Flying Guillotine

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Wayta duck!
The Scout to victims of low-flying kitchenware

The Flying Guillotine is a promotional secondary weapon for the Scout. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, sǐròu) above the grip.

It is a ranged weapon that can be thrown in an arc at enemies to damage them and inflict Bleeding, but it has no effect against buildings or after bouncing off a surface. Throwing the weapon from a far enough distance and hitting an enemy will result in a mini-crit. Hitting enemies that are stunned will result in a guaranteed critical hit; however, the weapon will not deal random critical hits. Once the weapon is thrown, it will recharge after approximately six seconds. Unlike the projectile of the Sandman or Wrap Assassin, it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy Pyro's Compression blast.

The Flying Guillotine has two different styles, Thirsty and Thirstier. Thirstier adds bloodstains to the blade of the weapon.

This item was awarded in Genuine quality to players who pre-purchased Sleeping Dogs on Steam before August 14, 2012, or August 17, 2012 in Europe.

The Flying Guillotine was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Untyped
Ranged or Melee damage? Untyped
Effect Causes bleeding
Damage
Base damage 100% 50
Point blank 44-57
Critical 150
Mini-crit 58-77
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10.8 / s
54 total
Function times
Attack interval 0.25 s
Recharge time 6 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Mad Milk Reclaimed Metal Flying Guillotine
Item icon Mad Milk.pngx3 + Item icon Reclaimed Metal.png = Item icon Flying Guillotine.png
Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

Styles

Main article: Styles
Styles
Flying Guillotine Normal.png
Flying Guillotine Blooded.png
Template:Dictionary/items/thirsty Thirstier

Strange variant


Update history

August 2, 2012 Patch

  • The Flying Guillotine was added to the game.

August 3, 2012 Patch

August 10, 2012 Patch

  • [Undocumented] Adjusted the way that the Flying Guillotine is held in the Scout’s hand.

August 15, 2012 Patch

  • [Undocumented] Added Flying Guillotine to the drop system.

September 13, 2012 [Item schema update]

  • Made the Flying Guillotine in Genuine quality tradable and giftable.

October 9, 2012 Patch

  • [Undocumented] Fixed Flying Guillotine's level not showing up.

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

December 20, 2013 Patch

  • Changed attribute:
    • Alt-Attack now also throws the Guillotine when active.

June 11, 2014 Patch

  • Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine.

Bugs

  • The cleaver can go through thin walls such as setup gates when thrown at the correct angle.
  • Critical hit kills with this weapon do not trigger critical hit death screams, unless they are the result of a crit boost.
  • This weapon will crit if it connects on a target at the exact same moment as a Compression Blast or a bullet from the Natascha.
  • Bleeding from this weapon inflicts critical hits on enemies stunned after Guillotine's hit for the duration of the stun.
  • Reflected Flying Guillotines do not deal mini-crit damage to enemies.
  • The recharge meter on the HUD may be labeled as "leaver" when using the minimal HUD setting.
  • The Genuine versions of the cleaver have no taunt, this is due to the Genuine versions of the Triad Pack items being separate items in the schema.
  • Throwing the cleaver with Alt-Fire, and holding it, will cause Scout's weapon not change while the button is held, this makes the world model still hold the cleaver, but it's unable to be thrown untill it's recharged, if it finishes recharging, it will be thrown again, but no animation will be played.

Trivia

  • The characters on one side of the blade (looking at the cleaver with handle on left, blade pointing downwards) are mirrored.
    • If you say the signs in Mandarin it sounds like the English word "throw".
  • The flying guillotine is a legendary ranged weapon from the Qing Dynasty that is usually in the form of a hat.

Gallery

See also