Difference between revisions of "Medic"
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{{Quotation|'''The Medic''' giving some "pre-operation encouragement."|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}} | {{Quotation|'''The Medic''' giving some "pre-operation encouragement."|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}} | ||
− | + | The '''Medic''' is a Teutonic man of medicine with a tenuous adherence to medical ethics, and is nonetheless the primary [[healing]] class of the team. Although the Medic does not possess the best arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his [[Medi Gun]] is focused on a teammate, they will quickly regain [[health]]. Unharmed teammates will have their health [[Overheal|buffed]] beyond the normal limit, up to 150%. While healing, the Medic's [[ÜberCharge]] bar will fill up until the [[weapon]] begins to crackle, at which point he can then activate a deadly charge that makes himself and an ally temporarily invulnerable (or if using the [[Kritzkrieg]], gives his patient 100% [[Critical hits]]) for up to 8 seconds. | |
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3–6 to 1–4, and the [[Item sets#Medic|Medieval Medic]] item set will raise it to 4–7). | The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3–6 to 1–4, and the [[Item sets#Medic|Medieval Medic]] item set will raise it to 4–7). |
Revision as of 22:42, 2 June 2011
Medic | |
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Basic Information | |
Icon: | |
Type: | Support |
Health: | 150 / 225 140 / 210 with the Vita-Saw equipped |
Speed: | 107% |
Meet the Medic | |
“ | All I can tell you about zis next procedure is zat it will be...excruciating!
Click to listen
— The Medic giving some "pre-operation encouragement."
|
” |
The Medic is a Teutonic man of medicine with a tenuous adherence to medical ethics, and is nonetheless the primary healing class of the team. Although the Medic does not possess the best arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his Medi Gun is focused on a teammate, they will quickly regain health. Unharmed teammates will have their health buffed beyond the normal limit, up to 150%. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can then activate a deadly charge that makes himself and an ally temporarily invulnerable (or if using the Kritzkrieg, gives his patient 100% Critical hits) for up to 8 seconds.
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the Blutsauger reduces the regeneration rate from 3–6 to 1–4, and the Medieval Medic item set will raise it to 4–7).
The Medic is voiced by Robin Atkin Downes.
Contents
Bio
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Basic strategy
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Syringe Gun |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
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Unlock Blutsauger |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
Heals 3 health points on hit. | |
Craft Crusader's Crossbow |
1 | 38 | Base: 38–75 Crit: 113–225 Healing: 75–150 HP (Depending on range) |
Fires special bolts that heal teammates and deal damage based on distance traveled. No headshots. -75% Max ammo on wearer. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Medi Gun |
N/A | N/A | N/A |
ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability. | |
Unlock Kritzkrieg |
N/A | N/A | N/A |
ÜberCharge grants patient 8 seconds of guaranteed critical damage. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bonesaw |
N/A | N/A | Base: 65 Crit: 195 |
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Unlock Ubersaw |
N/A | N/A | Base: 65 Crit: 195 |
On hit adds 25% to ÜberCharge meter. | |
Craft Vita-Saw |
N/A | N/A | Base: 65 Crit: 195 |
User retains at most 20% of a full ÜberCharge meter on death. | |
Craft Amputator |
N/A | N/A | Base: 65 Crit: 195 |
On taunt: Applies a healing effect to all nearby teammates. |
Taunt Attack
Associated item | Description | |
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Main article: Oktoberfest
The Medic puts his face to the barrel of the Kritzkrieg and inhales, laughing maniacally, followed by "Oktoberfest!". Afterward, he exhales, shakes his head and refocuses. The Medic gains 11 health for performing this taunt. |
Associated item | Description | Kill icon | |
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Main article: Spinal Tap
The Medic enters a combat pose, thrusts his Übersaw forward and retracts it, stunning and killing any enemies in the way. If the retraction kills an enemy, the ÜberCharge meter gains 100% charge. |
Associated item | Description | |
---|---|---|
Main article: Medicating Melody
The Medic places the Amputator on his shoulder and pretends to play it as if it were a violin. Teammates surrounding the Medic will be healed and colored circles emanate from their feet. |
Item sets
The Medieval Medic | |
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Effect |
No effect |
Hats
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Medic achievements
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Update history
- Fixed Medic's ÜberCharge stats tracking
April 29, 2008 Patch (Gold Rush Update)
- Added 3 new weapons: the Blutsauger, the Kritzkrieg and the Übersaw
- Added 39 Medic achievements
- Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining
- Fixed a viewmodel related crash when switching classes away from Medic
- The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.)
- Added percentage to ÜberCharge HUD panel for the Medic
- Fixed Medic ÜberCharge percentage in minimal-HUD mode
February 24, 2009 Patch (Scout Update)
- Added new sound for a fully charged Medic dying
- Scouts now earn a bonus point for killing Medics who are actively healing a target
May 21, 2009 Patch (Sniper vs. Spy Update)
- Added a new taunt, used by the Kritzkrieg
- Added a new hat: the Prussian Pickelhaube
August 13, 2009 Patch (Classless Update)
- Added 2 new hats: the Otolaryngologist's Mirror and the Vintage Tyrolean
- Medic regeneration changes
- Base regeneration amount increased from 1/sec to 3/sec
- Regen amount increase since time of last damage decreased from 3x to 2x
- End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
- Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
December 17, 2009 Patch (WAR! Update)
- Added headshot death animation
- Added Medic Übersaw kill taunt
- Added backstab death animation
- Fixed a client crash caused by players calling for a Medic
May 20, 2010 Patch (Second Community Contribution Update)
- Added 2 new hats: Ze Goggles and the Gentleman's Gatsby
September 30, 2010 Patch (Mann-Conomy Update)
- Added the Vita-Saw
- [Undocumented] Added unused "Hi-five" animation
- Added the original Übersaw taunt to the Vita-Saw
December 17, 2010 Patch (Australian Christmas)
- Added The Medieval Medic set with 2 new weapons: the Crusaders's Crossbow and Amputator
- Added 3 new hats: the Berliner's Bucket Helm, the German Gonzila and the Blighted Beak
March 10, 2011 Patch (Shogun Pack)
- Added a new hat: the Geisha Boy
- Added 2 new hats: the Medic's Mountain Cap and the Grimm Hatte
- [Undocumented] A successful Spinal Tap kill (including the initial stun effect) now fills the Medic's ÜberCharge 100%.
May 5, 2011 Patch (Replay Update)
- Added 2 new hats: the Team Captain and the Doctor's Sack.
Trivia
- The Medic was the first class of the 9 to receive his own class specific update. This update was prompted due to players feeling that the Medic was underpowered and was therefore the least played class overall. After the Gold Rush/Medic Update was released, the amount of players playing Medic on a regular basis increased dramatically.
- Along with the Pyro, the Medic has not received any new lines, either in-game or in the Meet the Team videos, since Team Fortress 2 was released. According to inside sources, Meet the Medic is slated to be the second to last Meet the Team video to be released.
- The Medic's glasses and hair make an appearance in Worms: Reloaded as one of the selectable hats for the player's worms.
- The Support class of Monday Night Combat has a promo item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser".
- Template:W served as the first BLU team Medic.
Related merchandise
See also
- Healing
- ÜberCharge
- ÜberCharge strategy
- Medic buddy
- Medic taunts
- Medic responses
- Medic voice commands
- Basic Medic strategy
- Community Medic strategy
- Medic match-ups
- Anti-Medic Strategy
- List of references (Medic)
- Medic (Classic)
External links
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