Difference between revisions of "Medic"

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When healing, the Medic will gradually fill an unique [[ÜberCharge]] bar, faster if healing injured teammates. When the ÜberCharge bar is fully charged, the Medic's [[Weapons#medicsecondary|healing gun]] will begin to crackle with small jolts of electricity, indicating that he can now deploy a unique charge to benefit his patient and himself for eight seconds. A charge from the Medi Gun offers temporary invulnerability, from the [[Kritzkrieg]] guaranteed [[critical hits]] for his patients, from the [[Quick-Fix]] rapid healing and immunity to [[knock back]], and from the [[Vaccinator]] enhanced damage resistance.
 
When healing, the Medic will gradually fill an unique [[ÜberCharge]] bar, faster if healing injured teammates. When the ÜberCharge bar is fully charged, the Medic's [[Weapons#medicsecondary|healing gun]] will begin to crackle with small jolts of electricity, indicating that he can now deploy a unique charge to benefit his patient and himself for eight seconds. A charge from the Medi Gun offers temporary invulnerability, from the [[Kritzkrieg]] guaranteed [[critical hits]] for his patients, from the [[Quick-Fix]] rapid healing and immunity to [[knock back]], and from the [[Vaccinator]] enhanced damage resistance.
  
Although the Medic cannot heal himself, he is capable of slowly regenerating health over time, and is the only class capable of doing so. The longer a Medic stays out of combat and avoids taking damage, the greater the increments of health which he will passively heal. An injured Medic will begin regenerating health at a rate of 3 health points per second, scaling up over the following ten seconds to a maximum of 6 health per second. This base rate can be negatively affected by the [[Blutsauger]] and boosted by the [[Medieval Medic]] item set.
+
Although the Medic cannot heal himself, he is capable of slowly regenerating health over time, and is the only class capable of doing so(Besides the sniper, while using the cozy camper). The longer a Medic stays out of combat and avoids taking damage, the greater the increments of health which he will passively heal. An injured Medic will begin regenerating health at a rate of 3 health points per second, scaling up over the following ten seconds to a maximum of 6 health per second. This base rate can be negatively affected by the [[Blutsauger]] and boosted by the [[Medieval Medic]] item set.
  
 
The Medic is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm0235960/ Robin Atkin Downes].
 
The Medic is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm0235960/ Robin Atkin Downes].

Revision as of 13:43, 26 March 2013


Medic
https://wiki.teamfortress.com/w/images/d/db/Medic_RED_3D.jpg?1701872158.5374683926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/8/85/Medic_BLU_3D.jpg?1701872073.8077113926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/e/eb/Medic_%C3%9CberCharged_RED_3D.jpg?1701873895.1071363926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/6/6a/Medic_%C3%9CberCharged_BLU_3D.jpg?1701874273.4255823926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3
Medic.png
Basic Information
Icon: Leaderboard class medic.png
Type: Support
Health: 150 /Medic emblem RED.png225
(See Health below for further details)
Speed: 107%
(See Speed below for further details)
Meet the Medic
MedicVidSplash.png
... Let's go practice medicine.
The Medic, making preparations

The Medic is a Teutonic man of medicine. While he may have a tenuous adherence to medical ethics, he is nonetheless the primary healing class of the team. Although the Medic's Syringe Gun and Bonesaw aren't the greatest weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of trouble.

When the Medic focuses his Medi Gun on a teammate, they will regain health points. Teammates who are already healthy will have their health buffed beyond the normal limit, up to 150% of their base health capacity. Teammates who have not taken damage recently will be healed more rapidly, encouraging smart withdrawals when injured.

When healing, the Medic will gradually fill an unique ÜberCharge bar, faster if healing injured teammates. When the ÜberCharge bar is fully charged, the Medic's healing gun will begin to crackle with small jolts of electricity, indicating that he can now deploy a unique charge to benefit his patient and himself for eight seconds. A charge from the Medi Gun offers temporary invulnerability, from the Kritzkrieg guaranteed critical hits for his patients, from the Quick-Fix rapid healing and immunity to knock back, and from the Vaccinator enhanced damage resistance.

