Difference between revisions of "Scout"
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{{Quotation|'''The Scout''' on the facts of life|Grass grows, birds fly, sun shines, and brother, I hurt people.|sound=Meetscout2.wav}} | {{Quotation|'''The Scout''' on the facts of life|Grass grows, birds fly, sun shines, and brother, I hurt people.|sound=Meetscout2.wav}} | ||
− | Born and raised in Boston, Massachusetts, the '''Scout''' is a fast-running scrapper with a baseball bat and a snarky 'in-your-face' attitude. He is the | + | Born and raised in Boston, Massachusetts, the '''Scout''' is a fast-running scrapper with a baseball bat and a snarky 'in-your-face' attitude. He is the fastest mercenary on the battlefield unassisted. His [[Jumping#Double Jump|Double Jump]] leaves slower opponents struggling to keep up and helps him navigate the terrain while dodging oncoming projectiles. Carrying a [[Scattergun]], a [[Pistol]], and a [[Bat]], the Scout is ideal for aggressive fighting and flanking. The Scout is a great class for quick hit-and-run tactics for sapping away the enemies' health due to his ability to get in, do damage, and dash away before even being noticed. |
The Scout is an excellent choice for completing objectives quickly. He has the capability to capture [[control point (objective)|control points]] and push [[Payload|carts]] at twice the rate of any other class. Only the Scout has this ability naturally; the [[Demoman]] and [[Soldier]] only have the same ability while using the [[Pain Train]]. His speed makes him a natural for capturing the Intelligence; his double jump allows him to carry it along unexpected paths. | The Scout is an excellent choice for completing objectives quickly. He has the capability to capture [[control point (objective)|control points]] and push [[Payload|carts]] at twice the rate of any other class. Only the Scout has this ability naturally; the [[Demoman]] and [[Soldier]] only have the same ability while using the [[Pain Train]]. His speed makes him a natural for capturing the Intelligence; his double jump allows him to carry it along unexpected paths. |
Revision as of 07:45, 25 December 2014
Scout | |
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Basic Information | |
Icon: | ![]() |
Type: | Offensive |
Health: | 125 /![]() (See Health below for further details) |
Speed: | 133% (See Speed below for further details) |
Meet the Scout | |
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“ | Grass grows, birds fly, sun shines, and brother, I hurt people.
Click to listen
— The Scout on the facts of life
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” |
Born and raised in Boston, Massachusetts, the Scout is a fast-running scrapper with a baseball bat and a snarky 'in-your-face' attitude. He is the fastest mercenary on the battlefield unassisted. His Double Jump leaves slower opponents struggling to keep up and helps him navigate the terrain while dodging oncoming projectiles. Carrying a Scattergun, a Pistol, and a Bat, the Scout is ideal for aggressive fighting and flanking. The Scout is a great class for quick hit-and-run tactics for sapping away the enemies' health due to his ability to get in, do damage, and dash away before even being noticed.
The Scout is an excellent choice for completing objectives quickly. He has the capability to capture control points and push carts at twice the rate of any other class. Only the Scout has this ability naturally; the Demoman and Soldier only have the same ability while using the Pain Train. His speed makes him a natural for capturing the Intelligence; his double jump allows him to carry it along unexpected paths.
The Scout is voiced by Nathan Vetterlein.
Contents
[hide]Bio
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Health
Class | Health | Overheal | Quick-Fix Overheal |
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125 | 185 | 158 |
With the Sandman equipped | 110 | 165 | 139 |
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200 | 300 | 251 |
With the Battalion's Backup equipped | 220 | 330 | 276 |
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175 | 260 | 220 |
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175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
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300 | 450 | 376 |
Under the effects of the Dalokohs Bar or Fishcake | 350 | 500† | 426 |
With the Fists of Steel equipped | 300 | 390 | 346 |
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake | 350 | 440 | 396 |
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125 | 185 | 158 |
With the Gunslinger equipped | 150 | 225 | 189 |
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150 | 225 | 189 |
With the Vita-Saw equipped | 140 | 210 | 176 |
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125 | 185 | 158 |
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125 | 185 | 158 |
With the Big Earner equipped | 100 | 150 | 126 |
With Conniver's Kunai equipped | 70 | 105 | 89 |
Maximum overheal from Conniver's Kunai backstabs | N/A | 210 | N/A |
†Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Baby Face's Blaster at 0% boost |
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Baby Face's Blaster at 50% boost |
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Baby Face's Blaster at 100% boost |
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Basic strategy
- Jump again in mid-air to change direction, and avoid enemy fire.
