Eyelander/es
« | You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish.
You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off. — Close Combat Kit publicity blurb
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La Intuertal es un arma cuerpo a cuerpo para Demoman. Es una espada manchada de sangre en el que habita un espírito malvado con sed de cabezas. Por eso, al llevarla, la espada dice constantemente "heads".
Aunque es un arma cuerpo a cuerpo excepcional por su mayor alcance comparado con el de otras armas del mismo tipo, la Intuertal resta 25 puntos de salud máxima al jugador, dejándolo con 150 puntos de vida de base. Tampoco provoca golpes críticoss, forzando al jugador a usar la habilidad especial de la targe de carga, un estímulo crítico o una Supercarga de Kritzkrieg .
El beneficio principal de esta arma es la habilidad de aumentar la velocidad al jugador y aumentarle 15 puntos de vida adicionales por cada muerte. Esto se hará hasta que el jugador recolecte 4 cabezas, a partir de ahi la velocidad del juegador se estancará en 370 Unidades Hammer por segundo y 210 puntos de vida. Una vez conseguidas las 4 cabezas, por cada nueva cabeza se le sumarán 15 puntos de vida poniéndole más vida de la máxima, como si un Medic le curara, teniendo como máximo 315 de vida. El número de cabezas cortadas se mostrarán en la HUD. El número de cabezas cortadas se mantendrán hasta que el Demoman muera y lleve equipado la Intuertal. Esto no se aplica al Corta-cráneos escocés. Cortando cabezas se obtiene un efecto; del ojo de Demoman saldrá un aura que aumentará de volumen por cada cabeza nueva.
Como otra ventaja, si decapitas a un Demoman que lleve esta arma o el Decapitador del Jinete Decapitado Sin Montura, se te sumarán el número de cabezas recolectadas por él, además de su propia cabeza.
Índice
Damage
- Base: 65 (59 to 72 damage)
- Mini-Crit: 88
- Critical hit: 195 (cannot Crit randomly)
Function times
- Attack Interval: 0.8
- Damage Per Second: 81
All times are in seconds. Times are approximate and determined by community testing.
As a Crafting Ingredient
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Related Achievements
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Previous Changes
June 10, 2010 Patch/June 11, 2010 Patch
- The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
Bugs
- Bottle lines are spoken by the Demoman upon a kill.
- The head count is lost when switching from the Chargin' Targe to the Stickybomb Launcher or Scottish Resistance. This can be re-enabled by unchecking the box marked "Automatically respawn after loadout changes in respawn zones" in Options->Multiplayer->Advanced.
Trivia
- The Eyelander was originally issued to American monkeynaut Poopy Joe in order to fight off his Soviet rival Vladimir Bananas before it was acquired by Mann Co. in entirely innocent circumstances. [1]
- The name "Eyelander" is a play on the word "Highlander", the name given to inhabitants of the Scottish Highlands. Additionally, the name and function of The Eyelander bear a similarity to the movie Highlander, where immortal humans could gain another immortal's power by decapitating them in a sword fight.
- The design of the sword itself bears a striking similarity to William Wallace's sword as it was portrayed in the movie Braveheart.
- The sound made by a corpse upon decapitation is the same one made by the BLU Spy upon having his head blown off by the BLU Soldier in the Meet the Spy video.
- There are some unused sound files in the game that are related to the Eyelander's taunt. There are two of them: first one has the Demoman saying "There can be only one!", while the second has him saying "There can be only one... Aye!"
- When in player view, the Demoman swings horizontally normally and vertically for Critical hits. In world view, however, the weapon is swung always vertically. As decapitations should require a horizontal swing, it is unknown how heads are actually cut off.
- Within the "Meet the Sniper" video, the "F.O.A.D" sign seems to make a small reference to the Eyelander. Within the letter F it is possible to see a silhouette similar to the Demoman holding a sword, much like the Eyelander, decapitating people. The decapitated corpse also appears to look rather similar to the animation that is played by the Scout after being decapitated.
- Decapitated players make a final death scream when killed, even though this would not be possible in real life due to the lungs and trachea being separated from the mouth upon decapitation.
- The decapitation animation the Eyelander's victims suffer does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the Soldier is in the game files but neither it nor any other models have been implemented as of yet.
- In the comic Loose Canon, the Eyelander can be seen in Blutarch Mann's office in 1890.
Gallery
- Eyelander 1st person cropped.png
1st person view.
- Eyelander with Chargin' Targe 1st person cropped.png
1st person view with Chargin' Targe.
Full 1st person view with Chargin' Targe.
- Eyelander glow.png
The Demoman's eye glowing from collecting heads
See also
External links