Difference between revisions of "Shotgun"
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{{Item infobox | {{Item infobox | ||
− | | type | + | | type = weapon |
− | | image | + | | image = Shotgun_IMG.png |
− | | used-by | + | | 3d-image-1 = Shotgun |
− | | slot | + | | 3d-image-2 = Shotgun Festive |
− | | custom-slot | + | | 3d-image-4 = Shotgun Festivized |
− | | availability = {{avail|stock|crate20|crate21|crate28-strange}} | + | | 3d-button-1 = default |
− | | numbered | + | | 3d-button-2 = colored_pair |
− | | ammo-loaded | + | | 3d-button-4 = colored_pair |
− | | ammo-carried = 32 | + | | 3d-viewname-1 = Default |
− | | reload | + | | 3d-viewname-2 = Festive |
− | | loadout | + | | 3d-viewname-4 = Festivized |
− | | quality = | + | | kill-icon-2 = hadouken |
− | | level | + | | kill-tooltip-2 = Pyro Taunting Only |
+ | | used-by = {{used by|Engineer|Soldier|Pyro|Heavy}} | ||
+ | | slot = [[Weapons#engieprimary|Primary]] <small>(Engineer)</small><br>[[Weapons#soldiersecondary|Secondary]] <small>(Soldier, Pyro, Heavy)</small> | ||
+ | | custom-slot = yes | ||
+ | | availability = {{avail|stock|crate20-strange|crate21-strange|crate28-strange|crate88-festive|case93|case94|case99|case100|contract|warpaint}} | ||
+ | | marketable = yes | ||
+ | | numbered = no | ||
+ | | ammo-loaded = 6 | ||
+ | | ammo-carried = 32 | ||
+ | | reload = Single | ||
+ | | loadout = yes | ||
+ | | quality = normal | ||
+ | | item-kind = {{item kind|Shotgun}} | ||
+ | | item-level = 1 | ||
}} | }} | ||
− | {{ | + | {{Other uses|this=the stock primary or secondary weapon shared by the Soldier, Pyro, Heavy, and Engineer|for=other shotguns|Shotgun (disambiguation)}} |
{{Quotation|'''The Engineer'''|Son, I'm gonna blow that dumb look right off your stupid face.|sound=Engineer_taunts12.wav}} | {{Quotation|'''The Engineer'''|Son, I'm gonna blow that dumb look right off your stupid face.|sound=Engineer_taunts12.wav}} | ||
− | The '''Shotgun''' is the default [[ | + | The '''Shotgun''' is the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]], and the default [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a pump-action, sawed-off {{botignore|shotgun}}. |
− | The | + | The Shotgun deals high damage at close range. However, its [[Damage#Distance modifier|damage falloff]] at range and low accuracy makes it weak in long-ranged firefights. |
− | + | The Shotgun's shells always fire at least one pellet straight down the [[Heads-up display|crosshair]], while the other bullets are spread out. Random bullet spread, enabled in [[Casual Mode]], causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid. | |
− | + | [[Taunts|Taunting]] as Pyro with the Shotgun equipped results in the [[Hadouken]] kill taunt. | |
− | |||
− | [[ | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Hitscan]] |
+ | | damagetype = Bullet | ||
+ | | rangetype = Ranged | ||
− | | damage | + | | damage = yes |
− | | pellet count | + | | pellet count = 10 |
− | | base | + | | base = 6 / pellet |
− | | fall off | + | | fall off = {{tooltip|3.168|Long range}} / pellet |
− | | ramp up | + | | ramp up = {{tooltip|9|Point blank}} / pellet |
− | | point blank | + | | point blank = 9-90 |
− | | medium range | + | | medium range = 6-60 |
− | | long range | + | | long range = 3-32 |
− | | crit | + | | pellet spread = 30 |
− | | minicrit | + | | crit = 18 / pellet |
+ | | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|12.2|Point blank}} / pellet | ||
− | | function times | + | | function times = yes |
− | | attack interval | + | | attack interval = 0.625 s |
− | | reload first | + | |
− | | reload more | + | | reload first = <!-- |
+ | --><div style="float:left">{{cl|Soldier}}:</div> 1.005 s<br/><!-- | ||
+ | --><div style="float:left">{{cl|Pyro}}:</div> 1.035 s<br/><!-- | ||
+ | --><div style="float:left">{{cl|Heavy}}:</div> 0.87 s<br/><!-- | ||
+ | --><div style="float:left">{{cl|Engineer}}:</div> 0.87 s | ||
+ | |||
+ | | reload more = 0.51 s | ||
