Scout

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Scout
https://wiki.teamfortress.com/w/images/6/65/Scout_RED_3D.jpg?1701972690.6314342542,147,280,1,0,274,0,116,273,3,235,272,11,353,274,15,469,276,22,578,277,31,673,277,29,763,278,28,843,277,30,936,276,31,1040,276,28,1155,275,27,1274,274,29,1389,272,28,1499,271,20,1611,269,15,1723,269,14,1828,270,16,1927,272,23,2021,273,33,2105,274,29,2191,275,17,2291,275,7,2402,274,1https://wiki.teamfortress.com/w/images/2/22/Scout_BLU_3D.jpg?1701972761.7166172549,147,280,1,0,274,0,116,273,3,235,273,12,353,274,15,469,276,22,578,277,31,674,278,29,764,277,28,844,277,30,937,276,30,1042,276,28,1157,275,27,1276,274,29,1391,273,28,1501,271,20,1613,269,15,1726,269,14,1832,271,16,1931,272,23,2026,273,33,2110,274,29,2196,275,16,2296,275,7,2408,274,1https://wiki.teamfortress.com/w/images/3/3a/Scout_%C3%9CberCharged_RED_3D.jpg?1701972844.5553472560,147,280,1,0,274,0,116,273,3,236,273,12,354,276,15,471,276,22,580,277,30,676,278,29,767,278,28,848,278,30,941,277,30,1046,277,28,1162,276,27,1281,274,29,1397,273,27,1508,272,19,1621,270,15,1734,270,14,1840,271,16,1939,273,23,2034,274,33,2118,275,29,2205,276,16,2306,276,7,2418,275,1https://wiki.teamfortress.com/w/images/e/ee/Scout_%C3%9CberCharged_BLU_3D.jpg?1701972927.1209262562,147,280,1,0,275,0,116,274,3,235,274,12,352,275,15,470,276,21,580,277,30,677,277,29,767,278,28,848,278,30,941,277,30,1046,277,27,1162,275,27,1281,274,29,1397,273,27,1509,272,19,1622,271,14,1735,270,13,1842,272,16,1941,272,23,2036,274,33,2120,275,29,2207,275,16,2308,275,7,2420,275,1
Scout.png
Basic Information
Icon: Leaderboard class scout.png
Type: Offensive
Health: 125 / Medic emblem RED.png185
110 / Medic emblem RED.png165 with the Sandman equipped
150 / Medic emblem RED.png225 with the Special Delivery item set
Speed: 133%
Meet the Scout
ScoutVidSplash.png

The Scout is a hyperactive runt from Boston with a penchant for baseball, grievous bodily harm and running. His speed and ability to double jump will leave slower opponents struggling to keep up. This, coupled with his Scattergun, makes the Scout ideal for hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. The Scout can also equip his trusty Sandman to stun opponents with long-range baseballs, with a sip some of his Bonk! Atomic Punch he can make a clean getaway without taking damage, or a drink of his Crit-a-Cola to take out unaware opponents in seconds.

The Scout is an ideal choice to complete an objective quickly, as he can capture control points and push carts twice as fast as any other class. His petite stature and swiftness also make him useful at harassing opponents and providing distractions. With the addition of Mad Milk and the Fan O'War, the Scout now has a larger role and can provide additional support to the team.

The Scout is voiced by Nathan Vetterlein.

Bio

Name: Unknown
Location of origin: Template:W[1]
Job: Rapid Recovery[2]
Motto: "Too. Much. Caffeine."[2]
Emblems: Scout emblem RED.png  Scout emblem BLU.png
Description: The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself how to run. He would run everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.[1]

Basic strategy

Main articles: Scout tips, Scout strategy
Scoutava.jpg
  • Jump again in mid-air to change direction, and avoid enemy fire.
  • You capture control points and push carts twice as fast as any other class.
  • You're most effective when you stay moving and use your speed to your advantage.
  • Your Scattergun is deadly at point blank range.
  • Your Pistol is great for picking off enemies at a distance.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.


Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 Base: 65

Crit: 194
[5.4 dmg. × 12 pellets]

Pictogram plus.png On hit applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a triple jump.

Pictogram plus.png Has 50% faster firing speed.

Pictogram plus.png Has 20% more pellets per shot.

