Difference between revisions of "Medic"

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{{Quotation|'''The Medic''' giving some "pre-operation encouragement."|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}}
 
{{Quotation|'''The Medic''' giving some "pre-operation encouragement."|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}}
  
A Teutonic man of medicine with a tenuous adherence to medical ethics, the '''Medic''' is nonetheless the primary [[healing]] class of the team. Although the Medic does not possess the best arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his [[Medi Gun]] is focused on a teammate, they will quickly regain [[health]]. Unharmed teammates will have their health [[Overheal|buffed]] beyond the normal limit, up to 150%. While healing, the Medic's [[ÜberCharge]] bar will fill up until the [[weapon]] begins to crackle, at which point he can then activate a deadly charge that makes himself and an ally temporarily invulnerable (or if using the [[Kritzkrieg]], gives his patient 100% [[Critical hits]]) for up to 8 seconds.
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The '''Medic''' is a Teutonic man of medicine with a tenuous adherence to medical ethics, and is nonetheless the primary [[healing]] class of the team. Although the Medic does not possess the best arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his [[Medi Gun]] is focused on a teammate, they will quickly regain [[health]]. Unharmed teammates will have their health [[Overheal|buffed]] beyond the normal limit, up to 150%. While healing, the Medic's [[ÜberCharge]] bar will fill up until the [[weapon]] begins to crackle, at which point he can then activate a deadly charge that makes himself and an ally temporarily invulnerable (or if using the [[Kritzkrieg]], gives his patient 100% [[Critical hits]]) for up to 8 seconds.
  
 
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3–6 to 1–4, and the [[Item sets#Medic|Medieval Medic]] item set will raise it to 4–7).
 
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3–6 to 1–4, and the [[Item sets#Medic|Medieval Medic]] item set will raise it to 4–7).

Revision as of 22:42, 2 June 2011

Medic
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Medic.png
Basic Information
Icon: Leaderboard class medic.png
Type: Support
Health: 150 / 225
140 / 210 with the Vita-Saw equipped
Speed: 107%
Meet the Medic
MedicVidSplash.png
All I can tell you about zis next procedure is zat it will be...excruciating!
The Medic giving some "pre-operation encouragement."

The Medic is a Teutonic man of medicine with a tenuous adherence to medical ethics, and is nonetheless the primary healing class of the team. Although the Medic does not possess the best arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his Medi Gun is focused on a teammate, they will quickly regain health. Unharmed teammates will have their health buffed beyond the normal limit, up to 150%. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can then activate a deadly charge that makes himself and an ally temporarily invulnerable (or if using the Kritzkrieg, gives his patient 100% Critical hits) for up to 8 seconds.

The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the Blutsauger reduces the regeneration rate from 3–6 to 1–4, and the Medieval Medic item set will raise it to 4–7).

The Medic is voiced by Robin Atkin Downes.

Bio

Basic strategy

Template:Basic strategy

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Syringe Gun
Stock
Syringe Gun
Killicon syringe gun.png 40 150 Base: 10
Crit: 30
[10 syringes / sec.]
Blutsauger
Unlock
Blutsauger
Killicon blutsauger.png 40 150 Base: 10
Crit: 30
[10 syringes / sec.]

Pictogram plus.png Heals 3 health points on hit.
Pictogram minus.png Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)

Crusader's Crossbow
Craft
Crusader's Crossbow
Killicon crusader's crossbow.png 1 38 Base: 38–75
Crit: 113–225
Healing: 75–150 HP
(Depending on range)

Pictogram info.png Fires special bolts that heal teammates and deal damage based on distance traveled.

Pictogram minus.png No headshots.

Pictogram minus.png -75% Max ammo on wearer.

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Medi Gun
Stock
Medi Gun
N/A N/A N/A

Pictogram info.png ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability.

Kritzkrieg
Unlock
Kritzkrieg
N/A N/A N/A

Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage.
Pictogram plus.png Has 25% faster charge rate.

Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bonesaw
Stock
Bonesaw
Killicon bonesaw.png N/A N/A Base: 65
Crit: 195
Übersaw
Unlock
Ubersaw
Killicon ubersaw.png N/A N/A Base: 65
Crit: 195

Pictogram plus.png On hit adds 25% to ÜberCharge meter.
Pictogram plus.png On Spinal Tap kill gives 100% ÜberCharge.
Pictogram minus.png Has 20% slower swing rate.

Vita-Saw
Craft
Vita-Saw
Killicon vita-saw.png N/A N/A Base: 65
Crit: 195

Pictogram plus.png User retains at most 20% of a full ÜberCharge meter on death.
Pictogram minus.png Lowers max health by 10 points (140 total) on wearer.

