Difference between revisions of "Control point timing/pt-br"

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(Created page with '{{DISPLAYTITLE:Tempo de Captura dos Pontos de Controle}} Abaixo está a lista de informações sobre o '''Tempo de Captura dos Pontos de Controle'''. Todas as informações, exc…')
 
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{{DISPLAYTITLE:Tempo de Captura dos Pontos de Controle}}
+
{{DISPLAYTITLE:Tempo de captura dos Pontos de Controle}}
 +
{{Quotation|'''O Soldier'''|Este ponto é meu! Entendeu?|sound=Soldier_autocappedcontrolpoint02.wav|en-sound=yes}}
  
Abaixo está a lista de informações sobre o '''Tempo de Captura dos Pontos de Controle'''. Todas as informações, exceto para capturas com velocidade 1x, são aproximadas e determindas através de testes.
+
Abaixo está a lista de informações sobre o '''tempo de captura dos Pontos de Controle'''.
  
 
== Base do tempo de captura ==
 
== Base do tempo de captura ==
 
+
A '''base do tempo de captura''' são as taxas de captura de cada ponto de controle, dependendo da quantidade de pessoas (o multiplicador) que estão no [[Control point (objective)/pt-br|ponto de controle]]. A velocidade de captura cresce como um [[w:pt:Harmonic number|número harmónico]] dependendo do número de jogadores que estãoo capturando. <!-- BAH Server be too stupid for nice formula: <math>Capture speed=\sum_{i=1}^numplayers \frac{1}{i}.</math> -->
A base do tempo de captura são as taxas para capturar cada ponto dependendo do tanto de pessoas (o multiplicador) que estão no [[Control Point/pt-br|Ponto de Controle]].  
 
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
! class = "header" | Multiplicador
+
! class = "header" | Multiplier
! class = "header" | Ajuste
+
! class = "header" | Adjustment
! class = "header" | Taxa
+
! class = "header" | Rate
 +
|-
 +
| align = "center" | &times;1
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|1}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|1}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;2
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|2}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|2}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;3
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|3}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|3}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x1
+
| align = "center" | &times;4
| align = "center" | {{Control Point Timing/Decay|1}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|4}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|1}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|4}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x2
+
| align = "center" | &times;5
| align = "center" | {{Control Point Timing/Decay|2}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|5}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|2}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|5}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x3
+
| align = "center" | &times;6
| align = "center" | {{Control Point Timing/Decay|3}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|6}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|3}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|6}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x4
+
| align = "center" | &times;7
| align = "center" | {{Control Point Timing/Decay|4}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|7}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|4}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|7}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x5
+
| align = "center" | &times;8
| align = "center" | {{Control Point Timing/Decay|5}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|8}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|5}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|8}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x6
+
| align = "center" | &times;9
| align = "center" | {{Control Point Timing/Decay|6}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|9}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|6}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|9}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x7
+
| align = "center" | &times;10
| align = "center" | {{Control Point Timing/Decay|7}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|10}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|7}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|10}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x8
+
| align = "center" | &times;11
| align = "center" | {{Control Point Timing/Decay|8}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|11}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|8}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|11}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x9
+
| align = "center" | &times;12
| align = "center" | {{Control Point Timing/Decay|9}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|12}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|9}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|12}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x10
+
| align = "center" | &times;13
| align = "center" | {{Control Point Timing/Decay|10}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|13}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|10}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|13}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x11
+
| align = "center" | &times;14
| align = "center" | {{Control Point Timing/Decay|11}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|14}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|11}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|14}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x12
+
| align = "center" | &times;15
| align = "center" | {{Control Point Timing/Decay|12}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|15}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|12}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|15}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x13
+
| align = "center" | &times;16
| align = "center" | {{Control Point Timing/Decay|13}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|16}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|13}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|16}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x14
+
| align = "center" | &times;17
| align = "center" | {{Control Point Timing/Decay|14}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|17}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|14}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|17}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x15
+
| align = "center" | &times;18
| align = "center" | {{Control Point Timing/Decay|15}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|18}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|15}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|18}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x16
+
| align = "center" | &times;19
| align = "center" | {{Control Point Timing/Decay|16}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|19}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|16}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|19}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x17
+
| align = "center" | &times;20
| align = "center" | {{Control Point Timing/Decay|17}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|20}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|17}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|20}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x18
+
| align = "center" | &times;21
| align = "center" | {{Control Point Timing/Decay|18}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|21}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|18}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|21}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x19
+
| align = "center" | &times;22
| align = "center" | {{Control Point Timing/Decay|19}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|22}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|19}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|22}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x20
+
| align = "center" | &times;23
| align = "center" | {{Control Point Timing/Decay|20}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|23}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|20}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|23}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x21
+
| align = "center" | &times;24
| align = "center" | {{Control Point Timing/Decay|21}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|24}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|21}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|24}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x22
+
| align = "center" | &times;25
| align = "center" | {{Control Point Timing/Decay|22}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|25}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|22}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|25}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x23
+
| align = "center" | &times;26
| align = "center" | {{Control Point Timing/Decay|23}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|26}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|23}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|26}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x24
+
| align = "center" | &times;27
| align = "center" | {{Control Point Timing/Decay|24}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|27}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|24}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|27}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;28
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|28}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|28}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;29
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|29}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|29}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;30
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|30}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|30}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;31
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|31}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|31}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;32
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|32}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|32}} * 100 round 0 }}%
 