- You capture control points and push carts twice as fast as any other class.
- You're most effective when you stay moving and use your speed to your advantage.
- Your Scattergun is deadly at point blank range.
- Your Pistol is great for picking off enemies at a distance.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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![]() Stock Scattergun |
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6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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![]() Unlock Force-A-Nature |
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2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
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![]() Craft Shortstop |
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4 | 32 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
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![]() Craft Soda Popper |
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2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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![]() Craft Baby Face's Blaster |
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4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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![]() Craft Back Scatter |
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4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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![]() Stock Pistol |
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12 | 36 | Base: 15 Crit: 45 [6 rounds / sec.] |
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![]() Promotional Lugermorph |
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![]() Uncrate C.A.P.P.E.R |
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![]() Unlock Bonk! Atomic Punch |
N/A | 1 | ∞ | N/A | ![]()
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![]() Craft Crit-a-Cola |
N/A | 1 | ∞ | N/A | ![]()
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![]() Craft Mad Milk |
N/A | 1 | ∞ | N/A | ![]()
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![]() Uncrate Mutated Milk | |||||
![]() Craft Winger |
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5 | 36 | Base: 17 Crit: 52 [5 rounds / sec.] |
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![]() Craft Pretty Boy's Pocket Pistol |
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9 | 36 | Base: 15 Crit: 45 [7 rounds / sec.] |
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![]() Promotional / Craft Flying Guillotine |
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1 | ∞ | Base: 50 Crit: 150 Bleeding: |
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Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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![]() Stock Bat |
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N/A | N/A | Base: 35 Crit: 105 |
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![]() Promotional Frying Pan |
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![]() Craft Conscientious Objector |
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![]() Promotional Freedom Staff |
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![]() Drop Bat Outta Hell |
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![]() Distributed Memory Maker |
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![]() Promotional Ham Shank |
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![]() Unlock Necro Smasher |
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![]() Uncrate Crossing Guard |
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![]() Promotional Prinny Machete |
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![]() Craft Holy Mackerel |
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![]() Craft Unarmed Combat |
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![]() Uncrate Batsaber |
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![]() Distributed Saxxy |
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Limited item from the Replay Update.
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![]() Distributed Golden Frying Pan |
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Limited item from the Two Cities Update.
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![]() Unlock Sandman |
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Bat: N/A | N/A | Base: 35 Crit: 105 |
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Ball: 1 | ∞ | Base: 15 Crit: 45 | ||
![]() Craft Candy Cane |
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N/A | N/A | Base: 35 Crit: 105 |
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![]() Craft Boston Basher |
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N/A | N/A | Base: 35 Crit: 105 Bleeding: |
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![]() Promotional / Craft Three-Rune Blade |
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![]() Promotional / Craft Sun-on-a-Stick |
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N/A | N/A | Base: 26 Crit: 79 |
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![]() Promotional / Craft Fan O'War |
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N/A | N/A | Base: 9 Crit: 26 |
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![]() Craft Atomizer |
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N/A | N/A | Base: 30 Crit: 89 |
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![]() Craft Wrap Assassin |
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Bat: N/A | N/A | Base: 12 Crit: 37 |
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Ball: 1 | ∞ | Base: 15 Crit: 45 Bleeding: |
Taunt Attack
Associated items | Description | Kill icon | |
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Main article: Home Run
The Scout points to the sky, winds up and swings his bat, all without sound. If an enemy is successfully hit, applause is heard. |
Item sets
The Special Delivery | |
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Effect |
Leave a Calling Card on your victims |
The #1 Fan | |
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Effect |
No effect |
The Curse-a-Nature | |
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Effect |
No effect |
Santa's Little Accomplice | |
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Effect |
No effect |
The Public Enemy | |
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Effect |
No effect |
The Boston Bulldog | |
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Effect |
No effect |
The Retro Rebel Pack | |
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Effect |
No effect |
The Wicked Good Ninja Pack | |
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Effect |
No effect |
The Isolationist Pack | |
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Effect |
Increased Melee damage against Isolated Merc set |
The Deep-Fried Dummy | |
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Effect |
No effect |
The Rooftop Rebel | |
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Effect |
No effect |
Cosmetic items
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
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Get TF2 avatars on Steam: Original |
Achievements
Main article: Scout achievements
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Update history
- Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors).
