Difference between revisions of "Scout"

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* In ''[[Poker Night at the Inventory]]'', an image of the Scout makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
 
* In ''[[Poker Night at the Inventory]]'', an image of the Scout makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
 
* The Scout makes an appearance in ''[[Worms: Reloaded]]'' as part of one of the forts; the rest of the fort is composed of [[Granary]]. The Scout's headset and cap are also available as a selectable hat for the player's worms.
 
* The Scout makes an appearance in ''[[Worms: Reloaded]]'' as part of one of the forts; the rest of the fort is composed of [[Granary]]. The Scout's headset and cap are also available as a selectable hat for the player's worms.
* The original BLU scout resembles [[Non-player characters#BLU team (Original)|Billy the Kid]].
+
* The original BLU Scout resembles [[Non-player characters#BLU team (Original)|Billy the Kid]].
 
* The Assassin class of ''[[Monday Night Combat]]'' has a promo item with the Scout's headset and the [[Spy|Spy's]] disguise mask named "Bonk! Slash!".
 
* The Assassin class of ''[[Monday Night Combat]]'' has a promo item with the Scout's headset and the [[Spy|Spy's]] disguise mask named "Bonk! Slash!".
 
* Since June 8th, 2011 when a Scout is [[gibs|gibbed]] occasionally a dove will fly out of his torso. This is a reference to the final scene in [[Meet the Medic]].
 
* Since June 8th, 2011 when a Scout is [[gibs|gibbed]] occasionally a dove will fly out of his torso. This is a reference to the final scene in [[Meet the Medic]].

Revision as of 00:04, 13 November 2011

Scout
https://wiki.teamfortress.com/w/images/6/65/Scout_RED_3D.jpg?1701972690.6314342542,147,280,1,0,274,0,116,273,3,235,272,11,353,274,15,469,276,22,578,277,31,673,277,29,763,278,28,843,277,30,936,276,31,1040,276,28,1155,275,27,1274,274,29,1389,272,28,1499,271,20,1611,269,15,1723,269,14,1828,270,16,1927,272,23,2021,273,33,2105,274,29,2191,275,17,2291,275,7,2402,274,1https://wiki.teamfortress.com/w/images/2/22/Scout_BLU_3D.jpg?1701972761.7166172549,147,280,1,0,274,0,116,273,3,235,273,12,353,274,15,469,276,22,578,277,31,674,278,29,764,277,28,844,277,30,937,276,30,1042,276,28,1157,275,27,1276,274,29,1391,273,28,1501,271,20,1613,269,15,1726,269,14,1832,271,16,1931,272,23,2026,273,33,2110,274,29,2196,275,16,2296,275,7,2408,274,1https://wiki.teamfortress.com/w/images/3/3a/Scout_%C3%9CberCharged_RED_3D.jpg?1701972844.5553472560,147,280,1,0,274,0,116,273,3,236,273,12,354,276,15,471,276,22,580,277,30,676,278,29,767,278,28,848,278,30,941,277,30,1046,277,28,1162,276,27,1281,274,29,1397,273,27,1508,272,19,1621,270,15,1734,270,14,1840,271,16,1939,273,23,2034,274,33,2118,275,29,2205,276,16,2306,276,7,2418,275,1https://wiki.teamfortress.com/w/images/e/ee/Scout_%C3%9CberCharged_BLU_3D.jpg?1701972927.1209262562,147,280,1,0,275,0,116,274,3,235,274,12,352,275,15,470,276,21,580,277,30,677,277,29,767,278,28,848,278,30,941,277,30,1046,277,27,1162,275,27,1281,274,29,1397,273,27,1509,272,19,1622,271,14,1735,270,13,1842,272,16,1941,272,23,2036,274,33,2120,275,29,2207,275,16,2308,275,7,2420,275,1
Scout.png
Basic Information
Icon: Leaderboard class scout.png
Type: Offensive
Health: 125 /Medic emblem RED.png185
110 /Medic emblem RED.png165 with the Sandman equipped
150 /Medic emblem RED.png225 with the Special Delivery item set
Speed: 133%
Meet the Scout
ScoutVidSplash.png
Grass grows, birds fly, sun shines, and brother, I hurt people.
The Scout on the facts of life

The Scout is a scrapper from Template:W, Template:W with a baseball bat and a mean attitude. He's the fastest mercenary on the battlefield, and his double jump leaves slower opponents struggling to keep up. Carrying a Scattergun, the Scout is ideal for aggressive fighting and flanking, allowing him to inflict massive close-range damage before dashing away to safety.

