Scout
Scout | |
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Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 125 /185 110 /165 with the Sandman equipped 150 /225 with the Special Delivery item set |
Speed: | 133% |
Meet the Scout | |
“ | Grass grows, birds fly, sun shines, and brother... I hurt people.
Click to listen
— The Scout on the facts of life
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” |
The Scout is a brash runt from Boston Massachusetts with a penchant for baseball, grievous bodily harm and running. His speed and ability to double jump will leave slower opponents struggling to keep up. This, coupled with his Scattergun, makes the Scout ideal for hit-and-run tactics, allowing him to inflict massive close-range damage before dashing away to safety. The Scout can also equip his trusty Sandman to stun opponents with long-range baseballs. A simple act of sipping from his Bonk! Atomic Punch enables him to make a clean getaway without taking any form of damage, or partaking in another flavour such as Crit-a-Cola to take out unaware opponents in seconds.
The Scout is an ideal choice to complete an objective quickly, as he can capture control points and push carts twice as fast as any other class. With the Scout's petite stature and nimble feet, he has a knack for harassing opponents to the point of annoyance. The addition of Mad Milk and the Fan O'War has given him a larger role, as he can provide additional support to the team.
The Scout is voiced by Nathan Vetterlein.
Contents
Bio
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Basic strategy
- Jump again in mid-air to change direction, and avoid enemy fire.
- You capture control points and push carts twice as fast as any other class.
- You're most effective when you stay moving and use your speed to your advantage.
- Your Scattergun is deadly at point blank range.
- Your Pistol is great for picking off enemies at a distance.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Scattergun |
6 | 32 | Base: 60
Crit: 180 |
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Unlock Force-A-Nature |
2 | 32 | Base: 65
Crit: 194 |
On hit applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. Has 50% faster firing speed. Has 20% more pellets per shot. Has a 66% smaller clip size. Deals 10% less damage per pellet. Reloads very slowly; if one shot is unused before reloading, it is lost. | |
Craft Shortstop |
4 | 36 | Base: 48
Crit: 144 |
Has 78% faster firing speed. Deals 100% more damage per pellet. Has a fast clip-based reload. Has 60% fewer pellets per shot. Has a 33% smaller clip size. Draws from the same ammo pool as the Pistol. | |
Craft Soda Popper |
2 | 32 | Base: 60
Crit: 180 |
A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype', having any other weapons out will not. After 13 seconds of running and/or jumping, the hype meter becomes full and the player is granted Mini-Crits to all of their weapons for 8 seconds. Has 25% faster reload speed. Has 50% faster firing speed. If one shot is unused before reloading, it is lost. Has a 60% smaller clip size. No random Critical hits. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Pistol |
12 | 36 | Base: 15
Crit: 45 |
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Promotional Lugermorph |
12 | 36 | Base: 15
Crit: 45 |
Same as the Pistol's attributes. | |
Unlock Bonk! Atomic Punch |
1 | ∞ | N/A |
When used, the player is immune to all damage but isn't able to attack. Knockback still affects him. The effect lasts 6 seconds then has to recharge for about 24 seconds to be used again. | |
Craft Crit-a-Cola |
1 | ∞ | N/A |
When used, all damage dealt and damage taken are Mini-Crits. The effect lasts 6 seconds then has to recharge for about 24 seconds to be used again. | |
Craft Mad Milk |
1 | ∞ | N/A |
Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage to the attacking player's health. Nullifies Cloak on enemy Spies. Extinguishes fire on wielder and allied players. Has a 24 second recharge time. | |
Craft Winger |
5 | 36 | Base: 17
Crit: 52 |
Deals 15% more damage. Has a 60% smaller clip size. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bat |
N/A | N/A | Base: 35
Crit: 105 |
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Unlock Sandman |
Bat:
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Bat:
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Bat:
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With secondary fire, launches a baseball that stuns the enemy between 1–8 seconds, depending on distance. The baseball will recharge over 15 seconds or can be picked up from the ground after launch to fully regenerate. Lowers maximum health by 15 points. | |
