Soaked

From Team Fortress Wiki
(Redirected from Covered)
Jump to: navigation, search
Jarate? Nooooooooo!
The Spy
HUD icon for covering

Soaking, sometimes known as covering, is an effect that can be applied by certain weapons, standing too close to a defeated MONOCULUS or submerging into deep water. Soaked players continually shed droplets of accorded liquid. This liquid can have many different effects depending on what the liquid is; for example, some liquids can cure the burning effect or removal of other liquids.

All forms of being soaked end after a period of time. With the exception of water, healing from any of the Medic's Medi Guns or the healing beam from an Engineer's Dispenser doubles the rate at which the soaking effect expires as long as the healing beam is attached.

Associated weapons

List of covered-associated weapons
Secondary Mad Milk Mutated Milk
  • Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
  • The only ways to prematurely remove the effects of Mad Milk is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Additionally, Mad Milk can be used to extinguish burning allies, including the user, and nullify a Spy's cloak and disguise.
Mad Milk Mutated Milk
Secondary Gas Passer
  • Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
  • The only ways to prematurely remove the effects of Gas Passer is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
Gas Passer
Melee Neon Annihilator
  • The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, Gas Passer, swimming, or simply standing in water of any depth.
  • It is primarily an effective method for dealing with enemies in water, though players are also considered wet for five seconds after leaving a water source.
Neon Annihilator
Primary Sydney Sleeper
  • If a Sniper is zoomed in, the shot applies a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
  • The Jarate effect can extinguish allies in the same fashion that the Jarate can.
Sydney Sleeper
Secondary Jarate Self-Aware Beauty Mark
  • Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take Mini-crit damage for 10 seconds.
  • The only ways to prematurely remove the effects of Jarate is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Additionally, Jarate can be used to extinguish burning allies, including the user, and nullify a Spy's cloak and disguise.
Jarate Self-Aware Beauty Mark

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)
  • The Jarate was added to the game.

September 30, 2010 Patch (Mann-Conomy Update)

  • The Mad Milk and the Sydney Sleeper were added to the game.

October 27, 2011 Patch (Very Scary Halloween Special)

  • Introduced MONOCULUS to the game.

August 2, 2012 Patch (Triad Pack)

  • The Neon Annihilator was added to the game.

November 21, 2013 Patch (Two Cities Update)

  • The Mad Milk Syringes upgrade was added to the game.

June 18, 2014 Patch (Love & War Update)

  • The Mutated Milk and the Self-Aware Beauty Mark were added to the game.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • The Gas Passer was added to the game.

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Fixed the Neon Annihilator not getting Crit-attacks when hitting players covered with gas.

Gallery