Although the Medic cannot heal himself, he is capable of slowly regenerating health over time, and is the only class capable of doing so(Besides the sniper, while using the cozy camper). The longer a Medic stays out of combat and avoids taking damage, the greater the increments of health which he will passively heal. An injured Medic will begin regenerating health at a rate of 3 health points per second, scaling up over the following ten seconds to a maximum of 6 health per second. This base rate can be negatively affected by the Blutsauger and boosted by the Medieval Medic item set.

The Medic is voiced by Robin Atkin Downes.

Bio

Health

Main articles: Health, Overheal


Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276
Leaderboard class pyro.png Pyro 175 260 220
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295
Leaderboard class heavy.png Heavy 300 450 376
Under the effects of the Dalokohs Bar or Fishcake 350 500 426
With the Fists of Steel equipped 300 390 346
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 350 440 396
Leaderboard class engineer.png Engineer 125 185 158
With the Gunslinger equipped 150 225 189
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176
Leaderboard class sniper.png Sniper 125 185 158
Leaderboard class spy.png Spy 125 185 158
With the Big Earner equipped 100 150 126
With Conniver's Kunai equipped 70 105 89
Maximum overheal from Conniver's Kunai backstabs N/A 210 N/A

Theoretical value. Overheal does not exceed 150% of the classes' maximum health.


Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class medic.png Medic
107 %
96 %
36 %
85 %
Wielding the Overdose at 100% ÜberCharge
128 %
115 %
43 %
102 %
Healing a Scout
133 %
120 %
44 %
107 %

Basic strategy

Main articles: Medic tips, Medic strategy
Medicava.jpg
  • Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health.
  • Fill your ÜberCharge by healing teammates. Then hit 'MOUSE2' to activate.
  • Your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time.
  • You fill your ÜberCharge faster by healing teammates who are more hurt.
  • Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Syringe Gun
Stock
Syringe Gun
Killicon syringe gun.png 40 150 Base: 10

Crit: 30

[10 syringes / sec.]

Blutsauger
Unlock
Blutsauger
Killicon blutsauger.png 40 150 Base: 10

Crit: 30

[10 syringes / sec.]

Pictogram plus.png Heals 3 health points on hit.

Pictogram minus.png Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)

Crusader's Crossbow
Craft
Crusader's Crossbow
Killicon crusader's crossbow.png 1 38 Base: 38-75

Crit: 113-225

Healing: 75-150

Pictogram info.png Fires special bolts that heal teammates and deal damage based on distance traveled.
Pictogram plus.png +280% damage (point blank) to +650% damage (long range) per bolt.
Pictogram plus.png Heals allies 75 health (point blank) to 150 health (long range) per bolt.

Pictogram info.png This weapon reloads automatically when not active.
Pictogram minus.png No headshots.
Pictogram minus.png –75% max primary ammo on wearer.
Pictogram minus.png -97.5% clip size.

Overdose
Craft
Overdose
Killicon overdose.png 40 150 Base: 9

Crit: 26

[10 syringes / sec.]

Pictogram plus.png When active, ÜberCharge percentage increases movement speed by up to 20%.

Pictogram minus.png –15% damage penalty.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Medi Gun
Stock
Medi Gun
N/A N/A N/A N/A Pictogram info.png ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability.

Pictogram plus.png Match the speed of any faster heal target.
Pictogram minus.png While ÜberCharge is active, Medic and patient are not able to capture a point, push the cart, or carry the intelligence.

Kritzkrieg
Unlock
Kritzkrieg
N/A N/A N/A N/A Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage.

Pictogram plus.png While ÜberCharge is active, Medic and Patient are able to defend/capture a point, push the cart, and carry the intelligence.
Pictogram plus.png Has 25% faster charge rate.
Pictogram plus.png Match the speed of any faster heal target.