Ball:
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Ball:
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Ball:
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Craft Holy Mackerel |
N/A | N/A | Base: 35
Crit: 105 |
Broadcasts every successful hit on an enemy player over the death-notice area (purely cosmetic feature). Kills are labeled as "FISH-KILL!" in the death-notice area (purely cosmetic feature). | |
Craft Candy Cane |
N/A | N/A | Base: 35
Crit: 105 |
A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy. Raises explosive vulnerability by 25%. | |
Craft Boston Basher |
N/A | N/A | Base: 35
Crit: 105 |
On hit, causes bleed to enemy for 5 seconds. On miss, causes self-damage and bleed to the player for 5 seconds. | |
Promotional / Craft Sun-on-a-Stick |
N/A | N/A | Base: 26
Crit: 79 |
Guarantees Critical damage on burning targets. Deals 25% less damage. | |
Promotional / Craft Fan O'War |
N/A | N/A | Base: 3.5
Crit: 10.5 |
On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds. Deals 90% less damage. | |
Promotional / Craft Three-Rune Blade |
N/A | N/A | Base: 35
Crit: 105 |
Same as the Boston Basher's attributes. | |
Distributed Saxxy |
N/A | N/A | Base: 35
Crit: 105 |
Limited item from the Replay Update. | |
Craft Atomizer |
N/A | N/A | Base: 28
Crit: 84 |
Grants the ability to triple jump. Third jump deals 10 self-damage to the player. Has 30% slower firing speed. Deals 20% less damage. |
Taunt Attack
Associated items | Description | Kill Icon | |
---|---|---|---|
Main article: Home Run
The Scout points to the sky, winds up and swings his bat, all without sound. If an enemy is successfully hit, a loud "Bonk!" is heard, followed by a round of applause. |
Item sets
The Special Delivery | |
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Effect |
Leave a Calling Card on your victims |
The #1 Fan | |
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Effect |
No effect |
Hats
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Scout achievements
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Update history
- Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors)
February 24, 2009 Patch (Scout Update)
- Added 3 new weapons: the Force-a-Nature, Bonk! Atomic Punch and the Sandman
- Added 35 new Scout achievements
- Scouts now earn a bonus point for killing Medics who are actively healing a target
- [Undocumented] Added new Scout voice lines.
- [Undocumented] Added a new taunt, used by the Sandman
- Removed the damage reduction against non-stunned enemies on the new bat
- Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target
- Fixed Force-A-Nature description not fitting inside the item window
- Fixed some localization issues with Scout achievement strings
- You can now duck twice in the air. Scout double jumps reset the in-air jump counts
- Players who are stunned by a Scout now take 50% less damage
- Increased the minimum distance to stun a player with the Sandman
- Fixed Scout taunt kill achievement firing for people who didn't actually qualify
- Scouts now drop the Intelligence if they're carrying it when they start phasing
May 21, 2009 Patch (Sniper vs. Spy Update)
- Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
- Added a new hat: the Batter's Helmet
- Serverl log improvements:
- Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them
- Increased the Force-A-Nature's damage by 10%
- Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
- Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
- Fixed Bonk! ammo count exploit after using a regeneration locker
August 13, 2009 Patch (Classless Update)
- The Force of Nature
- The enemy knockback now only works in close range and behaves more like the Pyro's air blast
- Enemies cannot be juggled by the FaN's effect
- The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
- Knockback is now scaled by damage done
- The Sandman
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
- Stunned players now take 75% of all incoming damage instead of 50%
- Übercharged players can no longer be stunned
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
- The minimum distance to stun a target has been reduced
- The negative attribute has changed from "no double jump" to "-30 max health"
- [Undocumented]
- Added new hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
- Primary fire for the Sandman now swings the bat, while alt fire now launches the baseball.
- Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
- Added 3 new hats: the Bonk Helm, the Ye Olde Baker Boy and Baseball Bill's Sports Shine
- Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
- Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
December 17, 2009 Patch (WAR! Update)
- The Sandman now only stuns on a max range hit (when you hear the cheering)
- All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
- Added headshot death animation
- Updated the Baseball and Jarate HUD indicators to stay on screen when full
- Achievement fixes
- Fixed several Scout achievements that were broken by the new type of bat stun
- The Lugermorph became equipable by the Engineer
- Reduced the health penalty on The Sandman
- The Force-A-Nature knockback on target now
- Only applies to hits that deal more than 30 damage and are in close range
- Factors in the firer's angle of attack when determining the knockback direction
- Has less of an effect on grounded targets
- Fixed grounded players receiving falling damage from Force-A-Nature shots directly above them
- Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1
- Fixed the Scout's legs twisting out of shape during a double jump
- Added backstab death animation
- Force-a-Nature will now correctly knock back players on the ground
- Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40
- Fixed Bonk! Atomic Punch phase effect
- Fixed the Sandman being able to bat balls through doors
March 18, 2010 Patch (First Community Contribution Update)
- Added a new hat: the Troublemaker's Tossle Cap
- Added a new weapon: the Lugermorph
- Added Crit-a-Cola
- Bonk! changes
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
- Sandman change
- Added a slight speed reduction to stunned players.
April 29, 2010 Patch (119th Update)
- Scout's "Retire the Runner" achievement updated to be
- "Kill a Scout while they are under the effect of Crit-a-Cola."
- Crit-a-Cola now has its own texture.
June 10, 2010 Patch (Mac Update)
- [Undocumented] The liquid spill from readying a can of Crit-a-cola is now purple, instead of the green that Bonk! Atomic Punch uses
July 8, 2010 Patch (Engineer Update)
- [Undocumented] The Lugermorph received its own kill icon
September 30, 2010 Patch (Mann-Conomy Update)
- Added the Special Delivery set with 4 items: the Shortstop, the Mad Milk, the Holy Mackerel and the Milkman
- Added a new hat: the Bombing Run
- Achievement tuning
- Scout achievement "Strike Zone" now counts assists
- Scout achievements "Fall Classic" and "Foul Territory" are fixed
- [Undocumented] Added unused "Hi-five" animation
- [Undocumented] Scouts will always switch to a melee weapon upon drinking Bonk! Atomic Punch
- This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button
- Baseball Bill's Sports Shine now shows up when using the "Inspect" key on allies
- The Bombing Run and Batter's Helmet paint effects are more noticeable
- The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit
- The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly
- Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk
- Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk!
- Fixed some viewmodel bugs with the Lugermorph
- Fixed the Holy Mackerel hit triggering the first blood event in Arena mode
October 27, 2010 Patch (Scream Fortress)
- [Undocumented] Modified Troublemaker's Tossle Cap's painted pattern
- [Undocumented] Lugermorphs obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage
- Fixed bug with Crit-a-Cola acting like Bonk! Atomic Punch
December 17, 2010 Patch (Australian Christmas)
- Added new weapons: 'The Boston Basher', 'The Candy Cane'
- Added new hat: 'Flipped Trilby'
- Throwing the Milk now returns you to your previous weapon, instead of your Primary
- [Undocumented] Removed the (non-functioning) slowdown effect from The Shortstop
- [Undocumented] Holy Mackerel client view is altered to continually face the player
- The following hats are now paintable or have had their paintability improved: Flipped Trilby
- [Undocumented] Improved the texture of the Candy Cane
- Fixed a broken texture on the Flipped Trilby
- [Undocumented] Improved Candy Cane kill icon
- [Undocumented] Fixed visual bug on the Shortstop which caused reloaded bullets to stay on the player model when auto-reload is enabled
- Fixed the Mad Milk effect not being washed off when a player goes underwater
- Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola
- Fixed not seeing the critboost effect on the Scout's Shortstop
- Added the weapons: The Essential Accessories and The Superfan
- Added Crit-a-Cola to the weapon drop list
- Added New weapon: Sun-On-A-Stick
- Fixed the The Essential Accessories hiding the Scout's hat/headphones
