Difference between revisions of "Flying Guillotine"

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{{needimage|3D Model missing the Thirstier style}}
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{{Other uses|this=the weapon|for=related cosmetics|Handhunter|Horrific Headsplitter}}
 
{{Item infobox
 
{{Item infobox
| type            = 武器
+
| type            = weapon
 
| image            = Flying Guillotine.png
 
| image            = Flying Guillotine.png
| used-by          = [[侦察兵]]
+
| 3d-image-1      = Flying Guillotine Thirsty
| slot            = 二号
+
| 3d-image-2      = Flying Guillotine Thirstier
| contributed-by  = {{Backpack Item Link|76561197996543132|1221368006}}<br>{{Backpack Item Link|76561197993359730|1132625304}}
+
| 3d-button-1      = default_half
 +
| 3d-button-2      = default_half
 +
| 3d-viewname-1    = {{style name|Thirsty - Flying Guillotine}}
 +
| 3d-viewname-2    = {{style name|Thirstier}}
 +
| kill-icon-2      = bleed
 +
| used-by          = {{used by|Scout}}
 +
| slot            = secondary
 +
| weapon-script    = tf_weapon_cleaver
 +
| contributed-by  = {{Backpack Item Link|76561197996543132|1221368006}}<br>{{Backpack Item Link|76561197993359730|1132625304}}<br>{{Backpack Item Link|76561198071434676|1268759782}}<br>{{Backpack Item Link|76561197970911865|1021019143}}
 
| released        = {{Patch name|8|2|2012}}
 
| released        = {{Patch name|8|2|2012}}
| availability    = {{avail|制造|掉落|购买|纯正(预购)}}
+
| released-major  = Triad Pack
| numbered        =
+
| availability    = {{avail|drop|craft|purchase|promotional-expired|crate56-strange|collectors}}
| medieval        =
+
| marketable      = yes
| ammo-loaded      = N/A
+
| numbered        = yes
| ammo-carried    = N/A
+
| medieval        = yes
| loadout          =
+
| ammo-loaded      = {{common string|N/A}}
   | level          = 1-100级的菜刀
+
| ammo-carried    = {{common string|N/A}}
   | att-1-positive = 把他们扔向你的仇敌,看着他们痛苦的流血吧!
+
| loadout          = yes
   | att-2-positive = 远距离的击中是迷你暴击
+
   | item-kind      = {{item kind|Cleaver}}
  | att-3-positive = 对眩晕状态的敌人是暴击伤害
+
   | att-1-positive = {{attribute|Cleaver_Description}}
  | att-4-negative = 没有随机暴击
+
   | att-2-negative = {{attribute|CritChance_Disabled}}
 
}}
 
}}
  
{{quotation|'''侦察兵''' 对恐惧厨具的敌人说|等我击中了再蹲!|sound=Scout_stunballhit11.wav}}
+
{{Quotation|'''The Scout''' to victims of low-flying kitchenware|Wayta duck!|sound=Scout stunballhit11.wav}}
'''血滴子''' 是[[侦察兵]]的 [[weapons#scoutsecondary|二号武器]] 。它是一个常见的厨房菜刀,刀柄上面刻了两个字:"死肉"
 
  
这是一个有攻击距离的武器,可以对敌人扔去,造成[[流血]]的持续伤害。但是它无法对建筑物造成伤害,而且碰到任何表面反弹回来的血滴子无法造成伤害。如果您在足够远的位置投掷这个武器并且击中的话,可以造成[[迷你-暴击]]的伤害。如果敌人陷入[[眩晕]]状态(e.g.被睡魔的棒球打中),任何被血滴子击中的伤害都是必定的[[暴击]],可是这个武器不能造成随机暴击。血滴子扔出去后大约6秒钟后就会自动恢复一个。它不像[[睡魔]]或者[[包装纸杀手]],他的投掷出去的刀子不可以被捡起来,并且充满恢复条。就像别的抛射物,血滴子可以被[[喷火兵]]的[[压缩气爆]]反弹。血滴子在空中以曲线飞行。
+
The '''Flying Guillotine''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a meat [[w:Cleaver|cleaver]] with the Chinese characters for "dead meat" (死肉, ''sǐròu'') above the grip.
  