Quick-Fix
Craft
Quick-Fix
N/A N/A N/A N/A Pictogram info.png Über effect: Megaheal
Heal rate increased 3x on heal target and Medic
Heal target and Medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 40%.
Pictogram plus.png ÜberCharge rate increased 10%.
Pictogram plus.png Match the speed of any faster heal target.
Pictogram plus.png Medic mirrors blast jump and shield charge of their heal target
Pictogram minus.png While ÜberCharge is active, Medic and patient are not able to defend/capture a point or push the cart.
Pictogram minus.png -50% overheal.

Vaccinator
Craft
Vaccinator
N/A N/A N/A N/A Pictogram info.png Reload: Cycle through resist types.
While healing, provides Medic and patient with constant 10% resistance to the selected damage type.

Pictogram info.png Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient.
Pictogram plus.png While ÜberCharge is active, Medic and patient are able to defend/capture a point, push the cart, and carry the intelligence.
Pictogram plus.png Match the speed of any faster heal target.
Pictogram plus.png +67% Übercharge rate.
Pictogram minus.png -33% ÜberCharge rate on overhealed patients.
Pictogram minus.png -66% overheal build rate.



Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bonesaw
Stock
Bonesaw
Killicon bonesaw.png N/A N/A Base: 65

Crit: 195

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Ubersaw
Unlock
Ubersaw
Killicon ubersaw.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png On Hit: 25% ÜberCharge added.

Pictogram minus.png 20% slower firing speed.

Vita-Saw
Craft
Vita-Saw
Killicon vita-saw.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.

Pictogram minus.png Lowers max health by 10 points (140 total) on wearer.

Amputator
Craft
Amputator
Killicon amputator.png N/A N/A Base: 52

Crit: 156

Pictogram plus.png When active, +3 health regenerated per second on wearer.

Pictogram plus.png On taunt: Applies a healing effect to all nearby teammates.

Pictogram info.png Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval). This is dependent on if the ally is in combat or not.

Pictogram minus.png Deals 20% less damage.

Solemn Vow
Craft
Solemn Vow
Killicon solemn vow.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Allows the Medic to see an enemy's health.

Pictogram minus.png 10% slower firing speed


Special Taunts

Medictaunt06.PNG Associated item Description
Main article: Oktoberfest

The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head, and refocuses.

This taunt heals the Medic for 11 health.
Medicuberkill.png Associated item DescriptionKill Icon
Main article: Spinal Tap

The Medic enters a combat pose, thrusts his Übersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing any enemies in the way.

If the initial hit strikes an enemy, the Medic will be awarded 25% charge. If the retraction kills an enemy, the ÜberCharge meter gains 75% charge. The hit and retraction will end up equaling 100% but it is possible to only end up with 25% charge or 75% respectively if only the initial hit or the retraction connect for whatever reason.
  • Killicon uberslice.png
Medicamputatortaunt.png Associated item Description
Main article: Medicating Melody
The Medic places the Amputator on his shoulder and plays it as if it were a violin. Teammates surrounding the Medic are healed and team-colored circles emanate from their feet.

Item sets

Main article: Item sets
The Medieval Medic
Backpack The Medieval Medic Bundle.png
Effect

No effect

Main article: Item sets
Clinical Trial
Item icon Meet The Medic! Bundle.png
Effect

No effect

Main article: Item sets
The Mad Doktor
Item icon Mad Doktor.png
Effect

No effect

Main article: Item sets
Eliminating The Impossible
Item icon Nine-Pipe Problem.png
Effect

Reduces mystery solving time by up to 88%.

Cosmetic items

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Medicava.jpg Buffed red medic.jpg Buffed blu medic.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Medic achievements

Update history

January 14, 2008 Patch
  • Added option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.

April 29, 2008 Patch (Gold Rush Update)

August 20, 2008 Patch

  • Fixed a viewmodel related crash when switching classes away from Medic.