|}
 
|}
  
 
=== Nota para os criadores de mapas ===
 
=== Nota para os criadores de mapas ===
 +
O [[vdc:Trigger_capture_area|trigger_capture_area]] {{lang icon|en}} define o tempo que demora para capturar um ponto, mas não de um jeito claro. O número de segundos para capturar um ponto é <code>2 * area_time_to_cap * team_numcap_2</code> (e/ou <code>team_numcap_3</code>). Em outras palavras, o número que você definir no [[Hammer Editor/pt-br|Hammer]] é na verdade metade do valor real, no jogo
  
O [http://developer.valvesoftware.com/wiki/Trigger_capture_area ''trigger_capture_area''] define o tempo que demora para capturar um ponto, mas não de um jeito claro. O número de segundos para capturar um ponto é ''<code>2 * area_time_to_cap * team_numcap_2</code>. (e/ou <code>team_numcap_3</code>)''. Em outras palavras, o número que você definir no ''hammer'' é na verdade metade do valor real, no jogo
+
== Queda das taxas ==
 
+
As '''quedas de taxas''' são inversamente proporcionais do tempo base de captura. Isto significa que quanto menor o tempo base de captura for, quanto maior as taxas de queda serão. Durante o [[Overtime/pt-br|tempo extra]], a taxa de decaimento di ponto de controle é seis vezes mais rápida do que o normal. A variável <var>mp_capdeteriorate_time</var> controla a taxa básica de decaimento.
== Queda das Taxas ==
 
 
 
As quedas de taxas são inversamente proporcionais do tempo base de captura. Isto significa que quanto menor o tempo base de captura for, quanto maior as taxas de queda serão. Durante o [[Overtime/pt-br|Overtime]] o ponto de controle decai vezes em uma Taxa acelerada.
 
  
 
== Tempos dos mapas específicos ==
 
== Tempos dos mapas específicos ==
 
=== [[Arena/pt-br|Arena]] ===
 
=== [[Arena/pt-br|Arena]] ===
<h4 style='display: none'>Badlands (Arena)</h4>
+
{| style="width: 100%; max-width: 800px;"
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Badlands (Arena)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Arena)}}
 
+
| <h4 style='display: none'>Byre</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Byre}}
<h4 style='display: none'>Granary (Arena)</h4>
+
| <h4 style='display: none'>Granary (Arena)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Arena)}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Lumberyard</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Lumberyard</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lumberyard}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lumberyard}}
 
+
| <h4 style='display: none'>Nucleus (Arena)</h4>
 
 
<h4 style='display: none'>Nucleus (Arena)</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (Arena)}}
 
+
| <h4 style='display: none'>Offblast</h4>
 
 
<h4 style='display: none'>Offblast</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Offblast}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Offblast}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Ravine</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Ravine</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Ravine}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Ravine}}
 
+
| <h4 style='display: none'>Sawmill (Arena)</h4>
 
 
<h4 style='display: none'>Sawmill (Arena)</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (Arena)}}
 
+
| <h4 style='display: none'>Watchtower</h4>
 
 
<h4 style='display: none'>Watchtower</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Watchtower}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Watchtower}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Well (Arena)</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Well (Arena)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Arena)}}
 +
|}
  
