Difference between revisions of "Brickyard/es"

From Team Fortress Wiki
Jump to: navigation, search
(Created page with "{{Beta content}} {{ra}} {{trans}} {{Map infobox | developer = Valve, Bad Robot, Escalation Studios | game-type = PASS Time | file-name...")
 
m
Line 18: Line 18:
 
}}
 
}}
  
'''Warehouse''' es un mapa oficial de [[PASS Time]] en fase beta, desarrollado por Valve en colaboración con Bad Robot y Escalation Studios, liberado en el parche del {{Patch name|8|18|2015}}.  
+
'''Warehouse''' es un mapa oficial de [[PASS Time/es|PASS Time]] en fase beta, desarrollado por Valve en colaboración con Bad Robot y Escalation Studios, liberado en el parche del {{Patch name|8|18|2015}}.  
  
 
Este mapa se ambienta en una ciudad con depósitos con iconos de bonus de velocidad y rampas de salto esparcidas por el mapa.
 
Este mapa se ambienta en una ciudad con depósitos con iconos de bonus de velocidad y rampas de salto esparcidas por el mapa.
Line 85: Line 85:
  
 
== Trivia ==
 
== Trivia ==
* To the right of the Jack Spawn is a secret room hidden by wooden paneling. Inside is a dark room containing a [[Rocket Launcher]], a [[Sandvich]], several camo pattern duffel bags, and in the center a strange pattern. One bag has a fish head in it.
+
* To the right of the Jack Spawn is a secret room hidden by wooden paneling. Inside is a dark room containing a {{item link|Rocket Launcher}}, a {{item link|Sandvich}}, several camo pattern duffel bags, and in the center a strange pattern. One bag has a fish head in it.
 
* In both teams' spawns, there are inaccessible rooms blocked off by crates that are completely dark.
 
* In both teams' spawns, there are inaccessible rooms blocked off by crates that are completely dark.
* This map shares some similarities with the ''[[Team Fortress Classic]]'' map [[Push (Classic)|Push]].
+
* This map shares some similarities with the ''[[Team Fortress Classic/es|Team Fortress Classic]]'' map [[Push (Classic)/es|Push]].
  
 
== Gallery ==
 
== Gallery ==

Revision as of 22:14, 24 August 2015

Brickyard
Pass brickyard.png
Información básica
Desarrollado por: Desconocido
Información del mapa
Entorno: Ciudad Urbana
Escenario: Diurno, Soleado

Warehouse es un mapa oficial de PASS Time en fase beta, desarrollado por Valve en colaboración con Bad Robot y Escalation Studios, liberado en el parche del Parche del 18 de agosto de 2015.

Este mapa se ambienta en una ciudad con depósitos con iconos de bonus de velocidad y rampas de salto esparcidas por el mapa.

Los jugadores deben coger una bola y arrojarla hacia el arco enemigo.

Vista externa de Warehouse.
Vista interna de Warehouse

Lugares

Metas de Equipos

  • Spawn: Each team's central spawn is a long room with three separate exits. One exit by the team's goal, one by the jumppads, and one in the team's oriented warehouse.
  • Goal Area: El objetivo de cada equipo está ubicado en la parte trasera del mapa. There is a small piece of cover near the main spawn. There is also a secondary resupply next to the goal.
  • Jump Pads: Cada objetivo tiene dos rampas de salto. El primero esta en los contendores cerca del techo de la bodega. El segundo está en la cornisa cerca de la bodega.

Battlement Warehouses

  • Cargo Floor: The main floor is separated by two massive cargo container stacks. On both sides in between the containers are speed boosters.
  • Second Floor Catwalks: The second floor is an area of catwalks overlooking the warehouse. It contains a landing platform for those using the jump pads.
  • Roof: The roof of each warehouse contains a jump pad to the second floor of the other team's warehouse. The roof can be accessed by the goal jump pad, and from the towers.

Center Field

  • Jack Spawn: In the center of the field the Jack will drop overhead onto a control point like platform.
  • Towers: The towers serve as a vantage point over the center field. Access to them is achieved from jump lifts on the bottom.
  • Side Speed Boosts: On the sides of center field are speed boosts leading into the warehouse catwalks.


Update history

Parche del 18 de agosto de 2015 #1

  • [Sin documentar] Added Warehouse to the game.

August 18, 2015 Patch #2

  • Fixed players getting into enemy spawn rooms
  • Fixed the Jack being thrown into spawn rooms
  • Fixed being able to build in the goals

Parche del 19 de agosto de 2015

  • Fixed a hole near the RED goal
  • Fixed some props where the jack could get stuck
  • Changed some small health kits to medium

Trivia

  • To the right of the Jack Spawn is a secret room hidden by wooden paneling. Inside is a dark room containing a Lanzacohetes, a Focata, several camo pattern duffel bags, and in the center a strange pattern. One bag has a fish head in it.
  • In both teams' spawns, there are inaccessible rooms blocked off by crates that are completely dark.
  • This map shares some similarities with the Team Fortress Classic map Push.

Gallery

External links