}} | }} | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | |||
== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Shotgun | + | | item-type = {{item kind|Shotgun}} |
| rankson = kills | | rankson = kills | ||
+ | | can deal taunt damage = yes | ||
| can deal damage = yes | | can deal damage = yes | ||
| can be equipped by soldier or demo = yes | | can be equipped by soldier or demo = yes | ||
+ | | can deal long range damage = yes | ||
}} | }} | ||
Line 68: | Line 89: | ||
| 2 = {{Show achievement|Soldier|Worth a Thousand Words}} | | 2 = {{Show achievement|Soldier|Worth a Thousand Words}} | ||
}} | }} | ||
+ | |||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Pyro|Combined Fire}} | | 1 = {{Show achievement|Pyro|Combined Fire}} | ||
− | |||
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}} | | 2 = {{Show achievement|Pyro|OMGWTFBBQ}} | ||
}} | }} | ||
+ | |||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
Line 80: | Line 102: | ||
| 1 = {{Show achievement|Heavy|Rationing}} | | 1 = {{Show achievement|Heavy|Rationing}} | ||
}} | }} | ||
+ | |||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
Line 87: | Line 110: | ||
== Update history == | == Update history == | ||
− | {{Update history | '''{{Patch name|6|19|2008}}''' ([[Pyro Update]]) | + | {{Update history| |
+ | '''{{Patch name|6|19|2008}}''' ([[Pyro Update]]) | ||
* Pyro's [[Hadouken]] taunt now kills people it hits. | * Pyro's [[Hadouken]] taunt now kills people it hits. | ||
+ | |||
+ | '''{{Patch name|12|11|2008}}''' | ||
+ | * The Shotgun can now break apart the [[Demoman]]'s [[stickybomb]]s. | ||
'''{{Patch name|8|31|2009}}''' | '''{{Patch name|8|31|2009}}''' | ||
Line 94: | Line 121: | ||
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | ||
− | * Soldier's Shotgun [[taunt]] changed to 3 Volley Salute (previously was the [[Buff Banner]]'s juggling taunt). | + | * Soldier's Shotgun [[Taunts|taunt]] changed to 3 Volley Salute (previously was the [[Buff Banner]]'s juggling taunt). |
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | ||
Line 102: | Line 129: | ||
* Fixed Engineer Shotgun and [[Pistol]] not using team skins for the Engineer's arms. | * Fixed Engineer Shotgun and [[Pistol]] not using team skins for the Engineer's arms. | ||
− | '''{{Patch name|9|30|2010}}''' ([[ | + | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) |
* Every class's Shotgun now reloads at the same speed. | * Every class's Shotgun now reloads at the same speed. | ||
Line 112: | Line 139: | ||
'''{{Patch name|1|7|2011}}''' | '''{{Patch name|1|7|2011}}''' | ||
− | * | + | * The Shotgun's [[kill icon]] was updated. |
'''{{Patch name|2|14|2011}}''' | '''{{Patch name|2|14|2011}}''' | ||
− | * {{Undocumented}} [[ | + | * {{Undocumented}} [[Name Tag|Nametagged]] Shotguns now properly use <code><nowiki>c_model</nowiki></code> technology. |
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the [[Gunslinger]]. | * {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the [[Gunslinger]]. | ||
'''{{Patch name|6|23|2011}}''' ([[Über Update]]) | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) | ||
− | * Added Strange | + | * Added [[Strange]] quality. |
+ | |||
+ | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
+ | * Converted the Shotgun models to use the <code>c_models</code> system. | ||
+ | |||
+ | '''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]]) | ||
+ | * Added [[Festive weapons|Festive]] variant. | ||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * Sometimes the player gets stuck in the reloading animation in world view while playing as a Soldier. This can be fixed by switching weapons. | ||
+ | * The [[Stock weapons|stock]] variant of the Shotgun has a different viewmodel position compared to non-stock variants of the weapon. | ||
== Trivia == | == Trivia == | ||