Pictogram minus.png Has a 66% smaller clip size.

Pictogram minus.png Deals 10% less damage per pellet.

Pictogram minus.png Reloads very slowly; if one shot is unused before reloading, it is lost.

Shortstop
Craft
Shortstop
Killicon shortstop.png 4 36 Base: 48

Crit: 144
[12 dmg. × 4 pellets]

Pictogram plus.png Has 78% faster firing speed.

Pictogram plus.png Deals 100% more damage per pellet.

Pictogram plus.png Has a fast clip-based reload.

Pictogram minus.png Has 60% fewer pellets per shot.

Pictogram minus.png Has a 33% smaller clip size.

Pictogram minus.png Draws from the same ammo pool as the Pistol.

Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 N/A

Pictogram plus.png +25% faster reload speed.

Pictogram plus.png +50% firing speed.

Pictogram minus.png -60% clip size.

Pictogram minus.png No random critical hits.

Pictogram info.png Build 'hype' as you run. When the hype meter is full, unleash minicrits!

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Stock
Pistol
Killicon pistol.png 12 36 Base: 15

Crit: 45
[6 rounds / sec.]

Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png 12 36 Base: 15

Crit: 45
[6 rounds / sec.]

Pictogram info.png Same as the Pistol's specs.

Bonk! Atomic Punch
Unlock
Bonk! Atomic Punch
1 N/A

Pictogram info.png When used, the player is immune to all damage but isn't able to attack. Knockback still affects him.

Pictogram info.png The effect lasts 6 seconds then has to recharge for about 24 seconds to be used again.

Crit-a-Cola
Craft
Crit-a-Cola
1 N/A

Pictogram info.png When used, all damage dealt and damage taken are Mini-Crits.

Pictogram info.png The effect lasts 6 seconds then has to recharge for about 24 seconds to be used again.

Mad Milk
Craft
Mad Milk
1 N/A

Pictogram info.png Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage to the attacking player's health.

Pictogram info.png Nullifies Cloak on enemy Spies.

Pictogram info.png Extinguishes fire on wielder and allied players.

Pictogram info.png Has a 24 second recharge time.

Winger
Craft
Winger
Killicon winger.png 5 36 Base: 17

Crit: 52

Pictogram plus.png +15% damage done.

Pictogram minus.png -60% clip size.

Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bat
Stock
Bat
Killicon bat.png N/A N/A Base: 35

Crit: 105

Sandman
Unlock
Sandman
Killicon sandman.png Bat:
N/A
Bat:
N/A
Bat:
Base: 35
Crit: 105

Pictogram plus.png With secondary fire, launches a baseball that stuns the enemy between 1–8 seconds, depending on distance. The baseball will recharge over 15 seconds or can be picked up from the ground after launch to fully regenerate.
Pictogram minus.png Lowers maximum health by 15 points.

Killicon sandman ball.png Ball:
1
Ball:
Ball:
Base: 15
Crit: 45
Holy Mackerel
Craft
Holy Mackerel
Killicon holy mackerel.png N/A N/A Base: 35

Crit: 105

Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area (purely cosmetic feature).

Pictogram info.png Kills are labeled as "FISH-KILL!" in the death-notice area (purely cosmetic feature).

Candy Cane
Craft
Candy Cane
Killicon candy cane.png N/A N/A Base: 35

Crit: 105

Pictogram plus.png On Kill: A small health pack is dropped.

Pictogram minus.png +25% Explosive damage vulnerability on wearer.

Boston Basher
Craft
Boston Basher
Killicon boston basher.png N/A N/A Base: 35

Crit: 105

Pictogram plus.png On Hit: Bleed for 5 seconds.

Pictogram minus.png On Miss: Hit yourself. Idiot.

Sun-on-a-Stick
Promotional / Craft
Sun-on-a-Stick
Killicon sun-on-a-stick.png N/A N/A Base: 26

Crit: 79

Pictogram plus.png 100% crits vs burning players.

Pictogram minus.png -25% Damage done.

Fan O'War
Promotional / Craft
Fan O'War
Killicon fan o'war.png N/A N/A Base: 3.5

Crit: 10.5

Pictogram info.png On Hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.

Pictogram minus.png -90% damage done.

