Difference between revisions of "Flying Guillotine"
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{{needimage|3D Model missing the Thirstier style}} | {{needimage|3D Model missing the Thirstier style}} | ||
{{Item infobox | {{Item infobox | ||
− | | type = | + | | type = weapon |
| image = Flying Guillotine.png | | image = Flying Guillotine.png | ||
− | | used-by = [[ | + | | used-by = [[Scout]] |
− | | slot = | + | | slot = secondary |
| contributed-by = {{Backpack Item Link|76561197996543132|1221368006}}<br>{{Backpack Item Link|76561197993359730|1132625304}} | | contributed-by = {{Backpack Item Link|76561197996543132|1221368006}}<br>{{Backpack Item Link|76561197993359730|1132625304}} | ||
| released = {{Patch name|8|2|2012}} | | released = {{Patch name|8|2|2012}} | ||
− | | availability = {{avail| | + | | availability = {{avail|craft|drop|purchase|Promotional}} |
− | | numbered = | + | | numbered = yes |
− | | medieval = | + | | medieval = yes |
| ammo-loaded = N/A | | ammo-loaded = N/A | ||
| ammo-carried = N/A | | ammo-carried = N/A | ||
− | | loadout = | + | | loadout = yes |
− | | level = 1- | + | | level = Level 1-100 Cleaver |
− | | att-1-positive = | + | | att-1-positive = Throw at your enemies to make them bleed! |
− | | att-2-positive = | + | | att-2-positive = Long distance hits cause mini-crits |
− | | att-3-positive = | + | | att-3-positive = 100% critical hits vs stunned players |
− | | att-4-negative = | + | | att-4-negative = No random critical hits |
}} | }} | ||
− | {{quotation|''' | + | {{quotation|'''The Scout''' to victims of low-flying kitchenware|Wayta duck!|sound=Scout_stunballhit11.wav}} |
− | |||
− | + | The '''Flying Guillotine''' is a [[weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, ''sǐròu'') above the grip. | |
− | + | It is a ranged weapon that can be thrown at enemies to damage them, causing [[bleed]] damage, but it has no effect against buildings or after bouncing off a surface. Throwing the weapon from a far enough distance and hitting an enemy will result in a [[mini-crit]]. Hitting enemies that are [[stunned]] will result in a guaranteed [[critical hit]], however the weapon will not deal random critical hits. Once the weapon is thrown, it will recharge after approximately six seconds. Unlike the projectile of the [[Sandman]] or [[Wrap Assassin]], it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy [[Pyro]]'s [[Compression blast]]. The cleaver flies in arc. | |
− | + | The Flying Guillotine has two different [[styles]], Thirsty and Thirstier. Thirstier adds bloodstains to the blade of the weapon. | |
− | + | This item was awarded in [[Genuine]] quality to players who pre-purchased ''[[Sleeping Dogs]]'' on Steam before August 14, 2012, or August 17, 2012 in Europe. | |
− | == | + | The Flying Guillotine was later [http://steamcommunity.com/sharedfiles/filedetails/?id=99142291 contributed] to the [[Steam Workshop]], at [[Valve]]'s request. |
+ | |||
+ | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | | + | | type = [[Projectile]] |
− | | | + | | effect = Causes bleeding |
− | | | + | | damage = yes |
− | | | + | | base = 50 |
− | | | + | | point blank = 44-57 |
− | | | + | | crit = 150 |
− | | | + | | minicrit = 58-77 |
− | | | + | | bleeding = {{tooltip|8 / s|4 / tick}}<br/>40 total |
− | | | + | | bleeding minicrit = {{tooltip|10.8 / s|5.4 / tick}}<br/>54 total |
− | | | + | | function times = yes |
− | | | + | | attack interval = 0.25 s |
− | | | + | | recharge = 6 s |
− | | | + | | bleeding time = 5 s |
}} | }} | ||
− | {{ | + | {{Weapon Demonstration}} |
− | == | + | ==Crafting== |
− | {{ | + | {{See also|Crafting}} |
− | === | + | ===Blueprint=== |
{{Blueprint | {{Blueprint | ||
− | | ingredient-1 = | + | | ingredient-1 = Mad Milk |
| ingredient-1-amount = 3 | | ingredient-1-amount = 3 | ||
− | | ingredient-2 = | + | | ingredient-2 = Reclaimed Metal |
− | | result = | + | | result = Flying Guillotine |
}} | }} | ||
{{Blueprint| autoresult = Scout Secondary}} | {{Blueprint| autoresult = Scout Secondary}} | ||
− | == {{item name| | + | == {{item name|Styles}} == |
{{Styles table | {{Styles table | ||
| image1 = Flying Guillotine Normal.png | | image1 = Flying Guillotine Normal.png | ||
| image2 = Flying Guillotine Blooded.png | | image2 = Flying Guillotine Blooded.png | ||
− | | style1 = | + | | style1 = Thirsty |
− | | style2 = | + | | style2 = Thirstier |
}} | }} | ||
== Update history == | == Update history == | ||
'''{{Patch name|8|2|2012}}''' | '''{{Patch name|8|2|2012}}''' | ||
− | * | + | * The Flying Guillotine was added to the game. |
'''{{Patch name|8|3|2012}}''' | '''{{Patch name|8|3|2012}}''' | ||
− | * | + | * This weapon is now available in [[Medieval mode]]. |
'''{{Patch name|8|10|2012}}''' | '''{{Patch name|8|10|2012}}''' | ||
− | * {{ | + | * {{undocumented}} Adjusted the way that the Flying Guillotine is held in the Scout’s hand. |
'''{{patch name|8|15|2012}}''' | '''{{patch name|8|15|2012}}''' | ||
− | * {{ | + | * {{Undocumented}} Added Flying Guillotine to the [[drop]] system. |
− | '''[http://git.optf2.com/schema-tracking/commit/?h=teamfortress2&id=64884f6c45b1ca50b97c623ffd0db0ada7a4e596 September 13, 2012]''' ([[ | + | '''[http://git.optf2.com/schema-tracking/commit/?h=teamfortress2&id=64884f6c45b1ca50b97c623ffd0db0ada7a4e596 September 13, 2012]''' ([[Item schema]] update) |