February 24, 2009 Patch (Scout Update)
- Added weapons: Force-A-Nature, Bonk! Atomic Punch and Sandman.
- Added 35 Scout achievements.
- Scouts now earn a bonus point for killing Medics who are actively healing a target.
- [Undocumented] Added Scout voice lines.
- [Undocumented] Added Home Run taunt.
- You can now duck twice in the air. Scout double jumps reset the in-air jump counts.
- Fixed Scout taunt kill achievement firing for people who didn't actually qualify.
- Scouts now drop the Intelligence if they're carrying it when they start phasing.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Added hat: the Batter's Helmet.
August 13, 2009 Patch (Classless Update)
- [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
- [Undocumented] Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
- [Undocumented] Added hats: Bonk Helm, Ye Olde Baker Boy and Baseball Bill's Sports Shine.
December 17, 2009 Patch (WAR! Update)
- Added headshot death animation.
- Updated the Baseball and Jarate HUD indicators to stay on screen when full.
- Fixed the Scout's legs twisting out of shape during a double jump.
- Added backstab death animation.
March 18, 2010 Patch (First Community Contribution Update)
- Added hat: Troublemaker's Tossle Cap.
- Added weapon: Lugermorph.
- Added weapon: Crit-a-Cola
September 30, 2010 Patch (Mann-Conomy Update)
- Added the Special Delivery set with 4 items: the Shortstop, the Mad Milk, the Holy Mackerel and the Milkman.
- Added hat: the Bombing Run.
- [Undocumented] Added unused "Hi-five" animation.
December 17, 2010 Patch (Australian Christmas)
- Added weapons: Boston Basher and Candy Cane.
- Added hat: 'Flipped Trilby'.
- Added hat: Superfan.
- Added misc: Essential Accessories.
- Added weapon: Sun-On-A-Stick.
- [Undocumented] Added a new leg bodygroup to the Scout model.
March 10, 2011 Patch (Shogun Pack)
- Added weapon: the Fan O'War.
- [Undocumented] Added weapon: the Three-Rune Blade.
- [Undocumented] Added hat: the Hero's Tail.
- [Undocumented] Added misc: the Sign of the Wolf's School.
- [Undocumented] Added a dogtag bodygroup to the Scout model.
- Added hat: The Planeswalker Goggles.
June 23, 2011 Patch (Über Update)
- Added weapons: Soda Popper, Atomizer and Winger.
- Added hat: Bonk Boy.
- Added misc: Flip-Flops, Lucky No. 42.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hats: Backwards Ballcap, Hermes and Hot Dogger.
- Added misc items: Ball-Kicking Boots & Stereoscopic Shades.
- Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response.
- Added a rare response to double jumping after getting a recent kill.
October 27, 2011 Patch (Very Scary Halloween Special)
- Added weapon: Unarmed Combat.
- Added hat: Wrap Battler.
- Added misc: B-ankh! and Futankhamun.
December 15, 2011 Patch (Australian Christmas 2011)
- Added weapon: Wrap Assassin.
- Added hat: Big Elfin Deal.
- Added misc: Bootie Time.
- [Undocumented] Added weapons: Festive Bat and Festive Scattergun.
- Added misc: Boston Boom-Bringer.
- Added misc: Fast Learner.
- Added misc: Teufort Tooth Kicker.
- Added hat: Front Runner.
- Added hat: Cross-Comm Express.
June 27, 2012 Patch (Pyromania Update)
- Added weapons: Pretty Boy's Pocket Pistol and Baby Face's Blaster.
- Added hat: Fed-Fightin' Fedora.
- Added misc: Dillinger's Duffel.
August 2, 2012 Patch (Triad Pack)
- Added weapon: Flying Guillotine.
- Added misc: Triad Trinket and Champ Stamp.
- Added hat: Void Monk Hair.
August 15, 2012 Patch (Mann vs. Machine)
- [Undocumented] Added weapons: Botkiller Scattergun and Golden Botkiller Scattergun.
- [Undocumented] Added hat: Robot Running Man.
- Added hat: Crafty Hair.
- [Undocumented] Added misc: Track Terrorizer.
October 26, 2012 Patch (Spectral Halloween Special).
- [Undocumented] Added misc: Voodoo-Cursed Scout Soul, Spooky Shoes, and Spooky Sleeves.
