Difference between revisions of "Medic"

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{{Quotation|'''The Medic''' giving some "pre-operation encouragement."|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}}
 
{{Quotation|'''The Medic''' giving some "pre-operation encouragement."|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}}
  
A Teutonic man of medicine with a tenuous adherence to medical ethics, the '''Medic''' is nonetheless the primary [[healing]] class of the team. Although the Medic does not possess the best arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his [[Medi Gun]] or [[Kritzkrieg]] is focused on a teammate, they will quickly regain [[health]]. Unharmed teammates will have their health [[Overheal|buffed]] beyond the normal limit, up to 150%. While healing, the Medic's [[ÜberCharge]] bar will fill up until the [[weapon]] begins to crackle, at which point he can then activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient the ability to fire 100% [[Critical|Critical]] hits for up to 8 seconds.
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A Teutonic man of medicine with a tenuous adherence to medical ethics, the '''Medic''' is nonetheless the primary [[healing]] class of the team. Although the Medic does not possess the best arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his [[Medi Gun]] or [[Kritzkrieg]] is focused on a teammate, they will quickly regain [[health]]. Unharmed teammates will have their health [[Overheal|buffed]] beyond the normal limit, up to 150%. While healing, the Medic's [[ÜberCharge]] bar will fill up until the [[weapon]] begins to crackle, at which point he can then activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient the ability to fire 100% [[Critical]] hits for up to 8 seconds.
  
 
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3–6 to 1–4, and the [[Item sets#Medic|Medieval Medic]] item set will raise it to 4-7).
 
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3–6 to 1–4, and the [[Item sets#Medic|Medieval Medic]] item set will raise it to 4-7).

Revision as of 19:18, 19 March 2011

Medic
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Medic.png
Basic Information
Icon: Leaderboard class medic.png
Type: Support
Health: 150 / 225
140 / 210 with the Vita-Saw equipped
Speed: 107%
Meet the Medic
MedicVidSplash.png
All I can tell you about zis next procedure is zat it will be...excruciating!
The Medic giving some "pre-operation encouragement."

A Teutonic man of medicine with a tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. Although the Medic does not possess the best arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his Medi Gun or Kritzkrieg is focused on a teammate, they will quickly regain health. Unharmed teammates will have their health buffed beyond the normal limit, up to 150%. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can then activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient the ability to fire 100% Critical hits for up to 8 seconds.

The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the Blutsauger reduces the regeneration rate from 3–6 to 1–4, and the Medieval Medic item set will raise it to 4-7).

The Medic is voiced by Robin Atkin Downes.

Bio

Basic strategy

Template:Basic strategy

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Syringe gun
Stock
Syringe Gun
Killicon syringe gun.png 40 150 Base: 10
Crit: 30
[10 syringes / sec.]
Blutsauger
Unlock
Blutsauger
Killicon blutsauger.png 40 150 Base: 10
Crit: 30
[10 syringes / sec.]

Pictogram plus.png Heals 3 health points on hit.
Pictogram minus.png Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)

Crusader's Crossbow
Craft
Crusader's Crossbow
Killicon crusader's crossbow.png 1 38 Base: 38–75
Crit: 113–225
Healing: 75–150 HP
(Depending on range)

Pictogram info.png Fires special bolts that heal teammates and deal damage based on distance traveled.

Pictogram minus.png No headshots.

Pictogram minus.png -75% Max ammo on wearer.

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Medi Gun
Stock
Medi Gun
N/A N/A N/A

Pictogram info.png ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability.

Kritzkrieg
Unlock
Kritzkrieg
N/A N/A N/A

Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage.
Pictogram plus.png Has 25% faster charge rate.

Melee & Taunt Attack

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bonesaw
Stock
Bonesaw
Killicon bonesaw.png N/A N/A Base: 65
Crit: 195
Ubersaw
Unlock
Ubersaw
Killicon ubersaw.png N/A N/A Base: 65
Crit: 195

Pictogram plus.png On hit adds 25% to ÜberCharge meter.
Pictogram minus.png Has 20% slower swing rate.

Vita-Saw
Craft
Vita-Saw
Killicon vita-saw.png N/A N/A Base: 65
Crit: 195

Pictogram plus.png User retains at most 20% of a full ÜberCharge meter on death.
Pictogram minus.png Lowers max health by 10 points (140 total) on wearer.

Amputator
Craft
Amputator
Killicon amputator.png N/A N/A Base: 65
Crit: 195

Pictogram info.png On taunt: Applies a healing effect to all nearby teammates.

Medictaunt06.PNG Associated item Description
Main article: Oktoberfest

The Medic puts his face to the barrel of the Kritzkrieg and takes a deep breath. The Medic relaxes momentarily, then shakes his head and refocuses.

The Medic gains 11 health for performing this taunt.
Medicuberkill.png Associated item DescriptionKill Icon
Main article: Spinal Tap

The Medic enters a combat pose, thrusts his Übersaw forward and retracts it, stunning and killing any enemies in the way.

If the retraction kills an enemy, the ÜberCharge meter gains 50% charge.
  • Killicon uberslice.png
Medicamputatortaunt.png Associated item Description
Main article: Medicating Melody
The Medic places the Amputator on his shoulder and pretends to play it as if it were a violin. Teammates surrounding the Medic will be healed and colored circles emanate from their feet.

Item sets

Main article: Item sets
The Medieval Medic
Backpack The Medieval Medic Bundle.png
Effect

No effect

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Medicava.jpg Buffed red medic.jpg Buffed blu medic.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Medic achievements

Trivia

Medic mm.jpg
  • The Medic was the first class of the 9 to receive his own class specific update. This update was prompted due to players feeling that the Medic was underpowered and was therefore the least played class overall. After the Gold Rush/Medic Update was released, the amount of players playing Medic on a regular basis increased dramatically.
  • Although he lived through the Second World War and his bio hints at a dark past, Valve has stated that the Medic is not a former Nazi. [citation needed]
  • Along with the Pyro, the Medic has not received any new lines, either in-game or in the Meet the Team videos, since Team Fortress 2 was released.
  • The Medic's glasses and hair make an appearance in Template:W as one of the selectable hats for the player's worms.
  • The Support class of Monday Night Combat has a promo item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser".


Related merchandise

See also

External links