Medic
Medic | |
---|---|
https://wiki.teamfortress.com/w/images/d/db/Medic_RED_3D.jpg?1701872158.5374683926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/8/85/Medic_BLU_3D.jpg?1701872073.8077113926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/e/eb/Medic_%C3%9CberCharged_RED_3D.jpg?1701873895.1071363926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/6/6a/Medic_%C3%9CberCharged_BLU_3D.jpg?1701874273.4255823926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3 | |
Basic Information | |
Icon: | |
Type: | Support |
Health: | 150 /225 (See Health below for further details) |
Speed: | 107% (See Speed below for further details) |
Meet the Medic | |
“ | ... Let's go practice medicine.
Click to listen
— The Medic, making preparations
|
” |
The Medic is a Teutonic man of medicine. While he may have a tenuous adherence to medical ethics, he is nonetheless the primary healing class of the team. Although the Medic's Syringe Gun and Bonesaw aren't the greatest weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of trouble.
When the Medic focuses his Medi Gun on a teammate, they will regain health points. Teammates who are already at full health will have their health buffed beyond the normal limit, up to 150% of their base health capacity. Teammates who have not taken damage recently will be healed more rapidly, encouraging smart withdrawals when injured.
When healing, the Medic will gradually fill a unique ÜberCharge bar, faster if healing injured teammates. When the ÜberCharge bar is fully charged, the Medic's healing gun will begin to crackle with small jolts of electricity, indicating that he can now deploy a unique charge to benefit his patient and himself for eight seconds. A charge from the Medi Gun offers temporary invulnerability, from the Kritzkrieg guaranteed critical hits for his patients, from the Quick-Fix rapid healing and immunity to knock back, and from the Vaccinator enhanced damage resistance.
Although the Medic cannot heal himself, he is capable of slowly regenerating health over time, and is the only class capable of doing so naturally. The longer a Medic stays out of combat and avoids taking damage, the greater the increments of health which he will passively heal. An injured Medic will begin regenerating health at a rate of 3 health points per second, scaling up over the following ten seconds to a maximum of 6 health per second (This base rate can be positively affected by the Amputator and negatively affected by the Blutsauger).
Contents
Bio
|
Health
Class | Health | Overheal | Quick-Fix Overheal |
---|---|---|---|
Scout | 125 | 185 | 158 |
With the Sandman equipped | 110 | 165 | 139 |
Soldier | 200 | 300 | 251 |
With the Battalion's Backup equipped | 220 | 330 | 276 |
Pyro | 175 | 260 | 220 |
Demoman | 175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
Heavy | 300 | 450 | 376 |
Under the effects of the Dalokohs Bar or Fishcake | 350 | 500† | 426 |
With the Fists of Steel equipped | 300 | 390 | 346 |
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake | 350 | 440 | 396 |
Engineer | 125 | 185 | 158 |
With the Gunslinger equipped | 150 | 225 | 189 |
Medic | 150 | 225 | 189 |
With the Vita-Saw equipped | 140 | 210 | 176 |
Sniper | 125 | 185 | 158 |
Spy | 125 | 185 | 158 |
With the Big Earner equipped | 100 | 150 | 126 |
With Conniver's Kunai equipped | 70 | 105 | 89 |
Maximum overheal from Conniver's Kunai backstabs | N/A | 210 | N/A |
†Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Medic |
|
|
|
| ||||||||
Wielding the Overdose at 100% ÜberCharge |
|
|
|
| ||||||||
Healing a Scout |
|
|
|
|
Basic strategy
- Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health.
- Fill your ÜberCharge by healing teammates. Then hit 'MOUSE2' to activate.
- Your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time.
- You fill your ÜberCharge faster by healing teammates who are more hurt.
- Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Syringe Gun |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
||
Unlock Blutsauger |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
Heals 3 health points on hit. Health regeneration lowered by 2 HP/sec. (1–4 HP/sec) | |
Craft Crusader's Crossbow |
1 | 38 | Base: 38-75 Crit: 113-225 Healing: 75-150 |
Fires special bolts that heal teammates and deal damage based on distance traveled.