- [Undocumented] Added voice lines to Scout.
- [Undocumented] Updated player models.
- [Undocumented] Added weapon: Memory Maker.
December 20, 2012 Patch (Mecha Update)
- Added hat: Hanger-On Hood.
- Added misc: Digit Divulger, Flight of the Monarch, and Flunkyware.
- Added misc: Buck Turner All-Stars.
- Added misc: Tomb Wrapper.
- Added weapon: Ham Shank.
- Added hat: Wilson Weave.
- Added misc: Long Fall Loafers.
May 17, 2013 Patch (Robotic Boogaloo)
- Added hats: Bonk Leadwear, Bot Dogger and Ye Oiled Baker Boy.
- Added misc: Bolt Boy.
- Added hat: Bacteria Blocker.
- Added hat: Beastly Bonnet.
- Added misc: Bolt Boy and Cheet Sheet.
- Added cosmetics: Greased Lightning, Bigg Mann on Campus, Cool Cat Cardigan, Caffeine Cooler, Half-Pipe Hurdler, Delinquent's Down Vest
- Added cosmetic: Flapjack
November 21, 2013 Patch (Two Cities Update)
- Added weapons: Australium Scattergun, Australium Force-A-Nature
October 29, 2013 Patch (Scream Fortress 2013)
- Added cosmetics: Halloweiner, Horrific Head of Hare, Face Plante, Faun Feet, Sprinting Cephalopod, Hound's Hood, Terrier Trousers
December 20, 2013 Patch (Smissmas 2013)
- Added cosmetics: Chucklenuts, Little Drummer Mann, Runner's Warm-Up, Scout Shako
- Added weapon: Festive Force-A-Nature
February 7, 2014 Patch (Strongbox Pack)
- Added Ticket Boy.
June 18, 2014 Patch (Love & War Update)
- Added cosmetics: Pomade Prince, Paisley Pro, Argyle Ace, Frickin' Sweet Ninja Hood, Southie Shinobi, Red Socks
- Added weapons: Back Scatter, Mutated Milk.
September 25, 2014 Patch (Limited Late Summer Pack)
- Added hat: Thirst Blood.
October 29, 2014 Patch (Scream Fortress 2014)
- Added cosmetics: Head Hunter, Claws and Infect, Crazy Legs, Nugget Noggin, Fowl Fists and Talon Trotters.
Trivia
- After players noted a resemblance between the Scout and TV pitchman Template:W, many requested that Valve add a reference to this in-game. With the release of the Scout Update, lines such as "If you order now, I'll throw in a second beatin', absolutely free!" and "No otha' class' gonna do dat!" were added to the game.
- The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout. As the 2006 trailer reveals, the switch was made fairly late in development.
- The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout. It was also removed late in development, as its bucket icon is still in the game files.
- In Poker Night at the Inventory, an image of the Scout wearing the Ye Olde Baker Boy hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
- The Scout makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Granary. The Scout's headset and cap are also available as a selectable hat for the player's worms.
- The first BLU team Scout resembled Template:W.
- The Assassin class of Monday Night Combat has a promo item with the Scout's headset and the Spy's disguise mask named "Bonk! Slash!".
- Since June 8th, 2011, when a Scout is gibbed there is a 1/100 chance of a dove flying out of his torso. This is a reference to the final scene in Meet the Medic, where Archimedes is revealed to be stuck in Scout's chest.
- The "Crazy Church Guy" from Left 4 Dead is also voiced by Nathan Vetterlein. This is referenced by one of the Scout's lines, which is borrowed from the Crazy Church Guy.
Gallery
The Scout class of Team Fortress Classic.
Trading card front.
Scout Card, can be found in TF2 Official Website.
- Scout Profile Background.jpg
Steam Profile Background
Related merchandise
See also
- Scout jumps
- Scout rush
- Scout's mother
- Basic Scout strategy
- Community Scout strategy
- Scout match-ups
- Anti-Scout strategy
- Scout taunts
- Scout responses
- Scout voice commands
- Scout (Classic)
- List of references (Scout)
References
- ↑ Jump up to: a b Scout Trading Card
- ↑ Jump up to: a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Scout page on the Official TF2 Website
- Scout Update
- TF2 Official Website - Okay, this does not look good here. Umm...
- TF2 Official Website - Hey good job, there, hardhat
- TF2 Official Website - That's what I'm talking about!
- TF2 Official Website - Better Late Than Never
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