| “テメエどこ見てんだよ!” この記事には画像による解説が求められています。 ふさわしい画像を加えた後、この通知を削除してください。 必要とされているのは次のようなものです: "Quick-fix's ubercharge"
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War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use. — Quick-Fix publicity blurb
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The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a set of three gauges and a graduated cylinder for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack.
This Medi Gun has a 40% faster heal and 25% faster ÜberCharge build rate compared to the default Medi Gun, but lacks the ability to overheal patients. Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as knockback, stun, and slowdown, but will not be granted invulnerability or immunity to compression blasts. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate.
Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the Gas Jockey's Gear does not apply the speed bonus to the Medic. This means that the Scout is the only class that will provide a speed bonus to a Medic using the Quick-Fix.
The Quick-Fix was previously tested in Team Fortress 2 Beta. The Beta Quick-Fix, a separate variant of the weapon, is still available for use in the beta.
Healing and function times
回復間隔
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ヒーリング
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回復(戦闘中)
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100%
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33.6 / s (100.8 / s)
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回復(非戦闘中)
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300%
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100.8 / s (302.4 / s)
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動作時間
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効果持続時間
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8 s
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ゲージ充填速度
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3.125% / s (1.5625% / s)
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最大チャージ時間
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32 s (64 s)
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これらの値はコミュニティのテストによってほぼ正確に計測されたものです。
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The healing rate is based on how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second. From 10 to 15 seconds, this rate increases from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging. [1]
With the Quick-Fix's ÜberCharge, a group of players can be kept healed due to the increased heal rate, allowing for more concentrated firepower than a single invulnerability charge can, at the cost of still being vulnerable to kills based on a high enough damage.
実演動画
EmbedVideo received the bad id "[[:Template:Dictionary/demonstrations/quick fix]]" for the service "youtube".
Item set
Crafting
Blueprint
Strange variant
A strange version of this weapon exists exclusively in the Series #38 Crate.
This weapon has 2 counters; one for kill assists, and one for ÜberCharges. The Strange Quick-Fix's kill assists do not count towards this weapon's rank; they instead add to a separate, purely aesthetic assists sub-counter. The weapon's rank only progresses through the ÜberCharge counter similar to the Strange Medi Gun. This is the exact opposite of the Strange Kritzkrieg, which ranks up on number of kill assists, with a sub-counter for ÜberCharges.
Related achievements
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変装の達人 敵のメディックをだまして回復してもらう。
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チームドクター メディックとして、累積回復ポイント 25000 を達成。
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党への忠義 累計で 50 回、自チームのメディックを攻撃してきた敵を 3 秒以内に倒す。
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赤き祝祭 自分を治療してくれているメディックに制圧の称号をプレゼントする
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医師との信頼関係 チームメイトが自身の実績のロックを解除する瞬間にそのチームメイトを回復している
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やりたい放題 ヘビーをアシストして、二人とも死なずにキル数 10 を達成
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診察 仲間のメディックをアシストして、1 回も倒されずに敵を 3 人倒す
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二重盲検試験 近くの敵メディックがユーバーチャージを行ってから 8 秒以内にユーバーチャージを行う。
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非好戦的トッププレイヤー 敵を一切倒さずにフルラウンドをプレイし、チーム最高のスコアを獲得する。
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医療チームの団結 チームのメディック 2 人と協力して、3 人同時にユーバーチャージを作動させる。
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往診 フレンドがプレイしているゲームに参加してそのフレンドにユーバーチャージを行う
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医療チームの消火活動 燃えているチームメイトを 100 人消火する
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研修生 1 回も倒されずにヘルスを合計 7000 ポイント回復する
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医師役担当 メディックのいないチームでチームメイトが メディックを呼んだ場合に、最初にメディックに切り替えてヘルスポイントを 500 回復する
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4重バイパス手術 同時に 4 人の敵から攻撃されたチームメイトを回復させる。
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専門医 1 回も倒されずにヘルスを合計 10000 ポイント回復する
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医療保険詐欺 敵メディックに治療されている間に敵を 1 人倒す。
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Update history
December 23, 2010 Patch
- [非公開] Added stats for Quick-Fix
February 11, 2011 Patch (Beta)
- New Medigun - The Quick-Fix
- Heal rate increased 50%
- Uber charge rate increased 50%
- Not able to overheal
- Match the speed of any faster heal target
- Uber effect: Megaheal
- Heal rate increased 3x on heal target
- Heal target and medic immune to stun and damage forces
February 16, 2011 Patch (Beta)
- The Quick-Fix’s uber (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
March 9, 2011 Patch (Beta)
- Megaheal (the uber) effect now also applies to the medic
June 17, 2011 Patch (Beta)
- The Quick-Fix
- Lowered heal and charge rates to 40% (from 50%)
- New sounds
- [非公開] Appended "Beta" onto the weapon's name
June 23, 2011 Patch (Über Update)
- The Quick-Fix was added to the main game.
- [非公開] Lowered ÜberCharge rate to 25% (from 40%)
June 27, 2011 Patch
- Fixed the Quick-Fix showing the fire overlay when running in DX8
June 28, 2011 Patch
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
July 7, 2011 Patch
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
- Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
- [非公開] Added team colored overlay for Quick-Fix users during the ÜberCharge.
July 18, 2011 Patch
- [非公開] Fixed a mistake for the Quick-Fix blueprint displaying refined instead of reclaimed as the required metal for crafting.
August 3, 2011 Patch
- Fixed a case where health overheal wasn't being applied when multiple healers were involved.
January 26, 2012 Patch
- Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.
2012年2月2日 パッチ
Bugs
- ÜberCharge issues:
- The ÜberCharge may overheal the Medic and the patient by 1 health.
- Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects or map changes, much like a previously patched bug with the Kritzkrieg.
- Healing Heavies under the effects of the Dalokohs Bar or Fishcake will not restore their health past the default 300 HP.
- Being deflected by a Pyro's compression blast or being set on Fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
- Team color issues:
- The backpack of the Quick-Fix will display the wrong teams colors after switching teams.
- Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
- Backpack issues:
- A Spy disguised as a Medic with the Quick-Fix equipped will have the regular Medic backpack.
- Occasionally the backpack of the Quick-Fix will freeze in mid-air while the player moves away, causing the player to appear without a pack.
Trivia
- The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
- The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of Meet the Director.
- The Quick-Fix was the Medic's first healing gun, and was the prototype for the Medi Gun.[2]
- The Quick-Fix was able to make the Heavy invulnerable in Meet the Medic, even though it cannot in-game; this is due to the invulnerability function shorting out after its first use.[3]
- The Quick-Fix's Übercharge was known as the Megaheal in the beta.
- The top of the Quick-Fix has a white splotch that drips down to the left; it is implied to be bird droppings from the Medics' pet doves.
Gallery
References
See also
External links
メディック |
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| 武器 |
メイン武器 | | | サブ武器 | | | 近接 |
骨用電ノコ ( フライパン, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, ゴールデンフライパン, Necro Smasher, Crossing Guard, Prinny Machete) · Ubersaw · Vita-Saw · Amputator · Solemn Vow | | | | | | |
| | 能力 | | | 装飾アイテム | | | アイテムセット | | | スペシャル挑発 | | | 実績 | | | キャラクター | | | 戦術 | | | その他 | |
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