Difference between revisions of "C.A.P.P.E.R"

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Enemies killed by the C.A.P.P.E.R suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange or blue cinders, depending on what team the user is on, that quickly fade away.
 
Enemies killed by the C.A.P.P.E.R suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange or blue cinders, depending on what team the user is on, that quickly fade away.
  
The bullets from the C.A.P.P.E.R. have a unique style and particle effect that make it look to be shooting team colored lasers, rather than traveling bullets.
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When fired, the bullets from the C.A.P.P.E.R. have a unique style and particle effect that make it look to be shooting team colored lasers, rather than traveling bullets, and a unique sound effect to match its looks.
  
 
This weapon functions identically to the [[Pistol]].
 
This weapon functions identically to the [[Pistol]].

Revision as of 00:15, 14 October 2015

The C.A.P.P.E.R is a community-created secondary weapon for the Scout and Engineer. It is a ray gun with team-colored fins and a well-worn, team-colored body (Orange for RED & Light Blue for BLU), implying extensive use. It has a small antenna protruding from the front of the gun, and a long silver wire down the lower half of the gun leading to a small rocket exhaust.

Enemies killed by the C.A.P.P.E.R suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange or blue cinders, depending on what team the user is on, that quickly fade away.

When fired, the bullets from the C.A.P.P.E.R. have a unique style and particle effect that make it look to be shooting team colored lasers, rather than traveling bullets, and a unique sound effect to match its looks.

This weapon functions identically to the Pistol.

The C.A.P.P.E.R was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Identical to: Pistol
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.17 s
Reload Engineer: 1.36 s
Scout: 1.25 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Update history

October 6, 2015 Patch (Invasion Community Update)

  • [Undocumented] The C.A.P.P.E.R was added to the game.

Trivia

  • This item's name is an acronym, meaning "Captain's Advanced Pulsetron Particle Electromagnetic Raygun".[1]
  • The name references to the Scout's ability to capture points faster than other classes.
  • This is the same weapon used by the 'captain' in the space movie BLU watches.
  • "Capping" can be said as a way of shooting someone.
  • The C.A.P.P.E.R.'s design is based off of common ray gun designs used in classic Sci-Fi shows and films, such as in, but not specifically, Flash Gordan.

Gallery

References

See also