 
+
=== [[Control Point (game mode)/pt-br|Pontos de Controle]] ===
=== [[Control Point/pt-br|Ponto de Controle Padrão]] ===
+
{| style="width: 100%; max-width: 800px;"
<h4 style='display: none'>5Gorge</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>5Gorge</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = 5Gorge}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = 5Gorge}}
 
+
| <h4 style='display: none'>Badlands (Pontos de Controle)</h4>
 
 
<h4 style='display: none'>Badlands (Control Point)</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Control Point)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Control Point)}}
 
+
| <h4 style='display: none'>Coldfront</h4>
 
 
<h4 style='display: none'>Coldfront</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Coldfront}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Coldfront}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Fastlane</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Fastlane</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Fastlane}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Fastlane}}
 
+
| <h4 style='display: none'>Freight</h4>
 
 
<h4 style='display: none'>Freight</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Freight}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Freight}}
 
+
| <h4 style='display: none'>Foundry</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Foundry}}
<h4 style='display: none'>Granary (Control Point)</h4>
+
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Granary (Pontos de Controle)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Control Point)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Control Point)}}
 
+
| <h4 style='display: none'>Fastlane</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gullywash}}
<h4 style='display: none'>Well (Control Point)</h4>
+
| <h4 style='display: none'>Powerhouse</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Powerhouse}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Process</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Process}}
 +
| <h4 style='display: none'>Sinshine</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sinshine}}
 +
| <h4 style='display: none'>Snakewater</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Snakewater}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Standin</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Standin}}
 +
| <h4 style='display: none'>Vanguard</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Vanguard}}
 +
| <h4 style='display: none'>Well (Pontos de Controle)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Control Point)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Control Point)}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Yukon</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Yukon</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Yukon}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Yukon}}
 +
|}
  
=== [[Control Point/pt-br|Atacar/Defender]] ===
+
=== [[Control Point (game mode)/pt-br#Attack/Defend|Ataque/Defesa]] ===
<h4 style='display: none'>Degroot Keep</h4>
+
{| style="width: 100%; max-width: 800px;"
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>DeGroot Keep</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Degroot Keep}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Degroot Keep}}
 
+
| <h4 style='display: none'>Dustbowl (Pontos de Controle)</h4>
 
 
<h4 style='display: none'>Dustbowl (Control Point)</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Control Point)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Control Point)}}
 
+
| <h4 style='display: none'>Egypt</h4>
 
 
<h4 style='display: none'>Egypt</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Egypt}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Egypt}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Gorge</h4>
+
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Gorge</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gorge}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gorge}}
 
+
| <h4 style='display: none'>Gorge Event</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gorge Event}}
<h4 style='display: none'>Gravel Pit</h4>
+
| <h4 style='display: none'>Gravel Pit</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gravel Pit}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gravel Pit}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Junction</h4>
+
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Junction</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Junction}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Junction}}
 
+
| <h4 style='display: none'>Mann Manor</h4>
 
 
<h4 style='display: none'>Mann Manor</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mann Manor}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mann Manor}}
 
+
| <h4 style='display: none'>Mountain Lab</h4>
 
 
<h4 style='display: none'>Mountain Lab</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mountain Lab}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mountain Lab}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Steel</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Snowplow</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Snowplow}}
 +
| <h4 style='display: none'>Steel</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Steel}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Steel}}
 +
|}
  
=== [[King of the Hill/pt-br|King of the Hill]] ===
+
=== [[King of the Hill/pt-br|Rei do Pedaço]] ===
<h4 style='display: none'>Harvest</h4>
+
{| style="width: 100%; max-width: 800px;"
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Badlands (Rei do Pedaço)</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (King of the Hill)}}
 +
| <h4 style='display: none'>Eyeaduct</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Eyeaduct}}
 +
| <h4 style='display: none'>Ghost Fort</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Ghost Fort}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Harvest</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest}}
 
+
| <h4 style='display: none'>Harvest Event</h4>
 
 
<h4 style='display: none'>Harvest Event</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest Event}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest Event}}
 
+
| <h4 style='display: none'>Highpass</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Highpass}}
<h4 style='display: none'>Nucleus (King of the Hill)</h4>
+
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Kong King</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Kong King}}
 +
| <h4 style='display: none'>Lakeside</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lakeside}}
 +
| <h4 style='display: none'>Moonshine Event</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Moonshine Event}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Nucleus (Rei do Pedaço)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (King of the Hill)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (King of the Hill)}}
 
