Difference between revisions of "Half-Zatoichi"

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(Bugs)
(Bugs)
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*Upon death, the dropped Half-Zatoichi will appear bloody even if the player had not acquired a kill.
 
*Upon death, the dropped Half-Zatoichi will appear bloody even if the player had not acquired a kill.
 
*The swinging animation may not play in some cases.
 
*The swinging animation may not play in some cases.
*If the Demoman kills a Spy who has a Dead Ringer out, the blade will become bloody, but he will still be unable to switch weapons.
+
*If the Demoman/Soldier kills a Spy who has a Dead Ringer out, the blade will become bloody, but he will still be unable to switch weapons.
 
*If a Demoman kills another player with the kill taunt, the blade will become bloody, but he will still be unable to switch weapons.
 
*If a Demoman kills another player with the kill taunt, the blade will become bloody, but he will still be unable to switch weapons.
 
*Players are able to switch between the Half-Zatoichi and other weapons if done so before the draw animation ends and the idle animation begins. It is unknown if this is a bug or intended.
 
*Players are able to switch between the Half-Zatoichi and other weapons if done so before the draw animation ends and the idle animation begins. It is unknown if this is a bug or intended.

Revision as of 22:25, 18 March 2011

You have dishonored this entire unit!
The Soldier

The Half-Zatoichi is a melee weapon for the Soldier and Demoman. It appears as a samurai's katana, carrying a circular guard with rounded notches, adorned with brown hilt wrapping. Upon killing an enemy, the blade becomes decorated with the victim's blood.

Whenever the Half-Zatoichi becomes active, it cannot be switched to another weapon until a kill is made. Despite this handicap, the player benefits from this weapon's after effect, which restores the user's health to 100% upon a successful kill. Wielding this weapon allows the player to instantly slay any enemy actively brandishing a Half-Zatoichi of their own.

Despite being a sword, this weapon utilizes standard melee range.

Taunting as a Demoman, with the Half-Zatoichi active, will perform the Decapitation kill taunt.

Players who pre-purchased Total War: SHOGUN 2 on Steam before March 15, 2011, were awarded with a Genuine quality version of this item.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 65
Point blank 59-72 / 300%
Critical 195
Mini-crit 88
Healing
Self-healing 100%
Function times
Attack interval 0.8 s
Effect duration
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Eyelander Reclaimed Metal Half-Zatoichi
Item icon Eyelander.pngx2 + Item icon Reclaimed Metal.png = Item icon Half-Zatoichi.png


Template:Dictionary/blueprints/yes


Template:Dictionary/blueprints/yes

Related Achievements

Leaderboard class demoman.png Demoman

Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.


Brainspotting
Brainspotting
Decapitate 50 enemy players.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.


Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.
Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.


Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.

Update history

March 10, 2011 Patch

  • The item was added to the game.

March 11, 2011 Patch

  • Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.

March 15, 2011 Patch

  • Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.
  • Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
  • Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.
  • The item became tradeable.
  • All Half-Zatoichis crafted before this patch have been upgraded to Vintage quality.
  • [Undocumented] The item was given a unique crafting recipe.

Bugs

  • The Soldier's thumb clips through the crossguard in third person view.
  • Both the Soldier and Demoman do not fully grip the sword in first person view. This is due to reusing the hand position of the Shovel and Eyelander respectively.
  • The weapon uses the Demoman and Soldier's RED sleeves in first person view, regardless of their team.
  • If the user has the "Remember last weapon between lives" option enabled, they can spawn with the weapon out and be unable to put it away. The only recourse is to change loadout, disable that setting, or switch weapons before the draw animation ends.
  • Upon death, the dropped Half-Zatoichi will appear bloody even if the player had not acquired a kill.
  • The swinging animation may not play in some cases.
  • If the Demoman/Soldier kills a Spy who has a Dead Ringer out, the blade will become bloody, but he will still be unable to switch weapons.
  • If a Demoman kills another player with the kill taunt, the blade will become bloody, but he will still be unable to switch weapons.
  • Players are able to switch between the Half-Zatoichi and other weapons if done so before the draw animation ends and the idle animation begins. It is unknown if this is a bug or intended.

Trivia

  • Template:W is a fictional character who appears in many Japanese films. He is a very able swordsman, even though he is blind. The "half" part of the name comes from the fact that the Soldier and Demoman are visually impaired but not fully blind, due to an ill-fitting hat and a missing eye, respectively.
  • The weapon attribute is a reference to the legend of Template:W, a famous Japanese swordsmith, who is said to have forged swords that, once drawn, could not be sheathed again until the blade had drawn blood.
  • The weapon's description is written in Template:W, a form of Japanese poetry. However, the second line requires a flourished pronunciation of the word duel (doo-ell) to fit its characteristic seven syllables.

Gallery