Difference between revisions of "Banana Bay/fr"
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Revision as of 12:51, 12 November 2017
Banana Bay | |
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Informations de base | |
Développeur(s) : | Inconnu |
Informations sur la carte | |
Environnement : | Jungle, tropical |
Cadre : | Journée, ensoleillée |
Dangers : | Noyade, Explosion du wagon, Trains |
Photos de la carte | |
Vue aérienne | |
« | L'antithèse du syndrome « room-corridor-room ».
— Description sur le Steam Workshop
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Banana Bay est une carte communautaire du mode charge utile qui se déroule dans un environnement tropical. La charge utile tourne autour de la carte jusqu'à atteindre sa destination, ce qui ne résulte pas forcément d'une victoire, en effet, il faut que le train percute la charge utile, comme sur Cactus Canyon.
Banana Bay est devenue une carte officielle lors de la Mise à jour Jungle Inferno.
Une partie de l'argent obtenue grâce aux ventes des passes pour la campagne Jungle Inferno ira aux auteurs de cette carte.
Sommaire
Stratégie
Article principal : Stratégie communautaire de Banana Bay
Journal des modifications
Voici le journal des modification, avant que la carte ne soit ajoutée au jeu.
Journal des modifications :
Aug 20 @ 11:01am / rc4
- Fixed a few clip issues
- Fixed shadows poking through places they shouldn't have poked
- Made train appoarching(sic) signals more noticable(sic)
- Cut down train crossing ambient_generics from 4 to 3 active at once, let's hope I don't have to cut it to 2
- Made rock arch paths less fragile looking
- Cool beans
- Increased murkiness of water
- Added advertisement for a brand new ice cream flavor
- Displacement touchups
Aug 14 @ 7:30am / rc3
- Matched and shortened final rollback zones
- Minorly overhauled soundscapes
- Marked my territory
Aug 11 @ 12:20am
- I probably forgot to pack something
Aug 11 @ 11:33am / rc2
- Fixed a clipping issue over the battlements
- Fixed train stuck spot
- Reduced bloom
- Overhauled soundscapes
- Improved horizon details
- Improved beach details
- Touched up displacements
- Updated train models
- Changed train sounds
- Implemented cart sparks when brushing against train
Jul 4 @ 4:44am
- Added bananas
- Added signals around track to indicate direction train is approaching
- Made a few detail improvements
Jul 3 @ 7:17am
- Illuminated area under bridge
- Further detailed spawns
- Fixed spawnrooms only partially being covered by spawnroom volume
- Extended rollback zones for final cap to avoid constant warning sounds
- Touched up out of bounds detailing
- Added some clips around train path to prevent some cases of players getting stuck
- Train now slows down after hitting the payload
Jun 30 @ 10:04am
- Added pretty flowers
- Detailed spawns
- Replaced two boxcards with flatbeds
- Made payload explode properly
Jun 24 @ 7:55pm
- Optimized somewhat
- Clipped some edges to prevent getting caught running backwards or shoved into walls by the payload
- Fixed Red team winning on Blu cap (hopefully)
- Added way to jump back up to right spawn exit
- Widened area around cap to prevent getting stuck and allow moving around the cart
- Added dock
- Added push triggers to palm tops
Jun 21 @ 8:37pm
- Packed missing underwater texture
- Adjusted texturing of the arch
- Patched a few seams
- Brightened the battlements
Jun 21 @ 1:41am
Historique des mises à jour
Patch du 20 octobre 2017 #1 (Mise à jour Jungle Inferno)
- Ajout de Banana Bay au jeu.
Anecdotes
- Sous la salle de réapparition BLU, il y a un cercle d'invocation pour Poopy Joe, constitué d'une matière toxique, de bougies, et de bananes.
- Sous la salle de réapparition RED, il y a deux tapis roulant qui convertissent des dizaines de banaes en barres d'Australium.
Galerie
Références
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