Difference between revisions of "Medic"
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{{Quotation|'''The Medic''' giving some "pre-operation encouragement."|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}} | {{Quotation|'''The Medic''' giving some "pre-operation encouragement."|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}} | ||
− | A Teutonic man of medicine with a tenuous adherence to medical ethics, the '''Medic''' | + | A Teutonic man of medicine with a tenuous adherence to medical ethics, the '''Medic''' is nonetheless the primary [[healing]] class of the team. Although the Medic does not possess the best arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his [[Medi Gun]] or [[Kritzkrieg]] is focused on a teammate, they will quickly regain health. Unharmed teammates will have their health [[Overheal|buffed]] beyond the normal limit, up to 150%. While healing, the Medic's [[ÜberCharge]] bar will fill up until the weapon begins to crackle, at which point he can then activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient the ability to fire 100% [[Critical|Critical]] hits for up to 8 seconds. |
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3–6 to 1–4, and the [[Item sets#Medic|Medieval Medic]] item set will raise it to 4-7). | The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3–6 to 1–4, and the [[Item sets#Medic|Medieval Medic]] item set will raise it to 4-7). |
Revision as of 08:28, 12 March 2011
Medic | |
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Basic Information | |
Icon: | ![]() |
Type: | Support |
Health: | 150 / 225 140 / 210 with the Vita-Saw equipped |
Speed: | 107% |
Meet the Medic | |
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“ | All I can tell you about zis next procedure is zat it will be...excruciating!
Click to listen
— The Medic giving some "pre-operation encouragement."
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” |
A Teutonic man of medicine with a tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. Although the Medic does not possess the best arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his Medi Gun or Kritzkrieg is focused on a teammate, they will quickly regain health. Unharmed teammates will have their health buffed beyond the normal limit, up to 150%. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can then activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient the ability to fire 100% Critical hits for up to 8 seconds.
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the Blutsauger reduces the regeneration rate from 3–6 to 1–4, and the Medieval Medic item set will raise it to 4-7).
The Medic is voiced by Robin Atkin Downes.
Contents
Bio
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Basic Strategy
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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![]() Stock Syringe Gun |
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40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
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![]() Unlock Blutsauger |
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40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
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![]() Craft Crusader's Crossbow |
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1 | 38 | Base: 38–75 Crit: 113–225 Healing: 75–150 HP (Depending on range) |
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Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Stock Medi Gun |
N/A | N/A | N/A |
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![]() Unlock Kritzkrieg |
N/A | N/A | N/A |
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Melee & Taunt Attack
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Stock Bonesaw |
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N/A | N/A | Base: 65 Crit: 195 |
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![]() Unlock Ubersaw |
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N/A | N/A | Base: 65 Crit: 195 |
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![]() Craft Vita-Saw |
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N/A | N/A | Base: 65 Crit: 195 |
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![]() Craft Amputator |
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N/A | N/A | Base: 65 Crit: 195 |
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Associated item | Description | |
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Main article: Oktoberfest
The Medic puts his face to the barrel of the Kritzkrieg and takes a deep breath. The Medic relaxes momentarily, then shakes his head and refocuses. The Medic gains 11 health for performing this taunt. |
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Associated item | Description | Kill Icon |
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Main article: Spinal Tap
The Medic enters a combat pose, thrusts his Übersaw forward and retracts it, stunning and killing any enemies in the way. If the retraction kills an enemy, the ÜberCharge meter gains 50% charge. |
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Associated item | Description |
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Main article: Medicating Melody
The Medic places the Amputator on his shoulder and pretends to play it as if it were a violin. Teammates surrounding the Medic will be healed and colored circles emanate from their feet. |
Item sets
The Medieval Medic | |
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Effect |
No effect |
Hats
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
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Get TF2 avatars on Steam: Original |
Achievements
Main article: Medic achievements
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Trivia
- The Medic was the first class of the 9 to receive his own class specific update. This update was prompted due to players feeling that the Medic was underpowered and was therefore the least played class overall. After the Gold Rush/Medic Update was released, the amount of players playing Medic on a regular basis increased dramatically.
- Although he lived through the Second World War and his bio hints at a dark past, Valve has stated that the Medic is not a former Nazi. [citation needed]
- Along with the Pyro, the Medic has not received any new lines, either in-game or in the Meet the Team videos, since Team Fortress 2 was released.
- Valve's tips on the loading screens stated that the Kritzkrieg's taunt heals 10 health. Community testing shows that the Kritzkrieg actually heals 11 health.
- The Medic's glasses and hair make an appearance in Template:W as one of the selectable hats for the player's worms.
- The Support class of Monday Night Combat has a promo item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser".
Related Merchandise
See also
- Healing
- ÜberCharge
- ÜberCharge strategy
- Medic buddy
- Medic taunts
- Medic responses
- Medic voice commands
- Basic Medic strategy
- Community Medic strategy
- Medic match-ups
- Anti-Medic Strategy
- List of references (Medic)
- Medic (Classic)
External links
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