This weapon reloads automatically when not active. | |
Craft Overdose |
40 | 150 | Base: 9 Crit: 26 [10 syringes / sec.] |
When active, ÜberCharge percentage increases movement speed by up to 20%. –15% damage penalty. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Medi Gun |
N/A | N/A | N/A | N/A | ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability. Match the speed of any faster heal target. |
Unlock Kritzkrieg |
N/A | N/A | N/A | N/A | ÜberCharge grants patient 8 seconds of guaranteed critical damage. While ÜberCharge is active, Medic and Patient are able to defend/capture a point, push the cart, and carry the intelligence. |
Craft Quick-Fix |
N/A | N/A | N/A | N/A | Über effect: Megaheal
Heal rate increased 40%. |
Craft Vaccinator |
N/A | N/A | N/A | N/A | Reload: Cycle through resist types.
Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient. |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bonesaw |
N/A | N/A | Base: 65 Crit: 195 |
||
Promotional Frying Pan |
|||||
Promotional Prinny Machete |
|||||
Craft Conscientious Objector |
|||||
Promotional Freedom Staff |
|||||
Drop Bat Outta Hell |
|||||
Distributed Memory Maker |
|||||
Promotional Ham Shank |
|||||
Unlock Necro Smasher |
|||||
Uncrate Crossing Guard |
|||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Ubersaw |
N/A | N/A | Base: 65 Crit: 195 |
On Hit: 25% ÜberCharge added. 20% slower firing speed. | |
Craft Vita-Saw |
N/A | N/A | Base: 65 Crit: 195 |
A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%. Lowers max health by 10 points (140 total) on wearer. | |
Craft Amputator |
N/A | N/A | Base: 52 Crit: 156 |
When active, +3 health regenerated per second on wearer. On taunt: Applies a healing effect to all nearby teammates.
Deals 20% less damage. | |
Craft Solemn Vow |
N/A | N/A | Base: 65 Crit: 195 |
Allows the Medic to see an enemy's health. 10% slower firing speed |
Special Taunts
Associated item | Description | |
---|---|---|
Main article: Oktoberfest
The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head, and refocuses. This taunt heals the Medic for 11 health. |
Associated item | Description | Kill Icon | |
---|---|---|---|
Main article: Spinal Tap
The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing any enemies in the way. If the initial hit strikes an enemy, the Medic will be awarded 25% charge. If the retraction kills an enemy, the ÜberCharge meter gains 75% charge. The hit and retraction will end up equaling 100% but it is possible to only end up with 25% charge or 75% respectively if only the initial hit or the retraction connect for whatever reason. |
Associated item | Description | |
---|---|---|
Main article: Medicating Melody
The Medic places the Amputator on his shoulder and plays it as if it were a violin. Teammates surrounding the Medic are healed and team-colored circles emanate from their feet. |
Item sets
The Medieval Medic | |
---|---|
Effect |
No effect |
Clinical Trial | |
---|---|
Effect |
No effect |
The Mad Doktor | |
---|---|
Effect |
No effect |
Eliminating The Impossible | |
---|---|
Effect |
Reduces mystery solving time by up to 88%. |
Doctor Galactic | |
---|---|
Effect |
No effect |
The Sun King | |
---|---|
Effect |
No effect |
Cosmetic items
|
Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Medic achievements
|
Update history
- Added option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.
- [Undocumented] Fixed potential client crash for players being healed by a Medic or Dispenser.
April 29, 2008 Patch (Gold Rush Update)
- Added weapons: Blutsauger, Kritzkrieg and Ubersaw.
- Added 39 Medic achievements.
- Fixed a viewmodel related crash when switching classes away from Medic.
- The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.).
- Added percentage to ÜberCharge HUD panel for the Medic.
February 24, 2009 Patch (Scout Update)
- Added sound for a fully charged Medic dying.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Added taunt: Oktoberfest.