- Fixed the assister's name not being listed in the Fish humiliation and kill notices
- Fixed the Force-a-Nature not drawing correctly in the character loadout screen
- [Undocumented] Added a new leg bodygroup to the Scout model
- Increased the base damage for the Scout's Sun-on-a-Stick, and changed it to always mini-crit against burning targets if the attack is not already critical
- [Undocumented] The Force-a-Nature no longer clips into itself or shows shells hovering outside
- The Bombing Run were added to the Mann Co. Store
- Updated the Sun-on-a-Stick so it can be traded
- [Undocumented] Updated the Sun-on-a-Stick so it can be crafted
March 10, 2011 Patch (Shogun Pack)
- Added a new weapon: the Fan O'War
- Crafting recipe for the following weapons changed Sun-on-a-Stick
- [Undocumented] Turned quality of some Vintage Lugermorphs to unique
April 14, 2011 Patch (Hatless Update)
- Item changes:
- Mad Milk Heal 60% of damage done (down from 75%)
- Sun-on-a-Stick Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
- Fan O’ War Marking someone for death now lasts 15 seconds (from 10 seconds)
- [Undocumented] Added models for the "Three-Rune Blade," "Hero's Tail," and "Sign of the Wolf's School" to the materials GCF
- [Undocumented] Added a new dogtag bodygroup to the Scout model
- Updated the Three-Rune Blade, Hero's Tail, and Sign of the Wolf's School items so they can be crafted and traded
- Fixed a bug that allowed the Crit-a-Cola to be used repeatedly with no cooldown
- Added new styles to the Troublemaker's Tossle Cap
- [Undocumented] Added a new weapon: the Three-Rune Blade
- [Undocumented] Added a new hat: the Hero's Tail
- [Undocumented] Added a new misc: the Sign of the Wolf's School
- Added hat: The Planeswalker Goggles
- [Undocumented] Added localization for Planeswalker Goggles
- [Undocumented] Planeswalker Goggles now hide both hat and headphones
- Updated The Superfan and The Essential Accessories so they can be painted
June 23, 2011 Patch (Über Update)
- Added weapons: Soda Popper, Atomizer and Winger
- Added hat: Bonk Boy
- [Undocumented] Planeswalker Goggles are now a misc. item
- Fixed a problem that prevented the new Scout items from being used in crafting recipes
- Updated the Planeswalker Goggles to not hide the Scout's hat/headset
- Added Flip-Flops, Lucky No. 42
- Gave the Atomizer the Home Run taunt
- Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
- [Undocumented] Scouts no longer appear on fire when under the effects of Bonk! Atomic Punch
- [Undocumented] Changed sandman Description "This bat knocks out a mean stun ball" is now "Alt-Fire: Launches a ball that stuns opponents"
- Corrected the damage ramp for the Soda Popper
Bugs
- While running, the Scout's dogtags clip into his neck.
- All of the Scout's melee weapons clip into his hand in first person view.
Trivia
- After players noted a resemblance between the Scout and TV pitchman Template:W (also known as Vince Offer), many requested that Valve add a reference to this in-game. With the release of The Scout Update, lines such as "If you order now, I'll throw in a second beatin', absolutely free." and "No otha' class' gonna do dat!" were added to the game files.
- The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout.
- The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout.
- In Poker Night at the Inventory, an image of the BLU Scout makes a cameo as the Jack card for the black suits (spades and clubs) in the "TF2" card deck.
- The Scout makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Granary. The Scout's headset and cap are also available as a selectable hat for the player's worms.
- Billy the Kid was hired as the first BLU Scout.
- The Assassin class of Monday Night Combat has a promo item with the Scout's headset and the Spy's disguise mask named "Bonk! Slash!".
- Doves will occasionally fly out of gibbed Scouts.
Gallery
The Scout class of Team Fortress Classic
- Scoutcon3.png
Concept art of the Scout
- Scoutcon2.png
Concept art of the Scout
- Scoutcon4.png
Concept art of the Scout
Related merchandise
See also
- Scout jumps
- Scout rush
- Scout's mother
- Basic Scout strategy
- Community Scout strategy
- Scout match-ups
- Anti-Scout Strategy
- Scout taunts
- Scout responses
- Scout voice commands
- List of references (Scout)
- Scout (Classic)
References
- ↑ a b Scout Trading Card
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Scout page on the Official TF2 Website
- The Scout Update
- TF2 Official Blog - Okay, this does not look good here. Umm...
- TF2 Official Blog - Hey good job, there, hardhat
- TF2 Official Blog - That's what I'm talking about!
- TF2 Official Blog - Better Late Than Never
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