The Scout is an excellent choice for completing objectives quickly. He captures control points and pushes carts twice as fast as any other class.

The Scout is voiced by Nathan Vetterlein.

Bio

Name: Unknown
Location of origin: Template:W[1]
Job: Rapid Recovery[2]
Motto: "Too. Much. Caffeine."[2]
Emblems: Scout emblem RED.png  Scout emblem BLU.png
Description: The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.[1]

Basic strategy

Main articles: Scout tips, Scout strategy
Scoutava.jpg
  • Jump again in mid-air to change direction, and avoid enemy fire.
  • You capture control points and push carts twice as fast as any other class.
  • You're most effective when you stay moving and use your speed to your advantage.
  • Your Scattergun is deadly at point blank range.
  • Your Pistol is great for picking off enemies at a distance.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.


Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 Base: 65

Crit: 194
[5.4 dmg. × 12 pellets]

Pictogram plus.png On hit applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.

Pictogram plus.png Has 50% faster firing speed.

Pictogram plus.png Has 20% more pellets per shot.

Pictogram minus.png Has a 66% smaller clip size.

Pictogram minus.png Deals 10% less damage per pellet.

Pictogram minus.png Reloads very slowly; if one shot is unused before reloading, it is lost.

Shortstop
Craft
Shortstop
Killicon shortstop.png 4 36 Base: 48

Crit: 144
[12 dmg. × 4 pellets]

Pictogram plus.png Has 78% faster firing speed.

Pictogram plus.png Deals 100% more damage per pellet.

Pictogram info.png Has a clip-based reload.

Pictogram minus.png Has 60% fewer pellets per shot.

Pictogram minus.png Has a 33% smaller clip size.

Pictogram minus.png Draws from the same ammo pool as the Pistol and the Winger.

Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype', having any other weapons out will not. After 13 seconds of running and/or jumping, the hype meter becomes full and the player is granted Mini-Crits to all of their weapons for 8 seconds.

Pictogram plus.png Has 25% faster reload speed.

Pictogram plus.png Has 50% faster firing speed.

Pictogram minus.png If one shot is unused before reloading, it is lost.

Pictogram minus.png Has a 60% smaller clip size.

Pictogram minus.png No random Critical hits.

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Stock
Pistol
Killicon pistol.png 12 36 Base: 15

Crit: 45
[6 rounds / sec.]

Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
Bonk! Atomic Punch
Unlock
Bonk! Atomic Punch
1 N/A

Pictogram info.png When used, the player is immune to all damage but isn't able to attack. Knockback still affects the player.

Pictogram info.png The effect lasts 6 seconds then has to recharge for about 24 seconds to be used again.

Crit-a-Cola
Craft
Crit-a-Cola
1 N/A

Pictogram info.png When used, all damage dealt and damage taken are Mini-Crits.

Pictogram info.png The effect lasts 6 seconds then has to recharge for about 24 seconds to be used again.

Mad Milk
Craft
Mad Milk
1 N/A

Pictogram info.png Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage to the attacking player's health.

Pictogram info.png Nullifies Cloak on enemy Spies.

Pictogram info.png Extinguishes fire on wielder and allied players.

Pictogram info.png Has a 24 second recharge time.

Winger
Craft
Winger
Killicon winger.png 5 36 Base: 17

Crit: 52
[5 rounds / sec.]

Pictogram plus.png Deals 15% more damage.

Pictogram minus.png Has a 60% smaller clip size.

Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bat
Stock
Bat
Killicon bat.png N/A N/A Base: 35

Crit: 105

Holy Mackerel
Craft
Holy Mackerel
Killicon holy mackerel.png

Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area.

Pictogram info.png Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area.

Unarmed Combat
Craft
Unarmed Combat
Killicon unarmed combat.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png

Limited item from the Replay Update.
Pictogram info.png Killed enemies freeze into solid Australium statues.

Conscientious Objector
Drop
Conscientious Objector
Killicon conscientious objector.png
Sandman
Unlock
Sandman
Killicon sandman.png Bat:
N/A
Bat:
N/A
Bat:
Base: 35
Crit: 105

Pictogram plus.png With secondary fire, launches a baseball that stuns the enemy between 1–8 seconds, depending on distance. The baseball will recharge over 15 seconds or can be picked up from the ground after launch to fully regenerate.

Pictogram minus.png Lowers maximum health by 15 points.