+
| <h4 style='display: none'>Probed</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Probed}}
<h4 style='display: none'>Sawmill (King of the Hill)</h4>
+
| <h4 style='display: none'>Sawmill (Rei do Pedaço)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (King of the Hill)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (King of the Hill)}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Viaduct</h4>
+
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Suijin</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Suijin}}
 +
| <h4 style='display: none'>Viaduct</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Viaduct}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Viaduct}}
 +
|}
  
 
=== [[Territorial Control/pt-br|Controle Territorial]] ===
 
=== [[Territorial Control/pt-br|Controle Territorial]] ===
Line 247: Line 319:
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Hydro}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Hydro}}
  
 
+
=== [[Training Mode/pt-br|Modo de Treinamento]] ===
=== [[Training mode/pt-br|Modo de Treinamento]] ===
+
<h4 style='display: none'>Dustbowl (Treinamento)</h4>
<h4 style='display: none'>Dustbowl (Training)</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Training)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Training)}}
 
  
 
{{Maps nav}}
 
{{Maps nav}}
Line 257: Line 327:
  
 
[[Category:Gameplay/pt-br]]
 
[[Category:Gameplay/pt-br]]
[[Category:StTaxagy/pt-br]]
 
 
[[Category:Mapping/pt-br]]
 
[[Category:Mapping/pt-br]]
 +
[[Category:Strategy/pt-br]]

Latest revision as of 19:40, 11 February 2016

Este ponto é meu! Entendeu?
O Soldier

Abaixo está a lista de informações sobre o tempo de captura dos Pontos de Controle.

Base do tempo de captura

A base do tempo de captura são as taxas de captura de cada ponto de controle, dependendo da quantidade de pessoas (o multiplicador) que estão no ponto de controle. A velocidade de captura cresce como um número harmónico dependendo do número de jogadores que estãoo capturando.

Multiplier Adjustment Rate
×1
1 ,000
100%
×2
0 ,667
150%
×3
0 ,545
183%
×4
0 ,480
208%
×5
0 ,438
228%
×6
0 ,408
245%
×7
0 ,386
259%
×8
0 ,368
272%
×9
0 ,353
283%
×10
0 ,341
293%
×11
0 ,331
302%
×12
0 ,322
310%
×13
0 ,314
318%
×14
0 ,308
325%
×15
0 ,301
332%
×16
0 ,296
338%
×17
0 ,291
344%
×18
0 ,286
350%
×19
0 ,282
355%
×20
0 ,278
360%
×21
0 ,274
365%
×22
0 ,271
369%
×23
0 ,268
373%
×24
0 ,265
378%
×25
0 ,262
382%
×26
0 ,259
385%
×27
0 ,257
389%
×28
0 ,255
393%
×29
0 ,252
396%
×30
0 ,250
399%
×31
0 ,248
403%
×32
0 ,246
406%

Nota para os criadores de mapas

O trigger_capture_area (em inglês) define o tempo que demora para capturar um ponto, mas não de um jeito claro. O número de segundos para capturar um ponto é 2 * area_time_to_cap * team_numcap_2 (e/ou team_numcap_3). Em outras palavras, o número que você definir no Hammer é na verdade metade do valor real, no jogo

Queda das taxas

As quedas de taxas são inversamente proporcionais do tempo base de captura. Isto significa que quanto menor o tempo base de captura for, quanto maior as taxas de queda serão. Durante o tempo extra, a taxa de decaimento di ponto de controle é seis vezes mais rápida do que o normal. A variável mp_capdeteriorate_time controla a taxa básica de decaimento.