Three-Rune Blade
Promotional / Craft
Three-Rune Blade
Killicon three-rune blade.png N/A N/A Base: 35

Crit: 105

Pictogram plus.png On Hit: Bleed for 5 seconds.

Pictogram minus.png On Miss: Hit yourself. Idiot.

Saxxy
Distributed
Saxxy
Killicon saxxy.png N/A N/A Base: 35

Crit: 105

Limited item from the Replay Update.
Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Atomizer
Craft
Atomizer
Killicon atomizer.png N/A N/A Base: 25

Crit: 74

Pictogram plus.png Grants triple jump.

Pictogram plus.png Third jump deals 10 damage.

Pictogram minus.png 30% slower firing speed.

Pictogram minus.png -20% damage done.

Taunt Attack

Scouttaunt4.PNG Associated item DescriptionKill icon
Main article: Home Run

The Scout points to the sky, winds up and swings his bat, all without sound.

If an enemy is successfully hit, a loud "Bonk!" is heard, followed by a round of applause.
  • Killicon grand slam.png

Item sets

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Main article: Item sets
The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Scoutava.jpg Buffed red scout.jpg Buffed blu scout.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Scout achievements

Update history

January 14, 2008 Patch
  • Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors)

February 24, 2009 Patch (Scout Update)

  • Added 3 new weapons: the Force-a-Nature, Bonk! Atomic Punch and the Sandman
  • Added 35 new Scout achievements
  • Scouts now earn a bonus point for killing Medics who are actively healing a target
  • [Undocumented] Added new Scout voice lines.
  • [Undocumented] Added a new taunt, used by the Sandman

February 25, 2009 Patch

  • Removed the damage reduction against non-stunned enemies on the new bat
  • Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target
  • Fixed Force-A-Nature description not fitting inside the item window

March 5, 2009 Patch

March 6, 2009 Patch

  • You can now duck twice in the air. Scout double jumps reset the in-air jump counts

March 13, 2009 Patch

  • Players who are stunned by a Scout now take 50% less damage
  • Increased the minimum distance to stun a player with the Sandman
  • Fixed Scout taunt kill achievement firing for people who didn't actually qualify

April 15, 2010 Patch

  • The Lugermorph was added to the game

April 20, 2009 Patch

  • Scouts now drop the Intelligence if they're carrying it when they start phasing

May 21, 2009 Patch (Sniper vs. Spy Update)

  • Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
  • Added a new hat: the Batter's Helmet

May 26, 2009 Patch

  • Serverl log improvements:

June 8, 2009 Patch

June 23, 2009 Patch

June 25, 2009 Patch

August 13, 2009 Patch (Classless Update)

  • The Force of Nature
    • The enemy knockback now only works in close range and behaves more like the Pyro's air blast
    • Enemies cannot be juggled by the FaN's effect
    • The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
    • Knockback is now scaled by damage done
  • The Sandman
    • A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
    • Stunned players now take 75% of all incoming damage instead of 50%
    • Übercharged players can no longer be stunned
    • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
    • The minimum distance to stun a target has been reduced
    • The negative attribute has changed from "no double jump" to "-30 max health"
  • [Undocumented]
    • Added new hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
    • Primary fire for the Sandman now swings the bat, while alt fire now launches the baseball.
    • Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
  • Added 3 new hats: the Bonk Helm, the Ye Olde Baker Boy and Baseball Bill's Sports Shine

August 14, 2009 Patch

  • Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."

August 21, 2009 Patch

  • Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count

August 31, 2009 Patch

December 17, 2009 Patch (WAR! Update)

  • The Sandman now only stuns on a max range hit (when you hear the cheering)
  • All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
  • Added headshot death animation

December 22, 2009 Patch

July 1, 2010 Patch

January 6, 2010 Patch

  • Reduced the health penalty on The Sandman
  • The Force-A-Nature knockback on target now
    • Only applies to hits that deal more than 30 damage and are in close range
    • Factors in the firer's angle of attack when determining the knockback direction
    • Has less of an effect on grounded targets

January 7, 2010 Patch

  • Fixed grounded players receiving falling damage from Force-A-Nature shots directly above them
  • Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1

January 13, 2010 Patch

  • Fixed the Scout's legs twisting out of shape during a double jump
  • Added backstab death animation
  • Force-a-Nature will now correctly knock back players on the ground
  • Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40
  • Fixed the Scout's legs twisting out of shape during a double jump
  • Fixed Bonk! Atomic Punch phase effect
  • Fixed the Sandman being able to bat balls through doors

March 18, 2010 Patch (First Community Contribution Update)

  • Added a new hat: the Troublemaker's Tossle Cap

April 15, 2010 Patch

  • Added a new weapon: the Lugermorph

April 28, 2010 Patch

  • Added Crit-a-Cola
  • Bonk! changes
    • Post-use movement penalty removed.
    • Now has a re-use cooldown time, like The Sandman.
  • Sandman change
    • Added a slight speed reduction to stunned players.