Killicon sandman ball.png Ball:
1
Ball:
Ball:
Base: 15
Crit: 45
Candy Cane
Craft
Candy Cane
Killicon candy cane.png N/A N/A Base: 35

Crit: 105

Pictogram plus.png A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.

Pictogram minus.png Raises explosive vulnerability by 25%.

Boston Basher
Craft
Boston Basher
Killicon boston basher.png N/A N/A Base: 35

Crit: 105

Pictogram plus.png On hit, causes bleed to enemy for 5 seconds.

Pictogram minus.png On miss, causes self-damage and bleed to the player for 5 seconds.

Three-Rune Blade
Promotional / Craft
Three-Rune Blade
Killicon three-rune blade.png
Sun-on-a-Stick
Promotional / Craft
Sun-on-a-Stick
Killicon sun-on-a-stick.png N/A N/A Base: 26

Crit: 79

Pictogram plus.png Guarantees Critical damage on burning targets.

Pictogram minus.png Deals 25% less damage.

Fan O'War
Promotional / Craft
Fan O'War
Killicon fan o'war.png N/A N/A Base: 3.5

Crit: 10.5

Pictogram plus.png On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds or until healed by a Health Kit.

Pictogram minus.png Deals 90% less damage.

Atomizer
Craft
Atomizer
Killicon atomizer.png N/A N/A Base: 28

Crit: 84

Pictogram plus.png Grants the ability to triple jump.

Pictogram minus.png Third jump deals 10 self-damage to the player.

Pictogram minus.png Has 30% slower firing speed.

Pictogram minus.png Deals 20% less damage to enemy player.

Taunt Attack

Scouttaunt4.PNG Associated items DescriptionKill icon
Main article: Home Run

The Scout points to the sky, winds up and swings his bat, all without sound.

If an enemy is successfully hit, a loud "Bonk!" is heard, followed by a round of applause.
  • Killicon grand slam.png

Item sets

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Main article: Item sets
The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Main article: Item sets
The Curse-a-Nature
Item icon Curse-a-Nature.png
Effect

No effect

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Scoutava.jpg Buffed red scout.jpg Buffed blu scout.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Scout achievements

Update history

January 14, 2008 Patch
  • Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors).

February 24, 2009 Patch (Scout Update)

  • Added 3 new weapons: the Force-a-Nature, Bonk! Atomic Punch and the Sandman.
  • Added 35 new Scout achievements.
  • Scouts now earn a bonus point for killing Medics who are actively healing a target.
  • [Undocumented] Added new Scout voice lines.
  • [Undocumented] Added a new taunt, used by the Sandman.

February 25, 2009 Patch

  • Removed the damage reduction against non-stunned enemies on the new bat.
  • Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
  • Fixed Force-A-Nature description not fitting inside the item window.

March 5, 2009 Patch

March 6, 2009 Patch

  • You can now duck twice in the air. Scout double jumps reset the in-air jump counts.

March 13, 2009 Patch

  • Players who are stunned by a Scout now take 50% less damage.
  • Increased the minimum distance to stun a player with the Sandman.
  • Fixed Scout taunt kill achievement firing for people who didn't actually qualify.

April 20, 2009 Patch

  • Scouts now drop the Intelligence if they're carrying it when they start phasing.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • Fixed a bug that would cause the scout's ball to regenerate at inappropriate times.
  • Added a new hat: the Batter's Helmet.

May 26, 2009 Patch

  • Several log improvements:

June 8, 2009 Patch

June 23, 2009 Patch

June 25, 2009 Patch

August 13, 2009 Patch (Classless Update)

  • The Force of Nature
    • The enemy knockback now only works in close range and behaves more like the Pyro's air blast.
    • Enemies cannot be juggled by the FaN's effect.
    • The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards.
    • Knockback is now scaled by damage done.
  • The Sandman
    • A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
    • Stunned players now take 75% of all incoming damage instead of 50%.
    • Übercharged players can no longer be stunned.
    • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
    • The minimum distance to stun a target has been reduced.
    • The negative attribute has changed from "no double jump" to "-30 max health".
  • [Undocumented]
    • Added new hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
    • Primary fire for the Sandman now swings the bat, while alt fire now launches the baseball.
    • Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
  • Added 3 new hats: the Bonk Helm, the Ye Olde Baker Boy and Baseball Bill's Sports Shine.

August 14, 2009 Patch

August 21, 2009 Patch

  • Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count.

August 31, 2009 Patch

December 17, 2009 Patch (WAR! Update)

  • The Sandman now only stuns on a max range hit (when you hear the cheering).
  • All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them).
  • Added headshot death animation.