Tempos dos mapas específicos

Arena

Badlands (Arena)

Badlands (Arena)
Pontos de Controle Multiplicador Segundos
Both capture points ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280

Byre

Byre
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720

Granary (Arena)

Granary (Arena)
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280

Lumberyard

Lumberyard
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Nucleus (Arena)

Nucleus (Arena)
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Offblast

Offblast
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Ravine

Ravine
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280

Sawmill (Arena)

Sawmill (Arena)
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Watchtower

Watchtower
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Well (Arena)

Well (Arena)
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280

Pontos de Controle

5Gorge

5Gorge
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Badlands (Pontos de Controle)

Badlands (Control Point)
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
16 ,000
×2
10 ,667
×3
8 ,727
×4
7 ,680
Pontos de Controle 3 ×1
20 ,000
×2
13 ,333
×3
10 ,909
×4
9 ,600

Coldfront

Coldfront
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
3 ,000
×2
2 ,000
×3
1 ,636
×4
1 ,440
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Fastlane

Fastlane
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Freight

Freight
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
18 ,000
×2
12 ,000
×3
9 ,818
×4
8 ,640

Foundry

Foundry
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Granary (Pontos de Controle)

Granary (Control Point)
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Fastlane

Gullywash
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
3 ,800
×2
2 ,533
×3
2 ,073
×4
1 ,824
Pontos de Controle 2 e 4 ×1
16 ,000
×2
10 ,667
×3
8 ,727
×4
7 ,680
Pontos de Controle 3 ×1
19 ,000
×2
12 ,667
×3
10 ,364
×4
9 ,120

Powerhouse

Powerhouse
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 3 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 2 ×1
20 ,000
×2
13 ,333
×3
10 ,909
×4
9 ,600

Process

Process
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720
Pontos de Controle 3 ×1
22 ,000
×2
14 ,667
×3
12 ,000
×4
10 ,560

Sinshine

Sinshine
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,600
×2
3 ,067
×3
2 ,509
×4
2 ,208
Pontos de Controle 2 e 4 ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720
Pontos de Controle 3 ×1
22 ,000
×2
14 ,667
×3
12 ,000
×4
10 ,560

Snakewater

Snakewater
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,600
×2
3 ,067
×3
2 ,509
×4
2 ,208
Pontos de Controle 2 e 4 ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720
Pontos de Controle 3 ×1
22 ,000
×2
14 ,667
×3
12 ,000
×4
10 ,560

Standin

Standin
Pontos de Controle Multiplicador Segundos
Todos os pontos de controle ×1
44 ,000
×2
29 ,333
×3
24 ,000
×4
21 ,120

Vanguard

Vanguard
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
3 ,600
×2
2 ,400
×3
1 ,964
×4
1 ,728
Pontos de Controle 2 e 4 ×1
18 ,000
×2
12 ,000
×3
9 ,818
×4
8 ,640
Pontos de Controle 3 ×1
20 ,000
×2
13 ,333
×3
10 ,909
×4
9 ,600

Well (Pontos de Controle)

Well (Control Point)
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
2 ,000
×2
1 ,333
×3
1 ,091
×4
0 ,960
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Yukon

Yukon
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
3 ,800
×2
2 ,533
×3
2 ,073
×4
1 ,824
Pontos de Controle 2 e 4 ×1
16 ,000
×2
10 ,667
×3
8 ,727
×4
7 ,680
Pontos de Controle 3 ×1
18 ,000
×2
12 ,000
×3
9 ,818
×4
8 ,640

Ataque/Defesa

DeGroot Keep

DeGroot Keep
Pontos de Controle Multiplicador Segundos
Pontos de Controle A ×1
8 ,000
×2
5 ,333
×3
4 ,364
×4
3 ,840
Pontos de Controle B ×1
8 ,000
×2
5 ,333
×3
4 ,364
×4
3 ,840
Pontos de Controle C ×1
10 ,000
×2
6 ,667
×3
5 ,455
×4
4 ,800

Dustbowl (Pontos de Controle)

Dustbowl
Pontos de Controle Multiplicador Segundos
Todos os pontos de controle ×1
6 ,000
×2
4 ,000
×3
3 ,273
×4
2 ,880

Egypt

Egypt
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1-1 ×1
28 ,000
×2
18 ,667
×3
15 ,273
×4
13 ,440
Pontos de Controle 1-2 ×1
6 ,000
×2
4 ,000
×3
3 ,273
×4
2 ,880
Pontos de Controle 2-1 ×1
8 ,000
×2
5 ,333
×3
4 ,364
×4
3 ,840
Pontos de Controle 2-2 ×1
6 ,000
×2
4 ,000
×3
3 ,273
×4
2 ,880
Pontos de Controle 3-1 ×1
10 ,000
×2
6 ,667
×3
5 ,455
×4
4 ,800
Pontos de Controle 3-2 ×1
6 ,000
×2
4 ,000
×3
3 ,273
×4
2 ,880