- Added hat: Prussian Pickelhaube.
August 13, 2009 Patch (Classless Update)
- Added hats: Otolaryngologist's Mirror and Vintage Tyrolean.
- Medic regeneration changes.
- Base regeneration amount increased from 1/sec to 3/sec.
- Regen amount increase since time of last damage decreased from 3x to 2x.
- End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec.
- Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team.
December 17, 2009 Patch (WAR! Update)
- Added options to the Multiplayer->Advanced dialog:
- Medic auto caller, which automatically shows you nearby friends at low health.
- Heal target marker, which better highlights the target your Medi Gun is locked onto.
- Added headshot death animation.
- Added taunt: Spinal Tap.
- Added backstab death animation.
May 20, 2010 Patch (Second Community Contribution Update)
- Added hats: Ze Goggles and Gentleman's Gatsby.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added Medic companionship lines when calling for a Medic while targeting one.
September 30, 2010 Patch (Mann-Conomy Update)
- Added weapon: Vita-Saw.
- [Undocumented] Added unused "Hi-five" animation.
December 17, 2010 Patch (Australian Christmas)
- Added The Medi-eval Medic item set.
- Added weapons: Amputator and Crusader's Crossbow.
- Added hats: Blighted Beak, German Gonzila and Berliner's Bucket Helm.
March 10, 2011 Patch (Shogun Pack)
- Added hat: Geisha Boy.
- Added hats: Medic's Mountain Cap and Grimm Hatte.
May 5, 2011 Patch (Replay Update)
- Added hats: Doctor's Sack and Team Captain.
- Community contributed voice responses rules have been implemented for the Spinal Tap and Oktoberfest.
- Added hat: The Planeswalker Helm.
- [Undocumented] Laughing taunt animations have been added but are currently unused.
June 23, 2011 Patch (Über Update)
- Added weapons: Overdose, Quick-Fix and Solemn Vow.
- Added action item: Meet the Medic.
- [Undocumented] Added backpack bodygroup to the Medic model.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hat: Surgeon's Stahlhelm.
- Added misc: Couvre Corner and Surgeon's Stethoscope.
- Players will now always call for a Medic when low on health or when on fire when a Medic is under the crosshair, whereas previously the character would ask the Medic to follow them.
- Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon.
October 27, 2011 Patch (Very Scary Halloween Special)
- Add hat: Einstein.
- Added misc: Dr. Gogglestache and Emerald Jarate.
- Added misc: Dr. Whoa.
- [Undocumented] Added weapon: Festive Medi Gun.
- Added misc: Nine-Pipe Problem.
- Added misc: Scrap Pack.
- Added misc items: Surgeon's Side Satchel and Quadwrangler.
June 27, 2012 Patch (Pyromania Update)
- Added hat: Gentleman's Ushanka.
August 15, 2012 Patch (Mann vs. Machine)
- Added misc: Medic Mech-bag and Archimedes.
- [Undocumented] Added voice lines to Medic.
- Added hat: Crafty Hair.
- [Undocumented] Added misc: Medi-Mask
- Added hat: Combat Medic's Crusher Cap.
- Added misc: Foppish Physician.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Added voice lines.
- [Undocumented] Added misc: Voodoo-Cursed Medic Soul.
December 20, 2012 Patch (Mecha Update)
- Added weapon: Vaccinator.
- Added misc: Mutton Mann, Doc's Holiday, and Der Wintermantel.
- Added weapon: Ham Shank.
- Added hat: Wilson Weave.
May 17, 2013 Patch (Robotic Boogaloo)
- Added hats: Halogen Head Lamp, Platinum Pickelhaube, Titanium Tyrolean and Virus Doctor.
- Added misc: Byte'd Beak, Mecha-Medes, Practitioner's Processing Mask and Steam Pipe.
- Added hat: Weather Master.
- Added hat: Powdered Practitioner.
