Powerhouse
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Basic Information
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Developer(s): |
Unknown
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Map Info
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Environment: |
Industrial
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Setting: |
Daylight, sunny
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Map Photos
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Map Overview
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The densely-packed, fast-paced Powerhouse is TF2's first three-point CP map. Commit wasteful crimes against nature in the environmentally conscious shadow of a clean, renewable energy source! — Powerhouse publicity blurb
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Powerhouse is a symmetrical three point Control Point map introduced in the Gun Mettle Update. It is set in a hydroelectrical power plant.
Locations
Control Points 1 & 3
- Control Points: The control points are in the center of a large turbine room, and behind it is respawn of the point's corresponding team.
- Control Room: The control room is a room with terminals above the turbine room with the control points. The room area is the only way into the control points. There are doorways through on the top, and on the bottom. Inside are a max Health and Ammo kit.
- Launch Pad room: The large hall that leads to the control room and the outside. Contains three exits: To the right, a small tunnel to the front left, and the far left. There is also a medium Health and Ammo kit.
The RED team's control point.
Control Point 2
- Control Point: The control point is located on a platform above the drainage ditch. It is accessible from the team oriented ramps, and from the water.
- Team Sides: On both sides of the ditch are concrete paths with barriers for cover. On both sides there are medium Health and Ammo kits.
- Water: There is a small drainage ditch that is deep enough to drown in. The only way back up if the player falls in is from the ramp to the control point.
- End of Paths: At the end of the paths is a platform with barrels for cover, as well as small Health and Ammo kits. By the control point is a narrow path to walk across.
The RED side of the drain ditch.
The BLU side of the drain ditch.
The central control point.
Strategy
Control Point timing
Control Point 1 and 3
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×1
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×2
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×3
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×4
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Control Point 2
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×1
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×2
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×3
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×4
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Related achievements
Powerhouse has 5 map-specific achievements.
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Balance of Power Win a round in which the enemy team has attempted to capture your final control point.
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Power Down Kill 15 enemies while they are capturing a point.
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The Power and the Glory Win 142 Rounds.
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Wet Work Kill five enemies while they are in the water.
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Power Trip Capture the final control point within 15 seconds of your team capturing the previous control point.
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Update history
July 2, 2015 Patch #1 (Gun Mettle Update)
- Added Powerhouse to the game.
July 3, 2015 Patch
- Updated the collision geometry for the turbines in Powerhouse.
July 15, 2015 Patch #1
- Fixed incorrect cube maps on Powerhouse.
October 28, 2015 Patch (Scream Fortress 2015)
- Updated Powerhouse to fix a couple places where players could stand on top of doorways.
November 6, 2015 Patch
- Teleport blockers near spawn entrances.
- Fixed prop collisions on some models.
Bugs
- The intro screens for the map state that the winning team is the first to cap all five points, while the map only has 3.
- A dev texture exists near the drainage pipe platform. It can be seen on the last concrete indention to the wall on BLU's side.
- It is possible to explosive jump into the rafters at each team's final control point.
- Glass is missing from RED’s final, whereas the window in blue has detail and glass.
Trivia
- In both team's bases, there are multiple references to outer space in the Team Fortress 2 universe.
- Behind both team's spawns is a room filled with rockets similar to the ones seen in the bases at Granary.
- To the side of the rocket room is a metallic room with a lone spherical chair similar to the aesthetics of Asteroid.
- At the center of each base is a closed launch pad with a rocket inside prepped for launch, and above a partly opened roof shutter.
- In each team's spawn rooms, there are cubes of some unknown metallic ore, similar to those seen on Asteroid, next to the trash cans.
- In the control room near the team oriented control point is a computer terminal and bulletin board with several references.
- On the terminal, there is a launch sequence code "111....1". This is a code said by Soldier in Meet the Spy.
- On both the terminal and the bulletin board, there are references to Poopy Joe.
- The bulletin board has a newspaper referencing the Apollo 11 Moon landing.
- The terminal says "Capacity: Lolololol", referencing "Copyright Lolololol", a phrase commonly seen on the title cards of the Meet the Team videos.
- The UI layout of the terminal is a reference to the computer terminals from the 1979 movie Alien.
- Development of Powerhouse actually started in 2007, but was left unfinished. Around the time Gun Mettle was being worked on, however, the original developer decided to finish and publish the map.
- There are multiple hidden and unfinished areas on the map. This includes a waterfall, a dam-like structure, and seemingly-scrapped rooms connected to the last points on each building. Many of the areas are explored in this video.
- In between both bases, where the waterfall is, there are hidden doors leading to unfinished battlements and rooms.
Gallery
The secret room in the style of Asteroid.
The room of rockets behind each team's spawn.
A closeup of the terminal in the BLU control room.
The texture for the terminal (RED version).
The texture for the terminal (BLU version).
A closeup of the bulletin board in the BLU control room.
The texture for the bulletin board.
The launch room with a prepped rocket and opened shutter above.
The metallic cubes similar to those on Asteroid seen in RED spawn.
The Powerhouse computer terminal as seen in Alien.
The most striking area of the unused back section of the map.
Gun Mettle Update |
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