Scout

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Scout
https://wiki.teamfortress.com/w/images/6/65/Scout_RED_3D.jpg?1701972690.6314342542,147,280,1,0,274,0,116,273,3,235,272,11,353,274,15,469,276,22,578,277,31,673,277,29,763,278,28,843,277,30,936,276,31,1040,276,28,1155,275,27,1274,274,29,1389,272,28,1499,271,20,1611,269,15,1723,269,14,1828,270,16,1927,272,23,2021,273,33,2105,274,29,2191,275,17,2291,275,7,2402,274,1https://wiki.teamfortress.com/w/images/2/22/Scout_BLU_3D.jpg?1701972761.7166172549,147,280,1,0,274,0,116,273,3,235,273,12,353,274,15,469,276,22,578,277,31,674,278,29,764,277,28,844,277,30,937,276,30,1042,276,28,1157,275,27,1276,274,29,1391,273,28,1501,271,20,1613,269,15,1726,269,14,1832,271,16,1931,272,23,2026,273,33,2110,274,29,2196,275,16,2296,275,7,2408,274,1https://wiki.teamfortress.com/w/images/3/3a/Scout_%C3%9CberCharged_RED_3D.jpg?1701972844.5553472560,147,280,1,0,274,0,116,273,3,236,273,12,354,276,15,471,276,22,580,277,30,676,278,29,767,278,28,848,278,30,941,277,30,1046,277,28,1162,276,27,1281,274,29,1397,273,27,1508,272,19,1621,270,15,1734,270,14,1840,271,16,1939,273,23,2034,274,33,2118,275,29,2205,276,16,2306,276,7,2418,275,1https://wiki.teamfortress.com/w/images/e/ee/Scout_%C3%9CberCharged_BLU_3D.jpg?1701972927.1209262562,147,280,1,0,275,0,116,274,3,235,274,12,352,275,15,470,276,21,580,277,30,677,277,29,767,278,28,848,278,30,941,277,30,1046,277,27,1162,275,27,1281,274,29,1397,273,27,1509,272,19,1622,271,14,1735,270,13,1842,272,16,1941,272,23,2036,274,33,2120,275,29,2207,275,16,2308,275,7,2420,275,1
Scout.png
Basic Information
Icon: Leaderboard class scout.png
Type: Offensive
Health: 125 / 185
110 / 165 with the Sandman equipped
150 / 225 with the Special Delivery item set
Speed: 133%
Meet the Scout
ScoutVidSplash.png
Grass grows, birds fly, sun shines, and brother, I hurt people.
The Scout on himself

A very fast running, fast talking and smack talking kid from Boston with a penchant for baseball and grievous bodily harm, the Scout flies like a butterfly and stings like a Shotgun blast to the face. The fastest of all the classes, his speed and ability to double jump will leave slower opponents spinning. This, coupled with his Scattergun , Shortstop or Force-A-Nature shotguns, makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty Sandman to Stun opponents with long-range baseballs, or equip his Bonk! Atomic Punch to make a getaway without taking damage.

The Scout is an ideal choice if you need an objective done quickly; capturing points and moving carts twice as fast as his teammates and spiriting the enemy Intelligence away before they even know he's there. His petite stature and swiftness makes him a befitting class to provide distractions.

With the addition of Mad Milk, the Scout now posesses a strong team support role. The 'Mad Milk', like the Jarate, is a thrown 'team-support' item that allows for a more effective rush by fellow team mates. It can also be used to put out fire on friendly players, and identify cloaked Spies.

Bio

Basic Strategy

Scoutava.jpg
Main articles: Scout tips, Scout strategy
  • Jump again in mid-air to change direction, and avoid enemy fire.
  • You capture control points twice as fast as other classes.
  • You're most effective when you stay moving and use your speed to your advantage.
  • Your Scattergun is lethal at point blank range.
  • Your Pistol is great for picking off enemies at a distance.


Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Standard
Scattergun 6 32 Base: 60

Crit: 180

Force-A-Nature
Unlock
Force-A-Nature 2 32 Base: 65

Crit: 194

  • Enhanced knockback effect propels enemies backwards when hit and/or propels the user in the opposite direction when fired while airborne.
  • Has 50% faster firing speed.
  • Has 20% more pellets per shot (12 total).
  • Has one-third clip size.
  • Deals 10% less damage.
Shortstop
Craft
Shortstop 4 36 Base: 48

Crit: 144

  • On hit slows down enemy players.
  • Fires 40% less pellets (4 total).
  • Uses Pistol ammo(draws from same ammo pool as Pistol).
  • Fires 4 Pellets.
  • Longer effective damage range.

Secondary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Standard
Pistol 12 36 Base: 15

Crit: 45
[6 rounds / sec.]

Item icon Lugermorph.png
Sam & Max variant
Lugermorph 12 36 Base: 15

Crit: 45
[6 rounds / sec.]

