Difference between revisions of "Scout"
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*As a Scout, your bat provides 15 extra health compared to the Sandman. Use your bat if survival is a top priority. | *As a Scout, your bat provides 15 extra health compared to the Sandman. Use your bat if survival is a top priority. | ||
*As a Spy, the Cloak and Dagger cam regenerate cloak while moving around so long as you are uncloaked when doing so. | *As a Spy, the Cloak and Dagger cam regenerate cloak while moving around so long as you are uncloaked when doing so. | ||
+ | *As a Spy, The Dead Ringer makes you take significantly less damage from all attacks while you are invisible. | ||
== Weapons == | == Weapons == |
Revision as of 17:35, 29 September 2010
Scout | |
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Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 125 / 185 110 / 165 with the Sandman equipped |
Speed: | 133% |
Meet the Scout | |
“ | Grass grows, birds fly, sun shines, and brotha, I hurt people.
Click to listen
— The Scout on himself
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” |
A fast-running and fast-talking kid from Boston with a penchant for baseball and grievous bodily harm, the Scout flies like a butterfly and stings like a Shotgun blast to the face. The fastest of all the classes, his speed and ability to Double Jump will leave slower opponents spinning. This, coupled with his Scattergun or Force-A-Nature shotguns, makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty Sandman to Stun opponents with long-range Baseballs.
The Scout is an ideal choice if you need an objective done quickly; capturing points and moving carts twice as fast as his teammates and spiriting the enemy Intelligence away before they even know he's there.
Contents
Bio
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Basic Strategy
- Jump in mid-air to change direction, and avoid enemy fire.
- You capture control points twice as fast as other classes.
- You're most effective when you stay moving and use your speed to your advantage.
- Strafing augments the natural advantage given by your speed.
- Flanking enemies gives you plenty of opportunities to cause havoc.
- Your Scattergun is lethal at point blank range, often killing in one or two hits.
- Your Pistol is great for picking off enemies at a distance.
- As a Scout, your bat provides 15 extra health compared to the Sandman. Use your bat if survival is a top priority.
- As a Spy, the Cloak and Dagger cam regenerate cloak while moving around so long as you are uncloaked when doing so.
- As a Spy, The Dead Ringer makes you take significantly less damage from all attacks while you are invisible.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
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Standard |
Scattergun | 6 | 32 | Base/Max: 60/105 Crit:180 | |
Unlock |
Force-A-Nature | 2 | 32 | Base/Max: 65/113 Crit:194 |
Enhanced knockback effect: Propels enemies backwards when hit and/or propels the user in the opposite direction when fired while airborne. With double the firing speed of the Scattergun the FAN has a clip size of only 2 shells, as opposed to the 6 of the Scattergun. |
Secondary
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Pistol | 12 | 36 | Base: 15 Crit: 45 [6 rounds/sec] | |
Sam & Max variant |
Lugermorph | 12 | 36 | Base: 15 Crit: 45 [6 rounds/sec] |
Same specs as Pistol. |
Unlock |
Bonk! Atomic Punch | 1 | ∞ (6sec duration, 24sec cooldown) | N/A | Makes user immune to all damage for a short while. Bonk! must recharge before it can be used again. Player can not attack while invincible. Player is still affected by knockback. |
Craft |
Crit-a-Cola | 1 | ∞ (6sec duration, 24sec cooldown) | N/A | During the 6-second effect, all attacks fired are Mini-Crits, and all damage taken by the player is Mini-Crit damage. |
Melee
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Bat | N/A | N/A | Base: 35 Crit: 105 [about 2 hits per second] | |
Unlock |
Sandman | 1 | ∞ (15sec ball respawn) | Base: 35 (Ball: 5-15) Crit: 105 (Ball: 45) [about 2 hits per second] |
Launches a Baseball at enemy, Stunning them between 1–8 seconds (depending on ascending distance). -15 hp on wearer (110 hp total). |
Taunt Attack
Attack | Weapon | Duration | Damage | |
---|---|---|---|---|
File:Item icon home run.png Melee |
Home Run | Sandman | 5 seconds | 500 (Instant kill) |
Hats
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Scout pack: 35 Achievements, 3 milestones.
Trivia
- The Scout is voiced by Nathan Vetterlein.
- The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU base contains photos documenting their...activities.
- The Scout is one of two classes with no emblem on their sleeves, the other being the Spy.
- The excited Scout mascot in the Force-A-Nature ad [1] also appears in slightly altered form as the icon for the 'You'll Feel a Little Prick' Medic Achievement.
- The Scout wears a left-handed Batter's Helmet, despite being a right-handed batter, most likely because he already wears the headset on his left ear.
- The Scout's "No otha' class gonna do dat!" line is the only time a class has actually referred to themselves as a class.
- The Scout's line "This map ain't big enough for the two of us" is the only time a class has referred to the battle ground they are on as a map.
- The Scout's right eye is at the position 1.337 on the X-axis.
- The Submachine Gun for the Sniper was originally intended for the Scout.
- The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout (the closest weapon to it now is the Medic's Syringe Gun). This makes the Scout the only class to have their primary weapon changed twice in production.
- After players noted a resemblance between the Scout and TV pitchman Vince Offer, several players requested that Valve add a reference to this in-game. With the release of the Scout update, lines such as "If you order now, I'll throw in an extra beatin', absolutely free" and "No other class is gonna do that" were added to the game files.
- The Scout has the same voice actor as the "Church Guy" character in Valve title Left 4 Dead. The voices used by Nathan Vetterlein for both characters are strikingly similar.
- For a very long time, there was a bug that would cause the Scout's legs to disjoint crazily during a Double-Jump. Valve finally fixed the "Crazy Legs" bug in January 2010. [2]
- The Scout is (Besides possibly the Pyro) the youngest class in the game.
- The Scout is the only class whose voice is unchanged when doing a domination response to a random class. For example, the Spy talks with a much darker voice.
- The Scout repeatedly breaks the fourth wall, most notably when he tells his domination victims to rage quit.
- According to the Jarate comic from the Sniper update, the Scout likes tacos.
- The Spy claims the Scout is a virgin in his domination lines. Considering the nature and age of the Scout, this may be true.
- The Scout and Pyro are the only classes without visible stubble.
- The Scout's symbol- a shoe with a wing on it- is a reference to Mercury; the winged footed messenger in Roman mythology.
See also
- Scout scripts
- Scout strategy
- How to play the Scout
- Scout Match-ups
- Scout voice commands
- Scout Responses
- Scout taunts
- Scout Rush
- Scout's mother
- List of references (Scout)
External links
- The Scout Update
- TF2 Official Blog- Okay, this does not look good here. Umm...
- TF2 Official Blog- Hey good job, there, hardhat
- TF2 Official Blog- That's what I'm talking about!
- TF2 Official Blog- Better Late Than Never
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