Difference between revisions of "Dragon's Fury"
(Needed Video for Demostration) |
m |
||
Line 132: | Line 132: | ||
== Update history == | == Update history == | ||
− | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) | + | {{Update history | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) |
* Added the Dragon's Fury to the game. | * Added the Dragon's Fury to the game. | ||
Line 151: | Line 151: | ||
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]]) | '''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]]) | ||
* Added [[Festive]] variant. | * Added [[Festive]] variant. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * The size/radius of the fireball has been reduced by 25%. | ||
+ | * Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox. | ||
+ | * Added The Dragon's Fury to the list of weapons used when generating [[Killstreak Kit]]s in [[Mann vs. Machine]]. | ||
+ | }} | ||
== Bugs == | == Bugs == |
Revision as of 03:30, 29 March 2018
“You prancin' show ponies!” This page would benefit from the addition of one or more videos. Please add a suitable video, then remove this notice. You may check this page for further information. The specific instructions are: "A official demonstration is needed." |
The Dragon's Fury is a primary weapon for the Pyro. It is a black-and-team-colored flamethrower with a large, wide barrel, a cylindrical gas tank, and pneumatic tubing on the side. A visible pressure gauge is built into the side of the weapon; the gauge's meter is affected by firing the weapon or using a compression blast.
Acting as a single-shot, projectile-based Flamethrower, the Dragon's Fury carries 40 "rounds" instead of the 200 fuel carried by the Pyro's other primary weapons. Primary fire (default: MOUSE1) uses 1 round and launches a quick, short-range fireball projectile that travels 3000 Hammer Units per second (roughly 128 mph). The hitbox is large enough that enemies standing near or on top of the Pyro can be hit by shots.
Each fireball inflicts around the same damage as a Flare Gun shot, and causes enemies to suffer Afterburn for a short time. Hitting an enemy that is already on fire deals 300% damage, and causes the weapon's next shot to fire 1.5 times faster. This weapon is capable of inflicting afterburn to enemy Pyros long enough for the next shot to count as being against a burning enemy.
Alt-Fire (default key: MOUSE2) uses 5 rounds and performs a standard compression blast, but causes the next shot (either Primary fire or Alt-Fire) to fire 1.5 times slower.
As the Dragon's Fury's projectile is considered a modified rocket, the fireball can be reflected by enemy Pyros, and vaporized by the Short Circuit.
Currently, the only ways to obtain the Dragon's Fury are either to complete The Pyroland contract "The Dragon's Fury", which grants an untradable and unmarketable Dragon's Fury as a contract reward, or to use a Dragon Slayer War Paint (obtainable from the Mercenary Park Contract "Mercenary World") to generate a tradable and marketable skinned Dragon's Fury.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Fire | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 120% | 30 |
Base damage | 100% | 25 |
Maximum fall-off | 90% | 23 |
Point blank | 28 - 30 | |
Medium range | 23 - 25 | |
Critical | 75 | |
Mini-crit | 34 - 40 | |
Afterburn | 4 / tick | |
Afterburn (mini-crit) | 5 / tick | |
Function times | ||
Attack interval | 0.8 s | |
Afterburn duration | 2 s | |
Airblast cooldown | 1.6 s | |
Values are approximate and determined by community testing. |
Related achievements
General
|
|
Soldier
|
|
Pyro
|
|
Heavy
|
Engineer
|
Medic
|
|
Sniper
|
Spy
|
Update history
- Added the Dragon's Fury to the game.
- Fixed a client crash related to the Dragon's Fury.
- Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers.
- Fixed a bug related to the Dragon's Fury projectiles not hitting enemies.
- Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus).
- Fixed not being able to light Huntsman arrows with the Dragon's Fury.
- Fixed Dragon's Fury projectiles not fizzling when hitting water.
December 21, 2017 Patch (Smissmas 2017)
- Added Festive variant.
- The size/radius of the fireball has been reduced by 25%.
- Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox.
- Added The Dragon's Fury to the list of weapons used when generating Killstreak Kits in Mann vs. Machine.
Bugs
- The projectile can go through thin walls such as setup gates when fired at a correct angle.
- Dragon Slayer skins of the weapon will not be sorted by Quality, as it is an Elite Grade and therefore sorted by Decorated.
- Sometimes when firing the weapon, it will go through enemies. This is due to hit-registration since it is a projectile-based weapon.
Trivia
- The Dragon's Fury was teased several times before Day 3 of the Jungle Inferno Update, where it was officially announced. It can be seen a couple of times on the second day of the Jungle Inferno teaser page: once in a pile of weapons near the middle of the page, and a second time in the Pyro's hands at the cosmetic showcase at the bottom of the page.
- The Dragon's Fury's projectiles cause a short-lasting light effect on the Pyro's surroundings.
- In Pyroland, the fireballs appear as a large bunch of lollipops and rainbow swirls.
Gallery
See also
|