Difference between revisions of "Brickyard/es"
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− | '''Warehouse''' es un mapa oficial de [[PASS Time]] en fase beta, desarrollado por Valve en colaboración con Bad Robot y Escalation Studios, liberado en el parche del {{Patch name|8|18|2015}}. | + | '''Warehouse''' es un mapa oficial de [[PASS Time/es|PASS Time]] en fase beta, desarrollado por Valve en colaboración con Bad Robot y Escalation Studios, liberado en el parche del {{Patch name|8|18|2015}}. |
Este mapa se ambienta en una ciudad con depósitos con iconos de bonus de velocidad y rampas de salto esparcidas por el mapa. | Este mapa se ambienta en una ciudad con depósitos con iconos de bonus de velocidad y rampas de salto esparcidas por el mapa. | ||
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== Trivia == | == Trivia == | ||
− | * To the right of the Jack Spawn is a secret room hidden by wooden paneling. Inside is a dark room containing a | + | * To the right of the Jack Spawn is a secret room hidden by wooden paneling. Inside is a dark room containing a {{item link|Rocket Launcher}}, a {{item link|Sandvich}}, several camo pattern duffel bags, and in the center a strange pattern. One bag has a fish head in it. |
* In both teams' spawns, there are inaccessible rooms blocked off by crates that are completely dark. | * In both teams' spawns, there are inaccessible rooms blocked off by crates that are completely dark. | ||
− | * This map shares some similarities with the ''[[Team Fortress Classic]]'' map [[Push (Classic)|Push]]. | + | * This map shares some similarities with the ''[[Team Fortress Classic/es|Team Fortress Classic]]'' map [[Push (Classic)/es|Push]]. |
== Gallery == | == Gallery == |
Revision as of 22:14, 24 August 2015
«¿Pero qué esperaban?» Esta página trata sobre contenido en fase beta de Mann Co. Por lo tanto, el contenido de la misma puede verse sujeto a cambios frecuentes. |
«¡Vamos, vamos, vamos!» Este artículo se documenta sobre un objeto recientemente añadido. Puede incluir un contenido inexacto o sin documentar. Puedes ayudar a mejorarlo editando la página para añadir nueva información. |
Esta página está en proceso de ser traducida al español. Si hablas español, publica una versión traducida en la discusión o comunícate con quienes hayan contribuido a la página (observando el historial de la página). |
Brickyard | |
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Información básica | |
Desarrollado por: | Desconocido |
Información del mapa | |
Entorno: | Ciudad Urbana |
Escenario: | Diurno, Soleado |
Warehouse es un mapa oficial de PASS Time en fase beta, desarrollado por Valve en colaboración con Bad Robot y Escalation Studios, liberado en el parche del Parche del 18 de agosto de 2015.
Este mapa se ambienta en una ciudad con depósitos con iconos de bonus de velocidad y rampas de salto esparcidas por el mapa.
Los jugadores deben coger una bola y arrojarla hacia el arco enemigo.
Índice
Lugares
Metas de Equipos
- Spawn: Each team's central spawn is a long room with three separate exits. One exit by the team's goal, one by the jumppads, and one in the team's oriented warehouse.
- Goal Area: El objetivo de cada equipo está ubicado en la parte trasera del mapa. There is a small piece of cover near the main spawn. There is also a secondary resupply next to the goal.
- Jump Pads: Cada objetivo tiene dos rampas de salto. El primero esta en los contendores cerca del techo de la bodega. El segundo está en la cornisa cerca de la bodega.
- Warehouse red spawn2.jpg
The RED Goal Resupply.
Battlement Warehouses
- Cargo Floor: The main floor is separated by two massive cargo container stacks. On both sides in between the containers are speed boosters.
- Second Floor Catwalks: The second floor is an area of catwalks overlooking the warehouse. It contains a landing platform for those using the jump pads.
- Roof: The roof of each warehouse contains a jump pad to the second floor of the other team's warehouse. The roof can be accessed by the goal jump pad, and from the towers.
Center Field
- Jack Spawn: In the center of the field the Jack will drop overhead onto a control point like platform.
- Towers: The towers serve as a vantage point over the center field. Access to them is achieved from jump lifts on the bottom.
- Side Speed Boosts: On the sides of center field are speed boosts leading into the warehouse catwalks.
Update history
Parche del 18 de agosto de 2015 #1
- [Sin documentar] Added Warehouse to the game.
August 18, 2015 Patch #2
- Fixed players getting into enemy spawn rooms
- Fixed the Jack being thrown into spawn rooms
- Fixed being able to build in the goals
Parche del 19 de agosto de 2015
- Fixed a hole near the RED goal
- Fixed some props where the jack could get stuck
- Changed some small health kits to medium
Trivia
- To the right of the Jack Spawn is a secret room hidden by wooden paneling. Inside is a dark room containing a Lanzacohetes, a Focata, several camo pattern duffel bags, and in the center a strange pattern. One bag has a fish head in it.
- In both teams' spawns, there are inaccessible rooms blocked off by crates that are completely dark.
- This map shares some similarities with the Team Fortress Classic map Push.
Gallery
- Warehouse Secret Room Dark.png
The secret room.
External links