血滴子有两个[[样式]],一个是嗜血,另一个是超嗜血。超嗜血让血滴子的刀锋上面沾满鲜血。
+
Unlike the [[Pistol]], the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a [[Projectiles|projectile]]. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting [[bleeding]] for up to 5 seconds, but it has no effect against [[buildings]] or after bouncing off a surface. The weapon cannot roll for random critical hits. Once the weapon is thrown, it recharges after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from long range. A long-range hit is determined by how long the Guillotine is flying in the air, with 0.5 seconds being the minimum to be considered long range<!--(approximately 4500 [[Hammer unit]]s)-->.<ref>game\shared\tf\tf_weapon_jar.cpp:L988/L:1023-1025. Path refers to the 2020 source code leak, which still holds the pre-Jungle Inferno values. Distance for "long range" was halved, hence from 1 second to 0.5.</ref> Unlike the projectile of the [[Sandman]], it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy [[Pyro]]'s [[compression blast]]. The Flying Guillotine cannot be fired [[Water|underwater]].
  
任何人在八月十四号,2012之前预购了''[[Sleeping Dogs]]'' ,就会获得纯正版本的血滴子。在欧洲的朋友们有时间加长,一直到八月十七号,2012。
+
The Flying Guillotine has a maximum range; upon traveling a long enough distance, it acts as if it has "landed" and does not deal damage to opponents that it may or may not have "hit".
  
血滴子在[[维尔福公司]]的要求下,[http://steamcommunity.com/sharedfiles/filedetails/?id=99142291 奉献]给了[[创意工坊]],最终被[[维尔福公司]]接受。
+
This item has two [[styles]], named "{{style name|Thirsty - Flying Guillotine}}" and "{{style name|Thirstier}}". The "{{style name|Thirsty - Flying Guillotine}}" style gives the weapon a clean appearance, while the "{{style name|Thirstier}}" style adds bloodstains to the blade.
  
== 伤害以及各类性能 ==
+
This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[Sleeping Dogs]]'' on [[Steam]] before August 17, 2012.
 +
 
 +
The Flying Guillotine was later [https://steamcommunity.com/sharedfiles/filedetails/?id=99142291 contributed] to the Steam Workshop, at [[Valve]]'s request.
 +
 
 +
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| 种类               = [[抛射物]]
+
| type               = [[Projectiles|Projectile]]
| 效果            = 造成流血伤害
+
| damagetype        = Untyped
| 伤害            = yes
+
| rangetype         = Ranged
|  基本伤害              = 50
+
| effect            = Causes bleeding
|  零距离      = 44-57
 
|  暴击              = 150
 
| 迷你-暴击         = 58-77
 
| 流血          = {{tooltip|8 / s|4 / tick}}<br/>40 total
 
|  流血迷你-暴击 = {{tooltip|10.8 / s|5.4 / tick}}<br/>54 total
 
  
| 性能时间     = yes
+
| damage            = yes
攻击之间的时间   = 0.25 s
+
|  base              = 50
充能         = 6 s
+
|  crit              = 150
流血时间     = 5 s
+
|  minicrit          = 68
 +
|  bleeding          = {{tooltip|8 / s|4 / tick}}<br/>40 total
 +
|  bleeding minicrit = {{tooltip|10.8 / s|5.4 / tick}}<br/>54 total
 +
 
 +
| function times     = yes
 +
attack interval   = 0.25 s
 +
recharge         = 5.1 s / {{tooltip|3.6 s|If an enemy is hit from long range}}
 +
bleeding time     = 5 s
 
}}
 
}}
  
{{武器演示}}
+
{{Weapon Demonstration}}
  
==合成==
+
== Crafting ==
{{参见|合成系统}}
+
{{See also|Crafting}}
===蓝图===
+
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
| ingredient-1 = 疯狂的牛奶
+
| ingredient-1 = Mad Milk
 
| ingredient-1-amount = 3
 
| ingredient-1-amount = 3
| ingredient-2 = 再生铁
+
| ingredient-2 = Reclaimed Metal
| result = 血滴子
+
| result = Flying Guillotine
 