April 29, 2010 Patch (119th Update)

June 10, 2010 Patch (Mac Update)

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] The Lugermorph received its own kill icon

September 30, 2010 Patch (Mann-Conomy Update)

  • Added the Special Delivery set with 4 items: the Shortstop, the Mad Milk, the Holy Mackerel and the Milkman
  • Added a new hat: the Bombing Run
  • Achievement tuning
    • Scout achievement "Strike Zone" now counts assists
    • Scout achievements "Fall Classic" and "Foul Territory" are fixed
  • [Undocumented] Added unused "Hi-five" animation
  • [Undocumented] Scouts will always switch to a melee weapon upon drinking Bonk! Atomic Punch
    • This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button
  • Baseball Bill's Sports Shine now shows up when using the "Inspect" key on allies

October 6, 2010 Patch

  • The Bombing Run and Batter's Helmet paint effects are more noticeable
  • The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit
  • The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly
  • Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk

October 12, 2010 Patch

  • Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk!
  • Fixed some viewmodel bugs with the Lugermorph

October 18, 2010 Patch

October 27, 2010 Patch (Scream Fortress)

November 19, 2010 Patch

  • [Undocumented] Lugermorphs obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage
  • Fixed bug with Crit-a-Cola acting like Bonk! Atomic Punch

December 17, 2010 Patch (Australian Christmas)

December 21, 2010 Patch

  • The following hats are now paintable or have had their paintability improved: Flipped Trilby
  • [Undocumented] Improved the texture of the Candy Cane

January 7, 2011 Patch

January 10, 2011 Patch

  • [Undocumented] Improved Candy Cane kill icon
  • [Undocumented] Fixed visual bug on the Shortstop which caused reloaded bullets to stay on the player model when auto-reload is enabled

January 19, 2011 Patch

January 24, 2011 Patch

February 3, 2011 Patch

February 7, 2011 Patch

February 14, 2011 Patch

  • [Undocumented] The Force-a-Nature no longer clips into itself or shows shells hovering outside

February 28, 2011 Patch

March 1, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

March 15, 2011 Patch

April 5, 2011 Patch

  • [Undocumented] Turned quality of some Vintage Lugermorphs to unique

April 14, 2011 Patch (Hatless Update)

  • Item changes:
    • Mad Milk Heal 60% of damage done (down from 75%)
    • Sun-on-a-Stick Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
    • Fan O’ War Marking someone for death now lasts 15 seconds (from 10 seconds)

May 12, 2011 Patch

May 19, 2011 Patch

April 20, 2011 Patch

May 12, 2011 Patch

  • [Undocumented] Added a new weapon: the Three-Rune Blade
  • [Undocumented] Added a new hat: the Hero's Tail
  • [Undocumented] Added a new misc: the Sign of the Wolf's School

June 3, 2011 Patch

June 8, 2011 Patch

June 14, 2011 Patch

June 23, 2011 Patch (Über Update)

Bugs

  • While running, the Scout's dogtags clip into his neck.
  • All of the Scout's melee weapons clip into his hand in first person view.

Trivia

  • The Scout makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Granary. The Scout's headset and cap are also available as a selectable hat for the player's worms.
  • Billy the Kid was hired as the first BLU Scout.
  • The Scout's icon bears a resemblance to one of Template:W winged sandals.
  • The Assassin class of Monday Night Combat has a promo item with the Scout's headset and the Spy's disguise mask named "Bonk! Slash!".
  • According to the Official Team Fortress 2 Blog, the Scout lives in an apartment that is crammed full of promotional items.


Related merchandise

See also

References

  1. a b Scout Trading Card
  2. a b Team Fortress 2 Trailer 2, released in September 2006.

External links