Gorge

Gorge
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 ×1
60 ,000
×2
40 ,000
×3
32 ,727
×4
28 ,800
Pontos de Controle 2 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Gorge Event

Gorge Event
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 ×1
60 ,000
×2
40 ,000
×3
32 ,727
×4
28 ,800
Pontos de Controle 2 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Gravel Pit

Gravel Pit
Pontos de Controle Multiplicador Segundos
Pontos de Controle A ×1
60 ,000
×2
40 ,000
×3
32 ,727
×4
28 ,800
Pontos de Controle B ×1
60 ,000
×2
40 ,000
×3
32 ,727
×4
28 ,800
Pontos de Controle C ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Junction

Junction
Pontos de Controle Multiplicador Segundos
Pontos de Controle A ×1
54 ,000
×2
36 ,000
×3
29 ,455
×4
25 ,920
Pontos de Controle B ×1
54 ,000
×2
36 ,000
×3
29 ,455
×4
25 ,920
Pontos de Controle C ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Mann Manor

Mann Manor
Pontos de Controle Multiplicador Segundos
Pontos de Controle A ×1
80 ,000
×2
53 ,333
×3
43 ,636
×4
38 ,400
Pontos de Controle B ×1
40 ,000
×2
26 ,667
×3
21 ,818
×4
19 ,200
Pontos de Controle C ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Mountain Lab

Mountain Lab
Pontos de Controle Multiplicador Segundos
Pontos de Controle A ×1
80 ,000
×2
53 ,333
×3
43 ,636
×4
38 ,400
Pontos de Controle B ×1
40 ,000
×2
26 ,667
×3
21 ,818
×4
19 ,200
Pontos de Controle C ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Snowplow

Snowplow
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1-1 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 1-2 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 1-3 ×1
8 ,000
×2
5 ,333
×3
4 ,364
×4
3 ,840
Pontos de Controle 2-1 ×1
22 ,000
×2
14 ,667
×3
12 ,000
×4
10 ,560
Pontos de Controle 2-2 ×1
20 ,000
×2
13 ,333
×3
10 ,909
×4
9 ,600
Pontos de Controle 2-3 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Steel

Steel
Pontos de Controle Multiplicador Segundos
Pontos de Controle A ×1
32 ,000
×2
21 ,333
×3
17 ,455
×4
15 ,360
Pontos de Controle B ×1
32 ,000
×2
21 ,333
×3
17 ,455
×4
15 ,360
Pontos de Controle C ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280
Pontos de Controle D ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280
Pontos de Controle E ×1
70 ,000
×2
46 ,667
×3
38 ,182
×4
33 ,600

Rei do Pedaço

Badlands (Rei do Pedaço)

Badlands (King of the Hill)
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
18 ,000
×2
12 ,000
×3
9 ,818
×4
8 ,640

Eyeaduct

Eyeaduct
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Ghost Fort

Ghost Fort
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720

Harvest

Harvest
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
16 ,000
×2
10 ,667
×3
8 ,727
×4
7 ,680

Harvest Event

Harvest Event
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
16 ,000
×2
10 ,667
×3
8 ,727
×4
7 ,680

Highpass

Highpass
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
8 ,000
×2
5 ,333
×3
4 ,364
×4
3 ,840

Kong King

Kong King
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Lakeside

Lakeside
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
16 ,000
×2
10 ,667
×3
8 ,727
×4
7 ,680

Moonshine Event

Moonshine Event
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Nucleus (Rei do Pedaço)

Nucleus (King of the Hill)
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Probed

Probed
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
10 ,000
×2
6 ,667
×3
5 ,455
×4
4 ,800

Sawmill (Rei do Pedaço)

Sawmill (King of the Hill)
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280

Suijin

Suijin
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Viaduct

Viaduct
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Controle Territorial

Hydro

Hydro
Pontos de Controle Multiplicador Segundos
Quatro pontos de controle centrais ×1
10 ,000
×2
6 ,667
×3
5 ,455
×4
4 ,800
Pontos de controle finais ×1
5 ,000
×2
3 ,333
×3
2 ,727
×4
2 ,400


Modo de Treinamento

Dustbowl (Treinamento)

Dustbowl (Training)
Pontos de Controle Multiplicador Segundos
Todos os pontos de controle ×1
6 ,000
×2
4 ,000
×3
3 ,273
×4
2 ,880