}}
 
}}
 
{{Blueprint| autoresult = Scout Secondary}}
 
{{Blueprint| autoresult = Scout Secondary}}
  
== {{item name|样式}} ==
+
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Cleaver}}
 +
  | att-1-positive = {{attribute|Cleaver_Description}}
 +
  | att-2-negative = {{attribute|CritChance_Disabled}}
 +
| rankson = kills
 +
| can deal posthumous damage = yes
 +
| can deal long range damage = yes
 +
| can deal building damage = no
 +
}}
 +
 
 +
== Styles ==
 
{{Styles table
 
{{Styles table
 
| image1 = Flying Guillotine Normal.png
 
| image1 = Flying Guillotine Normal.png
 
| image2 = Flying Guillotine Blooded.png
 
| image2 = Flying Guillotine Blooded.png
| style1 = 嗜血
+
| style1 = Thirsty - Flying Guillotine
| style2 = 超嗜血
+
| style2 = Thirstier
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|8|2|2012}}'''
+
{{Update history|
* 血滴子被加入游戏。
+
'''{{Patch name|8|2|2012}}''' ([[Triad Pack]])
 +
* The Flying Guillotine was added to the game.
  
 
'''{{Patch name|8|3|2012}}'''
 
'''{{Patch name|8|3|2012}}'''
* 这个武器可以再 [[中世纪模式]]中使用。
+
* The Flying Guillotine is now available in [[Medieval Mode|Medieval mode]].
  
 
'''{{Patch name|8|10|2012}}'''
 
'''{{Patch name|8|10|2012}}'''
* {{未记录}} 调整了血滴子在侦察兵手里握著的模型。
+
* {{Undocumented}} Adjusted the way that the Flying Guillotine is held in the Scout’s hand.
 +
 
 +
'''{{Patch name|8|15|2012}}'''
 +
* {{Undocumented}} Added the Flying Guillotine to the [[item drop system]].
 +
 
 +
'''{{Item schema|9|13|2012}}'''
 +
* Made the Flying Guillotine in Genuine quality [[Trading|tradable]] and [[Gift Wrap|giftable]].
  
'''{{patch name|8|15|2012}}'''
+
'''{{Patch name|10|9|2012}}'''
* {{未记录}} 将血滴子加入[[掉落]]系统。
+
* {{Undocumented}} Fixed the Flying Guillotine's level not showing up.
  
'''[http://git.optf2.com/schema-tracking/commit/?h=teamfortress2&id=64884f6c45b1ca50b97c623ffd0db0ada7a4e596 September 13, 2012]''' ([[物品方案]] 更新)
+
'''{{patch name|3|12|2013}}'''
* 让纯正的血滴子可以交易和送礼。
+
* {{Undocumented}} Added [[Strange]] quality.
  
'''{{patch name|10|9|2012}}'''
+
'''{{Patch name|11|12|2013}}'''
* {{未记录} 修复了血滴子未能显示级别的问题
+
* {{Undocumented}} Added [[Collector's]] quality.
  
==错误==
+
'''{{Patch name|12|20|2013}}'''
* 如果血滴子在一个正确的角度投掷的话,它可以穿透蓝队等待期间的基地大门。
+
* Changed attribute:
* 如果在拿着武器是切换样式时,武器的样子不会改变一直到切换武器再换回血滴子。
+
** Alt-Attack now also throws the Guillotine when active.
* 这个武器用暴击杀死人后不会让敌人发出被暴击杀死的奇特叫声。
 
* 在最小HUD的设置下,恢复条可能显示"滴子
 
  
==相关细节==
+
'''{{Patch name|1|9|2014}}'''
* 在侦察兵的第一视角的正确中文在别人的视角里,死肉两个字是反过来的。
+
* Fixed not being able to apply [[Killstreak Kit]]s to the Sleeping Dogs promo items.
** 如果你迅速地说"死肉"的话,听起来非常像英文的"扔"(Throw).
 