- Added hats: Das Hazmattenhatten, Das Ubersternmann, Das Naggenvatcher, Das Maddendoktor, Das Gutenkutteharen, Baron von Havenaplane.
- Added miscs: Das Feelinbeterbager, Das Metalmeatencasen, Macho Mann, Das Fantzipantzen.
- Added hat: Slick Cut.
- Added miscs: A Brush with Death, Ward, Medical Mystery.
October 29, 2013 Patch (Scream Fortress 2013)
- Added hats: Alternative Medicine Mann, Das Blutliebhaber, Medimedes, Shaman's Skull, Trepanabotomizer.
- Added miscs: Archimedes the Undying, Second Opinion, Vicar's Vestments, Teutonkahmun, Ramses' Regalia, Surgeon's Space Suit, Lo-Grav Loafers.
- In PvP Medics can now see the clip status of a patient’s active weapon
December 20, 2013 Patch (Smissmas 2013)
- Added cosmetics: Nunhood, Angel of Death, Ruffled Ruprecht
- Added missing Payload audio for the Medic, Soldier, Demoman, and Spy.
- Fixed a bug where Medics would be unable to deploy their ÜberCharge.
June 18, 2014 Patch (Love & War Update)
- Added misc: Chronoscarf, Medicine Manpurse, Ze Übermensch.
September 25, 2014 Patch (Limited Late Summer Pack)
- Added misc: Pocket Heavy.
Unused content
- In the VPK, there is an unused texture for a RED Medic which features his beta hairstyle; lighter and shorter. It is listed as
medic_head_red
. Both teams in-game use the same head texture.
Bugs
- During humiliation, the Medic's arm appears bent and clips through his head if the secondary weapon is equipped.
Trivia
- The Medic is voiced by Robin Atkin Downes.
- The Medic's glasses and hair make an appearance in Worms: Reloaded as one of the selectable hats for the player's worms.
- The Support class of Monday Night Combat has a promotional item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser".
- The Medic was originally going to have an oversized needle presumably instead of the Bonesaw, as referenced to in a 2006 trailer.
- The first BLU team Medic resembled Sigmund Freud.
- The Medic keeps a flock of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named Archimedes.
- Archimedes is named after the ancient Greek scientist and seems to share his owner's fascination with blood, evidenced by his leaning in while watching surgery and nesting in open wounds (as both the Heavy and Scout soon found out).
- According to the Archimedes plush in the Valve store and in-game item description, the Medic obtained Archimedes and possibly his other doves after hijacking a catering van during the prime minister's wedding.
- The Medic, alongside the Pyro, Heavy, and Engineer, appears as a familiar in the game Dungeon Defenders.
- The Medic was briefly given the name of Joseph Heilburg by Gaming Heads, a video game merchandiser, when promoting a Medic figurine; it was removed and is regarded as non-canon. This was most likely taken from a fan-made Halloween update, which used the same name.
- The Medic seems to enjoy inserting baboon organs into humans, as shown in Meet the Medic in which he gave Heavy the heart of a "mega baboon", and the comic "A Cold Day in Hell", in which he tries to insert baboon uteruses into the Team Fortress Classic team. He succeeds in putting some in the Classic Demoman.
- However, it is unknown if he uses baboon organs for practical reasons (both humans and baboons are primates and thus have similar organs and DNA), because they are the only organs at his disposal (he would not have access to organ donations because he lost his medical license), or if he simply likes using baboon organs for another unknown reason.
Gallery
Team Fortress Combat Medic model
- MedicTFC.jpg
Team Fortress Classic Medic model
- Human medic concept.png
Concept art of the Medic
- Medic back.jpg
Trading card (front)
- Medic2.jpg
Trading card (back)
Artwork of the Medic with Doves.
Related merchandise
See also
- Healing
- ÜberCharge
- ÜberCharge strategy
- Medic taunts
- Medic responses
- Medic voice commands
- Basic Medic strategy
- Community Medic strategy
- Medic match-ups
- Anti-Medic strategy
- Medic (Classic)
External links
|
|