− | * | + | * As with most {{botignore|shotguns}} in the game, the Shotgun is a left-handed model (as shown by the ejection port being visible on the left hand side of the gun), despite all classes holding it right-handed. A right-handed Shotgun has the ejection port on its right side to prevent ejected shells from striking the user. |
− | |||
== Gallery == | == Gallery == | ||
− | <gallery | + | {{Tabs |
− | File:Shotgun Soldier 1st person red.png|[[ | + | | noalign = 1 |
− | File:Shotgun Soldier 1st person blu.png|[[ | + | | width = 90% |
− | File:Shotgun | + | | title = {{common string|Gallery}} |
− | File:Shotgun Heavy 1st person.png| | + | | orientation = horizontal |
− | File:Shotgun Engineer 1st person.png| | + | | icon1 = {{class name|Soldier}} |
− | File:Shotgun Engineer with Gunslinger 1st person.png| | + | | icon2 = {{class name|Pyro}} |
− | File:Shotgun concept.jpg|Shotgun concept art | + | | icon3 = {{class name|Heavy}} |
− | File:Shotgun concept2.jpg|Shotgun concept art | + | | icon4 = {{class name|Engineer}} |
− | File:Shotgun concept3.jpg|Shotgun concept art | + | | icon5 = {{common string|Other}} |
+ | | content1 = <nowiki></nowiki> | ||
+ | <gallery> | ||
+ | File:Shotgun Soldier 1st person red.png|[[RED]] first-person view. | ||
+ | File:Shotgun Soldier 1st person blu.png|[[BLU]] first-person view. | ||
+ | File:Festive Shotgun Soldier RED First Person.png|RED [[Festive weapons|Festive]] variant. | ||
+ | File:Festive Shotgun Soldier BLU First Person.png|BLU Festive variant. | ||
+ | File:Festivized Shotgun Soldier 1st person red.png|RED [[Festivizer|Festivized]] variant. | ||
+ | File:Festivized Shotgun Soldier 1st person blu.png|BLU Festivized variant. | ||
+ | </gallery> | ||
+ | | content2 = <nowiki></nowiki> | ||
+ | <gallery> | ||
+ | File:Shotgun Pyro 1st person.png|First-person view. | ||
+ | File:Festive Shotgun Pyro RED First Person.png|RED Festive variant. | ||
+ | File:Festive Shotgun Pyro BLU First Person.png|BLU Festive variant. | ||
+ | File:Festivized Shotgun Pyro 1st person red.png|RED Festivized variant. | ||
+ | File:Festivized Shotgun Pyro 1st person blu.png|BLU Festivized variant. | ||
+ | </gallery> | ||
+ | | content3 = <nowiki></nowiki> | ||
+ | <gallery> | ||
+ | File:Shotgun Heavy 1st person.png|First-person view. | ||
+ | File:Festive Shotgun Heavy RED First Person.png|RED Festive variant. | ||
+ | File:Festive Shotgun Heavy BLU First Person.png|BLU Festive variant. | ||
+ | File:Festivized Shotgun Heavy 1st person red.png|RED Festivized variant. | ||
+ | File:Festivized Shotgun Heavy 1st person blu.png|BLU Festivized variant. | ||
+ | </gallery> | ||
+ | | content4 = <nowiki></nowiki> | ||
+ | <gallery> | ||
+ | File:Shotgun Engineer 1st person.png|First-person view. | ||
+ | File:Shotgun Engineer with Gunslinger 1st person.png|First-person view with the [[Gunslinger]] equipped. | ||
+ | File:Festive Shotgun Engineer RED First Person.png|RED Festive variant. | ||
+ | File:Festive Shotgun Engineer BLU First Person.png|BLU Festive variant. | ||
+ | File:Festive Shotgun Engineer with Gunslinger RED First Person.png|RED Festive variant with the Gunslinger equipped. | ||
+ | File:Festive Shotgun Engineer with Gunslinger BLU First Person.png|BLU Festive variant with the Gunslinger equipped. | ||
+ | File:Festivized Shotgun Engineer 1st person red.png|RED Festivized variant. | ||
+ | File:Festivized Shotgun Engineer 1st person blu.png|BLU Festivized variant. | ||
+ | File:Festivized Shotgun Engineer Gunslinger 1st person red.png|RED Festivized variant with the Gunslinger equipped. | ||
+ | File:Festivized Shotgun Engineer Gunslinger 1st person blu.png|BLU Festivized variant with the Gunslinger equipped. | ||
+ | </gallery> | ||
+ | | content5 = <nowiki></nowiki> | ||
+ | <gallery> | ||
+ | File:Shotgun concept.jpg|Shotgun concept art. | ||
+ | File:Shotgun concept2.jpg|Shotgun concept art. | ||
+ | File:Shotgun concept3.jpg|Shotgun concept art. | ||
+ | File:Standard icon Shotgun.png|Icon from the TF2 DIY kit. | ||
</gallery> | </gallery> | ||
+ | }} | ||