December 11, 2008 Patch

  • The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.).

January 28, 2009 Patch

February 24, 2009 Patch (Scout Update)

  • Added sound for a fully charged Medic dying.

May 21, 2009 Patch (Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

September 15, 2009 Patch

  • Medic regeneration changes.
    • Base regeneration amount increased from 1/sec to 3/sec.
    • Regen amount increase since time of last damage decreased from 3x to 2x.
    • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec.
  • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team.

December 17, 2009 Patch (WAR! Update)

  • Added options to the Multiplayer->Advanced dialog:
    • Medic auto caller, which automatically shows you nearby friends at low health.
    • Heal target marker, which better highlights the target your Medi Gun is locked onto.
  • Added headshot death animation.

January 13, 2010 Patch

  • Added taunt: Spinal Tap.
  • Added backstab death animation.

May 20, 2010 Patch (Second Community Contribution Update)

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added Medic companionship lines when calling for a Medic while targeting one.

September 30, 2010 Patch (Mann-Conomy Update)

  • Added weapon: Vita-Saw.
  • [Undocumented] Added unused "Hi-five" animation.

December 17, 2010 Patch (Australian Christmas)

March 10, 2011 Patch (Shogun Pack)

April 7, 2011 Patch

May 5, 2011 Patch (Replay Update)

  • Added hats: Doctor's Sack and Team Captain.
  • Community contributed voice responses rules have been implemented for the Spinal Tap and Oktoberfest.

June 3, 2011 Patch

June 8, 2011 Patch

  • [Undocumented] Laughing taunt animations have been added but are currently unused.

June 23, 2011 Patch (Über Update)

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added hat: Surgeon's Stahlhelm.
  • Added misc: Couvre Corner and Surgeon's Stethoscope.
  • Players will now always call for a Medic when low on health or when on fire when a Medic is under the crosshair, whereas previously the character would ask the Medic to follow them.
  • Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon.

October 27, 2011 Patch (Very Scary Halloween Special)

November 22, 2011 Patch

December 15, 2011 Patch

March 8, 2012 Patch

March 22, 2012 Patch

May 31, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

August 15, 2012 Patch (Mann vs. Machine)

September 4, 2012 Patch

September 6, 2012 Patch

September 21, 2012 Patch

September 27, 2012 Patch

October 26, 2012 Patch (Spectral Halloween Special)

December 20, 2012 Patch (Mecha Update)

March 12, 2013 Patch

Bugs

  • During humiliation, the Medic's arm appears bent and clips through his head if the secondary weapon is equipped.

Unused content

  • In the GCF, there is an unused texture for a RED Medic which features his beta hairstyle; lighter and shorter. It is listed as medic_head_red. Both teams in-game use the same head texture.

Trivia

  • The Medic's glasses and hair make an appearance in Worms: Reloaded as one of the selectable hats for the player's worms.
  • The Support class of Monday Night Combat has a promotional item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser".
  • The Medic was originally going to have an oversized needle presumably instead of the Bonesaw, as referenced to in a 2006 trailer.
  • The first BLU team Medic resembled Sigmund Freud.
  • The Medic keeps a flock of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named Archimedes.
    • Archimedes is named after the ancient Greek scientist and seems to share his owner's fascination with blood, evidenced by his leaning in while watching surgery and nesting in open wounds (as both the Heavy and Scout soon found out).
    • According to the Archimedes plush in the Valve store and in-game item description, the Medic obtained Archimedes and possibly his other doves after hijacking a catering van during the prime minister's wedding.
  • The Medic, alongside the Pyro, Heavy, and Engineer, appears as a familiar in the game Dungeon Defenders.
  • The Medic was briefly given the name of Joseph Heilburg by Gaming Heads, a video game merchandiser, when promoting a Medic figurine; it was removed and is regarded as non-canon. This was most likely taken from a fan-made Halloween update, which used the same name.

Gallery


Related merchandise

See also

External links