* {{w|血滴子}} 是在秦朝的一个传奇武器,一般是刺客把一个帽子形状的血滴子投出去,戴到你要刺杀的人的头上,然后一拉,他/她的头就掉了。
 
<!--Do not add trivia about it appear in Kong King, it's X of Y.-->
 
  
== 画廊 ==
+
'''{{Patch name|6|11|2014}}'''
 +
* Fixed being able to apply the [[Strange Part]]: Buildings Destroyed tool to the Flying Guillotine.
 +
 
 +
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 +
* Throwables ([[Jarate]], [[Mad Milk]], Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as [[Rocket Launcher|rockets]] and [[Grenade Launcher|grenades]].
 +
 
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* Changed attributes:
 +
** Removed crit vs [[stun]]ned players.
 +
** Removed mini-crits at long range.
 +
** Long range hits reduce recharge (by 1.5 seconds).
 +
*** Distance considered "long range" reduced by half of the previous value when determining mini-crits.
 +
* {{Undocumented}} Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk.
 +
* {{Undocumented}} Updated the sounds for the Flying Guillotine.
 +
 
 +
'''{{Patch name|12|13|2017}}'''
 +
* Fixed the Genuine version of the Flying Guillotine having no [[Taunts|taunt]].
 +
}}
 +
 
 +
== Bugs ==
 +
* The Flying Guillotine can go through thin walls (less than 16 Hammer units thick, such as [[Setup time|setup]] gates), when thrown at the correct angle.
 +
* [[Compression blast#Deflection|Reflected]] Flying Guillotines do not deal [[Critical hits#Mini-crits|mini-crits]] damage to enemies.
 +
* Reflect kills with the Flying Guillotine use the standard kill icon for the flamethrower used.
 +
* Victims killed and turned into [[ragdoll]]s are sent flying at a strange angle sideways.
 +
* Holding down the Alt-Fire button while throwing the Flying Guillotine stops the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it is thrown again, but no animation is played for it. Additionally, other players still see the Scout holding the Flying Guillotine while the button is held down.
 +
* If the Flying Guillotine has reached the max flight time, it makes a noise as if it hit a surface.
 +
* Despite not being able to deal damage to tanks, a Strange Flying Guillotine can still have the Strange Part: Tanks Destroyed applied.
 +
* When on RED team, and equipped in the "Thirstier" style, doing the [[Victory Lap]] taunt changes the model of the car to the BLU version. This only works on the RED team.
 +
 
 +
== Trivia ==
 +
* The characters on one side of the blade (looking at the cleaver with the handle on left, blade pointing downwards) are mirrored.
 +
** The pronunciation of the characters are phonetically similar to the English word "throw".
 +
* The {{botignore|flying guillotine}} is a legendary ranged weapon from the [[w:Qing Dynasty|Qing dynasty]] that is usually in the form of a hat.
 +
<!--Do not add trivia about its appearance in Kong King, it's X of Y.-->
 +
 
 +
== Gallery ==
 
<gallery>
 
<gallery>
File:第一人称,嗜血样式。
+
File:Flying Guillotine Thirsty First Person.png|First-person view, Thirsty style.
File:第一人称,超嗜血样式。
+
File:Flying Guillotine Thirstier First Person.png|First-person view, Thirstier style.
File:BANG!画的概念武器
+
File:Flying Guillotine concept art.jpg|Concept art for the Flying Guillotine.
File:SleepingDogs_Promotional_Image.png|预告图片显示''[[Sleeping Dogs]]'' 的新武器和物品。
+
File:SleepingDogs Promotional Image.png|Promotional image featuring the ''[[Sleeping Dogs]]'' promotional items.
 +
File:Steamworkshop tf2 flying guillotine thumb.jpg|Steam Workshop thumbnail for the Flying Guillotine.
 
</gallery>
 
</gallery>
  
== 参见 ==
+
== See also ==
* [[Scout strategy#Flying Guillotine|血滴子使用方程]]
+
* [[Basic Scout strategy#Flying Guillotine|Flying Guillotine strategy]]
* [[Sleeping Dogs]]
+
* ''[[Sleeping Dogs]]''
 +
 
 +
== References ==
 +
<references/>
  
{{TriadNav}}
+
{{Triad Nav}}
{{Promo nav}}
+
{{Promo Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
 +
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 00:58, 19 July 2024

This article is about the weapon. For related cosmetics, see Handhunter and Horrific Headsplitter.
Wayta duck!
The Scout to victims of low-flying kitchenware

The Flying Guillotine is a community-created promotional secondary weapon for the Scout. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, sǐròu) above the grip.