− | * | + | * Made this item in genuine quality tradable and giftable. |
'''{{patch name|10|9|2012}}''' | '''{{patch name|10|9|2012}}''' | ||
− | * {{ | + | * {{Undocumented}} Fixed Flying Guillotine's level not showing up. |
− | == | + | ==Bugs== |
− | * | + | * The cleaver can go through thin walls such as [[setup]] gates when thrown at the correct angle. |
− | * | + | * If the style is changed while the weapon is drawn, the appearance will not change in client view until the weapon is switched. |
− | * | + | * Critical hit kills with this weapon do not trigger critical hit death screams. |
− | * | + | * The recharge meter on the HUD may be labeled as "leaver" when using the minimal HUD setting. |
− | == | + | ==Trivia== |
− | * | + | * The characters on one side of the blade (looking at the cleaver with handle on left, blade pointing downwards) are mirrored. |
− | ** | + | ** If you say the signs in Mandarin it sounds like the English word "throw". |
− | * {{w| | + | * The {{w|Flying guillotine}} is a legendary ranged weapon from the Qing Dynasty that is usually in the form of a hat. |
<!--Do not add trivia about it appear in Kong King, it's X of Y.--> | <!--Do not add trivia about it appear in Kong King, it's X of Y.--> | ||
− | == | + | == Gallery == |
<gallery> | <gallery> | ||
− | File: | + | File:Flying Guillotine 1st person.png|First-person view, Thirsty style. |
− | File: | + | File:Flying Guillotine blood 1st person.png|First-person view, Thirstier style. |
− | File:BANG! | + | File:Flying Guillotine concept art.jpg|Concept art for the Flying Guillotine drawn by BANG! |
− | File:SleepingDogs_Promotional_Image.png| | + | File:SleepingDogs_Promotional_Image.png|Promotional image featuring the ''[[Sleeping Dogs]]'' promotional items. |
</gallery> | </gallery> | ||
− | == | + | == See also == |
− | * [[Scout strategy#Flying Guillotine| | + | * [[Scout strategy#Flying Guillotine|Flying Guillotine strategy]] |
* [[Sleeping Dogs]] | * [[Sleeping Dogs]] | ||
Revision as of 10:54, 23 January 2013
“ | Wayta duck!
Click to listen
— The Scout to victims of low-flying kitchenware
|
” |
The Flying Guillotine is a secondary weapon for the Scout. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, sǐròu) above the grip.
It is a ranged weapon that can be thrown at enemies to damage them, causing bleed damage, but it has no effect against buildings or after bouncing off a surface. Throwing the weapon from a far enough distance and hitting an enemy will result in a mini-crit. Hitting enemies that are stunned will result in a guaranteed critical hit, however the weapon will not deal random critical hits. Once the weapon is thrown, it will recharge after approximately six seconds. Unlike the projectile of the Sandman or Wrap Assassin, it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy Pyro's Compression blast. The cleaver flies in arc.
The Flying Guillotine has two different styles, Thirsty and Thirstier. Thirstier adds bloodstains to the blade of the weapon.
This item was awarded in Genuine quality to players who pre-purchased Sleeping Dogs on Steam before August 14, 2012, or August 17, 2012 in Europe.
The Flying Guillotine was later contributed to the Steam Workshop, at Valve's request.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Effect | Causes bleeding | |
Damage | ||
Base damage | 100% | 50 |
Point blank | 44-57 | |
Critical | 150 | |
Mini-crit | 58-77 | |
Bleeding | 8 / s 40 total | |
Bleeding (mini-crit) | 10.8 / s 54 total | |
Function times | ||
Attack interval | 0.25 s | |
Recharge time | 6 s | |
Bleeding duration | 5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Mad Milk | Reclaimed Metal | Flying Guillotine | ||
x3 | + | = |
Class Token - Scout | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Template:Dictionary/items/styles
Styles | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Template:Dictionary/items/thirsty | Thirstier |
Update history
- The Flying Guillotine was added to the game.
- This weapon is now available in Medieval mode.
- [Undocumented] Adjusted the way that the Flying Guillotine is held in the Scout’s hand.
- [Undocumented] Added Flying Guillotine to the drop system.
September 13, 2012 (Item schema update)
- Made this item in genuine quality tradable and giftable.
- [Undocumented] Fixed Flying Guillotine's level not showing up.
Bugs
- The cleaver can go through thin walls such as setup gates when thrown at the correct angle.
- If the style is changed while the weapon is drawn, the appearance will not change in client view until the weapon is switched.
- Critical hit kills with this weapon do not trigger critical hit death screams.
- The recharge meter on the HUD may be labeled as "leaver" when using the minimal HUD setting.
Trivia
- The characters on one side of the blade (looking at the cleaver with handle on left, blade pointing downwards) are mirrored.
- If you say the signs in Mandarin it sounds like the English word "throw".
- The Template:W is a legendary ranged weapon from the Qing Dynasty that is usually in the form of a hat.
Gallery
- Flying Guillotine 1st person.png
First-person view, Thirsty style.
- Flying Guillotine blood 1st person.png
First-person view, Thirstier style.
Promotional image featuring the Sleeping Dogs promotional items.
See also
|
|