December 22, 2009 Patch

January 6, 2010 Patch

  • Reduced the health penalty on The Sandman.
  • The Force-A-Nature knockback on target now.
    • Only applies to hits that deal more than 30 damage and are in close range.
    • Factors in the firer's angle of attack when determining the knockback direction.
    • Has less of an effect on grounded targets.

January 7, 2010 Patch

  • Fixed grounded players receiving falling damage from Force-A-Nature shots directly above them.
  • Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1.

January 13, 2010 Patch

  • Fixed the Scout's legs twisting out of shape during a double jump.
  • Added backstab death animation.
  • Force-a-Nature will now correctly knock back players on the ground.
  • Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40.
  • Fixed Bonk! Atomic Punch phase effect.
  • Fixed the Sandman being able to bat balls through doors.

March 18, 2010 Patch (First Community Contribution Update)

April 15, 2010 Patch

April 28, 2010 Patch

  • Added Crit-a-Cola
  • Bonk! changes
    • Post-use movement penalty removed.
    • Now has a re-use cooldown time, like The Sandman.
  • Sandman change
    • Added a slight speed reduction to stunned players.

April 29, 2010 Patch (119th Update)

June 10, 2010 Patch (Mac Update)

July 8, 2010 Patch (Engineer Update)

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

  • The Bombing Run and Batter's Helmet paint effects are more noticeable.
  • The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.
  • The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
  • Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.

October 12, 2010 Patch

October 18, 2010 Patch

October 27, 2010 Patch (Scream Fortress)

November 19, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

December 21, 2010 Patch

  • The following hats are now paintable or have had their paintability improved: Flipped Trilby.
  • [Undocumented] Improved the texture of the Candy Cane.

January 7, 2011 Patch

January 10, 2011 Patch

  • [Undocumented] Improved Candy Cane kill icon.
  • [Undocumented] Fixed visual bug on the Shortstop which caused reloaded bullets to stay on the player model when auto-reload is enabled.

January 19, 2011 Patch

  • Fixed the Mad Milk effect not being washed off when a player goes underwater.
  • Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.
  • Fixed not seeing the critboost effect on the Scout's Shortstop.

January 24, 2011 Patch

February 3, 2011 Patch

  • Added New weapon: Sun-On-A-Stick.
  • Fixed the The Essential Accessories hiding the Scout's hat/headphones.
  • Fixed the assister's name not being listed in the Fish humiliation and kill notices.
  • Fixed the Force-a-Nature not drawing correctly in the character loadout screen.
  • [Undocumented] Added a new leg bodygroup to the Scout model.

February 7, 2011 Patch

February 14, 2011 Patch

  • [Undocumented] The Force-a-Nature no longer clips into itself or shows shells hovering outside.

February 28, 2011 Patch

March 1, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

March 15, 2011 Patch

April 5, 2011 Patch

April 14, 2011 Patch (Hatless Update)

April 20, 2011 Patch

May 12, 2011 Patch

  • [Undocumented] Added a new weapon: the Three-Rune Blade.
  • [Undocumented] Added a new hat: the Hero's Tail.
  • [Undocumented] Added a new misc: the Sign of the Wolf's School.
  • [Undocumented] Added models for the Three-Rune Blade, Hero's Tail, and Sign of the Wolf's School to the materials GCF.
  • [Undocumented] Added a new dogtag bodygroup to the Scout model.

May 19, 2011 Patch

June 3, 2011 Patch

June 8, 2011 Patch

June 14, 2011 Patch

June 23, 2011 Patch (Über Update)

June 27, 2011 Patch

  • Fixed a problem that prevented the new Scout items from being used in crafting recipes.
  • Updated the Planeswalker Goggles to not hide the Scout's hat/headset.

July 1, 2011 Patch

July 7, 2011 Patch

  • Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed.
  • [Undocumented] Scouts no longer appear on fire when under the effects of Bonk! Atomic Punch.

July 22, 2011 Patch

  • [Undocumented] Sandman description "This bat knocks out a mean stun ball" is now "Alt-Fire: Launches a ball that stuns opponents".

July 26, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

October 18, 2011 Patch

October 27, 2011 Patch (Very Scary Halloween Special)

Bugs

  • While running, the Scout's dogtags clip into his neck.
  • All of the Scout's melee weapons clip into his hand in first person view.

Trivia

Gallery


Related merchandise

See also

References

  1. a b Scout Trading Card
  2. a b Team Fortress 2 Trailer 2, released in September 2006.

External links