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This article is about fire produced by weapons. For environmental fire, see
this article.
Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. This allows attackers to score kills even while dead, as the fire damage may finish off a wounded opponent.
Upon being set aflame, a player's character will automatically scream out that they are on fire, alerting nearby Medics and teammates to their plight. Setting an opponent on fire also creates a disorienting effect on their screen view (flames will engulf the edges of the screen and a burning sound is heard). This can be used to a team's advantage if the Pyro is able to ambush a group of attacking foes. Snipers lit on fire will find it extremely difficult to aim, as the scoped view will move every time the Sniper takes damage from the burning (an effect the Sniper can prevent by equipping the Cozy Camper). When calling for a Medic, the balloon with the Medic symbol will be on fire, notifying a Medic that his teammate is being damaged by Afterburn. This helps prioritise burning players as an urgent healing target.
Fire can be used to Spy check. A small burst of flame will ignite an enemy Spy, even if cloaked or disguised. Burning players give off an additional coloured particle effect revealing their true allegiance; this is a useful effect for distinguishing disguised Spies from teammates.
The fire effect starts immediately upon damage from a weapon that causes it. Each fire effect will last for 10 seconds (with the Cow Mangler 5000 is an exception, only lasting 6 seconds). Additional hits from these weapons will restart the duration of the fire back to ten seconds. Fire damages a player every half-second for 3 HP each tick (2 HP each tick for the Degreaser), totaling 60 damage over those ten seconds (40 damage for the Degreaser). Afterburn damage cannot crit; however, it can mini-crit if the target is under a mini-crit debuff, such as covered in Jarate, marked for death, or if the attacking player is buffed by the Buff Banner.
Note that enemy Pyros cannot be set on fire. While Pyros still take contact damage from fire attacks, they will not take further damage over time. The Pyro does, however, count as on fire for a brief second while he appears with the charred graphical effect after taking damage from a fire-inducing weapon, and while he takes no additional damage, he can still suffer critical hits from the Axtinguisher, Postal Pummeler, Sun-on-a-Stick, Flare Gun, and mini-crits from the Detonator. A Spy disguised as a Pyro from either team, however, will still be lit on fire and take Afterburn damage.
It is possible to allow gibs to catch fire (if a player is gibbed while on fire) with the cl_burninggibs
command set to 1.
Damage and function times
Damage and function times
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Damage type
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Fire
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Ranged or Melee damage?
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Untyped
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Damage
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Afterburn
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3 / tick 60 total
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Afterburn (mini-crit)
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4 / tick 80 total
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Function times
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Attack interval
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0.5 s
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Afterburn duration
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10 s
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Values are approximate and determined by community testing.
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Weapons which inflict afterburn
List of afterburn-inflicting weapons
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Primary
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- Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It also ignites the player if they are in range.
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Cow Mangler 5000
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Primary
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Flame Thrower†
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Rainblower
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Nostromo Napalmer
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Backburner†
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- Afterburn caused by this weapon deals 75% less damage compared to the default Flame Thrower.
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Degreaser
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- Fire damage builds Mmmph.
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Phlogistinator
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- Fires short range projectiles instead of normal flames.
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Dragon's Fury
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Secondary
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- Deals Critical hits damage to any already burning players.
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Flare Gun†
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- Alt-fire: Detonate flare. Ignites enemies within a certain radius. Deals damage to the player who fired it at the ground or detonated too close.
- Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
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Detonator
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Manmelter
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- Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
- Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
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Scorch Shot
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- Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
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Gas Passer
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Melee
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Sharpened Volcano Fragment
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Primary
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- Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
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Huo-Long Heater
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Primary
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- Arrows can be ignited by an allied Pyro firing their primary weapon, as well as approaching environmental flames in certain maps.
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Huntsman†
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Fortified Compound
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Notes
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- Afterburn becomes sparkling particle effects for players that are in Pyroland.
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Surviving fire
The following will extinguish a player who is on fire:
The following methods do not extinguish the afterburn, but can help burning players survive by healing faster than the afterburn can deal damage or by mitigating afterburn's damage:
- Being healed by a Medic, a Dispenser, or the Payload cart for less than a full second.
- Drinking Bonk! Atomic Punch will stop any afterburn damage, although it may resume after the effects of Bonk! have worn off.
- Any form of weapon-based healing aside from the Conniver's Kunai, such as the Eyelander or Black Box.
- Equipping weapons that increase the player's maximum health, such as the Bootlegger or Darwin's Danger Shield.
- Being buffed by the Battalion's Backup.
- Damage resistance provided by the Chargin' Targe, Splendid Screen, and Tide Turner.
- The Soldier's passive health regeneration while equipped with the Concheror.
- The Sniper's passive health regeneration while equipped with the Cozy Camper.
- The Medic's passive health regeneration.
- The Medic's Oktoberfest taunt.
- The Spy's 20% damage resistance when cloaking.
- The Dead Ringer's 75% damage resistance upon struck by fire.
- The Dead Ringer's cloak damage resistance which fades from 65% to 20% in 3 seconds.
Weapon specific
The following weapons provide additional resistance or vulnerability against fire-based attacks. Note that both contact damage (barring the melee damage from the Sharpened Volcano Fragment) and afterburn damage is modified.
