.
- It is possible to get enemy's into a opposing team's spawn through the use of Teleporters.
- It is possible to sticky jump into the rafters at each teams final control point
Trivia
- In both team's bases, there are back rooms with Asteroid assets.
- Behind both team's spawns is a room filled with warheads.
- To the side of the rocket room is a metallic room with a lone spherical chair used in Asteroid.
- At the center of each base is a closed launch pad with a rocket inside prepped for launch, and above a partly opened roof shutter.
- In each team's spawn rooms, there are cubes of some unknown metallic ore, similar to those seen on Asteroid, next to the trash cans.
- In the control room near the team oriented control point is a computer terminal and bulletin board with several references.
- On the terminal, there is a launch sequence code "111....1". This is a code said by Soldier in Meet the Spy.
- On both the terminal and the bulletin board, there are references to Poopy Joe.
- The bulletin board has a newspaper referencing the Apollo 11 Moon landing, which happens around the same time TF2 takes place.
- The terminal says "Capacity: Lolololol", referencing "Copyright Lolololol", a phrase commonly seen on the title cards of the Meet the Team videos.
- The UI layout of the terminal is identical to one of the computer screens from Alien.
- Development of Powerhouse actually started in 2007, but was left unfinished. Around the time Gun Mettle was being worked on, however, the original developer of the Map decided to finish it, and publish it.
Gallery
|