Item icon Bonk! Atomic Punch.png
Unlock
Bonk! Atomic Punch 1 N/A
  • When used the player is immune to all damage but isn't able to attack. Knockback still affects him.
  • The effect lasts 6 seconds then has to recharge over about 24 seconds to be used again.
Item icon Crit-a-Cola.png
Craft
Crit-a-Cola 1 N/A
  • When used all damage dealt and damage taken are Mini-Crits.
  • The effect lasts 6 seconds then has to recharge over about 24 seconds to be used again.
Mad Milk
Craft
Mad Milk 1 N/A
  • Any damage done to enemies covered in milk restores 75% of the damage to the player's health.
  • Nullifies Cloak on enemy Spies.
  • Extinguish fire on wielder and allied players.
  • Has a 24 second recharge time.

Melee

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Bat.png
Standard
Bat N/A N/A Base: 35

Crit: 105

Item icon Sandman.png
Unlock
Sandman 1 Bat: N/A Bat:
Base: 35
Crit: 105
  • With secondary fire launches a baseball that stuns the enemy between 1–8 seconds, depending on ascending distance.
  • The baseball has a recharge over 20 seconds, or can be picked up from the ground after launch.
  • Lowers maximum health by 15 points.
Ball: ∞ Ball:
Base: 15
Crit: 45
Item icon Holy Mackerel.png
Craft
Holy Mackerel N/A N/A Base: 35

Crit: 105

  • Broadcasts every successful hit on an enemy player over the death-notice area (purely cosmetic feature).
  • Kills are labeled as "FISH-KILL!" in the death-notice area (purely cosmetic feature).

Taunt attack

Attack Weapon Duration Damage
File:Item icon home run.png
Melee
Home Run Item icon Sandman.png
Sandman
5 seconds
  • 500 hp (instant kill) on hit.

Item sets

The Scout has one item set. The Special Delivery

When all four pieces of the set are worn, the set provides this additional bonus:

  • +25 max health on wearer

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Scoutava.jpg Buffed red scout.jpg Buffed blu scout.jpg
Get TF2 avatars on Steam: Original

Achievements

Main article: Scout achievements

Scout pack: 35 Achievements, 3 milestones.

Trivia

Hot Dog!
  • His personality is that of a narcissist.
  • The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU base contains photos documenting their...activities.
  • The Scout is one of two classes with no emblem on their sleeves, the other being the Spy.
  • The excited Scout mascot in the Force-A-Nature ad [1] also appears in slightly altered form as the icon for the 'You'll Feel a Little Prick' Medic Achievement.
  • The Scout wears a left-handed Batter's Helmet, despite being a right-handed batter, most likely because he already wears the headset on his left ear.
  • The Scout's "No otha' class gonna do dat!" line is the only time a class has actually referred to themselves as a class.
    • The Scout's line "This map ain't big enough for the two of us" is the only time a class has referred to the battle ground they are on as a map.
  • The Scout's right eye is at the position 1.337 on the X-axis.
  • The Submachine Gun for the Sniper was originally intended for the Scout.
    • The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout (the closest weapon to it now is the Medic's Syringe Gun). This makes the Scout the only class to have their primary weapon changed twice in production.
R.I.P. Crazy Legs
The Scout looks on at the PCs
  • After players noted a resemblance between the Scout and TV pitchman Vince Offer, several players requested that Valve add a reference to this in-game. With the release of the Scout update, lines such as "If you order now, I'll throw in an extra beatin', absolutely free" and "No other class is gonna do that" were added to the game files.
  • The Scout has the same voice actor as the "Church Guy" character in Valve title Template:W. The voices used by Nathan Vetterlein for both characters are strikingly similar.
  • For a very long time, there was a bug that would cause the Scout's legs to disjoint crazily during a Double-Jump. Valve finally fixed the "Crazy Bacon Legs" bug in January 2010. [2]
  • The Scout is (Besides possibly the Pyro) the youngest class in the game.
  • The Scout is the only class whose voice is unchanged when doing a domination response to a random class. For example, the Spy talks with a much darker voice.
  • The Scout repeatedly breaks the fourth wall, most notably when he tells his domination victims to rage quit.
  • According to the Jarate comic from the Sniper update, the Scout likes tacos.
  • The Spy claims the Scout is a virgin in his domination lines. Considering the nature and age of the Scout, this may be true or it may be just banter as Spy is from the opposing team.
  • The Scout and Pyro are the only classes without visible stubble.
  • The Scout's symbol (a shoe with a wing on it) is a reference to Hermes; the messenger of the gods in Greek mythology.
  • It's a feasible theory that Scout may very well be tainted with some form of disease in the future from his indulgence in Bonk! Atomic Punch, an irradiated drink.
  • The Scout is currently the class with the most secondary unlocks in the game.
  • The Scout is the first class to have a taunt shared by both his Primary weapon and Secondary Weapon.

See also

External links