Difference between revisions of "Medic"

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(Undo edit by Dead.mau5 (talk) This has been an accepted americanism for more than 100 years.)
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{{Quotation|'''The Medic'''|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}}
 
{{Quotation|'''The Medic'''|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}}
  
A Teutonic man of medicine with a rather tenuous adherence to medical ethics, the '''Medic''' is nonetheless the primary [[healing]] class of the team. As the Medic does not possess the best arsenal for straight-up gun play, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his [[Medigun]] is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's [[ÜberCharge]] bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient 100% [[Crit]]ical shots for up to 8 seconds.
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A Teutonic man of medicine with a rather tenuous adherence to medical ethics, the '''Medic''' is nonetheless the primary [[healing]] class of the team. As the Medic does not possess the best arsenal for straight-up gunplay, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his [[Medigun]] is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's [[ÜberCharge]] bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient 100% [[Crit]]ical shots for up to 8 seconds.
  
 
The Medic is the only class capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3-6 to 1-4).
 
The Medic is the only class capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3-6 to 1-4).

Revision as of 09:17, 14 October 2010

Medic
https://wiki.teamfortress.com/w/images/d/db/Medic_RED_3D.jpg?1701872158.5374683926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/8/85/Medic_BLU_3D.jpg?1701872073.8077113926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/e/eb/Medic_%C3%9CberCharged_RED_3D.jpg?1701873895.1071363926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/6/6a/Medic_%C3%9CberCharged_BLU_3D.jpg?1701874273.4255823926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3
Medic.png
Basic Information
Icon: Leaderboard class medic.png
Type: Support
Health: 150 / 225
140 / 210 with the Vita-Saw equipped
Speed: 107%
Meet the Medic
MedicVidSplash.png

A Teutonic man of medicine with a rather tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic does not possess the best arsenal for straight-up gunplay, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient 100% Critical shots for up to 8 seconds.

The Medic is the only class capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the Blutsauger reduces the regeneration rate from 3-6 to 1-4).

The Medic is voiced by Robin Atkin Downes.

Bio

Basic Strategy

Main articles: Medic tips, Medic strategy
Medicava.jpg
  • Use your Medigun to heal teammates, and buff them up to 150% of their normal health.
  • Fill your ÜberCharge by healing teammates. Then RIGHT CLICK to activate.
  • Your ÜberCharge makes both you and your Medigun target invulnerable for a short time.
  • You fill your ÜberCharge faster by healing teammates who are more hurt.
  • Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Syringe Gun.png
Standard
Syringe Gun 40 150 Base: 10
Crit: 30
[10 syringes / sec.]
Item icon Blutsauger.png
Unlock
Blutsauger 40 150 Base: 10
Crit: 30
[10 syringes / sec.]
  • On hit adds 3 health points.
  • Lowers health regeneration by 2 heal points/sec. (1–4 hp/sec.).

Secondary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Medi Gun.png
Standard
Medigun N/A N/A N/A
  • With primary fire heals other players by 24-48 health points per second, charging the ÜberCharge meter in the process.
  • With secondary fire, at 100% charge the Medic is able deploy an ÜberCharge granting him and his patient 8 seconds of complete invulnerability.
Item icon Kritzkrieg.png
Unlock
Kritzkrieg N/A N/A N/A Medigun alternative:
  • With secondary fire, at 100% charge the Medic is able deploy an ÜberCharge granting his patient 8 seconds of critical damage.
  • Has 25% faster charge rate.

Melee

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Bonesaw.png
Standard
Bonesaw N/A N/A Base: 65
Crit: 195
Item icon Ubersaw.png
Unlock
Übersaw N/A N/A Base: 65
Crit: 195
  • On hit adds 25% to ÜberCharge meter.
  • Has 20% slower swing rate.
Item icon Vita-Saw.png
Craft
Vita-Saw N/A N/A Base: 65
Crit: 195
  • On death allows user to retain up to 20% of stored ÜberCharge.
  • Lowers max health by 10 points on wearer.

Taunt Attacks

Attack Weapon Duration Damage / Effect
Medicoktoberfesttaunt.PNG
Secondary
Oktoberfest Item icon Kritzkrieg.png
Kritzkrieg
4 seconds
  • Heals for 10 health points,as it takes a five seconds to complete you also receive the HP regeneration as well to actuallity receive 15-20 HP.
  • Does not deal any damage.
Spinaltap.png
Melee
Spinal Tap Item icon Ubersaw.png
Übersaw
4 seconds
  • 1 hp on first hit plus stun effect.
  • 500 hp (instant kill) on second hit, also adds 50% to ÜberCharge meter.

Hats

Main article: Hats

Miscellaneous items

Main article: Miscellaneous items

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Medicava.jpg Buffed red medic.jpg Buffed blu medic.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Medic achievements

Trivia

Medic mm.jpg
  • Robin Atkin Downes, the Medic's voice actor, has voiced numerous other characters for video games including Template:W, Template:W and Template:W.
  • According to one of the Demoman's domination lines, the Medic has a wife.
  • The Medic has not received any new lines, either in-game or in the Meet the Team videos, since the game was released.
  • Although he lived through the Second World War, and his bio hints at a dark past, Valve has stated that the Medic is not a former Nazi.
  • The Medic is the only class with his own class-specific voice command (to alert teammates of a full ÜberCharge).
  • The Medic was the first class of the 9 to receive his own class specific update. This update was prompted due to players feeling the Medic was underpowered and was therefore the least played class overall. After the Gold Rush/Medic Update was released, the amount of players playing Medic on a regular basis increased dramatically.

See also

External links