Unlike the Pistol, the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a projectile. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting bleeding for up to 5 seconds, but it has no effect against buildings or after bouncing off a surface. The weapon cannot roll for random critical hits. Once the weapon is thrown, it recharges after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from long range. A long-range hit is determined by how long the Guillotine is flying in the air, with 0.5 seconds being the minimum to be considered long range.[1] Unlike the projectile of the Sandman, it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy Pyro's compression blast. The Flying Guillotine cannot be fired underwater.

The Flying Guillotine has a maximum range; upon traveling a long enough distance, it acts as if it has "landed" and does not deal damage to opponents that it may or may not have "hit".

This item has two styles, named "Thirsty" and "Thirstier". The "Thirsty" style gives the weapon a clean appearance, while the "Thirstier" style adds bloodstains to the blade.

This item was awarded in Genuine quality to players who pre-ordered Sleeping Dogs on Steam before August 17, 2012.

The Flying Guillotine was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Untyped
Ranged or Melee damage? Ranged
Effect Causes bleeding
Damage
Base damage 100% 50
Critical 150
Mini-crit 68
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10.8 / s
54 total
Function times
Attack interval 0.25 s
Recharge time 5.1 s / 3.6 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Mad Milk Reclaimed Metal Flying Guillotine
Item icon Mad Milk.pngx3 + Item icon Reclaimed Metal.png = Item icon Flying Guillotine.png
Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

Strange variant


Styles

Main article: Styles
Styles
Flying Guillotine Normal.png
Flying Guillotine Blooded.png
Thirsty Thirstier

Update history

August 2, 2012 Patch (Triad Pack)
  • The Flying Guillotine was added to the game.

August 3, 2012 Patch

August 10, 2012 Patch

  • [Undocumented] Adjusted the way that the Flying Guillotine is held in the Scout’s hand.

August 15, 2012 Patch

September 13, 2012 [Item schema update]

October 9, 2012 Patch

  • [Undocumented] Fixed the Flying Guillotine's level not showing up.

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

December 20, 2013 Patch

  • Changed attribute:
    • Alt-Attack now also throws the Guillotine when active.

January 9, 2014 Patch

  • Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items.

June 11, 2014 Patch

  • Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine.

October 6, 2015 Patch (Invasion Community Update)

  • Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attributes:
    • Removed crit vs stunned players.
    • Removed mini-crits at long range.
    • Long range hits reduce recharge (by 1.5 seconds).
      • Distance considered "long range" reduced by half of the previous value when determining mini-crits.
  • [Undocumented] Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk.
  • [Undocumented] Updated the sounds for the Flying Guillotine.

December 13, 2017 Patch

  • Fixed the Genuine version of the Flying Guillotine having no taunt.

Bugs

  • The Flying Guillotine can go through thin walls (less than 16 Hammer units thick, such as setup gates), when thrown at the correct angle.
  • Reflected Flying Guillotines do not deal mini-crits damage to enemies.
  • Reflect kills with the Flying Guillotine use the standard kill icon for the flamethrower used.
  • Victims killed and turned into ragdolls are sent flying at a strange angle sideways.
  • Holding down the Alt-Fire button while throwing the Flying Guillotine stops the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it is thrown again, but no animation is played for it. Additionally, other players still see the Scout holding the Flying Guillotine while the button is held down.
  • If the Flying Guillotine has reached the max flight time, it makes a noise as if it hit a surface.
  • Despite not being able to deal damage to tanks, a Strange Flying Guillotine can still have the Strange Part: Tanks Destroyed applied.
  • When on RED team, and equipped in the "Thirstier" style, doing the Victory Lap taunt changes the model of the car to the BLU version. This only works on the RED team.

Trivia

  • The characters on one side of the blade (looking at the cleaver with the handle on left, blade pointing downwards) are mirrored.
    • The pronunciation of the characters are phonetically similar to the English word "throw".
  • The flying guillotine is a legendary ranged weapon from the Qing dynasty that is usually in the form of a hat.

Gallery

See also

References

  1. game\shared\tf\tf_weapon_jar.cpp:L988/L:1023-1025. Path refers to the 2020 source code leak, which still holds the pre-Jungle Inferno values. Distance for "long range" was halved, hence from 1 second to 0.5.