Difference between revisions of "Pistol"
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| used-by = [[Scout]], [[Engineer]] | | used-by = [[Scout]], [[Engineer]] | ||
| slot = secondary | | slot = secondary | ||
− | | availability = Stock | + | | availability = Stock, [[Mann Co. Supply Crate#23|Uncrate (#23)]] |
| numbered = no | | numbered = no | ||
| medieval = no | | medieval = no |
Revision as of 01:18, 20 August 2011
“ | Bang! I make it look easy!
Click to listen
— The Scout
|
” |
The Pistol is the default secondary weapon for the Scout and Engineer. It is a typical pistol sidearm that fires bullets from a cartridge magazine.
The weapon's accuracy, while not entirely exceptional, is superior to that of the Scattergun or Shotgun, making it useful for hitting targets at medium or long range or when the primary weapon is out of ammunition. The accuracy also makes it very useful for destroying Stickybombs and taking out unsupervised Sentry Guns from outside their firing range.
The Pistol suffers from medium damage falloff and, when combined with its relatively weak damage per hit, is often neglected by players. However, due to its firing speed and fast reload, this weapon is formidable in the hands of an experienced player.
In combination with a crit boost, the Pistol is an incredibly lethal tool that can kill any enemy, over-healed or otherwise, in a single magazine.
Like the Revolver and Submachine Gun, the Pistol fires a single, perfectly accurate shot before "bullet spread" goes into effect, so long as the player has waited at least 1.25 seconds since firing the last shot.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 22 |
Base damage | 100% | 15 |
Maximum fall-off | 52.8% | 8 |
Point blank | 22 | |
Medium range | 13-17 | |
Long range | 8-10 | |
Critical | 45 | |
Mini-crit | 20 | |
Function times | ||
Attack interval | 0.17 s | |
Reload | Engineer: 1.36 s Scout: 1.25 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Scout
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Update history
August 13, 2009 Patch (Classless Update)
- The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
- Fixed Engineer's Pistol not using team skins for the Engineer's arms.
- Fixed this weapon being unequipable due to customizations.
- [Undocumented] Pistols using Name or Description Tags now properly use the c_model equivalent.
- [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the Gunslinger.
Bugs
- The Pistol's grip clips into the Scout's left palm in both first-person and world view.
- When the Engineer reloads, he puts the magazine in backwards.
- Neither the hammer nor slide on the Pistol model move when fired. Additionally, bullet shells are not ejected.
- Like the Lugermorph, Revolver, Submachine Gun and the Syringe Gun, whilst holding the reload button and firing with the Pistol, the player model makes an unusual animation that persists until the gun runs out of ammunition in the clip, or either the reload button or firing button is no longer being held down.
Trivia
- The closest real-life equivalent to the Pistol is the PSM, the featherweight Soviet self-defense Pistol firing a tiny 5.45mm cartridge and not intended for any serious use beyond point-blank range. The Pistol also shares similarities to the Template:W Series.
- The Scout reload animation differs in first person and third person.
Gallery
Scout first-person view.
Engineer first-person view.
RED Engineer first-person view with the Gunslinger equipped.
BLU Engineer first-person view with the Gunslinger equipped.
See also
[expand]Weapons |
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