List of weapons modifying fire damage
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Melee
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+25% fire damage resistance while deployed.
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Sun-on-a-Stick
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Secondary
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While under the effects, +35% damage resistance to the Soldier and nearby teammates.
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Battalion's Backup
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Melee
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+20% damage vulnerability when active.
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Powerjack
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Secondary
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+50% fire damage resistance on wearer.
Charging extinguishes user.
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Chargin' Targe
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+20% fire damage resistance on wearer.
Charging extinguishes user.
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Splendid Screen
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+15% fire damage resistance on wearer.
Charging extinguishes user.
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Tide Turner
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Melee
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+15% damage vulnerability when active.
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Claidheamh Mòr
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Primary
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+20% damage resistance when below 50% health and spun up.
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Natascha
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+20% damage resistance when below 50% health and spun up.
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Brass Beast
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Secondary
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While under the effects, +20% damage vulnerability.
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Buffalo Steak Sandvich
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Melee
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+40% damage resistance from ranged sources on wearer when active.
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Fists of Steel
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+30% damage vulnerability when active.
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Warrior's Spirit
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Melee
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+20% fire damage vulnerability on wearer.
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Southern Hospitality
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Secondary
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While healing, +10% resistance to the selected damage type to the Medic and his patient.
ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
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Vaccinator
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Secondary
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+50% fire damage resistance on wearer.
Immunity to afterburn.
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Darwin's Danger Shield
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Melee
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+20% damage vulnerability when active.
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Bushwacka
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Melee
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On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
Can be used to extinguish fire.
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Spy-cicle
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PDA 2
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While cloaked, +20% damage resistance.
Reduced afterburn duration while cloaked.
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Invis Watch
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Enthusiast's Timepiece
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Quäckenbirdt
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While cloaked, +20% damage resistance.
Reduced afterburn duration while cloaked.
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Cloak and Dagger
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When struck by fire, blocks 75% of incoming damage.
After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds. Can be used to extinguish fire. When activated, gives 3 seconds of afterburn immunity.
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Dead Ringer
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Related achievements
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Escape the Heat Jump into a pool of refreshing water while on fire.
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Flamethrower Set five enemies on fire in 30 seconds.
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Semper Fry Kill 20 enemies while you are on fire.
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Pyromancer Do 1 million points of total fire damage.
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Weenie Roast Have 2 enemy Scouts on fire at the same time.
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Combined Fire Use your shotgun to finish off 20 players you've ignited.
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Second Degree Burn Kill a burning enemy who was ignited by another Pyro.
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Infernal Medicine Extinguish 100 burning teammates.
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Friendship is Golden Extinguish a burning teammate with your Jarate.
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Kill icons
Death by the Cow Mangler 5000's afterburn
Suicide by the Cow Mangler 5000's afterburn
Flaming Huntsman arrow afterburn
Unused kill icons
Deflected flaming arrow Huntsman
Deflected flaming Huntsman arrow headshot
Flaming Huntsman arrow headshot
Update history
October 9, 2012 Patch
- Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions.
Unused content
- All classes (except for the Pyro) have an unused death animation when on fire.
Bugs
- A burning player will cease to take damage if the enemy who inflicted the afterburn changes teams, but will visually remain on fire for the default duration.
- Being set on fire and then switching to another team will cause the HUD to have the afterburn fire effect until the player disconnects. However, the player will not say fire-related responses or receive damage.
- Occasionally the afterburn effect will continue to stay on a player that's recently been burnt, but survived.
Notes
Burning ragdolls will not be extinguished when submerged in water.
Soldier |
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| Weapons |
Primary | | | Secondary | | | Melee |
Shovel ( Frying Pan, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Equalizer · Pain Train · Half-Zatoichi · Disciplinary Action · Market Gardener · Escape Plan | | | |
| | Abilities | | | Cosmetics | | | Item sets | | | Special taunts | | | Achievements | | | Character | | | Strategy | | | Other | |
|
Pyro |
---|
| Weapons |
Primary | | | Secondary | | | Melee |
Fire Axe ( Frying Pan, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Axtinguisher ( Postal Pummeler) · Homewrecker ( Maul) · Powerjack · Back Scratcher · Sharpened Volcano Fragment · Third Degree · Lollichop · Neon Annihilator · Hot Hand | | | | | | |
| | Abilities | | | Cosmetics | | | Item sets | | | Special taunts | | | Achievements | | | Character | | | Strategy | | | Other | |
|
Heavy |
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| Weapons |
Primary | | | Secondary | | | Melee |
Fists ( Frying Pan, Saxxy, Conscientious Objector, Apoco-Fists, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Killing Gloves of Boxing · Gloves of Running Urgently ( Bread Bite) · Warrior's Spirit · Fists of Steel · Eviction Notice · Holiday Punch | | | | | | |
| | Abilities | | | Cosmetics | | | Item sets | | | Special taunts | | | Achievements | | | Character | | | Strategy | | | Other | |
|
Sniper |
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| Weapons |
Primary | | | Secondary | | | Melee |
Kukri ( Frying Pan, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Tribalman's Shiv · Bushwacka · Shahanshah | | | |
| | Abilities | | | Cosmetics | | | Item sets | | | Special taunts | | | Achievements | | | Character | | | Strategy | | | Other | |
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