Medic
Medic | |
---|---|
https://wiki.teamfortress.com/w/images/d/db/Medic_RED_3D.jpg?1701872158.5374683926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/8/85/Medic_BLU_3D.jpg?1701872073.8077113926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/e/eb/Medic_%C3%9CberCharged_RED_3D.jpg?1701873895.1071363926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/6/6a/Medic_%C3%9CberCharged_BLU_3D.jpg?1701874273.4255823926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3 | |
Basic Information | |
Icon: | |
Type: | Support |
Health: | 150 / 225 140 / 210 with the Vita-Saw equipped |
Speed: | 107% |
Meet the Medic | |
“ | All I can tell you about zis next procedure is zat it will be...excruciating!
Click to listen
— The Medic
|
” |
A Teutonic man of medicine with a tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic does not possess the best arsenal for direct combat, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medi Gun or Kritzkrieg is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates will have their health buffed beyond its normal limit. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient 100% Critical shots for up to 10 seconds.
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the Blutsauger reduces the regeneration rate from 3-6 to 1-4).
The Medic is voiced by Robin Atkin Downes.
Contents
Bio
|
Basic Strategy
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Stock |
Syringe Gun | 40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
|
Unlock |
Blutsauger | 40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
Heals 3 health points on hit. |
Secondary
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Stock |
Medi Gun | N/A | N/A | N/A |
ÜberCharge grants Medic and patient 10 seconds of guaranteed invulnerability. |
Unlock |
Kritzkrieg | N/A | N/A | N/A |
ÜberCharge grants patient 8 seconds of guaranteed critical damage. |
Melee
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Stock |
Bonesaw | N/A | N/A | Base: 65 Crit: 195 |
|
Unlock |
Übersaw | N/A | N/A | Base: 65 Crit: 195 |
On hit adds 25% to ÜberCharge meter. |
Craft |
Vita-Saw | N/A | N/A | Base: 65 Crit: 195 |
User retains at most 20% of a full ÜberCharge meter on death. |
Taunt Attacks
Associated item | Description | |
---|---|---|
See also: Oktoberfest
The Medic puts his face to the barrel of the Kritzkrieg and takes a deep breath. The Medic relaxes momentarily, then shakes his head and refocuses. The Medic gains 11 health for performing this taunt. |
Associated item | Description | Kill Icon | |
---|---|---|---|
See also: Spinal Tap
The Medic enters a combat pose, thrusts his Übersaw forward and retracts it, stunning and killing any enemies in the way. If the retraction kills an enemy, the ÜberCharge meter gains 50% charge. |
Hats
|
Miscellaneous items
|
Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Medic achievements
|
Trivia
- The Medic was the first class of the 9 to receive his own class specific update. This update was prompted due to players feeling the Medic was underpowered and was therefore the least played class overall. After the Gold Rush/Medic Update was released, the amount of players playing Medic on a regular basis increased dramatically.
- Although he lived through the Second World War, and his bio hints at a dark past, Valve has stated that the Medic is not a former Nazi. [citation needed]
- The Medic has not received any new lines, either in-game or in the Meet the Team videos, since the game was released.
- Valve's tips on the loading screens stated that the Kritzkrieg's taunt heals 10 health. Community testing proved the Kritzkrieg heals 11 health.
- As of January 13th the Medic has been given a taunt kill. The medic is the first class to be given a taunt kill after its own update.
See also
- Medic match-ups
- Medic buddy
- Medic taunts
- Medic responses
- Medic voice commands
- Basic Medic strategy
- Community Medic strategy
- ÜberCharge
- Healing
- Medic User Guides
- Chain ÜberCharge
- List of references (Medic)
- Medic (Classic)
External links
|
|