Difference between revisions of "Bleeding"
m (reordered the class navs) |
(Added another note under Flying Guillotine.) |
||
Line 22: | Line 22: | ||
* The Flying Guillotine's primary fire allows it to be thrown similarly to the [[Mad Milk]], causing the enemy to bleed when hit. The effect lasts for 6.6 seconds, allowing for a successful hit to deal 90 damage total. | * The Flying Guillotine's primary fire allows it to be thrown similarly to the [[Mad Milk]], causing the enemy to bleed when hit. The effect lasts for 6.6 seconds, allowing for a successful hit to deal 90 damage total. | ||
**Throwing the weapon from a long enough distance and scoring a hit will result in a mini-crit and extending the bleeding time to 8.6 seconds, dealing about 118 damage total. | **Throwing the weapon from a long enough distance and scoring a hit will result in a mini-crit and extending the bleeding time to 8.6 seconds, dealing about 118 damage total. | ||
+ | **If thrown early enough, a stunned target can take crit bleed damage, dealing 12 damage every 0.5 seconds. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{icon item|Boston Basher|100px}}{{icon item|Three-Rune Blade|100px}}<br>'''[[Boston Basher]]''' /<br>'''[[Three-Rune Blade]]''' | | align="center" valign="center" style="padding:0.5em" | {{icon item|Boston Basher|100px}}{{icon item|Three-Rune Blade|100px}}<br>'''[[Boston Basher]]''' /<br>'''[[Three-Rune Blade]]''' |
Revision as of 21:24, 8 August 2012
![]() | “You prancin' show ponies!” This page would benefit from the addition of one or more videos. Please add a suitable video, then remove this notice. You may check this page for further information. The specific instructions are: "A proper video demonstration of the Bleeding effect (and it's assorted weapons) would be nice" |
“ | You know what yer dominatin' now? Bleedin'.
Click to listen
— The Sniper
|
” |
Bleeding is a damage effect that is inherent in certain weapons. Should a player be struck by bleeding, their health will gradually dissipate at a rate of 4 health points every 0.5 seconds until either the effect wears off, the victim dies, or they manage to reach a Medkit or Resupply locker. Bleeding cannot be cured by water or teammate support items (excluding the Sandvich and Buffalo Steak Sandvich).
Bleeding players can learn of the afflicted status from their screen flashing slowly with a red hue, a red drop on their health display, and continual flinching. Any other player viewing the effect will see blood particles being emitted from the player.
Bleed duration will vary between weapons and does not stack on multiple hits; being struck again by a bleed-inflicting weapon rather resets the status to full duration. Although bleeding cannot Crit on its own, damage inflicted from it can be given Mini-Crit status if the target is covered in Jarate, has been hit with the Fan O'War, or if the player who caused the bleeding has been buffed by the Buff Banner or Crit-a-Cola.
Bleeding can be used during hit-and-run maneuvers to great effect, allowing players to avoid direct confrontation while dealing considerable damage over time. Additionally, it proves to be a useful tool for seeking out cloaked Spies, who will flinch and produce blood particles.
Associated weapons
Weapon | Notes |
---|---|
![]() Flying Guillotine |
|
![]() ![]() Boston Basher / Three-Rune Blade |
|
![]() Wrap Assassin |
|
![]() Southern Hospitality |
|
![]() Tribalman's Shiv |
|
Demonstration
Trivia
- When bleeding was first introduced with the release of the Tribalman's Shiv, the kill icon would display whatever weapon was being wielded at the time by the killer. When holding Jarate or being in the process of respawning, the generic "Skull and Crossbones" kill icon would be used.
Bugs
- If a new round on a map is started while a player is bleeding, that players screen will continue to flash as if the player is suffering from bleed damage until the player leaves the server or exits the game.
Gallery
|
|