Amputator
Craft
Amputator
Killicon amputator.png N/A N/A Base: 65
Crit: 195

Pictogram info.png On taunt: Applies a healing effect to all nearby teammates.

Taunt Attack

Medictaunt06.PNG Associated item Description
Main article: Oktoberfest

The Medic puts his face to the barrel of the Kritzkrieg and inhales, laughing maniacally, followed by "Oktoberfest!". Afterward, he exhales, shakes his head and refocuses.

The Medic gains 11 health for performing this taunt.
Medicuberkill.png Associated item DescriptionKill icon
Main article: Spinal Tap

The Medic enters a combat pose, thrusts his Übersaw forward and retracts it, stunning and killing any enemies in the way.

If the retraction kills an enemy, the ÜberCharge meter gains 100% charge.
  • Killicon uberslice.png
Medicamputatortaunt.png Associated item Description
Main article: Medicating Melody
The Medic places the Amputator on his shoulder and pretends to play it as if it were a violin. Teammates surrounding the Medic will be healed and colored circles emanate from their feet.

Item sets

Main article: Item sets
The Medieval Medic
Backpack The Medieval Medic Bundle.png
Effect

No effect

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Medicava.jpg Buffed red medic.jpg Buffed blu medic.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Medic achievements

Update history

November 7, 2007 Patch

  • Fixed Medic's ÜberCharge stats tracking

April 29, 2008 Patch (Gold Rush Update)

  • Added 3 new weapons: the Blutsauger, the Kritzkrieg and the Übersaw
  • Added 39 Medic achievements

May 21, 2008 Patch

  • Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining

August 20, 2008 Patch

  • Fixed a viewmodel related crash when switching classes away from Medic

December 11, 2008 Patch

  • The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.)

January 28, 2009 Patch

  • Added percentage to ÜberCharge HUD panel for the Medic

February 2, 2009 Patch

  • Fixed Medic ÜberCharge percentage in minimal-HUD mode

February 24, 2009 Patch (Scout Update)

  • Added new sound for a fully charged Medic dying
  • Scouts now earn a bonus point for killing Medics who are actively healing a target

May 21, 2009 Patch (Sniper vs. Spy Update)

  • Added a new taunt, used by the Kritzkrieg
  • Added a new hat: the Prussian Pickelhaube

August 13, 2009 Patch (Classless Update)

  • Added 2 new hats: the Otolaryngologist's Mirror and the Vintage Tyrolean

September 15, 2009 Patch

  • Medic regeneration changes
    • Base regeneration amount increased from 1/sec to 3/sec
    • Regen amount increase since time of last damage decreased from 3x to 2x
    • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
  • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team

December 17, 2009 Patch (WAR! Update)

  • Added headshot death animation

January 13, 2010 Patch

  • Added Medic Übersaw kill taunt
  • Added backstab death animation

May 5, 2010 Patch

  • Fixed a client crash caused by players calling for a Medic

May 20, 2010 Patch (Second Community Contribution Update)

  • Added 2 new hats: Ze Goggles and the Gentleman's Gatsby

September 30, 2010 Patch (Mann-Conomy Update)

  • Added the Vita-Saw
  • [Undocumented] Added unused "Hi-five" animation

November 19, 2010 Patch

  • Added the original Übersaw taunt to the Vita-Saw

December 17, 2010 Patch (Australian Christmas)

  • Added The Medieval Medic set with 2 new weapons: the Crusaders's Crossbow and Amputator
  • Added 3 new hats: the Berliner's Bucket Helm, the German Gonzila and the Blighted Beak

March 10, 2011 Patch (Shogun Pack)

  • Added a new hat: the Geisha Boy

April 7, 2011 Patch

  • Added 2 new hats: the Medic's Mountain Cap and the Grimm Hatte

April 14, 2011 Patch

  • [Undocumented] A successful Spinal Tap kill (including the initial stun effect) now fills the Medic's ÜberCharge 100%.

May 5, 2011 Patch (Replay Update)

  • Added 2 new hats: the Team Captain and the Doctor's Sack.

Trivia

Medic mm.jpg
  • The Medic was the first class of the 9 to receive his own class specific update. This update was prompted due to players feeling that the Medic was underpowered and was therefore the least played class overall. After the Gold Rush/Medic Update was released, the amount of players playing Medic on a regular basis increased dramatically.
  • Along with the Pyro, the Medic has not received any new lines, either in-game or in the Meet the Team videos, since Team Fortress 2 was released. According to inside sources, Meet the Medic is slated to be the second to last Meet the Team video to be released.
  • The Medic's glasses and hair make an appearance in Worms: Reloaded as one of the selectable hats for the player's worms.
  • The Support class of Monday Night Combat has a promo item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser".
  • Template:W served as the first BLU team Medic.


Related merchandise

See also

External links