== See also == | == See also == | ||
− | *[[Soldier strategy#Shotgun|Shotgun strategy (Soldier)]] | + | * [[Basic Soldier strategy#Shotgun + reskins|Shotgun strategy (Soldier)]] |
− | *[[Pyro strategy#Shotgun|Shotgun strategy (Pyro)]] | + | * [[Basic Pyro strategy#Shotgun + reskins|Shotgun strategy (Pyro)]] |
− | *[[Heavy strategy#Shotgun|Shotgun strategy (Heavy)]] | + | * [[Basic Heavy strategy#Shotgun + reskins|Shotgun strategy (Heavy)]] |
− | *[[Engineer strategy#Shotgun|Shotgun strategy (Engineer)]] | + | * [[Basic Engineer strategy#Shotgun + reskins|Shotgun strategy (Engineer)]] |
+ | * [[Festive weapons]] | ||
+ | {{Standard Weapons Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Soldier Nav|coluncolstate=collapsed}} | {{Soldier Nav|coluncolstate=collapsed}} |
Latest revision as of 19:54, 7 November 2024
“ | Son, I'm gonna blow that dumb look right off your stupid face.
Click to listen
— The Engineer
|
” |
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun.
The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
The Shotgun's shells always fire at least one pellet straight down the crosshair, while the other bullets are spread out. Random bullet spread, enabled in Casual Mode, causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.
Taunting as Pyro with the Shotgun equipped results in the Hadouken kill taunt.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3.168 / pellet |
Pellet count | 10 | |
Point blank | 9-90 | |
Medium range | 6-60 | |
Long range | 3-32 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 12.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.005 s Pyro: 1.035 s0.87 s 0.87 s | |
Reload (consecutive) | 0.51 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Related achievements
Soldier
|
|
Pyro
|
|
Heavy
|
Engineer
|
Update history
- Pyro's Hadouken taunt now kills people it hits.
- The Shotgun can now break apart the Demoman's stickybombs.
December 17, 2009 Patch (WAR! Update)
- Soldier's Shotgun taunt changed to 3 Volley Salute (previously was the Buff Banner's juggling taunt).
July 8, 2010 Patch (Engineer Update)
- [Undocumented] The Engineer's Shotgun is now a
c_model
and shares its animations with the Frontier Justice. Additionally, an alternative Frontier Justice firing animation has been added.
- Fixed Engineer Shotgun and Pistol not using team skins for the Engineer's arms.
September 30, 2010 Patch (Mann-Conomy Update)
- Every class's Shotgun now reloads at the same speed.
- Fixed being unable to equip customized shotguns on some classes.
- Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
- The Shotgun's kill icon was updated.
- [Undocumented] Nametagged Shotguns now properly use
c_model
technology. - [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the Gunslinger.
June 23, 2011 Patch (Über Update)
- Added Strange quality.
June 18, 2014 Patch (Love & War Update)
- Converted the Shotgun models to use the
c_models
system.
December 22, 2014 Patch (Smissmas 2014)
- Added Festive variant.
Bugs
- Sometimes the player gets stuck in the reloading animation in world view while playing as a Soldier. This can be fixed by switching weapons.
- The stock variant of the Shotgun has a different viewmodel position compared to non-stock variants of the weapon.
Trivia
- As with most shotguns in the game, the Shotgun is a left-handed model (as shown by the ejection port being visible on the left hand side of the gun), despite all classes holding it right-handed. A right-handed Shotgun has the ejection port on its right side to prevent ejected shells from striking the user.
Gallery
- Soldier
- Pyro
- Heavy
- Engineer
- Other
RED first-person view.
BLU first-person view.
RED Festive variant.
RED Festivized variant.
First-person view with the Gunslinger equipped.
See also
- Shotgun strategy (Soldier)
- Shotgun strategy (Pyro)
- Shotgun strategy (Heavy)
- Shotgun strategy (Engineer)
- Festive weapons
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|
|
|
|